Tumgik
dawolfboris-again · 2 days
Text
Tumblr media
hairband
sketch under the cut because I liked it
Tumblr media
116 notes · View notes
dawolfboris-again · 2 days
Text
Tumblr media
A “””quick””” Riju sketch that rapidly spiraled out of control.
123 notes · View notes
dawolfboris-again · 2 days
Text
what was something you didnt like in breath of the wild?
especially something a sequel could have done better?
im asking bc, while again im not promising i can make a big totk rant video- at least i want to try and write a script, even just to get all my thoughts into one big document, and one of the points i want to make is compare the problems botw had that totk could have done better (or changed/removed) and instead didnt, did it only on surface level or even made it worse
things im well aware/heard of already, but you can mention again, are:
the slipping while climbing in the rain (better on surface level, not actually better)
weapon breaking (better on surface level, actually worse)
dungeons are all too similar mechanically (same problems, possibly worse?)
shrines + dungeons same aesthetic (same problem + better?)
main bosses (except koga) extremely similar (better)
story too much in the past/doesnt feel like you are an active part much (worse)
rewards for exploration almost exclusively shrines or krogs/koroks (better on surface level, actually worse)
shrine puzzles often too short/easy (worse)
too many blessing/combat shrines (worse/better)
too many shrines (worse)
treatment/design/writing of the gerudo (same problems- worse)
writing itself on the weaker side (WORSE)
combat simple/broken in perfect dodges (same problems)
enemy variety too low (better on surface level only)
(i might be forgetting some well talked about points, but this is what i thought of now, im not counting the 'has no music' complaint bc thats just a straight up lie and im not validating that lol)
79 notes · View notes
dawolfboris-again · 2 days
Text
A PSA about trucks from a truck driver
I and some colleagues were talking about how we wish everyone could see the safety videos that our company was showing us, because I don’t think most people understand how traffic works in a truck. So here’s some things we wish everyone on the road knew.
- we’re not kidding about tailgating. If you’re right behind us on a straight highway? Chances are we have NO IDEA you’re there, which means we can’t anticipate any of your movements. Plus slowing down takes multiple downshifts, so we might start decreasing speed way earlier than you expect.
- We’re not kidding about any of our blind spots. WE CAN’T SEE YOU, GUYS.
- That bit about slowing down taking a while? The same goes for when you’re in front of us. Don’t cut off a truck. Oh god, PLEASE don’t cut off a truck. If you cut me off, I’m not irritated, I’m terrified. For YOU. It can take 7 to 9 seconds for us to stop. DON’T CUT OFF TRUCKS.
- Before you get mad about how slow we’re going on the highway, keep in mind that many companies govern their vehicles so they literally CAN’T go over 60 or 65. This is a good thing, I promise. Because…
- Do you know what happens when a car meets a truck in an accident? The car gets totaled and the truck needs a new coat of paint. You will not win this fight. I know nobody likes getting stuck behind a big dumb truck, but it’s not worth your life.
We are trying our best to protect you from our 80,000 pound death machines. Please help us out.
120K notes · View notes
dawolfboris-again · 18 days
Note
Ok, cause someone is using one of your alyx pics there
hey do you have an acc on poly.ai cause if not i think someone stole your art
anything gen ai or ai adjacent is not me. usual stuff like icons, banners, refs, reposts are fine with me but ai is where i'd prefer people leave my art out of it
9 notes · View notes
dawolfboris-again · 18 days
Text
Tumblr media
oops
126 notes · View notes
dawolfboris-again · 19 days
Text
Half-Lore #3: 66 HL Facts!
Make your 'counting to three' jokes in the tags please. Back with another instalment, this is one I've been looking forward to! 66 random facts spanning the entire Half-Life franchise (bc I couldn't fit 100 in one post due to numbered list character limits...) If you have any suggestions for other instalments of Half-Lore, please let me know.
Have a peep under the cut, and enjoy!
Gordon can speak, as confirmed in a series of letters that were included in HL1's box. They mention that L.M and him had a telephone call prior to Gordon's arrival.
Speaking of L.M, he was the original administrator for Black Mesa. L.M was the G-Man, though his full name is never revealed.
Barney and Breen were both meant to appear in Half-Life: Alyx, but were cut due to a hard reset on the game's development.
Gordon is apparently very clumsy. Eli jokes about it in a series of cut voicelines.
Prior to his appointment at Black Mesa, Gordon was stationed at the University of Innsbruck in Austria.
Russell's complaint about being told to apply a year later after his interview at Black Mesa is a real-life hiring process that Valve uses.
Marc Laidlaw mentioned that the baby photo in Gordon's locker is probably a nephew, making Gordon an uncle!
Bullsquids have a 'hungry' mode. If they find a dead headcrab, and they're in hungry mode, they'll eat it. Otherwise, they'll play a sniffing animation and walk away.
In HL2, you can bonk NPCs on the head during a cutscene to make them teleport. This is because the game thinks that the character is trapped by a physics prop, and will teleport them to the next segment in the cutscene to free them.
On Kleiner's clipboard during his first cutscene, what he's saying about the HEV suit is actually written on the paper word-for-word.
Barney has a girlfriend called Lauren, and a picture of her in his locker. The woman in question was a real-life girlfriend of one of the devs.
In one of the OP4 skyboxes, a dev has written the note "Hack hack hack all day long. Hack hack hack while I sing this song."
The mysterious artefact Alyx brings back to Black Mesa East is the head of a Cremator, which was a cut enemy.
HL2 was originally meant to take place in New York.
Headcrabs don't turn Gordon into a zombie because he apparently never lets them get close to his face.
Colette gets a kick out of violence.
Gordon was employee of the month when the Resonance Cascade happened.
A special rebel outpost along Route Kanal will start playing ambient windchimes if you hang around long enough.
Breen was meant to wear a pair of glasses, but Marc Laidlaw went against it, citing that they made Breen look 'vaguely homosexual'.
Russell was originally meant to be Laszlo, the finest mind of his generation. His computer's password is actually 'Laszlo' too!
There are props clipping through Russell's ceiling intentionally- objects will phase through each other during portal storms, the likes of which ravage City 17.
The Citadel wasn't built on Earth, per se- it was teleported in chunk by chunk like the world's biggest IKEA assembly.
G-Man cannot understand the Vort's language, and the Vorts use by-words when discussing him and the Advisors to avoid detection.
Combine Advisors cannot breathe Earth's atmosphere, hence the breathing apparatus they wear.
There was meant to be a fourth day of HL2's plot, but it was shortened to three. Players would have fought through a museum.
Eli lost his leg to a bullsquid when he was helping Kleiner into City 17.
Kleiner and Barney were meant to die in a bus crash in HL2's opening sequence. Marc Laidlaw wrote a short story discussing their deaths in rather graphic detail.
In Decay, there was a cut sequence where players witnessed Gordon getting killed if they didn't scare away the soldiers in time.
Despite 20 years having passed in reality, only around two weeks have passed for Gordon due to being in stasis.
For HLA, developers scanned in a $10,000 Nordstrom suit to use for G-Man's textures.
Level designer David Casali, who has worked on every single mainline HL game, was too tall for a lot of the levels in HLA's Vault sequence. This lead to a lot of upside-down sections being cut for accessibility.
G-Man was meant to be an unwilling prisoner in the Vault, as revealed in a storyboard in The Final Hours.
The Nihilanth is inspired by Gabe Newell's fears of fatherhood, as he'd just had his son at the time.
Nothing is native to Xen. Every alien animal present on Xen is running away from The Combine's invasion of their homeworlds.
During Opposing Force, players can find a gear and a valve inside of a cardboard box- a very clear nod to Gearbox and Valve!
Barney's model changes subtly from HL2 to Episode 1- he's shown more dishevelled, with his hair unkempt and a series of cuts on his cheeks.
G-Man's face is hidden in the Xenian crystal at Black Mesa East.
Alyx was found by the G-Man, sitting beside her dead mother and clutching her mother's wedding ring.
Child labour was meant to appear, with models and animations of the children working in Cremator factories made. This, understandably, were cut, and the lack of children explained away with the suppression field.
G-Man's crow friend is nicknamed 'Crowley'.
During the tactical map section of Surface Tension, you don't have to use the drone strike to destroy the doors leading to the next level- you can actually break it with a fully-charged Tau Cannon shot.
Typing 'haiku' in the game's console will generate a random haiku for you.
Imprisoning the G-Man in HLA was referred to as putting 'God in a Box' by developers.
HL2 on PC and HL2 on Xbox 360 sound wildly different! Due to advanced sound chips, developers were able to push the audio of HL2 to be more immersive and sound more realistic than on PC.
Grigori's shotgun is called Annabelle.
A model of Eli naked exists. This was meant to be used in the section we see him in the Combine pods.
An illustration of G-Man holding a gun to his head can be found on the back of a sign in HLA.
Similarly, in the Index HLA home environment, his eyes are used as part of an advertisement for 'vision enhancement'.
You can find a minifigure of the Scout in HLA.
The textures for some of HLA's cans actually use a recoloured metal effect from HL1's orange poster.
Grigori has cut crosses into the backs of his hands.
Inside G-Man's briefcase is pencils, ID, paper, and a gun.
The shadowy woman in HLA is called Hahn/The Contractor, and according to Erik Wolpaw, they 'have plans' for her.
A cut enemy called Mr. Friendly was meant to literally SA the player and knock Gordon's glasses off, blurring the screen. Apparently, the idea was to play on a gamer's subconscious (or conscious...) homophobia and make them freak out. This enemy was actually designed by a teenager, and was predictably scrapped.
Early advertisements for HL1 featured babies and children with lambdas replacing their eyes.
HL1 is intended to be an allegory for fighting your own inner hopelessness.
Valve's offices have a wall built to resemble the moving walls of the Citadel.
G-Man has had a total of 11 different models throughout HL's history.
Breaking the army crates in the Dreamcast port of HL1 will reveal copies of Sonic Adventure inside.
Gordon is from Seattle, Washington.
HL2 was delayed a lot during its development. At the time, many swore never to buy from Valve again due to their broken promises.
HL2's E3 demonstrations were staged.
Colette was employed by G-Man, but Gina died.
During a Reddit AMA, a dev responded that we shouldn't keep making Gordon feel bad about his outdated hairstyle choices, when asked about where his ponytail went.
A metrocop's hideaway can be found in the level after the zoo in HLA. Due to the amount of conspiracy theory paraphanelia, the room is theorised to be Barney's.
The act of covering your mouth to stop the fumes of Xenian flora from affecting you in HLA was implemented after playtesters instictively covered their mouths when sprayed.
Thanks for reading to the bottom! Here's some top notch BREENWAVE for you.
114 notes · View notes
dawolfboris-again · 19 days
Text
Tumblr media
555 notes · View notes
dawolfboris-again · 19 days
Text
Tumblr media
180 notes · View notes
dawolfboris-again · 19 days
Text
TL;DR: I made the Morse code in the Divine Beast music louder. (Headphone warning for harsh beeping!)
So...heard there's Morse code in the Divine Beasts.
I transcribe music and there seems to be some uncertainty about what exactly is going on sonically with the DBs, so I enhanced the beepity-boops over the weekend for y'all's convenience. (Thank you @petrenocka for the inspiration!)
Some notes below the cut:
In-game, the music is not treated as a single track, but comprises multiple loops that swap out and layer with each other. To keep things simple, I've divided each piece into three segments, separated by fades:
The loop that starts when Link boards the DB.
The layered loops that build after activating the first terminal.
The loop that plays between activating the final terminal and using the control panel.
The theory that the beeping encodes the messages "SOS" and "SAD" somewhat holds up, with a few caveats:
SOS is usually a pro(cedure)sign signaled [SOS] (...---...), but is here altered to S[OS] (... ---...) to sound more musical.
SAD is not a prosign I'm familiar with. S[AD] (... .--..) is present in Naboris, but the same musical figure is played as ..-.--.- in Medoh and Rudania, and is abbreviated as ... .--. in Ruta.
Other notes:
The ..-.--.- shows up as a quickly repeating pattern in Rudania, Naboris, and Ruta after activating one terminal. It is delayed half a beat in one ear and stutters every four beats. It's also a bop.
This pattern does show up for a few bars of Medoh's boarding loop, but does not seem to play after activating the first terminal. If it does play in the left ear, it is too masked by the orchestra for me to make out confidently.
Medoh is also unique in having a middle section that does not change tempo or layer on more instruments. The only added layer is the Morse code synth, which instead plays a melodic whine found nowhere else.
Almost all beeps are on beat, except for in Rudania. The boarding loop stretches nine pairs of signs across 60 beats, resulting in a broad 9-tuplet polyrhythm.
If anyone has corrections or can hear if anything's happening in the left ear of Medoh, let me know and I'll update.
85 notes · View notes
dawolfboris-again · 2 months
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
Breath of the Wild Location Posters made by Tim Kelly
1K notes · View notes
dawolfboris-again · 2 months
Note
You're big on Zelda, so I'm curious. How would you rewrite TOTK, if given the writer's room?
Fun question! *cracks knuckles* Let's answer it.
I've answered about the disconnect between BotW and TotK before, so I'm going to take some of those ideas and run with them here.
I'm taking the intended route, for the sake of keeping coherence rather than just making up an entirely new Hyrule from scratch. Link and Zelda are the same as they are in BotW.
To start off, I like the Zonai.
Tumblr media
I like that they're an entirely new race of people in Hyrule. I love how weird-looking they are. I love that they're not human race #87.
Tumblr media
I also love their bastard not-Zonai lovechild thing. If we saw more examples of Zonai, I would love for this funky lil dude to be part of them, kind of like how the Zora have a ton of variation between them.
Tumblr media
So why don't we do that? Why don't we give them a kingdom?
And why don't we put some meat on the bones of what was already built?
Tumblr media
There are Zonai-esque ruins all over the Depths, mostly in mines for Zonaite.
Their color palette matches. Rauru's braids and Sonia's earrings match brightblooms.
Tumblr media
And the three dragons, who have Zonai features (segmented, color-edged hair, long ears, blunt muzzles, scale beard mouths), could have been a catalyst.
Tumblr media Tumblr media Tumblr media
A catalyst for what, though?
It starts with the Depths themselves, and the dragons breaking free.
Tumblr media
See, in TotK, the three elemental dragons all dive in and out of the Depths chasms. There's no explanation as to why, and the only explanation we have for the chasms forming is that it was like...geysers of Gloom.
However, the dragons in BotW are confirmed to have carved these canyons:
Tumblr media
So let's go back in time a little.
The Zonai live in the Depths. They're underground, away from all the chaos that Hyrule has ever had to endure. They worship the bargainer statues as gods, they collect the souls of those above that drip down into the world below.
Tumblr media Tumblr media
They have a rich mining industry, and coliseums for their greatest warriors to test their mettle against captured monsters.
Tumblr media
They have their Secret Stones, and the one who's allowed to hang onto those is their leader.
That'd be young Prince Rauru.
The elemental dragons, Dinraal, Naydra, and Farosh, are testaments to why no one can be allowed to have the Secret Stones. They were consumed by their power, literally.
One day, they break free, as if summoned by an unknown force. They tunnel through the ground and into the sky, connecting the world below to the one above.
Tumblr media
The Hylians cautiously venture below, or the Zonai above. Prince Rauru, keeper of the Secret Stones, and Sonia, High Priestess of Hylia, meet.
They fall in love.
They marry.
Tumblr media
Their marriage marks a unity between the Surface and the Depths.
(Maybe throw in a lil Skyward Sword continuity, mention that while Hylia sent the humans to the sky, the Zonai fled underground to avoid Demise, to keep the Secret Stones out of his grasp. You don't even have to name drop him, just say they went down to avoid destruction.)
Suddenly, Hyrule (the center part of the map, based around the Great Plateau, not the whole sub-kingdom conglomerate it exists as in BotW) undergoes a technological boom. Ganondorf, neighboring leader of the Gerudo, is interested. He talks trade with now-king Rauru, but there's the sub-plot of trying to get his secrets, which he steadily grows obsessed with.
Meanwhile, the Gerudo make their own expedition into the Depths.
Tumblr media
There. The stage is set.
Now Zelda falls into the past.
Tumblr media
She's found by Rauru and Sonia. Adopted as their daughter, more or less.
Also, the two of them have a small child. Nintendo, you CAN'T set them up as "they're her ancestors" and then kill them childless, descendants don't work like that. Zelda's immediately endeared to the kid, who reminds her of Link. Lil half-Zonai girl with a wooden sword who swings it at anything that moves. There are memories, it's cute.
In the past, Zelda witnesses, real time, Ganondorf going mad with power. They get along well at first, he's cordial, polite, a model diplomat. But she finds his troops in places they shouldn't be, confronts him about it and gets brushed off.
She tells Rauru, he's unwilling to throw suspicion onto Ganondorf. They're semi-friends and diplomacy is important! He's got to run this kingdom right. He can't fail, this is the biggest thing he's ever done!
(Sprinkle in a parallel to BotW Zel's fear of failure)
Some of the memories fill in gaps about Rauru's power, also. He's got what Link can do, minus Recall. Ultrahand and Fuse mainly, but Rauru's been experimenting with Ascend, excited because it'll make passage between the Depths and the Surface so much easier, and we see where Zel gets her scientific excitement from. Regardless of how different they look, they ARE family.
Ganondorf and Rauru get into a fight one day. A BAD fight. Maybe because Zelda tipped Rauru off, and despite telling her no, Rauru looked into it anyways. Regardless, they march out in opposite directions, and Zelda overheard it in the hallway. As Ganondorf leaves, he gives her the most SCATHING glare.
He then declares war on Hyrule.
Rauru makes a bid for allies, trying to get enough manpower to fight Ganondorf's impressive military. It's a struggle at first, but Zelda steps in, being the leader she's skilled at being and telling the others how crucial it is that they help. Ganondorf, meanwhile, turns to forbidden arts in his rage against Rauru, gets infected by Gloom/Malice, becomes scarily powerful. First Blood Moon. The Gerudo are kind of unnerved by him.
We see Zelda and Sonia helping with the war. Sonia's got light powers, Zelda's are stronger, together they can destroy entire ARMIES of monsters, saving their warriors on the battlefield. A few instances of Little Princess trying to be involved like the grown-ups are, getting huffy when she's told no.
In the aftermath of each fight, Rauru runs around, sealing away the monsters' latent energy with green spirals. That's where the Shrines come from, though in the past, they're Luminous Stones—it's all faded by present day, the light bled out of them.
Sonia is on the battlefield against Ganondorf one fateful night, Little Princess wanders onto the field, both the girls panic about it, and Sonia tries to run away with her while Zelda affords them cover. THAT'S when Ganondorf strikes her—he's fast like a ninja, rushes past Zelda, strikes Sonia.
She falls. Little Princess tumbles.
Zelda races to Little Princess's side, picks her up to run away with her as Ganondorf gets Sonia's stone, and he transforms into the Demon King. He raises his army. Little Princess screams, and we see an uncontrolled blast of Hylia's power, like an erratic attempt at what Zelda did at the end of BotW.
Tumblr media
It fritzes, Zelda hugs her tight and ducks down to shield her, and the power cascades across the battlefield, affecting monsters AND people alike. The war is in shambles. Ganondorf stares at the child and her guardian, and retreats in a hurry.
Cue Rauru running to their side.
He grieves his wife. Little Princess is kept safe by Zelda. The Gerudo shun Ganondorf and join Rauru's side, and everyone involved in the war dedicates everything to one final assault against Ganondorf, one trap to finally END him, to force him into the Depths and fight him on the Zonai's own turf. The Secret Stones are distributed. Rauru knows what he has to do, and at the climax of the final battle, he uses his Secret Stone to amplify his sealing magic, knowing it'll kill him in the process and locking Ganondorf away in the Depths.
Except, it's not that simple.
Tumblr media
Gloom bursts out of the newly trapped Ganondorf's chest, flooding the Depths, eliminating everyone in its path. That includes the Sages, the assaulting army, and the VAST majority of the Zonai. Its sole purpose is to gather enough strength over time for Ganondorf to break his shackles, because the Gloom wants OUT.
(Subtly implied that the Gloom is the first iteration of Demise's curse of hatred, maybe.)
And Zelda is alone. Trapped in the past, stuck with Little Princess, her Secret Stone, and the last of Mineru's notes.
Gloom continues to fume out of the Depths, so they're sealed off. The Blood Moon keeps spawning new monsters, so Little Princess and the remainders of the construct caretakers are sent up to the sky, for her protection. Zelda's the one that orchestrates it. Her people once hailed from the sky, and it's always been known as a place of safety for them.
Is this self-referential to the history she's building, or a Skyward Sword reference? Who knows.
They go skyward.
Then the Master Sword appears, and Zelda knows what she has to do. It's compounded, of course, by crushing guilt over the fact that Sonia's death happened on her watch. She tells Little Princess to look out for the world ahead, tells her to be strong, and brave, and everything she wishes her dad had told her. Then ends it with a final message.
"I'm leaving you something very important. Take good care of it."
Then she goes off alone to become a dragon.
Tumblr media
Present day.
Link's not guided by Rauru, he's guided by a strange, beautiful woman who looks kind of like Zelda (albeit with Zonai hair, eyes, and long claws), who has a deep regret for the world below and who knows the lonely world above like the back of her hand. She teaches him the basics of his powers as he visits the shrines.
The Great Sky Island is otherwise normal.
You go to Hyrule. The Light Dragon's the one that breaks the cloud barrier, and as she does so, she sheds a single tear. By the time you get to the tear's location, it's spread a mural of the memory it contains around it.
Whenever you Recall a tear, the Light Dragon sheds a new one somewhere else, and it's up to you to follow.
You're chasing Zelda, twice over.
Besides that, Hyrule's Surface is...largely unchanged. I'm still upset that the pirates assaulting Lurelin weren't ACTUAL pirates, so guess what, they are now. Splinter faction of Yiga. Also, River Zora take over Lake Hylia, there's a spat between them and the Sea Zora, and Yona is the princess of the Rivers.
Then you've got the Depths.
That's where you find the ruins of the Zonai civilization, and you start piecing together the world it contains on your own. You aren't told, you're SHOWN.
Rauru's ghost finds and guides you here. He has a moment of "hey, isn't that MY arm?", upgrades your abilities or shows you how to use them more efficiently (ups your build limit, shows you how to un-Fuse, teaches you DEscend, gives you Autobuild, things like that), then DIES-dies. You escort his poe soul to a Bargainer statue.
The biggest change to the Depths, though, is that under the Gerudo Desert, you find PEOPLE.
So remember how the Gerudo launched their own expedition into the Depths in the past? How the Gloom killed almost everyone and the world below was sealed off?
There were a sparse few survivors of the Zonai, and some unfortunate Gerudo researchers that also got trapped. The people down there now are descendants of both. They're not Zonai anymore, though.
Tumblr media
They're Lomei. They evolved like how the Rito evolved from the Zora in Wind Waker. Their tribe name comes from the Zonai word for "loneliness."
Regardless, they're initially inhospitable to Surfacers, because Surfacers are how they ended up how they did. If you sneak into their city, you're captured, like a few unfortunate Zonai Survey Team members that have wandered in, only YOU can escape via Ascend. OoT Gerudo parallel.
You can earn the Lomei's trust by doing things for them (maybe beating all three labyrinths as a rite of passage?), and then they let you into their cities. They've got their own brand of tech based off of old Zonai designs. One of the Lomei scientists is working on a mechsuit—that'll be the sage that Mineru passes her stone down to. And it fits doubly, both because the Lomei ARE the descendants of the Zonai and because the Lomei technician and Mineru are both scientists.
The Lomei people give you more pieces to the complicated Zonai-Hylian puzzle, and they're the ones that first tell you the legend of the dragons-from-Secret-Stones. So you can either learn it from them OR get it revealed in Zel's later memories.
Besides that, the present plot is pretty much as normal. Still the same bosses. Still the same sages-help-with-everything, though each sage you rescue gives you another piece of what really happened at the final fight (rather than the same cutscene over and over), telling you about how Rauru sacrificed himself and the effect it had on the rest of the Depths.
I will change where the Ganondorf's Army fight takes place, though. It's ACTUALLY very hidden, like the game was trying to imply it to be when you chase around Kohga. You do still have to do that, but he accidentally directs you to a place that's hidden in the tiniest crevice near Hyrule Castle, one that's very easy to miss and sitting in a veritable sea of Gloom. Once you finish the Kohga quest, a poe hovers outside of the crevice, which leads into an even deeper chasm that leads to the Underdepths.
The poe's your help to get through the maze there, and wherever it goes, Sundelions bloom at the corners. If you go early, before getting everything done, you have to navigate that place yourself, and it's a nightmare.
But you do it. You get to where everything started, and you beat the army, then Ganondorf, then he shoves his fist down his throat and goes dragon.
As he breaks through the ground and curls around Hyrule Castle, he SHATTERS it. The building crumbles to smithereens, crashing into the Depths below.
You beat Demon Dragon, Zelda catches you on her nose, it's over. You're in the spirit realm over sleeping Zelda.
The poe appears over your shoulder, drifts away from you, then materializes into Sonia. She says nothing, just activates Recall, turns Zelda back to normal, then cradles her in her arms. She gives her a kiss on the forehead, looks at you, then says the same line Zelda said to Little Princess ages ago, with the single change of one word.
"I'm leaving you something very important. Take good care of her."
She fades, as does the Spirit World.
You're falling.
Zelda's falling.
You catch her.
She wakes up, sees you, then hugs you and sobs into your shoulder.
The Legend of Zelda: Tears of the Kingdom.
Roll credits.
Bonus for the memory completionists, the True Ending has Zelda meeting the grown Little Princess up at the Great Sky Island, reconciling with her, both of them saying how proud they are of each other. Then Little Princess turns into a poe, and Zelda promises to take her to the Depths so she can be with her parents again. As they walk away, Sonia's poe tails after them.
And THAT is a way longer post than I expected to write. Whew.
395 notes · View notes
dawolfboris-again · 2 months
Text
Tumblr media Tumblr media Tumblr media
Zelda Breath of the Wild + text messages
23K notes · View notes
dawolfboris-again · 2 months
Photo
Tumblr media Tumblr media
fuck all redemption arcs except whatever the hell groose had going on
16K notes · View notes
dawolfboris-again · 2 months
Text
Summary: What really happened five years ago was exactly what Mineru had warned Zelda about. Forbidden things cannot be undone so easily. So her sacrifice remains. But so does he. (Zelda never returns after the battle with the Demon King. Link is determined to bring her back, no matter what it takes or where it takes him. So when the Light Dragon starts to dive into the Depths, which have remained dark and uncharted since the Gloom faded away, he prepares to descend as well.)
Author: @bahbahhh
Note from submitter: Originally a comic that the artist is now expanding on in a fic (both are insanely good)
47 notes · View notes
dawolfboris-again · 2 months
Text
Tumblr media
No, no you cannot!
Patreon | Twitter | Instagram | Ko-Fi
779 notes · View notes
dawolfboris-again · 2 months
Text
Tumblr media Tumblr media
New friends
5K notes · View notes