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Dhanushkanth Mohanasundharam
Reflective Piece 
MI5016 
I'm a second-year animation student at AOD International named Dhanushkanth Mohanasundharam. My childhood dream, like the dream of every other digital artist, was to study animation and visual effects. I was introduced to Hollywood films as a child and immediately fell in love with the amazing production values. Long ago, when I first started working as a video editor, I came to understand that it was only one step in the process. Then, after enrolling in a diploma program at the ESOFT metro campus, I began learning 3D correctly. My thirst for knowledge has grown, and I have begun a degree program at AOD International, one of the top art institutions in Sri Lanka. The first year of university study was incredibly difficult to manage and the deadlines were quite strict, which improved my time management skills because in the digital production industry, time is really important. I only learned at university which career route in this field I should truly choose, which is as a 3D artist. I began studying 3D a long time ago, but I wasn't really sure how the industry operated. When I first started, I considered digital art to be a pastime, but after some time and investigation, I found it is one of the biggest markets that connects with practically every business in the world. Virtually every firm now employs some sort of digital artist. Nearly everyone who picks this area faces a significant struggle in finding employment since it requires a high level of talent, constant updating with the latest technology, and a solid portfolio. As my tutor often says, learning never ends. Thus, in this particular module, we were introduced to certain techniques for developing an appropriate portfolio, updating our CVs, and successfully navigating an interview. With the assistance of our instructor, we met several artists who are employed by reputable businesses all around the world during this module. They provided us with tips on building a strong portfolio and organizing it in accordance with the job role we are applying for. They also provided us with advice on how to properly write a cover letter and a resume for the company that you are applying for, as these are the documents that an employer will look at even before your portfolio. I registered as a 3D freelancer and set up accounts on Fiver and Upwork, but I didn't receive any orders for about a year because I was ignorant of appropriate topo, the industry pipeline, and even how to properly describe my skills. Even when I operate as a freelancer, showing my work is a big concern since I have to accurately demonstrate what the client will receive from the artist. The market is vast; some consumers will look models for 3D printing; others will look models for games; and still others will look for animations; therefore, we need to make sure how to approach each customer differently. Working with particular people made me realize how important it is for our careers to work for a studio or a company. Additionally, when we work in a team, we share our knowledge with one another and get knowledge from them as well. When we work for a firm, we learn about the industry and how we need to approach each project in a different way. Gaining experience at various jobs will make you stronger and play a significant role in our career development. Additionally, if we apply for some of your dream jobs, we will need to have at least 2 to 7 years of relevant work experience; you cannot count your freelance experience as work experience. I tried applying for certain companies in Sri Lanka such as ATLAS labs , Mogo Studios , Mas etc. but even though you are skilled the always expect work experience in a reputed company. To complete our second year, we must satisfy this module's internship requirement. Working for a technologically advanced studio could help us learn about sophisticated equipment and be our introduction to new and advanced methods used by industry experts for production in the industry. This would help us take our first step into the industry properly, and since we are limited by technology at university, this would also help. I learned a lot about my interest for 3D modeling and VFX when I started my second year of college. I was introduced to many industry-standard software programs, and I fell in love with sculpting. I'm still honing my talents in sculpting, but I'm not there yet because Zbrush was a new program to me. I prefer to use Maya or 3Ds Max for modeling, and I enjoy creating hard surface models and designs for futuristic environments. Due to my intense interest in drones, spaceships, and airplanes, I'm improving my skills in vehicle design and weaponry. Keeping a proper topology and a well aligned UV is always a challenge for me as it is one of the important skills that every company looks for especially for organic modelling. In animation industry maintain a proper topology is really important as animation is made simpler and more aesthetically pleasing when vertices are arranged in a way that makes sense with how objects bend and deform. Animation gets more challenging when the topology is poor, and even if you are able to produce some animation, the end product will appear terrible with numerous aberrations, such as punching and strange stretching in some areas. Production team's animators will be eternally appreciative if you integrate good topology into the 3D modeling process. Knowledge about the industry pipeline is really important when you work in a professional project as we need to have a proper understanding about where to start and where to end and also where we have to do our part in the process. I learned about my skills, shortcomings, and the areas where I need to improve while completing my portfolio. I am quite knowledgeable about hard surface modeling, but I haven't done much organic modeling, and I need to expand my understanding in rigging and also texturing programs like substance painter maari. According to my study, many businesses in Sri Lanka are looking for skilled artists that are familiar with Blender, thus I believe learning Blender would be a strong item for my resume. As with every other semester, I find this one to be particularly difficult because I work a night job to pay for my education. It was difficult for me to manage my time with all the work, and we continue to experience daily power outages and economic crisis. I really appreciate Mr. Kanaishka Muthuthanthri, our instructor, who was there for us whenever we needed him. I remember calling him in the middle of the night for questions and he still gives feedback on our work even in that time. This module, in my opinion, is the most important one throughout the course since, while we learn the skills in the other modules, we are never taught how to apply those skills in the workplace. Since we will eventually work in the sector, this module has been really helpful for the development of our careers. I want to see myself working as a VFX supervisor for one of the largest films. I understand it won't be a simple endeavor, but I've come to the conclusion that anything is possible once you step outside of your comfort zone. Since international production businesses require at least two years of work experience, my main focus will be on a few local companies to get experience. As a result, after finishing my degree, I intend to work for local companies and, with the expertise I gain, apply to one of my dream studios. And my major goal has always been to establish my own business in Sri Lanka so that I can raise the caliber of local artists and students to an international level and provide them with the chance to study under industry experts and gain all the necessary expertise.
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Allan Mckays Crash course
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Allan Mckay
i am currently following a crash course hosted by one of my favourite artist allan mckay  an Emmy Award-winning VFX Supervisor who has worked on a number of different studios, including ILM, Blur, Atomic Fiction, Ubisoft, Activision, and Prime Focus. on a number of different projects, including those for Transformers, Star Trek, Superman, Game of Thrones, Call of Duty, Destiny, Halo, Bioshock, and Half-Life.
he s teaching about a movie scene and how he managed to create the master piece and the skills you need to join the process and about the industry
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Be an animator for Dreamworks
The search for more daring, ambitious visionaries is on at DreamWorks Animation. We tell tales about the adventures our wacky heroes go on to fulfill their aspirations. As a studio with a focus on expansion, we take great satisfaction in being among the top makers of award-winning, high-caliber animated movies and television shows that are seen by audiences all over the world. We strive to make people laugh, feel, and create new, immersive worlds.
DreamWorks produces a wide range of original content in many forms, telling gripping tales with distinctive characters. Our talent's experiences from their own non-traditional paths to achievement are extremely valuable to us. We think that open and honest communication is key to producing the finest work. We are a group of animators, technologists, creators, and innovators that love to eat lunch together and are also passionate about animation.
It is up to the animators to produce the best possible animation for the movie. Any type of shot, from action-packed to solemn acting in any animation style, may be handled by them.
what we need to have to be a  dreamworks animator
BA or equivalent gained from a combination of skills and knowledge from education, work experience, and/or training
2+ years of professional CG experience
Character Performance experience.
Willingness to work overtime, and on weekends, when necessary
Must submit an attestation disclosing your COVID-19 vaccination status and, if partially or fully vaccinated, submitting your vaccination record no later than 7 days following commencement of employment.
Must be fully vaccinated against COVID-19 at the commencement of employment or adhere to enhanced protocols if Company determines your job position requires accessing an NBCUniversal/DreamWorks Animation worksite.
Must be willing to adhere to all Company COVID-19 workplace safety policies and protocols.
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i started taking classes from one of the best 3D artists in srilanka and he has worked for number of srilankan companies and international clients.
Sameen
his art station 
https://www.artstation.com/zsmith
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3D character art intern at RIOT games
As a 3D Character Artist Intern at Riot, you will create and texturize high and low poly models to bring champions to life. You will have a hand in creating some of the most recognizable video game characters. Your expertise in character design will be aided by your talent for sculpture, artistic eye, and great awareness of form, color, and anatomy. You will use your understanding of proportions, anatomy, and readability while working within technical and design limitations to make sure that models are optimized for use in games. The player's immersive experience will be enhanced by your craft proficiency, superior execution, and attention to detail.
You will create and texturize high and low poly models as a 3D Character Artist Intern at Riot to bring champions to life. Some of the gaming industry's most recognizable characters will be created with your assistance. Character development will be aided by your talent for sculpture, artistic eye, and great awareness of anatomy, form, and color. Your understanding of proportions, anatomy, and readability will be put to use while working within technological and design limitations to make sure models are optimal for use in games. The immersive experience for the player will be enhanced by your craft expertise, superior execution, and attention to detail.
our responsiblities in this position
Create a wide variety of 3D Assets ranging from High Fantasy Characters to Sci-Fi Monsters
Understand game requirements to create low poly assets that are optimized for deformation and animation
Work with various rendering styles, utilizing everything from traditional Hand Painted skills to modern PBR workflows
Interpret concept designs while taking into account technical and design constraints such as poly counts, texture memory limits, and topology
Use your strong sense of human/creature anatomy to push character quality to its fullest potential
Collaborate with multiple other disciplines to ensure that high quality and functional assets are delivered to players
Create new environment props and characters for future sets and gameplay mechanics
Understanding of how to readjust textures and colors to create new character variations from existing ones
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another drone model that i am working on for my final portfolio and the wireframe view of the model
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another drone model that i worked on for my portfolio and the wireframe of the model
i used maya for modellig and used arnold for rendering
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To land a job as a senior modeller at animal logic what you need to have 
5+ years’ experience working on feature animation and/or feature VFX films
2+ years’ working in a leadership role in Character Modelling for animated feature, VFX feature, or high-end TV series
Confidence and aptitude in assigning tasks, conducting daily reviews, and mentoring team members
A solid understanding of overall pipeline and processes involved in feature films
Experience with facial blend shapes
Experience with organic and hard-surface modelling
Experience with large and complex CG environments
Experience meeting the needs of rigging and surfacing, with respect to proper hierarchy, topology and UV layout
Solid production experience with Maya and ZBrush
Experience with other software such as Marvelous Designer and Houdini is an advantage
A willingness to learn new modelling tools as needed by production
Excellent attention to detail
Ability to work to deadlines
Strong technical and visual skills
Strong communication and interpersonal skills
Ability to multi-task, prioritise and problem solve
along with
Your personal portfolio/showreel should show examples of topology, turntables, and wireframes
Your resume should demonstrate your experience both in character modelling and leading teams
- as per animal logic career website-
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Responsible and the skills that you need to work as an animator at animal logic
You will be in charge of creating high caliber performance animation that is appropriate for the level and consistent with the director's creative concept. Additionally, you will provide 3D computer-generated characters and objects realistic performances and expressions. This is a contract position that is full-time and reports to both Artist Management and the Animation Supervisor.
skills that w need
2+ years’ industry experience in feature films, TV series or games with a focus in Animation
Experience working in a feature animated film pipeline
Proficiency to create stylized animation work at a high-end feature film quality level demonstrated through past project work and/or reel/portfolio
Working knowledge in animation techniques and a proficiency in 3d software packages, particularly Maya
Proven ability to produce feature film quality character animation in a range of styles
Solid knowledge of animation tools and workflow
Knowledge of traditional animation techniques and the principles of character performance such as posing, timing, acting and storytelling techniques
A strong knowledge of anatomy, movement and basic real world physics and their application for animation
Recognised post-secondary qualification in animation, film or related field preferable
A demonstrated passion and ability in 3d animation
Enthusiasm, positivity, initiative and talent coupled with an understanding for taking direction and performing tasks to the individual’s best abilities
Have an “eye” for the nuances of a believable action
Ability to work collaboratively within a team environment
A flexible approach while maintaining consistently high standards
Ability to balance workloads to achieve deadlines within a team environment
Strong written and verbal English language skills
Strong communication and interpersonal skills
Willing to learn, and contribute to the success of the team and project
Have the ability to listen and be open to all feedback given
Open to new workflows and tool sets
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Job roles i will be applying for 
3D modeller
Digital sculpter
3D architectural visualizer
Game prop artist
3D generalist
Digital Sculpter 
enviroment artist
VFX related jobs
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final comp of the logo 
used softwares - Zbrush Maya and photoshop
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render look of the face
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some of the looks im going for and the concept i came up with for the logo mind born sons
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i came up with an idea to create a logo combining 3d and 2d so i sculpted a character for first face first , and did a render for this project i did do a retopologice version of the character as its going to be a logo and this is not going to be animated
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render view of the car model i di d for my portfolio
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We had a session with Mr Alfredo Arango who is currently working in the industry we cad to prepare ourselves for an interview with him for our stage 2
so we needed to get ready with our portfolio and a cover letter to meet him individually 
the cover letter i wrote to meet mister Alfredo
Dear Sir,
As a candidate for the 3D modeler post at Animal Logic, let me introduce myself. I am confident in my abilities to develop and envision characters and assets in 3D that meet the specifications because I have expertise as a 3D artist. Based on my experience and education, I believe that I am a good fit for the role of modeler. I have excellent visual and technical expertise when it comes to 3D production, as well as  a team player with well-developed communication skills. I have attached my resume and portfolio for your review .
I began as a video editor, but over time I discovered my love for 3D and began using 3ds Max. I wanted to improve my modeling and texturing skills, so I tried to learn on my own, but I soon realized that this would only get me so far. I then made the decision to enroll in animation school, where I was introduced to a variety of 3D modelling techniques and programs, including MAYA, Zbrush, Blender, and others.
I gained knowledge of the 3D production  pipeline and how the industry operates while I was a student at AOD International. I have experience modeling both organic and hard surfaces with a focus on maintaining clear topology and uv layout for animation and video games.
I am confident that I will be a fantastic asset for your business given my technical expertise and positive character.  Please don't hesitate to get in touch with me if you need more info regarding my application
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