crest-of-gautier
crest-of-gautier
the toast for everyone's souls
202 posts
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crest-of-gautier · 9 months ago
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more squiffy posting!!!
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crest-of-gautier · 9 months ago
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my beloved wife gets me sick clips and i love her for it!!!
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crest-of-gautier · 9 months ago
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grand festival pictures :D super fun event, i'm happy to have gotten the chance to have played it with so many of my friends who i LOVE VERY MUCH!! YIPPEE!! i love this silly little game. thank you for changing my life splatoon 3! <3
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crest-of-gautier · 10 months ago
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YAAAY BY THE POWER OF FRIENDSHIP AND GOOD WEAPON ROLLOUT, I CLEARED TRIUMVIRATE AT 333% !!! thank you to axel (@/gay-yosuke) and cat (@/catnatch) for joining me for a victory hurrah! (and twiggity! idk who they are but they were a wonderful teammate)
trying to pursue a clear of triumvirate on hlm is such a humbling experience
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crest-of-gautier · 10 months ago
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trying to pursue a clear of triumvirate on hlm is such a humbling experience
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crest-of-gautier · 10 months ago
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i probably have lots of epic and swag clips of me playing splatoon 3 however i keep forgetting to rewatch them or compile them so this account's collected a lot of dust 🙈 but at least i am having fun with art?! <- guy who's mostly been drawing
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crest-of-gautier · 10 months ago
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if you thought i quit sniping.... you are sorely mistaken...
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crest-of-gautier · 11 months ago
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squiffy is #1 wifey there is no contest whatsoever 🙏
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crest-of-gautier · 11 months ago
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i do a little zippy teehee 🤭
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crest-of-gautier · 1 year ago
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how is it that i finished reload three months ago but it feels like a lifetime ago... ("some" thoughts about reload under the cut... spoilers obv)
reload is like a mixed bag for me. there's aspects of it that i hold near and dear to my heart (ryoji mochizuki my beloved), while some parts of reload... i'm kind of... "eh... whatever" about.
i think my feelings ultimately boils down to the fact that fes and reload are two very distinct experiences. the differences between them feels most obvious to me with the gameplay changes, and added social events (dorm activities + linked episodes).
because these two games curate a different experience, i feel awkward when i'm confronted with the question of, "what version should i play?" to me, the question kind of has the undertone of, "what is the definitive version of persona 3?"
even though reload is arguably the most convenient and accessible version of p3, i feel that when i recommend it... i internally have a bunch of asterisks that come with it. this hesitance mostly comes from my opinion that FES has more effective storytelling for the messages that P3 wants to convey.
FES's gameplay mechanics adds to minato's characterization in ways that reload doesn't. it's stuff like the tiredness system, and how it adds to the idea that death literally stole minato's chance to live life normally without complications. it's the way minato can adapt to any of the weapon types of the other party members. it's the way that the party orders/command system was designed specifically for FES and SEES really feels like co-workers for a good chunk. you don't really feel that in reload as much.
there's also some things about FES's visuals that feel better (to me). the palette of the dorms feels more somber and it enhances the atmosphere. and the half body portraits, oh, the characterization of it all that comes from body language (ryoji mochizuki you will always be famous to me). you don't quite get that when you only have a bustshot to work with.
i do realize that me expressing my grievances with missing these things from FES can be interpreted as "oh, so you don't like reload?" and i want to emphasize that this is not the case at all. i think that fes and reload are both valuable experiences, just for completely different reasons. (the same goes for portable as well, it very much has it's merits too!)
despite preferring FES' storytelling over reload's, i am hesitant to recommend it. even though the game mechanics can add to the story, they are also dated and i can see how this can turn people away. do i love how arduous the climb up tartarus feels in FES? yes. i really feel immersed in the minato-ism. but would someone else like it? no. and that's fine too.
this is where reload feels "better" than fes to me: updating it to modern gameplay standards makes it easier for players to enter a flow state. i do feel that the way they went about it did undermine some of the Vibes of the Climb™ (see my talk about the great clock on main).
theurgy is also another one of the mechanics that i'm a bit 🤔 about. i like looking at the characteristics that build the person's gauge (i especially LOVE LOVE how yukari's gauge builds), it's fun for characterization! and the visuals themselves are super appealing and fun to watch. junpei's 2nd theurgy, blaze of life, is one of my favorites because i really love how it represents his bond with chidori.
however i also feel that theurgy is... very overtuned. like, what do you mean i'm sweeping nyx avatar off her feet, i am facing death head on in the eyes and you're telling me she's a cakewalk? (this also applies to some of the other bosses.) of course you can just opt to... not use theurgy, but it feels weird for fights to be framed as "tough and unbeatable" within the narrative only to get through them with relative ease... (ludonarrative dissonance moment)
it feels really funny to write all of this out because i'm sitting here like, "you know, i don't think no one will care the way i do 😂" and that's fine, to be honest! i find it fun to think about how changes to a story can enhance or detract from the overall experience.
i do feel like i could elaborate on the story additions/removals and how some of it made me go "huh" and "whuh" but. i won't. because this post is long as is. but maybe another day. (but know that i am crying about the things they removed for aigis' storyline)
now that i'm done airing out my grievances with the gameplay, i want to talk about the things i liked about reload. even though some things had me go 🤨, i did sincerely have a fun time playing it, and i want to celebrate those things!
for one thing, the social links being voiced really added to the experience. i really, really felt myself immersed in the storylines of minato's classmates social links in ways that i didn't when i played FES. i just really loved seeing how charaters like yuko and keisuke would speak... and everyone's casting felt on point, to me!
reload is also very visually stunning. guy who doesn't play the game because they're too busy getting lost in minato's eyes. it's me. i'm guy. i really loved the animated cutscenes. it's fun seeing minato in a new coat of paint. he's so near and dear to me and seeing him in HD got me crying in the club. some things fell short (why does nyx avatar's face feel so low res...) but LIKE overall i was like, a yippee trail seeing minato interact with port island. i love seeing him walk around.
the story addition i liked the most (oh my god this is going to be such a surprise) (it's not). the ryoji episodes were everything i imagined ryoji to be. you can tell that sogabe worked on reload. i love how aleks le brought him to life. the music box drives me crazy. i love how special ryoji and minato's bond is and seeing them be like, explicitly, textually written the way they were? earth shattering, for me. they made new year's eve even more (oh no i've been flushed down the feelings lane). how the fuck did they do that!!!
i also still really love most of the ENG VA cast and what they brought to the table. allegra clark's performance as mitsuru was especially standout to me... so was zeno robinson as junpei... but GOD!!! SEES felt so lived in. i love the passion the new VAs had for the game and it felt evident to me in their performance.
and that's my reload thoughts :) i think it's nice that reload exists even if some things about it disappointed me. i do wish i didn't have a bunch of caveats when talking about it, but like... i find it very fun to dissect my feelings on it??? given that reload had some things that didn't land for me, it makes it all the more important to me to thank reload for what (i felt) it did well, and celebrate those parts of it. p3 is very near and dear to my heart and i will always cherish the bits that felt resonant with me.
speaking of which, i do think it's nice that reload has been an entry way for people to get into persona... even though i haven't been engaging with the community as much as i used to, i do like that there's been more fanwork to look at... even if not all of it is my cup of tea...! it makes me happy that there's a resurgence of ryomina, but also the entire cast is... so shapely. i cherish them dearly and seeing that others also like them as much as i do makes me really, really happy!
i hope p3 can continue to make others happy the way it made me happy! the message will stick with me for a lifetime, methinks.
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oh that's a lot of gigabytes.
#lizz.txt#p3re#um.... i didnt mean to write 1.4k words talking about reload#it's a mix of the good and the bad. but i've been wanting to write this for awhile so i finally sat down and did it#i mostly wrote this for me bc ive been thinking about this a lot lately and i wanted to get it out somewhere LOL#i probably could've written more but by the time i was done talking abt the gameplay changes i was like#'nah man i am not going to get into the story additions this post would be too loaded if i do'#SIGHS in i cannot shut up. i had more to say than i initially thought whoopsie...!#and by the end of the post im like.. idk man reload has its issues but i cant deny that i still had fun with it#it's like they say that when you discuss something you can still acknowledge that some things were done well and praise that-#while also talking about what you may have felt could be done better or wasn't as effective. or whatever. idk#posting this here and not main just bc i don't really have the energy to have sustained conversation with a wide number of people tbh.#if you do read this and have smthn to say to me though ur more than welcome to say it but i cant guarantee a response...#lizzy is tired these days 😔 i still like checking in on ppl and seeing what they're doing but MAN !#how on earth did i socmed soo often in the past. its kinda insane to me. anyway have a nice day i hope you all know that i still love-#minato arisato very dearly and that ryoji mochizuki's kindness still lives rent free in my head they're so !!! YIPPEE!!!!#weirdest couple ever 100/10 no notes im making them kiss each other on the mouth mwah mwah i love them so much
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crest-of-gautier · 1 year ago
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i am once again flingza posting this thing is like wife material to me
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crest-of-gautier · 1 year ago
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WE'RE SO FUCKING BACK CHRISTMAS IS REAL AND IT'S IN JUNE!!!! MY LIFE IS WONDERFUL AND FULL OF WHIMSY!!! I LOVE MY WIFE SO MUCH!
all i want for christmas is squiffer....
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crest-of-gautier · 1 year ago
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anyways look at this smooth double i got the other day i <3 my wife squiffy
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crest-of-gautier · 1 year ago
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the worst part of having solidified your identity as "certified blue guy" for the past two years is that getting attached to characters that aren't blue induces an existential crisis. and i mean, REALLY attached, not just "oh, i like this guy a normal amount," no, i mean, "OH I AM SO NORMAL (LIE)." worst part is when it's on the opposite side of the color wheel from blue. help 🤧 (i am being overdramatic) (but know that there is things going on in my brain) (though when is there not lizz brain movement)
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crest-of-gautier · 1 year ago
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also for anyone interested if you want to see the job log! here u go!! under the cut bc it's like. very long...
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EVP 999 reached on bone rattle arena! this makes my third gold map badge (my other two are jammin salmon junction + gone fission hydroplant!). i'm really happy to have been able to get this badge, it took 50 jobs starting from EVP 300 to get here.
the short of my thoughts is that it's important to take lots of breaks! but i have some other things related to salmon run and my journey with it in the past year that i want to share, so i'll put that under the cut 👍
i've only really grinded salmon run "seriously" since march 2023, and i only really attempt pushes on map rotations that i find favorable (it's important to have fun and having weapons you like help a lot!). and trying to get these map badges is a lot like a marathon, meaning that it's important to pace yourself appropriately.
i could go on about salmon mechanics that are important to learn. but salmon run at it's core ultimately tests your ability to quickly assess situations and make judgment calls. and the most important judgment call, to me is knowing when you need to step away from the grind because you've hit a skill wall.
the challenges i've faced with SR have changed over time as i've accumulated more experience with the mode. but generally speaking, i find that hitting a wall is characterized by repeatedly reaching a certain hazard level/wave, but not being able to completely clear it. i know i certainly found it annoying to reach wave 3 but not meet the quota.
when i started doing these pushes in 2023, i used to throw myself back into the queue because "we were just 1-2 eggs off! we'll get them next time!" and uh. here's the general gist of how that went:
(we failed again)
(i get increasingly irritated)
(my performance starts dropping from irritation)
(i get irritated that my points are dropping because there's only so many hours in a rotation)
("i need to keep playing otherwise i'll be stuck with the not as experienced players!!!")
(the cycle continues and i get a net loss of points)
fortunately, i don't do this anymore because it's largely unhelpful. it took awhile for me to get over the idea that throwing myself into another shift would get me back my points but. i did eventually!
these days i find that it's much more effective (and healing!) to take a 15-20 minute break (and sometimes an hour or longer!) whenever i notice signs of agitation or tension... any shifts that i do afterwards are MUCH easier.
the other reason why i think breaks are so important is because time away from the game helps you ask yourself better questions on what went wrong.
generally speaking if you can pinpoint why your shifts go to shit (thank you video footage and clips), you should be able to figure out a solution for that. and isn't that what learning is about?
i think a lot about how many shifts it took for me to get from EVP 300 -> EVP 999 on gone fission (124 of them). and when i think of that experience, i'm grateful that i learned the power of breaks since it took like half the jobs for me to get to 9's on bone rattle 💪
i definitely think that it's important to remember that getting through shifts will gets easier as you accumulate more experience. this is easier said than done but i think that if you can find ways to take note of your improvement, no matter how small, it will be easier to stay motivated!
i find this most noticeable with eggstra work... while i've only scored within the top 20% and never top 5%... i have gotten closer to the scores of the top 5% (i <3 marooners bay + jammin salmon junction eggswork) than i did at the start!
scoring aside, i cringe a lot at my spawning grounds eggstra work video, these have to be some of the most abysmal gameplay decisions ever and i'm happy to say that i wouldn't make that these days 💀! so if you've ever cringed at your old gameplay do not fret... it is natural and it's a sign of improvement!
anyway that's my lizz talk. while this is about salmon run i technically think this can expand to other pursuits in life. like creative hobbies. and sports! or maybe something else i didn't think of. learning is so wonderful and cool!
as a bonus, here's a notebook spread i made about golden rotation when i needed a break from the game... (did you know i really like my notebook... it's so fun)
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crest-of-gautier · 1 year ago
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EVP 999 reached on bone rattle arena! this makes my third gold map badge (my other two are jammin salmon junction + gone fission hydroplant!). i'm really happy to have been able to get this badge, it took 50 jobs starting from EVP 300 to get here.
the short of my thoughts is that it's important to take lots of breaks! but i have some other things related to salmon run and my journey with it in the past year that i want to share, so i'll put that under the cut 👍
i've only really grinded salmon run "seriously" since march 2023, and i only really attempt pushes on map rotations that i find favorable (it's important to have fun and having weapons you like help a lot!). and trying to get these map badges is a lot like a marathon, meaning that it's important to pace yourself appropriately.
i could go on about salmon mechanics that are important to learn. but salmon run at it's core ultimately tests your ability to quickly assess situations and make judgment calls. and the most important judgment call, to me is knowing when you need to step away from the grind because you've hit a skill wall.
the challenges i've faced with SR have changed over time as i've accumulated more experience with the mode. but generally speaking, i find that hitting a wall is characterized by repeatedly reaching a certain hazard level/wave, but not being able to completely clear it. i know i certainly found it annoying to reach wave 3 but not meet the quota.
when i started doing these pushes in 2023, i used to throw myself back into the queue because "we were just 1-2 eggs off! we'll get them next time!" and uh. here's the general gist of how that went:
(we failed again)
(i get increasingly irritated)
(my performance starts dropping from irritation)
(i get irritated that my points are dropping because there's only so many hours in a rotation)
("i need to keep playing otherwise i'll be stuck with the not as experienced players!!!")
(the cycle continues and i get a net loss of points)
fortunately, i don't do this anymore because it's largely unhelpful. it took awhile for me to get over the idea that throwing myself into another shift would get me back my points but. i did eventually!
these days i find that it's much more effective (and healing!) to take a 15-20 minute break (and sometimes an hour or longer!) whenever i notice signs of agitation or tension... any shifts that i do afterwards are MUCH easier.
the other reason why i think breaks are so important is because time away from the game helps you ask yourself better questions on what went wrong.
generally speaking if you can pinpoint why your shifts go to shit (thank you video footage and clips), you should be able to figure out a solution for that. and isn't that what learning is about?
i think a lot about how many shifts it took for me to get from EVP 300 -> EVP 999 on gone fission (124 of them). and when i think of that experience, i'm grateful that i learned the power of breaks since it took like half the jobs for me to get to 9's on bone rattle 💪
i definitely think that it's important to remember that getting through shifts will gets easier as you accumulate more experience. this is easier said than done but i think that if you can find ways to take note of your improvement, no matter how small, it will be easier to stay motivated!
i find this most noticeable with eggstra work... while i've only scored within the top 20% and never top 5%... i have gotten closer to the scores of the top 5% (i <3 marooners bay + jammin salmon junction eggswork) than i did at the start!
scoring aside, i cringe a lot at my spawning grounds eggstra work video, these have to be some of the most abysmal gameplay decisions ever and i'm happy to say that i wouldn't make that these days 💀! so if you've ever cringed at your old gameplay do not fret... it is natural and it's a sign of improvement!
anyway that's my lizz talk. while this is about salmon run i technically think this can expand to other pursuits in life. like creative hobbies. and sports! or maybe something else i didn't think of. learning is so wonderful and cool!
as a bonus, here's a notebook spread i made about golden rotation when i needed a break from the game... (did you know i really like my notebook... it's so fun)
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crest-of-gautier · 1 year ago
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im obsessed with this weapon now.. i feel like im back in the launch days of splatoon 3...
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