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cyrusoeriahi · 4 days
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cyrusoeriahi · 8 days
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It's so weird talking to people who's view of "here's the way life is for everyone" is shattered as soon as they talk to someone with disabilities (physical, mental illness, any). Like you'll say you'll have a problem and instead of helping you they'll argue with you about how you're not actually facing that problem. Like,
Me: Hey, I'm really struggling to find a job and a part of it is my resume. I was depressed & psychotic during highschool so I didn't do anything to gain skills or achievements to put on my resume. I also don't have anyone to put as a reference. What can I do?
Them: You can add your skills, hobbies, clubs you're in, and different volunteer work you've done! You can also get your teacher as a reference.
Me: I already know what to put on a resume, my issue is that I don't have things that I can use. Also, I'm in my mid 20s so I don't know if I can put my highschool teacher as a reference.
Them: Well if you're a part of a church or an activity group, you could add that. Also, think of any projects you've worked on in the past.
Me: I already know you can put these things on a resume. I'm not looking for suggests of things I've already done, I'm looking for what I can do now if I haven't done anything.
Them: There's no way you didn't do anything during highschool?? What about some odd jobs you definitely did for extra money, like babysitting or mowing the lawn?
Me: I spent all of highschool either in modified classes or in bed doing nothing - not even hobbies, what about that do you not understand?
And then you talk to someone who's also disabled and they're like "Here's a bunch of jobs you can do from home that don't pay much but look good on a resume, here's some free online courses that also look good on a resume, here's how you can be making small amounts of money in the meantime, here's some things you can put besides a professional reference, and here are your rights if your future employer tries to take advantage of your disability - which you probably shouldn't tell them about unless you need accommodations."
And suddenly my will to continue trying returns!
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cyrusoeriahi · 8 days
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Latest comic: Versatile.
I've been playing too much Baldur's Gate 3, and female Custodes are a cool addition. Therefore, this comic.
Please, if you want to support me to keep making content like this, consider supporting my Patreon at https://www.patreon.com/ruoyuart!
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cyrusoeriahi · 24 days
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People have written a lot of touchy-feely pieces on this subject but I thought I’d get right to the heart of the matter
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cyrusoeriahi · 1 month
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Haven’t drawn Hedorah in years and this is a doodle I made today that I’m actually really proud of so I might as well post it
I’ve really like to give them more crazed eyes I feel it fits them very well
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cyrusoeriahi · 1 month
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If you see this on your dashboard, reblog this, NO MATTER WHAT and all your dreams and wishes will come true.
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cyrusoeriahi · 2 months
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What is a typical day of work like as a game designer?
9am
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Arrive at the office, get a cup of coffee. Check emails for any news that is relevant to me. Reply to a few regarding the thing I’m working on, or point out a potential side effect to a proposed solution. Make sure to update my local build with the latest goodness from the depot. 
10am
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Go to standup meeting(s) for the design group(s) I am part of. I tell all of the other developers in the group what I’m working on today, and what I got done yesterday. One by one, everyone else does the same. I make a mental note to talk to relevant designers if they are working on something I know about, or if I need assistance with something that they have expertise in. I go back to my desk and resume work on what I hadn’t finished from yesterday. This usually entails placing spawners, placing trigger volumes, creating events and encounters, adding abilities to monsters, writing scripts to govern enemy behavior, editing the attributes of specific abilities, or testing the content I just put together. Sometimes I use the tools to adjust ability values or numbers in a big spreadsheet to rebalance some player abilities to be more in line with what the leads asked for.
11am
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Go to a meeting about a specific feature that I’m designing for. Listen to the engineers working on the tech side of the feature talk about the issues that have come up. They say that they can’t do X because of technical limitations, but can do Y. I point out that Y won’t work in these cases, and can they please do Z in addition to Y? The engineers talk about how Z might work, but they will need to do some research on it. We talk out a solution that is technically feasible, and still meets the intended design goals within the scheduled time.
Noon
Lunch. Possible gaming (video, board, or card) with coworkers.
1pm
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Carla the engineer sends me an IM, asking me a question about a quest I checked in recently - she’s been assigned a bug for this quest, and she’s looking into it. I open the quest up in my local editor and look it over. We talk about the particulars of the quest for a bit, she then explains that the script I wrote to complete the quest doesn’t actually do what I want it to do in this situation. Instead, I need to do this other thing. I make the change to the quest. Carla assigns the bug to me; I mark it as fixed after checking in.
2pm
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Todd from QA comes by. He says that they just found a new crash bug in an encounter I checked in yesterday. I load up the level and Todd tries to reproduce it on my development machine. He is unable to do so. I shoot Carla a message to ask if she can get it to happen on her development environment. She is able to do so. She comes to my desk, we spend some time figuring out why it isn’t broken on my machine. I have a specific file nobody else has on my drive and forgot to check it in. Whoops. I check it in and everyone is able to play the encounter without crashing. Crash bug is marked fixed.
3pm
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I’m back to working on the thing I started doing at 10am after the round of standup meetings. I make some progress, creating the framework for a new encounter and scripting some placeholder bad guys who will be replaced when the animators finish with the new monster animations. I also continue work on a document about a feature I am working on and write down some details about the ideas and implementation.
4pm
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Kelso the producer sends me an IM, asking me to come to a meeting room. I enter, finding the meeting room full of other people - mostly artists and designers, but also all of the discipline leads (including my boss) and the executive producer. Kelso is concerned about how long it will take for the animations to come down the pipeline, since we have that big E3 demo we need to put together and the animations are critical to showing off feature X. I say that we can do it without the in-progress animations, but we’d have to do this other encounter with the other monsters that are already rigged and have their animations in place. I join the meeting.
5pm
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I return to my desk to pick up where I left off. Todd from QA is back, this time with a new issue - something weird happens in this branch of the Slagathor quest. We talk it out, then he shows me how it happens. It happens on my machine this time, just like his. I check the related assets for anything out of the ordinary, but everything seems kosher on my end. I send Carla an IM asking her to come over. She comes to my desk, and Todd and I show her the issue. She asks to see the assets too, so I show them to her. She looks confused for a moment, and says she’ll take a look at it on her machine. She leaves. Todd and I talk a little bit more, and then I get an IM from Carla. She says there’s a bug in the code, and that Todd should assign the bug to her after adding the asset information I brought up. 
6pm
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I go by my boss’s desk and mention to him that I thought of some new concerns about the E3 demo that I didn’t think of at the 4pm meeting. I explain two possible options that I could do for the demo. My boss thinks about it, and suggests a third option - similar to the second option I offered, but with a different take on the execution. Boss asks me for my guess on how long it will take. I give the boss an estimate, the boss agrees with it. I ask what the priority is on this task. It takes precedence over my current task, but not any high priority issues like crash bugs. I head back to my desk and begin work on this new thing.
7pm
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If I’m not crunching, I go home. There I play some other games, or possibly watch a movie or some shows and spend time with family. I occasionally play games with friends - tabletop, card games, board games, or games online as well. If I am crunching, I get something to eat from the overtime buffet and continue to work. Typically crunch schedules will have me leaving at 9 or 10pm.
Sometimes I don’t get as many interruptions, and I can just work on my own stuff all day. Sometimes the interruptions and meetings keep coming from all sides, and I don’t get to see my desk at all. Most days there’s a mix of both. But this is pretty much a normal game designer’s work day on a AAA project.
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cyrusoeriahi · 3 months
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cyrusoeriahi · 3 months
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The biggest, the loudest, rubber chicken Gigan.
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I am sorry again.
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cyrusoeriahi · 3 months
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Unmute !
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cyrusoeriahi · 3 months
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Faster than a speeding steamtank!
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cyrusoeriahi · 3 months
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I cannot be stopped, I will boop that snoot
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cyrusoeriahi · 3 months
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This dog has places to be!
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cyrusoeriahi · 3 months
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i want yummy bugrer
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cyrusoeriahi · 3 months
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"Kill them with kindness" Nah, fuck that, CRICKET BAT 🏏 🏏🏏🏏*SMACK* 🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏*SMACK*🏏🏏🏏🏏🏏*SMACK*🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏*SMACK*🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏*SMACK*🏏🏏🏏🏏🏏*SMACK*🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏🏏
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cyrusoeriahi · 3 months
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Now THIS is battle reporting!
Voice lines stuck in head. Good sound design. High quality goblinage, well and truly.
Thank you, ogre
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cyrusoeriahi · 3 months
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People are so stupid about snakes. If there's a little black racer chilling outside just leave it alone, you don't have to kill it, it's probably dealing with all your pests for you, jesus christ
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