directory-98
directory-98
directory_98
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directory-98 · 2 months ago
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Alice Pleasance L'Amour | N/A | Modern, Comic, Action, Supernatural
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HISTORY
Not much is known about Alice and her past. It is known that she likes to spin tales, confuse her delusions and hallucinations with what is concrete. Many have tried to dig into her mortal and immortal life and failed to find anything evident. Even many vampires can't figure out the truth of her age. Some guests are around 300 years some are only as old as 60. They only know that it's not wise to mess with her. Alice is known as the Malkavian Queen, gaining notoriety in Seattle. Alice was able to rouse a gang of thinbloods and lost vampires to take and destroy part of another Clan's territory due to her ability to cause mass hysteria. An aura only other Malkavians could see, reaching almost thirty feet from her, anyone who neared her presence fell victim to temporary insanity.
PERSONALITY Alice always seems innocent, naive, and approachable. She looks like an easy victim and mark to most of her prey. She is, however, well-respected and feared by most vampires in the area. Alice has moments of temporary clarity, kindness, and sanity. However, she is prone to mood swings and delusions. She rarely strikes with malice as she is very hard to upset. She has an odd sense of wisdom, and though she is skilled and powerful, she is not one to abuse her gifts freely.
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PROS & CONS
PROS Cheerful, Calm, Intuitive, Kind, Wise CONS: VAMPIRE & prone to most Vampiric weaknesses {Malkavian Bi-Polar & Schizoaffective} Likes to lie and tell tall tales, sometimes naive, prone to delusions, manipulative
"I know who you are, but what I?"
Skills & Abilities Enhanced Speed, Enhanced Agility, Enhanced Strength, Enhanced Sight, Inner Knowing Supernatural ability to drive those around her into madness or to play along with her delusions.
Has many Vampire Weaknesses: Needs Blood for strength and survival Mild intolerance to UV Light and Silver She also can't drive. :P
NOTES: Alice is originally a Vampire: The Masquerade OC character. AKA WORLD of Darkness, and thus why the info still lingers a bit. I tried to make it as adaptable to most vampire roleplays. She is loosely based on Alice Pleasance from BTAS, thus why it's her middle name.
VERSES: WOD : I have more WOD Lore but I do not care to post a whole character sheet here. That being said, this is basically RP aspect of her and if you're interested in playing in a more WOD setting, just let me know.
BTAS: As noted above, yes, Alice Pleasance was the inspiration for my character. And I am willing to RP her as such if plotted/asked.
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directory-98 · 2 years ago
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Ophelia's Family
She frequently travels home to visit her family. Unfortunately, they are close-knit and tend to meddle in each other's lives often. Her family holds influence over Ophelia whether she realizes it or likes it.
Louis Nesbitt: Her uncle through marriage. Louis is named after his Great Uncle. His family is mostly of Scottish Origin. His family also consists of other Magi users. Unfortunately, Louis was not among them. He was neglected and looked down upon. Louis had to garner respect through other means. Working hard, being ambitious, and smart. He owns an essential oil business and owns herbal crops across the globe. He became wealthy despite being born without magical gifts. He does have a keen senses despite this.
Meridith Nesbitt: Ophelia's aunt. Meridith like her sister was born pretty and magically gifted. Though they were losing their wealth and skill from various marriages and intermingling of 'normal' folks. It turns out her Aunt is only truly skilled in Illusion and Glamour. A secret she kept all her life. In her youth, she was desperate to marry someone who was more magically gifted to strengthen her families bloodline. Though, eventually Louis in his youth found out about her secret. They didn't get along at first. Louis thought Meridith as a vain, pretty, gold digger, user. Meridith thought Louis was just a plain loser. Fortunately, fate kept bringing them together and the two still fell in love. She married him, casting aside her petty goals and luckily still bore two magically gifted children.
Wyatt Nesbitt: Wyatt is the oldest son of Meridith and Louis. ( Nine years older than Ophelia )He was born seven months after his parents were married, bringing the notion that Louis and Meridith's wedding was partially a shotgun wedding. Despite this, he was loved and influenced to do well at a young age. Being the eldest and wanting to do right, he went through college to become an architect and accepted an arranged marriage with a powerful family overseas. Unfortunately, the marriage didn't last more than 6 years. He's in the middle of a nasty divorce and a custody battle for his two young sons. Wyatt is skilled in Pyrokensis, and telekinesis, and has the ability and gift of Command, that comes from his father's side. He's also a great cook.
Clarise Nesbitt: Clarise is the youngest daughter of Louis and Meredith. (Two years younger than Ophelia). She's currently going to school for fashion design despite her parent's warning not to. She's carefree, fashion-forward, and loves to travel a lot. Most likely as a way to also avoid an arranged marriage. Despite being close to Ophelia in age, their personalities tend to clash. Even though they are close, Clarise and Ophelia often do not see eye to eye. Clarise is gifted in Illusion and Glamour, telekinesis, and has the ability to see things in the past.
Vivian and Damian Voltaire: Vivian like her sister was gifted Illusion and Glamour but also Aereokensis. It is said that their Great Great Grandfather was of Fae and intermingled with a human thus granting her mother's heritage with Illusion and Glamour. Vivian met Damian while out in sea and fell in love. Damian was trying to escape an arranged marriage and was out of hiding by constantly traveling about. Fortunately, his marriage still appeased his family's side. Despite being practically estranged from her father's side of the family. Her father's side is where she inherited the skills to enter and manipulate Dreams.
Vivian and Damian died out at sea during an anniversary trip while she was just seven.
Gifts and natural skills do not mean they can't integrate and manipulate other forms of magic. It just means they are able to do so without much practice and concentration. They also can still cast spells from books, including her Uncle even though 90% of the time it fails.
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directory-98 · 2 years ago
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Ophelia Voltaire | N/A | Modern, Slice of Life, Academia, Action, Supernatural
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Torn between two worlds, Ophelia struggles to make peace with the two, all the while trying to find a sense of self and gain independence. Having half her childhood being raised in upstate New York, then being raised by her kidnapper in a small home in Tennessee, then back to a manor in Massachusetts, has given Ophelia a confused sense of identity. She was used to being the odd yet helpful daughter of Martha Laroux, only to go back to the odd and complicated girl of Voltaire. During her time in Knoxville, she was forced to do her best to blend in, all the while ignoring or praying away the weird phenomena that happened to her and her toys during early puberty. Then to come back to a family that openly embraces their gifts, yet still hides them from the world. Though she likes her and trusts her new family, she still feels like an outsider. She is currently pursuing a higher education in hopes to gain independence and not to be so reliant on her family's fortune.
Ophelia has a duality to her. Appearance-wise, she comes off as naive, quiet, and aloof or arrogant and witty.
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HISTORY
Ophelia's parents were a wealthy couple who died at a young age, in a shipping accident, at the age of seven. From there, she was only raised by her caretaker, her nanny, and was moved from a nice upstate home in New York to Knoxville, Tennessee. Ophelia Voltaire became Ophelia Laroux for the next seven years. Martha was all she knew, and her neighbors were the only family she knew.
Seven years raised by a different family, seven years hiding her gifts in the midst of Southern Baptists, until one day, Martha became ill as well. It was only until her deathbed that Marhta confessed that after her parents died, she had abducted her. Martha had no family left, couldn't afford to adopt, and couldn't have children. So when her parents died, she took her to her hometown. Months later, she realized that her mother's sister was still alive and searching for her.
After begging for forgiveness, she gave her the name and address, and number of her aunt Merdith in Massachusetts. After a tentative phone call and a first meeting. Meredith realized that Ophelia was in fact her niece and took her home to the rest of the family.
"When you’re born in a burning house, you think the whole world is on fire. But it’s not" - richard kadrey from "Aloha From Hell"
Pros: educated, kind, wealthy, non-judgemental, friendly Cons: shy, quiet, reserved, secretive, can often come off as aloof, slightly spoiled, naive, manipulative, moody
Skills & Abilities
Skills
Educated: Has a Bachelors in Library Science. A decent amount of knowledge of the Occult and other Academia.
Good Speaker: Is great in debate and persuasion.
Great Cook: Actually enjoys cooking and various skills, including potions & alchemy.
Pianist: Enjoys playing the piano from time to time. 
Abilities
Ophelia harbors a number of basic abilities but holds a unique skill that many simply know as a Doll Mage. A skill she hides from her family due to its rarity and reputation as dark.
Animate- The ability to animate usually inanimate objects, prefers dolls, marionettes, and stuffed plushies. They can be used to do her bidding, though they do not talk, they relay information through body language and telepathy to her. Voodoo and Poppet Work: Can cause pain, misfortune through the use of an effigy. She can also give good luck, bless, and help heal as well using the same methods.
Pain transference - The ability to harm oneself to actually wound a target. It's considered risky, and if she is not concentrating on the target can actually injure herself instead. ( Just like Queenie from American Horror Story. )
Illusion: She doesn't have much experience with it, but she can mask objects from others, make other small things appear, but they aren't really there. She's not gifted in using this ability compared to her aunt.
*Her family from her mother's side's primary gift is Glamour and Illusion. She does harbor some talent for Illusion, and her family assumes that's all she has, as she hides her other abilities from her family. However, her cousins do suspect she is hiding her true abilities.
Additional Info
Verses
Please treat each RP as it's own verse. Unless stated otherwise. As an OC I will try my best to adapt to your character's universe if it's canon. The more accustomed to a universe the more likely verses will be added.
Hogwarts Years: (Age Varies) Ophelia attended Hogwarts and is sorted into Hufflepuff. She shines in potions, charms, and herbology. Even though she is a witch she's still fascinated with muggles and their accomplishments. She's also a believer that modern-day witches and wizards are too dependent on their wands. She likes to practice wandless magic whenever she has the time. Post Hogwarts: Ophelia decides to pursue a higher education in Healing. She specializes in mental ailments dealing with the mind, and soul, and is fascinated with the realm of dreams.
FAQ
LORE : FAMILY TREE
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directory-98 · 2 years ago
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Lilisthia| LOTR-D&D, Elder Scrolls| High Fantasy
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HISTORY
Lilisthia is a Wild Wood Elf, Ranger. At the age of 98, she is considered naive and young and unlike many of her brethren who decided to stick the Woodland realm she was born and raised she decided to set out to the local towns at the willful age of 63. She then decided to travel more in her early 90's as she yearned to see and experience the world. The good and the bad.
Lilisthia has a different backstory depending on the universe she is RP'ing in. However, this is the bare core minimum. I will put out a backstory depending on the interaction.
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Personality
She is friendly but shy. She's also an adventurer at heart. She's a skilled archer, she also carries a short blade. Though she does know how to use a sword and shield. She knows a variety of useful spells and skills. Her main objective is to observe and watch, as she can come off as blunt and quaint in her speech. She opens up if people take the time to get to know her, however.
PROS: Approachable, Curious, Grounded, Friendly, Helpful CONS: Shy, Naive, Inexperienced, Hard to get to know
“I wandered everywhere, through cities and countries wide. And everywhere I went, the world was on my side.” ― Roman Payne, Rooftop Soliloquy
Skills & abilities
Skilled Archer, Swordsman, and Shield, and Dagger Skilled with Stealth Good at Tracking Can cast minor healing spells Can communicate with some animal species
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directory-98 · 2 years ago
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Adelaide Gillespy | John Wick | Modern- Action
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HISTORY
Adelaide Gillespy was a daughter Chloé Bisset and Edward Gillespy. The union was one that many admired. Chloé the youngest daughter of renowned Frech Mob boss. She was notoriously seen as beautiful. Chloé married Edward the next in line for High Table for the Syndicate. The match was seen in a preferable light. However, when Chloé was pregnant with child, Adelaide, had brown eyes, and most of the family on both sides had blue eyes including Chloé and Edward.
Rumors spread that Chloé had cheated. After further investigation, it was rumored that Chloé had slept with a man she met at a club. The young man was an up-and-coming assassin. After finding the name of this up-and-coming assassin. He found a picture of the man, his eyes were brown, the more he stared at it, the more he became bitter and jealous. Out of spite and anger, he then put a contract out on his wife, going to lengths to make sure it was the same assassin who slept with his wife.
In 1992, the man completed the contract not knowing he had murdered the mother of his estranged child. This tore the two factions apart for many years. Edward gave the baby to Chloé's sister Béatrice to raise. Béatrice raised the young girl and told her from the beginning the story of her mother. Remember I'm your aunt, your mother is dead. Your mother's husband killed her out of spite. Your father may be an assassin that's all I know. She was told this and reminded of this whenever she went out of line.
Eventually, Adelaide wanted to meet the man who killed her mother and at the age of 13 she found her way to the Edward Gillespy and tried to kill him. Having, posed as a maid in a hotel, and making her way past his security, he was impressed. However, he easily overpowered her. It didn't take long for him to realize who she was. He gave her a message. Even though you aren't my own. It is I who I protecting you from the rules of the High Table. With it, he sent her back to her aunt and family. Adelaides' transgression spread out and eventually, an Adjudicator came to Béatrice, stating if her father is who they think. That Adelaide must be sent Ruska Roma or find someone to replace her.
However, Adelaide being the willful, naive, and arrogant girl decides to go against her Aunts and family's wishes. Adelaide ensued the same training others went, the only difference was that she had a higher education than the others because of her mother's lineage. Eventually, Adelaide was released at the age of 17, and graduated when she successfully completed her first kill.
Adelaide did not immediately want to return home she went on a few contracts to gather a name for herself. Though after two near-death experiences in her early twenties, her family forced her out of the scene. However, the only way they could do it if she was to become a ward. Edward had finally gotten his seat at the High Table and her family pushed to accept Adelaide as his ward. However, he gladly accepted the offer.
Adelaide became a ward to the man who murdered her mother. The first years were tense, however, she did come to respect Edward as he was good in his business, dealings, and usually kept his word. He also treated and paid her well.
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Personality
Adelaide has the need to appear professional. Because of her upbringing people tend to treat her lightly. This irritates her as all Adelaide desires is respect. She's hard to get to know and comes off as aloof at first. Having tasted both worlds, she is, however, very grounded.
PROS: Honest, Stong Willed, Loyal, Educated, Trained, Realistic CONS: Guarded, Stubborn, Bound by Rules
“I can be hurt, she said, only by people I respect.” ― Mary Balogh, Then Comes Seduction
Skills & abilities:
Highly Trained Assasin: Excellent Martial Artist Trained in Variety of Arms and Weapons Prefers Small Arms, Small Blades, Sniper, and Monofilament Wires Fluent in Dutch and French Has a Masters in Finance and Philosophy
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directory-98 · 2 years ago
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Claudia | Interview with a Vampire (1994 ) | Victorian- AU Supernatural
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HISTORY
In 1794, Louis finds a little girl who was only 5, grieving over her dead mother's plague-stricken body. Half starved from feeding only on the blood of rats for the past four years, he drinks from her in a frenzy. He is discovered by Lestat who doesn't hesitate to mock him for his hypocrisy. In his shame, Louis runs off, leaving the girl for dead as Lestat danced madly with her mother's corpse. Concerned citizens brought the girl to a make-shift hospital for orphans of plague victims. Infected with the plague and weak from Louis' feeding, she became delirious. Lestat, posing as her father, took her from the hospital.
Upon his return to Rue Royale, Louis is horrified to find Lestat had brought the girl to their home and despite his objections, Lestat makes the dying young girl into a vampire, naming her Claudia. Being incredibly young when made into an immortal vampire, Claudia remembers very little of her previous life as a mortal girl.
For sixty-five years, Claudia, Louis and Lestat lived together as a vampire family. Over time, Claudia grew increasingly resentful at her maker Lestat for giving her the Dark Gift, trapping her in the body of a little girl, never to be a woman, and for his refusal to tell her and Louis what he knows of the history of their kind. She takes out her frustration by killing the housemaid and her daughter, leaving Louis and Lestat no choice but to kill the housemaid's husband and son who were frantically searching for them. Knowing Lestat will never let her or Louis go, she secretly plots to be rid of him so she and Louis can be free.
The night she and Louis are set to sail to Europe, Lestat surprises them at their home, revealing that their attempt to kill him has failed. To stop Lestat in his rage from killing them, Louis sets fire to Rue Royale with Lestat still inside, and the two escape to Europe.
Lestat in his search for powerful old vampire blood to help restore his damaged body, goes to Paris where he knows Armand's blood can help him. In his desperation, he reveals to Armand it was Claudia who put him in his weakened state. Armand takes advantage of this knowledge by calling on Lestat as a witness and sentences Claudia to death by exposing her to sunlight, for it is forbidden by their coven for a vampire to kill their maker or to even make an attempt.
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Personality
"An orphan of five years old, brought into the Blood in 1794 by Lestat and Louis in New Orleans. Long dead. Her story is told in Interview with the Vampire. Later appears as a spirit in Merrick, though the appearance is suspect."
Claudia was a five-year-old vampire child. With long curly golden hair, blue eyes, and fair skin, she was described as resembling a perfectly painted china doll.
PROS: Non-judgmental, Calm, Quick, Cunning, Pretty CONS: Spoiled, Weak, Perpetual Youthful, Lonely, Blood Thirsty, Tempermental
“Who will take care of me, my love, my dark angel, when you are gone?” — Claudia, Interview With The Vampire
Skills & abilities:
Pianist Literate Quick Great Actress Good Liar
(Assume she inherits the typical Vampire strengths and weaknesses) However, due to her size and appearance. She is weaker than most of her kind.
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directory-98 · 2 years ago
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Sean Young | Werewolf | Modern Fantasy-Supernatural
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HISTORY
Sean Young lived a relatively normal life born and raised in Oklahoma until he joined the military at 18. After enlisting for 8 years, he decided to pick up a career in construction and contracting. The job paid well but required him to travel and have long extensive trips away from home.
Unfortunately, he picked up a government contract in Utah. He was placed there to help build a few facilities in the area. Though it turns out the rumors about the mysterious happenings turned out to be true. Sean saw a variety of things, unidentified flying objects, spirits, and strange cryptids. The stories and people up and quitting made the job long and difficult to finish.
However, he was determined to finish the job, mostly to prove a point to others and himself. His determination was cut short when one night he went out to pick up some beer a few miles away. Something odd crossed the road. He stopped against his better judgment before being pounced and attacked by an animal of some sort.
Another car passing by scared the creature off as he bloodily made his way back to his car. He tried to stop the passing car first but the car saw him and sped up past him instead. He made it to his car and drove off before feeling too tired and pulling to the side of the road. He was sure he was going to bleed out or die.
However, when the morning came, he noticed he was still alive, injured but living. He eventually made it to a hospital where he told his story. However, after realizing how fast he was recovering, his co-workers and employers became weary of him.
Becoming paranoid he decided to quit and run. He made it to Mexico but was surprised that the following night a full moon came. The first few times he could not remember his transformation other than it was painful. Eventually, he came to realize what he was. He decided to stay in Mexico for a few years. Before coming back to the US where he prefers living in rural areas.
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Personality
Sean comes off as an average, hardworking kind of guy. However, once you talk to him, you can tell there is more to him than meets the eye. He’s experienced and has seen the world and other things.
He’s reserved but friendly, he’s slightly untrusting and paranoid due to his condition. Though once he gets to know a person he tends to open up.
PROS: Approachable, Calm, Light-hearted, Non-judgemental CONS: Cursed, Untrusting, Temperamental
“My scars remind me that I did indeed survive my deepest wounds. That in itself is an accomplishment. And they bring to mind something else, too. They remind me that the damage life has inflicted on me has, in many places, left me stronger and more resilient. What hurt me in the past has actually made me better equipped to face the present.” ― Steve Goodier
Skills & abilities:
Veteran - Ex- Military ( Knows How To Defend Himself And Use A Variety Of Weapons ) A Construction Worker Knows Knowledge About Wiring, Plumping, Etc Bi-lingual
( CURSED- WEREWOLF
Pros: heals faster, enhance sense of smell, hearing, and sight, stronger than average Cons: becomes more short-tempered the closer it is to a full moon. Carries usual werewolf abilities while in werewolf form. )
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directory-98 · 2 years ago
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Leeloo "Dallas"| The Fifth Element( 1997) | Sci-Fi
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HISTORY
Leeloominaï Lekatariba-Lamina-Tchaï Ekbat de Sebat (aka "Leeloo") is one of the Supreme Beings of the Universe. She was sent to Earth in corporeal form to become the Fifth Element, the final piece of a powerful weapon needed to destroy Evil.
In 1914, a race of aliens in heavily armored spacesuits arrive at an ancient Egyptian temple to collect the four elemental stones and a bronze sarcophagus containing the body of the fifth element in human form. Knowing that the weapon was designed to defeat a dark entity known as Evil every 5,000 years, the aliens — the Mondoshawan — promise the temple's current human priest that they would return the weapon's components to Earth before Evil arrived three centuries later. They leave the priest with a single bronzed key, which is to be used to open the secret room in the temple for arrangement of the weapon. The priest promises to keep it safe, passing his knowledge on to his successors until they return.
Three centuries later, the current priest, Father Vito Cornelius, preserves the key in his apartment. Along with his apprentice, David, he patiently awaits the arrival of the Stones and the Fifth Element. The Mondoshawans, as promised, are en route to Earth to return the stones and sarcophagus, when their ship is attacked by a brace of Mangalores. The Mondoshawans and their ship are destroyed, leaving nothing but a mangled right forearm from the sleeping Supreme Being in the wreckage. Discovered by Earth scientists, the severed forearm is transported to a laboratory in New York and analyzed, and its DNA isolated and studied. The DNA, far superior to human DNA which contains 40 "memo groups", contains over 200,000 "memo groups." The scientist describes the DNA of the being as being "tightly packed, with infinite genetic knowledge. Almost as if this being was … engineered." He continues to describe the cells as being "perfect."
Being that a few cells were still viable in the arm, the lead scientist begins reconstructing the being using the isolated DNA and a complex machine that puts the being together part by part, beginning with the skeleton, followed by the muscles and organs, and finally exposing the body to slightly greasy solar atoms (ultraviolet radiation), forcing the body to take measures to protect itself from UV damage by growing skin and hair. The entire process is explained by the lead scientist to a skeptical General Munro, who is less than enthusiastic about the being's revival. He informs the scientist that he hopes the the being is "friendly", stating his intent to destroy the being with a card-activated destruction system inside the machine if he is not.
When the shield covering the being during its immersion in UV light is removed, General Munro appears to be awestruck when he sees a perfectly-formed human woman. The lead scientist orders the woman clothed in 'thermal bandages', and she is awakened by the flash of a remote-control camera on an overhead fixture. She starts gasping and panics when she can't find an exit from her confinement in the reactor chamber. Taking note of the humans watching her, she attempts to communicate with them, speaking rapidly in an unknown language. As General Munro approaches her, she speaks again, this time clearly a warning in the unknown tongue. Tapping on the window, Munro tells her that if she wishes to leave the chamber, she would need to improve her communication skills. Angered, the woman stares at him menacingly, growling deep in her throat, before finally putting her fist through the supposedly unbreakable glass chamber wall. Knocking Munro down, she grabs the general's multipass and quickly accesses the controls outside the chamber, escaping the laboratory through the ventilation system. The dumbfounded scientist simply stares ahead, uttering only one word: "Perfect."
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Personality
It is unknown what Leeloo looked like before the accident with the Mondoshawans. She is blunt and straightforward in words and actions. Leeloo is also shown to be quite emotional; she is horrified by the violence she sees while viewing clips and pictures of human wars and sheds tears of shock and sadness. Also, during the diva's operatic performance, she has flashbacks of the night she and the Mondoshawans were attacked, shedding tears but then quickly becoming angry and swiftly defeating the Mangalores she encountered. Furthermore, she becomes depressed and unwilling to complete her mission, plaintively asking, "What's the use of saving life when you see what you do to it?" referring to the death and violence humans seemed so willing to inflict on others. However, she seemed happy and overwhelmed with emotion when Korben confessed his love for her. Overall, she is shown to be kind to her companions.
“Everything you create, you use to destroy.”
Skills & abilities
Superhuman strength:
Enhanced Durability: 
Enhanced Learning: 
Enhanced Agility: 
Enhanced reflexes: 
Regenerative healing factor: 
Elemental Channeling: 
Hand to Hand combat
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directory-98 · 2 years ago
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Sergeant Laureline| Valerian And The City Of A Thousand Planets ( 2017) | Sci-Fi
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HISTORY
An orphan girl from 11 century France brought back via time travel she was immediately raised to join a career in the military. Once she reached of age Laureline enlisted. She soon became a member of the United Human Federation whose job is to keep the galaxy in peace.
She was later partnered up with Major Valerian and assigned to various missions and patrol near the alpha sector.
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Personality
Sergeant Laureline takes her job very seriously. She’s a highly skilled operative and is more than willing to take risks if the pros outweigh the cons. Even though she takes her job seriously she is not without empathy.
She is seen risking her life for those who can not defend themselves even if means demotion, death, or her job. She isn't shy about using her looks to get out of a situation.
“I didn't come here to get a makeover.”
Skills & abilities
Highly Trained Military Officer Expert Combative Expert In A Variety Of Weapons Expert In Working Undercover Can Speak Multiple Languages ( But Not All Some Need Use Of A Translator )
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directory-98 · 2 years ago
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Calypso | N/A | Fantasy - Modern
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HISTORY
Calypso is a popular name for mermaids and sirens. Relatively young and ambitious Calypso and her clan lingered near the islands of Guam, Tahiti, and the Caribbean. Unlike most mermaids and sirens her tribe visited mortals and walked on land often.
Calypso doesn’t like to lure humans to the sea often, finding them fascinating and innovative but understands the plight her kind has with them. She loves being a mermaid and she loves the ocean but she also loves blending in and enjoying mortal culture as well.
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Personality
Curious, playful, and fun-loving, you’ll have a higher chance of finding Calypso at a party on an island than in the ocean. Mostly because she doesn’t want to be caught in the middle of the ocean and have people speculate what she is.
She loves human music, food, and culture. She loves their spicy food and dancing. She seems carefree more than anything. Even though Calypso has a soft spot for mortals she very much sees them as food and tries hard not to get too comfortable and attached to them. Being charming herself she is actually very guarded and hard to charm.
Pros: Carefree, Approachable, Knowledgable, Forgiving, Adaptable
Cons: Commitment Issues, Too Trusting, Conflicted ( Has A Love/hate With Humans )
“Nobody cares if you can't dance well. Just get up and dance. ” ― Dave Barry
Skills & abilities
Charm Singing ( Not The Best Due To She Doesn’t Like To Do It Often ) Really Good Dancer Siren’s Call ( Can Charm People With Her Voice, Especially When Singing ) Mesmerize Extremely Fast Swimmer Stronger Than Most Mortals
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directory-98 · 2 years ago
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Scylla | N/A | Fantasy - Modern
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HISTORY
It is said that she had another name before being called Scylla. Though due to her exceptionally well skill in causing ships to steer off course and lure men to their deaths, it is said she took up the name Scylla after the naid that was cursed and led to many ships' demise in the strait of Messina.
Some speculate it is the same siren but freed from her curse from Posiden due to punishment paid in full. However, it is well known her punishment was not just to begin with. ( due to a jealous god )
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Personality
She’s good at her job, perhaps even one of the best, which makes her very arrogant while in the water. Her kind needs to eat and humans falling overboard doesn’t happen nearly as often. ( human meat is considered a delicacy )
Unfortunately, due to men’s technological advances, her kind is forced into hiding and is dying out. Driven out from pollution, forced into hiding due to sonar, and dying out of malnutrition. Most of her kind linger in the mid-depths of the ocean, no longer having the skills or the will to come up to the surface.
Others left the ocean to live as mortals never to return to the ocean again. This has made Scylla very ambitious and sad.
Pros: Insightful, Experienced, Wise, Forgiving ( Due To Years Of Hardship )
Cons: Naive in the ways of living on land. Manipulative, has a strong urge to kill and try to eat other mortals, lonely. Untrusting
“She swore vengeance on all men with dark hearts.” ― Lisa Papademetriou, Siren's Storm
Skills & abilities
Charm Skilled Singer Siren’s Call ( Can Charm People With Her Voice, Especially When Singing ) Mesmerize Extremely Fast Swimmer Stronger Than Most Mortals Good Fighter Fast Runner
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directory-98 · 2 years ago
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Yorick | N/A | Fantasy - Modern
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HISTORY
His kind has all but died off. For centuries there was a variety of fae and a variety of goblins. Then throughout the years, they started dwindling and many of the smaller species went into hiding or extinct. Others like him had no choice but to fight back or adapt.
His kind was once called a Knave-Bugbear. They were mostly fighters and thieves. They felt compelled to fight back to defend their smaller kind until eventually they too could no longer hold out. Many of them reverted to shapeshifting to blend in with humanity to survive.
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Personality Yorick is the only name that constantly does not change. He constantly lies about his last name since he did not have one. He had a clan name but it is long but lost.
He’s a bit of a recluse and isn’t exactly great at people skills. He’s more paranoid than untrusting, however. In reality, he’s just trying to live a normal life and survive. He has moments of depression and melancholy due to loneliness. He has moments of just wanting to give up, while at other times he feels compelled to stay alive due to his dying species.
That being said, once you get to know him and gain his trust he seems to slowly open up.
Pros: experienced, non-judging, honest, patient Cons: quiet, temperamental, untrusting, has bouts of melancholy
“All great and precious things are lonely.” —John Steinbeck
Skills & abilities Shapeshifting Decent combative ( dagger, sword, bows, crossbows, and guns ) Good cook Has a degree in gemology And a bachelor's in geology
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directory-98 · 2 years ago
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Frik | Merlin ( 1998 ) | Fantasy
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HISTORY
Not much is known about Frik other than he is a former subordinate of Queen Mab and the secondary antagonist-turned-anti-hero.
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Personality Frik is devious, playful, and a bit cowardly. Traits that make him a good servant to queen mab. Even though he seems to be confident in his skills and abilities he is very self-conscious about his true appearance.
He’s also smart and loyal to a point.
As a gnome and fae, we can assume he’s lived a decently long life to acquire the abilities he has. Most likely wields other gnome abilities.
“Handsome is as handsome does. What does that mean? I never really understood the phrase.”
Skills & abilities Shapeshifting Leadership Eloquence Teleportation Charismatic
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directory-98 · 2 years ago
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Queen Mab | Merlin ( 1998 ) | Fantasy
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HISTORY
Known as Queen Mab: Queen of Magic and Fairies.
Prior to the film's events, mab was a powerful pagan goddess, but as Christianity came on the rise, man turned away from her and the "Old ways", causing her to lose much of her power and influence. Her ultimate agenda, therefore, is to eradicate the new religion and restore mankind's belief in the old ways so that she and her world do not disappear forever.
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Personality Wicked and conniving, queen mab rules by fear. She’s not afraid to destroy lives or murder people to get her way. In her attempts to garner her follower's affection and save her people and religion. She becomes more and more unhinged.
Only a mother to Merlin by blessing him with magic. He sees her more as a nuisance than anything else.
“Poor Merlin. Wrong again...I'm winning.”
Skills & abilities Dark magic Command over all fae Leadership Eloquence Telepathy and mind control Teleportation Can revive the dead Can shapeshift herself and others Power over various types of magic
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directory-98 · 2 years ago
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Jareth | Labyrinth ( 1986 ) | High Fantasy - Modern
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HISTORY
Stolen from his mother Maria as a baby. He was kidnapped by the owl king ( predecessor and late king of the goblins ) as a suitable replacement. Not being able to have offspring and searching for a strong, handsome, human subject. The owl king first wanted Jareth’s father. Though found he was too old and resistant to take over.
Though his mother desperate to find her child chased her baby to the labyrinth. Eventually traversing the labyrinth with the help of others she eventually finds her son. Though realizes it’s too late as the owl king has transferred all his power to her baby Jareth.
Bound to the labyrinth his mother Maria decides to stay binding herself to the labyrinth to raise her son.
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Personality He is not the basic stereotype of a villain. He is presented as being proud, clever, charming, and deceiving. As the film progresses, he displays other traits, at some points even showing feelings toward Sarah as she progresses through his labyrinth. By the end of the film, he is desperate to win, attempting to win Sarah over by offering her everything she wants, and promising to be her slave in exchange for her love, fear, and obedience.
He acts like the ring leader with his goblin subjects, expecting them to laugh at his jokes and quickly losing his patience with them. Despite the fact he treats his subjects poorly, they continue to serve him and obey him without question. He appears weary of their antics and often seems more interested in following Sarah's progress in one of his crystals than interacting with them.
Despite Jareth showing no signs of anger at Sarah's rejection in the film, the return to labyrinth series depicts Jareth as a sore loser in the wake of Sarah's victory, unable to accept his defeat at the hands of a young girl. He appears to be very domineering when given the opportunity, with his main goal following Sarah's defeat of him being able to make her forget her own dreams and bend to his will. However, due to the fact that he lets her leave to follow her dreams at the end of the series, this proves Jareth truly does love Sarah.
“Sarah, go back to your room. Play with your toys and your costumes. Forget about the baby.”
Skills & abilities Shapeshifting Conjuring Wish making Charismatic Manipulative Command over all goblins Command over the Labyrinth
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directory-98 · 2 years ago
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Eris | Greek God | Various Time Periods-Modern
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Goddess of discord and strife. Eris is constantly sent back to the mortal plane as a punishment. However, many of her fellow gods speculate she enjoys her punishment and prefers hanging out with the mortals.
Causing a few wars and being known as battle hungry. Eris is not well-liked among her peers or most mortals.
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Personality Eris is secretly a powerhouse of the gods, as war and strife are constant fuels to her power. However, she takes pleasure in hiding the power she wields.
Eris comes off as, charming, conniving, and manipulative in her mortal form. She runs a pr company and specializes in politics and political clientele. She’s willing to take in those who she thinks will be useful to her.
She is unloved and hated. She knows this but hides it well while in mortal form.
Pros: well-versed, smart, ambitious, rich, forgiving, playful. Cons: manipulative, cruel, war-hungry, likes to play devil's advocate, unloyal
Skills & abilities Creative Cunning Seductive Smart
While in her mortal form, she seems practically defenseless. Though she still maintains minor luck manipulation. ( usually bad ) The ability to cause fights, brawls, and chaos around her. She’s also a great fighter and knows how to use most archaic and modern weapons.
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directory-98 · 2 years ago
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Hermes | Greek God | Various Time Periods-Modern
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HISTORY Known as the messenger of the gods. Hermes was revered as the patron god of diplomats, merchants, sailors, and all others who traveled. Because of his childhood exploits, the god of thieves and orators.
Son of Zeus and Maia. Hermes showed an insane amount of ingenuity and intellect from a young age. Has had numerous siblings, half-siblings, and children throughout the ages.
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Personality Hermes fancies himself as an entrepreneur and philanthropist. Well-educated and likes to keep busy. Usually brags about new technological investments or creating new apps in his spare time.
In his mortal form, he suffers from ADHD and tends to become bored easily. He’s hard to find and hard to keep up as he’s always traveling around the globe, or making negotiations between parties.
Pros: well-versed, well-tempered, friendly, playful, smart. Cons: easily bored, presumptuous, doesn’t like small talk.
Skills & abilities Creative Cunning Witty Smart Fast
As a messenger and traveler of the gods. He’s the one you go to for a successful negotiation, trade agreement, or deals. While stuck in mortal form, his powers are limited. Though he can use superspeed, he doesn’t use it often. ( it tears up his mortal body ) He also heals faster than most others as well. He also can mesmerize a person while talking. Usually, he gets them to do his bidding temporarily.
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