Text
Hello,
This article (Gamersdecide) covers some of the top audio settings for CS2. For example, some features may produce softer sound effects or affect how sounds are isolated. A good pair of headphones goes a long way as well. All in all, it doesn't hurt to try them out!
Thanks for reading!
0 notes
Text
Hi everyone,
This is my take on some of the top knife skins in today's game. Usually, I'd like the gloves to share some similarities with the knife (if any). Even so, pulling out a rare knife or any knife in general is still pretty cool to showcase.
In addition, I've written a description of their animations, colors, origins/cases, and even potential playstyles.
Please note that knife prices may fluctuate on a daily basis, with a general increase in cost since the release of CS2. If interested, you can read the full article here (Gamersdecide)
If you have any suggestions or comments, feel free to share. And as always, thanks for reading.
0 notes
Text
Hello everyone,
This article (Gamersdecide) describes the top 6 ways to gain XP in-game (if not more) and indirectly, level up. XP is used for drops such as skins, stickers, cases, badges, etc. Frankly, it may take awhile, but can increase a player's inventory value over time or give a rare skin every now and then.
For example, competitive/primer mode gives you almost 400 XP for winning a match (Rounds Won x 30, or 13 x 30 =390 XP).
All in all, it's free to use (or gain) and you'll basically get prizes or something for playing along the way, regardless of which mode you play.
Recall that in order to gain XP, you must have a prime account.
As always, thanks for reading.
1 note
·
View note
Text
Hello,
This is an article (table format) I wrote featuring a mixture of common and perhaps uncommon, but useful commands in today's game. If interested, I've written a small sample with the full article listed atop (via image).
Keep in mind that for most of these commands, all you need to do is copy and paste to try them out. To undo the previous action, usually it's the same command but with a yes or no function, or, "0" / "1." Where 0 = No and 1 = Yes.
fps_max_ui 0 - no cap on FPS from the main menu only
r_drawparticles 0 - Removes some animations such molly fires. Cheats are required
cl_showfps 1 - Usually, if not always displays FPS on the top-hand corner of the screen
mp_damage_headshot_only 1- headshots only, usually on a custom workshop map or personal server
sensitivity (#) - Changes your mouse's sensitivity. Ideally, you choose a sensitivity fast enough that lets you smoothly turn around/react to enemies from behind
find cl_crosshair- Lists most of, if not all, of your crosshair settings. Note [0/1] isn't required here
/////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
For the left-hand view model, go to the in-game settings>>game tab>>preferred ViewModel (scroll down till you see it). You can also make a bind there to switch back and forth between the left and right hand
After the most recent updates, "cl_usenewbob 0" is no longer available. Instead, "cl_usenewbob 1" is on by default, although it's
As always, thanks for reading.
0 notes
Text
Hello there,
This is an article I wrote pretty much dissecting crosshairs from pro players. If you want the gist of it from an analytical and introspective approach, it's written below.
Dot Crosshair vs T-Shaped Crosshairs: While dot crosshairs tend to mimic the size and shape of your opponent's head (not just one), t-shaped crosshairs often use markers or lines pointing in the same direction, and thereby do a better job of gravitating your attention towards the center or head
However, just as I mentioned briefly, t-shape crosshairs only mimic the size (not the shape, or as much) of your opponent's head compared to dot crosshairs. For some, this additional layer of similarity may help a player's headshot rate
T-shape crosshairs may also act as a grappling claw (think of those toy machines) where players can now visualize their crosshair latching onto the opponent's head, as they move toward their target
Albeit somewhat obvious, bigger crosshairs tend to be better for tracking your own movement, but sometimes at the expense of tracking an opponent's head, or even learning to spray with it, due to the over-extensions (more area to cover outside the head/body or just more of a distraction overall)
Ideally, crosshairs stay within the confines of the player model when it comes to spraying. That is, it's usually easier to track a smaller crosshair when going down, slightly right, sharp left, right, etc. (ak-47 recoil pattern for example) compared to a bigger crosshair, due to the over-extensions (more area to cover outside the head/body)
Some players use a crosshair gap to give them a line of sight, or tunnel vision that peers into the opponent's head. This may in turn, help with their headshot rate
Thin and small crosshairs may force players to be more accurate over time, due to their limited visibility and reduced margin for error. It's also used to minimize distractions
Sometimes crosshairs will appear bigger or smaller, depending on the distance/background. However, the size never changes (it still impacts how you see it though)
For the full article and details, you can read it by clicking the image.
Thanks for your time.
0 notes
Link
Hello everyone. This is an article I wrote that's pretty straightforward, but useful from time to time (or so I hope). I've included, arguably the most popular color (green) in-game alongside less popular choices such as white and even pink.
And just for fun, I've included some of their connotative associations. For example, cyan generally symbolizes peace and tranquility, but when overused, it can create feelings of coldness. A white crosshair might be viewed as neutral or a blank slate, but when overused, it can create feelings of emptiness. Furthermore, in some countries, the shade/color of white symbolizes unhappiness and/or death. Green may symbolize wealth, luck, and environmental awareness, but also greed. Just a few examples, and of course, you're welcome to use any crosshair color you want since it is just a crosshair :).
As you may already know, with a smaller crosshair, you might want to use a bright or neon color to increase its transparency. You can also use the draw outline command for that as well. Other times, people use a thin, but large crosshair to increase its transparency. So usually, I'd argue, you'd see one or two factors to increase a crosshair's transparency than going all out. Going all out would be like increasing the size, thickness, adding a draw outline, and using a bright/neon color all at once. My guess as to why people don't do this more often is that they find it too distracting. Plus some users don't like a crosshair that overlaps or extends outside the head based on its size. Just a few things to consider.
Lastly, we might use certain crosshair colors over another not just because of what we associate with it (common ground), or just because we like it (straightforward aspect), but also because it stands out (uncommon). Cyan and pink are two examples that are less common, yet still effective for some. Not only that, but you're less likely to see those colors in everyday objects compared to red, blue, yellow, and so on. So you're probably used to seeing red and green apples, but not pink or cyan ones. Furniture colors might come in darker colors such as brown, gray, and black, so they blend in with other furniture or so stains aren't as noticeable, but pink, cyan, or even yellow are less common. You'll often see red in stoplights, stop signs, and firetrucks as a way to get your attention or proceed with caution, rather than light blue or green so you won't "mellow out." So in some cases, context is key.
For some, there's also the issue of whether certain colors are "threatening" or not, regardless of how uncommon they may be. Red is often associated with blood, power, anger, and so on (not necessarily negative, however). Don't even get me started with red eyes (too many zombie/horror games for me). So even though choosing a crosshair color is a matter of personal preference, there may be underlying influences we're unaware of at times, depending on the item itself and context.
All in all, it's a matter of personal preference and we're not always influenced by the connotative aspect, but if you'd like some ideas along with brief reasons as to why you should use so and so, based on the color itself and even context to an extent, feel free to read the article (Gamersdecide). Thanks.
0 notes
Link
Hey everyone. This is another article I wrote regarding DPI and other related settings. I’ve also defined some key terms, if you will, in the intro, in case you’re wondering what DPI ,eDPI, in-game sens are or rather how they interact with one another.
I am fairly new to this topic since I’ve been fairly comfortable with my setup so far, but if you have any suggestions about the article, writing content, or what DPI means/signifies, feel free to share your comments below.
If I’m not mistaken, while eDPI is arguably your true sensitivity, DPI acts as a base whereas the in-game sens acts as a multiplier or amplifier. In fact, when you multiply these two, you get your eDPI. And if you’re unaware, DPI is your mouse’s sensitivity compared to your in-game sens. But, if I am wrong about any of these things, please let me know.
I should also probably mention that having a high DPI but low iGS versus a low DPI but high iGS produces two very different outcomes. Usually, both together aren’t high or low since it’s on one extreme end of the spectrum and vice versa (e.g. sens way too high or low). Instead of just analyzing it though, I suggest you test both variations out unless you’re happy with your overall sensitivity already.
This is not mentioned in the article, but for the ideal sensitivity, you should also keep in mind the mice you’re using along with its texture and the grip you’re using. Although they don’t affect your sensitivity directly, they can have an impact indirectly. For example, some people prefer plastic over rubber side grips on their mouse so it doesn’t have that gummy feel over time. Others might prefer the rubber texture because it feels more comfortable when they rest their thumb. Just food for thought.
I apologize if it’s a lot to take in, but thanks for taking the time to read my introduction here xD. If you’re interested in reading the article (Gamersdecide), it’s listed here as well. Have a good day.
0 notes
Link
Hey guys. This is a list I compiled for some of my favorite agents in-game. Unfortunately, you can't see most of what they're wearing (1st vs 3rd person), but with some, they'll have noticeable wrist/arm accessories, such as a gold watch, tattoos, armbands, and so on.
Nevertheless, if you're watching someone else play or watch your own demos, you can see an agent's full loadout.
Most agents have a certain pizzazz or style that may reflect, to an extent, a user's characteristics or playstyle, making them even more fun to use. For example, I like to use the Jungle Rebel because he's clean-cut and appears somewhat professional; similarly, I like to spend a lot of time working on headshots so they're easier to obtain and clean-cut as well. Plus having good aim lets me get away with not having the best awareness every now and then.
Lastly, if you have any favorite agents or suggestions about the content, feel free to leave a comment. Thanks.
My [Top 10] CS:GO Agents (Gamersdecide)
0 notes
Link
Hi everyone. This is an article I wrote regarding a few top “gaming” headsets along with their specs and features. Some examples include RF vs. Bluetooth, Wired vs Wireless (price mostly, although stability could be a factor), size, stereo vs virtual surround sound, and so on.
I am fairly new to this topic, so the list is fairly standard and straightforward. Also, if you have any feedback about what headsets to use (regardless of the game) or any noteworthy features, feel free to mention them.
Personally, I’ve always wanted a headset that offered a concert hall/underwater/sewer sound effect for video game soundtracks/ambiance, but I eventually realized that software is the way to go. I’ve also slightly looked into “music/audiophile” headsets such as the Beyerdynamic headphones and wondered if they’re any good. if you have any suggestions on that or additional software for sound effects, please share that as well.
As always, thanks for reading.
Top 3 Gaming Headsets Used by CS:GO Pros (Gamersdecide)
1 note
·
View note
Link
Hi everyone. This is an article I wrote regarding some of the “best” gaming mice used by CS:GO pros and their respective features. Some examples include arc (more curved vs. upright), size (2 to 3 oz), texture (rubber vs plastic, although most nowadays I feel use the latter), and so on.
I am fairly new to this subject, so if you have any suggestions about which mouse(s) to use or about the writing content itself, regardless of whether you play CS or not, feel free to provide constructive criticism.
The article does mention CS:GO, but I feel that gaming mice or just good mice, in general, share distinct features suitable for most games, especially fps.
Right now I use a Logitech mouse, but I am curious about the shroud “diamond shape” mouse; my only concern is that I’m sort of used to/comfortable with rubber sides and am not sure how plastic sides would feel over time.
Anyhow, here’s the article (Gamersdecide) and as always, thanks for reading.
0 notes
Link
Hello. This is a piece I wrote on some of my top DM servers in 2022 so far. I've also posted their respective IP addresses, which you can simply copy and paste into the console if you wish to join.
These servers range from pistols to rifles to AWPs. Some offer skins, 128 tick servers, exclusive weapons (such as pistols only), headshot only, and so on.
You can also DM on a variety of custom maps from the Workshop page with friends or bots. All you need to do is go to Steam, find the map, subscribe to it, and it should be ready to use in-game (you might have to restart it). If you’re playing with friends, you would need to create a lobby, invite them, and set permissions to, “Private Match.”
On a side note, I just found out Faceit is testing their own servers under Server Browser (such as Ancient and Inferno DM) if you’re interested.
If you have any suggestions for the article or any favorite DMs, feel free to share them as well. Thanks.
0 notes
Link
Hello there. The name's RVG, but I also go by Illusionist. As the title says, I compiled a list of some of my favorite/top riflers in the game today. I've based it on HLTV's 2.0 rating, which covers a wide assortment of stats such as ADR, KPR, IPR (Impact Rating), and so on. In case you're unfamiliar with HLTV's 2.0 rating, I put a description of each stat in the intro. It doesn't completely assess a player's skill, but it does paint a pretty picture at the very least :).
I've also included my own personal assessment of each player based on some of their gameplay/observations and their respective stats. For example, a strong KPR (Kills Per Round) may signify that you're putting yourself in the right place at the right time, more or less. So instead of having your back turned to your enemy (which results in death for the most part), there's a good chance you're often seeing the enemy face to face when you consistently frag. And when you can spot enemies beforehand, confront them face to face, or at least have a fighting chance, consistently, it shows some correlation with your game sense, as you start to grasp where such encounters might take place or where an opponent might be each round. Although aim certainty helps here, it is not the sole factor for measuring a player's skill.
Another example deals with ADR. A player with a sub-par ADR is not necessarily bad by any means since he/she shouldn't always engage in a fight. I would rather keep my AWP in a 1v5 or 1v4 than go and fight, especially late in the round, for instance.
So in reality, while these stats are useful, take them with a grain of salt.
That said, here's my list, but if you have any suggestions or favorite riflers, feel free to list them. Also, if you have any constructive feedback about the writing/content itself, you can share that as well. Thanks for reading.
0 notes
Link
Hi everyone. This is a piece I wrote regarding some of my favorite bot commands/settings. To be honest, most of them are fairly common/well-known, but it doesn't hurt to share them.
There are a few however, that are, perhaps, less common such as the bot utility or no target command. Unlike, "bot_dont_shoot ,1" with, "notarget 1," for example, they will not react or look at you.
But, probably my favorite thing about playing with bots is the wide assortment of custom maps you can use (from the workshop; mostly for DM purposes).
So if you want to learn more about CS:GO's bots and their behavior/settings, check out the article. You can also put your favorite bot commands in the comments, but preferably those that are not as common. I could always learn something as well.
And as always, if you have any suggestions about the topic or article, feel free to post them. Thanks for reading.
0 notes
Link
Hey guys. This is an article I wrote regarding some of my favorite resolutions/Aspect Ratios/Display options that you might like.
Honestly, I didn't think much of 4:3 stretched before writing this article, but now after using it, I have a greater appreciation for it because it feels more immersive than a 16:9 AR (albeit, less clear). Some give and take here.
On the other hand, the 4:3 AR combined with black bars was a different, but nice experience as if I had the ability to zone in a particular area of a map (not necessarily zoomed in, however).
It's funny because after using a 4:3 stretched display for awhile, when I went back to 1920 x1080 | 16:9, it seemed way smaller than when I originally used it.
Not saying one's definitely better than the other, but really, the best thing to do is test it out and see what you like.
So if you'd like some suggestions as to what kind of display to use, feel free to give the article a read or glance.
As always, feel free to leave constructive feedback, and thanks for reading.
0 notes
Link
Hi everyone. This is my personal take on some of the best teams in 2022. I've based it on HLTV's 2.0 rating, which includes various stats for each player such as KDR, DPR, ADR, and so on.
I've also included a description and definition for each stat (from the 2.0 rating; in the intro).
Each player in their respective lineup is evaluated based on this rating and from my own observations.
So if you want a general idea of a player's performance with respect to their team/role or just want to know a bit more about HLTV's 2.0 rating, feel free to give it a read.
I apologize if it's a bit long, but if you have any constructive feedback or general comments feel free to post them. And as always, thanks for reading.
0 notes
Link
This guide is geared toward analyzing the components of a CS:GO crosshair, based on what some of the pros use.
Take for example, the shape of an average crosshair. Usually, you'll see 4 ends pointing outward and inward at the same time, in the shape of a T. But have you ever wondered why the t shape is so commonly used over another shape, such as a circle?
For starters, all 4 ends of the crosshair, as I mentioned before, seem to be pointing inward, thereby gravitating your attention towards the center (it's also why you might see a small gap in the middle of the crosshair). This in turn, helps you focus on centering your shots, such as a headshot.
My guess is that our minds seem to pay more attention to patterns or consistency (such as the ends pointing inward toward one direction) rather than something a bit more random (such as the same ends also pointing outward in 4 different directions). Nevertheless, this crosshair also provides a boundary of some sort by covering all directions (left right up down) given it's natural shape (or t).
There's nothing wrong with a dot crosshair though; in fact it probably provides the highest degree of parallelism with respect to your opponent's head, given it's natural shape. My main concern however (as I used to use one) is visibility and direction, meaning the dot is just there, but it does not "guide you or shift your focus toward the center, like a t-shape crosshair would. Least, that's the way I see it.
Nevertheless, I respect personal preferences, and this is just a small snippet of some of a crosshair’s features to think about.
Lastly, if you have any comments or suggestions about the article or what I’ve said, feel free to share them.
0 notes
Link
Hey everyone. This is an article I wrote geared towards 2022. I wanted to include the skins from the Dreams and Nightmare Contest, but unfortunately, it hasn't come out yet (even though the contest ended late November I think?) Anyways, I've included the most recent case thus far (Operation Riptide) and what to look out for, along with various other cases. Assuming you either buy these cases or have them in your inventory as drops/trades, you can find some pretty neat stuff, if you're lucky that is :). As always, thanks for taking the time to read, and feel free to leave a comment or suggestion.
0 notes