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Friendship!
Shenanigans abound!
#uty#undertale yellow au#uty clover#justice soul#bravery soul#monsterfied#the ones left behind au#undertale fankid
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Inside, it rained.
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Twitter / Bsky / Shop / INPRNT / Patreon
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Day 58 - Apatite Fisher
Feasting on a diet of crystal-scaled fish has had a dramatic effect on the plumage of this crane.
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Toby Fox being worried about fans having a negative reception to characters he likes or finds funny (Spamton, Tenna, etc) feels a bit silly given how excellent he is at writing until you remember that a) even the best of writers still feel insecure about things and get anxiety and b) literally everything about the fandom reception to Alphys at launch
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Is my fwiend's birfday... and I just wanna say that I am very proud of one of the gifts I got for 'em
Look at 'em go... They have been cursed to be within my collection for all time... he shall never be free
@howlonomy Yes, I know I showed you on Discord already but... just perceive yourself again...
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I'm crying Why was he giving him the shitiest advice in existence 😭
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HAPPY 1 YEAR ANNIVERSARY TO THE ASK BLOG!!!
In celebration of 1 year we're gonna be reopening the ask box!! It's been a while since we had it open. I bet y'all are dying to ask your questions.
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more utypyrt doodles but we're getting real and suzy is there
also theoretical utpyrt flowey deltarune design. i think every theoretical flowey deltarune dark world design should be a farmer that is secretly a reaper. like yeah im just tillin the grounds, the grounds of the buried ones. or at least a reaper.
oh yeah also random flower buddy bc since he's technically both an object and a monster it would be cool if his flower part become a separate darkner. they're annoying. that's it. they serve as the actual health point/actual thing to damage. but they're so obnoxious that they're the target anyways.
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drew @cali princess xixi as a creature thing in mspaint to try 2 loosen up my art muscle :]
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Cold Islanders/Shvuumh
An introductory primer to a new birg culture under the cut. Project done in collaboration with @iguanodont
Across the lashing grey waves of the Messenian strait, and south of the great equatorial ice belt lies a land once thought as little more than myth. Suhurmv vi Hmascah, or as it is known by people of the West, The Cold Islands. Despite the name of the archipelago, the Islands are just as affected by Hyperborea's extreme seasonality as the rest of the planet.
Inland temperatures during summer on larger Islands will often soar to 45C°, while winter temperatures plunge to -64C°. The fauna, and flora (inso much as such terms are applicable, on Hyperborea Adult Sedentary vs Adult Motile are more useful) native to the archipelago are adapted to these extremes. Currents flowing from the ice belts in conjunction with warmer waters from the East keep oceanic temperatures in a range from 12C° to 5C°. The nutrient rich upwellings mean the waters surrounding the Islands are particularly fertile, and home to some of Hyperborea's largest marine life. Inland likewise represents high endemism, the rugged topography somewhat reminiscent of Earth's Aotearoa- including several large flightless distant relatives of the velocifalcons. In the mind of outsiders The Cold Islands are, perhaps not undeservedly, a Burroughsesque primordial lost world.
Suhurmv vi Hmascah is not a land without people. Indeed, the largest island of Ksmah susc (lit; Honored Sma's toe bones) supports a population of almost five million across seventeen distinct polities, and over sixty spoken languages. As a people, every Shvuumh culture has ties to the sea, being the only region on Hyperborea to successfully domesticated fully semiaquatic predators as a kind of damp hunting hound. The attached image of a Shvihiim canoe depicts the less glamorous above water aspects of a hunt.
The Shvuumh (Most common blanket term for the Cold Islanders, taken from the Susmahk language word for "people". All Northwestern Ksmah group languages use a derivative of a common root for this word) are generally considered the most isolated population of on Hyperborea. Historically this had them interpreted as almost mythical, a race of sea wizards during the early days of infrequent Ss'wassoum contacts. Modern science has confirmed their isolation, if provided no clarification on their collective wizarding capacity. Shvuumh are characterized by several cold resistant adaptations found in no other Hyperborean people, including ice belt nomads. Their peleage is dense, but the outer layers rapidly detach in summer heat. Similarly, their facial ruffs are famously expansive. The only true beards on the planet, and are styled a dizzying number of ways. They also exhibit extensive feathering on their limbs, though during the warm season this is often trimmed to fit inside traditionally leather leggings. Their physical colors tend towards paleness, with some piebaldism present in specific ethnicities.
Perhaps the most interesting trait found in indigenous islanders is their incredible internal filtration system. The Cold Islands are the site of Hyperborea's longest ongoing chemical arms race. Nearly every native plant being minimally unpalatable to outsiders, to abjectly toxic. Perhaps curiously, this has also resulted in a society for which hard narcotics are roughly as damaging as tea or coffee in their preferred dosages. Most Twowi heartland street drugs (especially dream stings) would be metabolized by a Shvuumh before any effects set in. Conversely a mild smoke on the Cold Islands would have the most hardened Ss'wassoum glimmerbeak fiend convulsing on the ground within a single hit.
All peoples of the islands practice aquaculture to an exceptionally sophisticated degree, though only cultures on the larger islands have a dedicated land based agricultural system. These land crops are the result of independent plant domestication disconnected from any other agrarian development. Some can be seen in the above illustration, such as the tuberous looking kskhid, which has both rhizome and leaf focused cultivars. Several cultures on the main island are also seminomadic pastoralists who migrate seasonally from different villages (see Kikram long house for the most common form of multi-family summer home) who graze a mixture of indigenous livestock mixed in with introduced animals from both East and West. Shvuumh notably lack the sex segregation which is the norm for most of their world's cultures. Rather large fusional family groups work with almost no separation of roles beyond some ritual acts in various religious events. Even in the more Sedentary cultures, the notion of a gifter or receiver exclusive town is bizarre to say the least- that would be akin to only using one specific color of feathervane log to build a long house.
It is generally believed the ancestors of the Shvuumh arrived to their homeland via island hopping roughly 45k years ago during an unusual warm era (out of the normal long cycle). Their ancestors were from a Southwestern population referred to as Paleo-Masakkid people, who left no genetic trace on any modern ethnicity of the Eastern Continent. For roughly half of their history, they have hugged the coasts, only establishing static inland populations approximately 10k years ago (based off of archeological evidence). Their histories and diversity have been vast, and only began contacting the outside world some 700 years before the present day with global current shifts allowed for outside sailors to visit them.
By 300 years ago, these interactions increased. Some even resulting in interested Shvuumh spending years away from home as itinerate specialists, or in more sinister cases victims of the slave trade akin to the scourge of Pacific blackbirding. 200 years ago, the spectre of colonialism began to rear is head over Suhurmv vi Hmascah. Suddenly every nascent empire found itself interested in a land full of mineral wealth, virgin forests, and valuable botanicals populated by a people without firearms. In most cases, this would mark the beginning of a tragedy- the first act in a sordid drama of subjugation and genocide.
Curiously, it was drugs which saved the day. The very same compounds which attracted attention to their home also gave the Shvuumh an incredible collective bargaining chip against invaders, as early exports of what were to the islanders mild stimulants resulted in an explosion of addicts. This massive demand combined with invaluable pharmaceuticals have safeguarded Suhurmv vi Hmascah from being truly invaded beyond a handful of port towns. Well, that and the fact that it would take roughly fifteen minutes to poison the entire food supply of colonial armies with crushed leaves. Or just leave them alone for the high summer biting gnat swarms. Truly, living in what most of Hyperborea considers a hell has worked out wonderfully for the Shvuumh.
-Excerpt from Bulakul's Reference Encyclopedia of Extraterrestrial Cultures, 20 year anniversary edition, volume three
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Just to make a point, every time I finished a panel of this I would export it as a PNG on the perceptual setting and use it as a color reference for the next panel
IT'S BAD
PLEASE CHECK YOUR COLOR SETTINGS
EDIT: If you're still having problems, it might help to switch from "Save/Save as" to "Export (as a) Single Layer". Just. Make SURE the box labeled "Expression Color" is set to RGB. I've been messing with this all day, and it looks like this combination of settings will allow exported PNGs to maintain their colors perfectly. To you. So far both Discord and Toyhouse still only display desaturated images and I cannot for the life of me figure out why
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im 24 today and i wish to do this instead of go to work
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