If your dialog feels flat, rewrite the scene pretending the characters cannot at any cost say exactly what they mean. No one says “I’m mad” but they can say it in 100 other ways.
Wrote a chapter but you dislike it? Rewrite it again from memory. That way you’re only remembering the main parts and can fill in extra details. My teacher who was a playwright literally writes every single script twice because of this.
Don’t overuse metaphors, or they lose their potency. Limit yourself.
Before you write your novel, write a page of anything from your characters POV so you can get their voice right. Do this for every main character introduced.
priest of Berath: there's an oddly ambivalent feeling of logic and certainty to being raised by a priest of Berath– you feel foolish for having been scared of dying because it's so obvious to you now that it wasn't your time yet, but you can't quite shake the feeling that you're living on borrowed time. getting healed by a priest of Berath tends to make one feel rather melancholy for a time afterward, leaving even the rowdiest roustabouts contemplative and somber.
priest of Magran: an intense, fiery determination surges up inside you, and you arise eager to face your next challenge head on. you also feel a flash of extreme heat over the wounded area as the priest's magic heals you. sometimes particularly bad wounds healed by a priest of Magran leave behind a shiny, puffy burn scar.
priest of Eothas: the healing comes on slowly, like the rays of the sun as it rises over the horizon. it's just as warm and invigorating as sunlight too, and you wake up from a rez like you might from a beam of sunlight finding you in your warm, cozy bed, peaceful and content, full of hope, feeling grateful for a second chance, another new day– although you can't help but feel just a little bit sad, too.
priest of Wael: bizarre images and phrases flash through your mind as you try to comprehend what's happening to you while you're being healed, and although you're sure they're all connected somehow, you just can't make sense of your own thoughts at all. sometimes when waking from a rez administered by a priest of Wael, you have a striking revelation about something that's been nagging at you in the back of your mind for years, but then you fully come back to yourself– and you can't, for the life of you, remember what it was.
priest of Skaen: hatred and contempt boil up inside you, and you wake with a burning need for revenge against not only those who harmed you, but against anyone who might wield power over you, oftentimes including even the priest who healed you in the first place. sometimes those healed by a priest of Skaen come back to their senses to find themselves literally licking their own wounds, and the taste of blood doesn't leave their mouth for hours.
priest of Rymrgand: the heal is cold, not like ice soothing a welt, but like rubbing alcohol evaporating off of your skin. sometimes instead of knitting the edges of a gaping wound together and revitalizing them, the skin surrounding the wound bloats and festers before withering and falling off, revealing the healed flesh beneath. being raised by a priest of Rymrgand is a harrowing ordeal, for to evade death at the whim of the Beast is to tremble helpless beneath his hoof for a time before he finally snorts and looks away, choosing to savor your soul another day. one tends to wake from a rez chilled to the bone, an oppressive weight on their shoulders and the stench of rot caught deep in the back of their throat.
paladin: fills your mind with thoughts, images, and/or feelings related to the paladin's object of zeal, eg. a Brother of the Five Suns laying hands on you makes the faces of the Ducs Bels flash before your mind's eye, and you feel a burst of awe and respect for the Vailian Republics; being raised by a Bleak Walker has you waking up with a brief but overpowering feeling of cold determination to kill every single person on the battlefield who'd dare raise a hand in violence against you or any other kith.
chanter: the events detailed in the chant used to raise or heal you play out in your head as you come back to your senses or feel your wounds close up. a common joke amongst seasoned adventurers is to tease one another about how well they recall the plot or lyrics to Rise Again, Rise Again, Scions of Adon!/...And Face Your Foes (implying they're very familiar with it from having heard it so often due to needing to be rezzed frequently).