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So I made lineups with the new official art by @/Ulvar on twitter because I wanted to see them all together! (Heights are not official and simply what I thought looked right based on canon and headcannon.)
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btw if my hatred for streaming services wasnt apparent enough the fact that infinity train is being deleted from every platform and all its music taken down from spotify and the fact that there is not a physical copy of the entire series and it got cancelled before it finished despite being one of the most beloved and well crafted cartoons of our generation
if it wasnt evident i think its time we realize that streaming services and corporations will literally run actual art into the fucking ground if it saves them a few dollars and why i will never, despite loving the craft, willingly go into an industry that does this shit
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Some DnD Homebrew Rules to Fix Common Player Bugbears (Not Bugbear Player Characters, Which Are Perfect)
Brought to you by DMs who have had to concede with players that, yeah, that rule is dumb, let’s fix it.
“Natural 20′s on Initiative are a waste of a Crit″- A Nat20 on initiative gives the player one Hasted Action (to be used to Attack once, Dash, Disengage, Dodge or Use An Item) for the first Round of combat. Nat1′s on Initiative mean the player can use their Action or Bonus Action but not both, and loose their Reaction for the first Round of combat.
“This Healing Potion cost me all my gold and it’s healed me for nothing.” - You can use a Healing Potion as an Action or a Bonus Action. If used as an Action you stop and concentrate on drinking it, and heal the max amount of HP. If used as a Bonus Action, you take a swig and hope it was enough, so you roll for the healing received as per usual rules.
“The Cleric has run out of Spell Slots and there is no healing Cantrip, we’re screwed and they feel useless” - Since Clerics are literal channels between their god and the world, I’ve given my Clerics an ability we called Divine Conduit - As an Action, you may cast Cure Wounds without a Spell Slot by sacrificing your own HP equivalent to 10xthe Spell Level you cast it at (10 HP for Lvl 1, 20 for Lvl 2 etc) as you literally burn yourself up by releasing more divine power than your body can take.
“Why don’t cats have Darkvision?” - No clue. Cats have Darkvision now.
Remember, if the rules as written aren’t working for you and your group, you can change them!
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Context: Our campaign took place in a setting where druids are outlawed and reviled, and naturally we had a druid in our party. Half our party (druid included) was also wanted by the authorities of the city we were in, so we were trying to figure out how to get past the gate guards undetected.
Fighter: You mentioned you have illusion magic. What can you do with that?
Bard (me): [basically explains Major Illusion]
Fighter: Right, so…! What does a druid look like?
Bard: *slowly points at the party’s druid* ???
Fighter: Not THAT druid!!
Bard: (quietly) Oh.
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Floodhaven Knives / A collection of knives used in my Blades in the Dark campaign.
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Unbound Monsters - Slaughterhouse Horrors
An easier post for folk that missed the first or the second entry to these monsters. This is what you can expect to get every month when you become one of my patrons!
Links will follow in the reblog, so please be considerate and reblog my reblog containing the drive link so others won’t have to look for it.
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Darkest Dungeon Monster Manual - Brigands
As promised, since i reached my patreon goal, I will continue my work on my Darkest Dungeon Monster Manual. All updates in this series will be completely free - no patreon exclusives!
Also I will try something different for a bit. I will not as usual put all my links down here. We all know how much tumblr likes to shadow ban posts that has these. Instead I will all kindly ask you to like and reblog this post, if you like it!
You can find the link to the PDF and Tokens on my twitter!
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Third Commission complete! I personally like these guys and might actually use them in my campaign. I am sorry for the Spawn stat block being glitched, I tried to fix it but it didn’t seem to work. I hope it is what you wanted @i-got-kids .
Huh, doesn’t let me mention you? Oh well xD I really like this and I thank you for the idea.
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Solamith Large fiend (demon), chaotic evil Armor Class 15 (natural armor) Hit Points 126 (11d10 + 66) Speed 40 ft. Str 19, Dex 16, Con 23, Int 14, Wis 13, Cha 8 Saving Throws Str +7, Wis +4 Damage Immunities poison Damage Resistances acid, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks Damage Vulnerabilities cold Condition Immunities poisoned Senses darkvision 120 ft. passive Perception 11 Languages Abyssal, telepathy 120 ft. Challenge 8 (3900 XP) Magic Resistance. The solamith has advantage on saving throws against spells and other magical effects. Magic Weapons. The solamith’s weapon attacks are magical. Actions Multiattack. The solamith uses Soulfire if it is able to. It then makes two slam attacks. Slam. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6+4) bludgeoning damage plus 3 (1d6) fire damage. Soulfire (Recharge 5-6). The solamith draws flame from one of the souls trapped in its body and hurls it at a point within 100 feet, where it explodes. Each creature in a 20-foot-radius sphere centered on that point must make a DC 17 Dexterity saving throw, taking 42 (12d6) fire damage on a failed save, or half as much damage on a successful one. Reactions Soulfire Retort. Immediately after taking damage from a successful melee attack against it, the solamith deals 7 (2d6) fire damage to the creature that struck it if that creature is within 5 feet of the solamith.
These corpulent demons live to feed on spirits, the embodiment of gluttony. They wander the Abyss, tearing fiery soul energy from their bodies to hurl at foes, before consuming their victims to replenish themselves. When it does, a new face appears under the flesh of its burning belly, straining against the skin, screaming and pleading for release. Rare for a demon, these creatures do not have much of an ego; they will snivel and beg in the presence of greater demons, preferring to sacrifice dignity to ensure survival. They also rarely collect treasure, finding the greatest treasure to be a sentient creature’s soul energy. A solamith stands around 10 feet tall and weighs almost 2,000 pounds.
Originally from the Monster Manual V. If there is a monster from 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page. I have gotten to many requests, many are works in progress and are completed but simply need workshopping before release.
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Corrupture Huge ooze, unaligned Armor Class 6 Hit Points 275 (22d12 + 132) Speed 20 ft., climb 20 ft., swim 20 ft. Str 23, Dex 3, Con 23, Int 1, Wis 7, Cha 1 Damage Immunities acid Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone Senses passive Perception 8 Languages - Challenge 9 (5000 XP) Amorphous. The corrupture can move through a space as narrow as 1 inch wide without squeezing. Corrosive Form. A creature that touches the corrupture or hits it with a melee attack while within 5 feet of it takes 3 (1d6) acid damage. The corrupture can eat through 2-inch-thick, nonmagical wood or metal in 1 round. Magic Resistance. The corrupture has advantage on saving throws against spells and other magical effects. Actions Multiattack. The corrupture can use Corrosive Burst if able. It then makes two slam attacks. Slam. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) bludgeoning damage plus 7 (2d6) acid damage. Corrosive Burst (Recharge 6). The corrupture’s body blasts acid in all directions. Each creature within 20 feet of the corrupture must make a DC 17 Dexterity saving throw, taking 21 (6d6) acid damage on a failed save, or half as much damage on a successful one.
Corruptures are disgusting, bloated sacks of flesh soaked in acid. Born from corruption of nature, they lurch and slither through dungeons hungering for meat, and slowly dissolving their surroundings. Corruptures are around 15 feet in diameter, weigh around 6,000 pounds, and range in color from tan to pink to red. Boils constantly swell on the surface of their skin, forming and popping within seconds. Sometimes, when aggravated, the corrupture pops many of these boils at once, blasting acid in all directions in a corrosive burst to burn its foes. Corruptures do not mate; they merely grow larger, gorging themselves on flesh until they are too large to move, at which point they slowly starve to death.
Originally from the Monster Manual IV. If there is a monster from 3.5 or Pathfinder that you want to see converted to 5e, feel free to send me a message or submit a monster request on the submit page.
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I did two in one for these guys because they’re basically just variances of pre-existing creatures. I actually forgot that they were different depending on whether you were in the fog or the Other World.
I also lied about Sunday. I forgot that I won’t have access to my computer that day so I’m posting today.
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