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dashabadulina · 4 years
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different variants of the main menu put in order of my liking in relation to the cutscene that goes right afterwards
plain and simple win the race. 
the second one looks interesting, but it’s too overwhelming if compared to the cutscene. The cutscene is supposed to grab attention. to start your investment in the world.
long story short, the menu should be plain and simple. and i found out through this sampling that black b/g and white text is just what i need!
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dashabadulina · 4 years
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02.06.20
I’ve been working on this game for a while now. And, I think, I’ve grown as a person from it. Don’t want to go into the details here, but...
I think, I want my game to have a happy ending.
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dashabadulina · 4 years
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30.05.20
tribute to these windows that i just can’t get enough of
(inspired by the game called “While true: Learn()” and Game Maker 2 UI!)
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dashabadulina · 4 years
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30.05.20
yay! Working evolution menu!
Thanks to help of my fellow teens-illustrators, I figured out the perfect formula for these little windows! turned out great.
I’m very proud of myself on this one! (Finally)
Might even change minimalistic pause menu for something like this.
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dashabadulina · 4 years
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30.05.20
it’s custom font time!
Nothing to add here, really. It was a pressing experience that, unfortunately, took too much time. But there are a whole lot of useful websites that will cut this time in half! this one, for example.
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dashabadulina · 4 years
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28.05.20 menu demo! (there is a quiet beep every time you press up/down arrow keys, but quicktime failed to capture it)
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dashabadulina · 4 years
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28.05.20 I've encountered a problem. since literally everything depends on contextual/textual bits, I can’t shorten them any more. But now they’re layering over the spacebar icon.
so, while I’m doing a simple game menu, might as well try out new positions for the gif.
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dashabadulina · 4 years
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26.05.20 evolution of a simple vacuum cleaner into.. a human?
I think I'm a little too enthusiastic about the height of this character. I might want to fix sprites of the walls to match it. we’ll see.
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dashabadulina · 4 years
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23.05.20
so, the plan changed a bit! i will throw out of the window some of the minor details that i wanted to work on and concentate on make the game itself more entertaining.
no, that’s not right. concentrate on making the player wanting to make the next step. that’s more like it.
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dashabadulina · 4 years
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pre-group-crit-video
the video is, once again, too big for this website to handle. so here’s the link to the drive file: https://drive.google.com/file/d/1mGQnDxBWCvDPjaVTtxieVZlbc0U2PAtS/view?usp=sharing
yes, i was playing music on the background, but i feel like it adds to the feel of the game a little bit. 
game made in isolation. 
“house of glass”. 
get it?
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dashabadulina · 4 years
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19.05.20
diy’ed myself a board to write things on. 
helps me keep track of my current progress. and, because of how huge it is, i can’t just ignore its existence.
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dashabadulina · 4 years
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14.05.20
progress so far.  i’m working on the skeleton of the game, mostly. just to assure myself that it’ working, and then and only then start adding in the fun little details that will make this game more “game-like”. more fun, per se.
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dashabadulina · 4 years
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14.05.20 did the second scene. 2/5.
aaand something is wrong with it, again.
showing this just as a reminder how painful is the programming process.
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dashabadulina · 4 years
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13.05.20 oh boy what a journey it is
first of all, i added fadeout effect as an object that can be placed in every scene AND still work, without and additional code, so that’s cool, right? moreover finally found a code that will make the text appear letter by letter, sort of like a typewriter would do. it’s literally called the typewrither effect. so, i did it on the test room, and it worked out perfectly.
but at that point in time i realised that i will need to implement it in all code.
all rubbish of a code that works from time to time, depending on the mood of my computer. (pardon my language, but this is a very stressful situation haha)
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dashabadulina · 4 years
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03.05.20 did all objects required to build my first scene! the photo was mostly taken for me to have a reference what to include in the next room (level)
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dashabadulina · 4 years
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still 02.05.20
another rant! oh boy do I love to complain about my troubles to my coding buddies
”ok, so there was a problem - when I launch the game, the text that is supposed to appear after I step on the platform, is already there. I and I kind of freaked out, began searching for a bug through the mess of code. turns out all I needed to do is this. *deletes the object from the scene* and it will appear when I want it to! so, look — there’s nothing in the corner, but when the character steps on the platform, the text appears, that can be fast-forwarded by pressing space.”
(the video was apparently too heavy for tumblr so I had to compress it and leave this watermark in the corner oh well)
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dashabadulina · 4 years
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02.05.20
another one of my rants addressed to alina, but this time - a short and happy one, more of a memorabilia of the moment when my code worked:
“look, it can tell me that I have collected all these square things.. look.. and.. ta-da!”
i figured, rants are one of the most valuable ways of recording my process nowadays because it shows the image/the movement/the game in general PLUS it consists of my notes on stuff.
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