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dragon melting glass in its mouth and blowing bubbles with it
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the old cistern beneath the flood control system
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I loveee fantasy settings doing magical exhaustion:
burnt out pyromancers emitting steam and smoke
tired cryomancers shivering with visible foggy breath
weary necromancers looking ill and hearing voices
frazzled healers receiving the same cuts, bruises, and injuries of their patients
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wow what a fine establishment! the constant screaming is a bit concerning but their beetroots are a real killer let me tell you, yum yum! i advice everyone to go and try it for themselves
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burning text gif maker
heart locket gif maker
minecraft advancement maker
minecraft logo font text generator w/assorted textures and pride flags
windows error message maker (win1.0-win11)
FromSoftware image macro generator (elden ring Noun Verbed text)
image to 3d effect gif
vaporwave image generator
microsoft wordart maker (REALLY annoying to use on mobile)
you're welcome
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Listen Guys..
I've had these designs cooking for ages now (Undergrowth was my nemesis) for an AU/jumble of multiple AUs that sprung up from a larger analysis of the Ghost Zone's more powerful ghosts. The thing is... since Ive had these designs sitting for a minute, Im not happy with several of them anymore :((
So... I don't really feel like explaining my whole analysis + apprenticeship AU, BUT I also didn't want to let these just sit and rot on my computer.
(Now these are sorta top-to-bottom my favorites of the designs but not really & hopefully it's obvious which ghosts each one is based on. or check my tags, they're in order)
And now... my UNDERGROWTH Danny...... I struggled. On the left, I got all the way to competing the character page before realizing I hated it, decided I had to go back to the drawing board, then the final that I landed on.
Also, I think I should say the one with the purple cloak and green wings is based on the Ancients bc its the only I feel isn't obvious enough.
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......suddenly struck by the idea for a piece of worldbuilding of "fae don't like iron bc it is the most stable element*"
*as in elements higher you can extract energy via fission and lower you can extract energy via fusion but iron itself there is no excess binding energy to extract at all
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This is my biggest beef with almost every fantasy setting.
Yes, I will die on this hill, necromancy is cool and fine.

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there’s a noise like muscle parting from bone, the whine, groan, and crackle of living tissues straining and giving as they warp and tear
the stars go out and they don’t come back
there’s a smell of hot metal and sex, and you nearly choke on it
the air’s thick and cloying, like you’ve walked into a dog’s mouth, and there’s a sudden wind that threatens to strip the flesh from your bones, and with it a terrible howling
when it passes all is still, and though the heat and the smell and the dark persist, you wonder if you are dead or dying
but there are lights—guttering flames—in the distance, suggesting the narrow mouth of a long, dark passage, its surface glistening, limned with that faraway orange glow
there is no way back.
You are in AMNION.
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D&D campaign idea:
Have players make modern-day human characters, but they must be a caster class. Their characters are ordinary people who have been augmented by transdimensional alien powers (change fluff accordingly).
All classes now also have a 0-level spell called “Dimensional Mending”. This is a full-round action that can only be performed on a dead alien, sending the corpse back to its home dimension.
PCs have been recruited (press-ganged?) into a global military force that defends Earth from alien incursion, and they’ve given strange alien powers to the PCs to achieve that.
At random times, D&D monsters (with fluff changed around to make them suitably alien) appear on Earth, and the team is scrambled to go take them down ASAP.
The hurry is not because the monsters can’t be taken out by civilians - it’s because, dead or not, the monster acts as a tear in reality that allows a new monster to come through every few minutes.
The PCs are the only thing standing between humanity and apocalypse. They get airdropped into random environments, and have a limited number of rounds to find, kill, and cast Dimensional Mending on whatever magical beast is there.
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Gauge of Interest: Historical Post-Apocalypse Fantasy Campaign Setting
We at A.N.I.M. have had the idea for writing and publishing a campaign setting book for use with fantasy setting RPGs(any edition of D&D, Pathfinder, Mythras, Mork Borg, etc.) that would take place in a well-researched and historically accurate early 15th century, assuming that a cataclysmic earth-shattering apocalyptic event happened some time in the 14th century, and also that elves and dwarves and many of the other Tolkien-derived fantasy peoples exist, as do monsters. It would feature unique and interesting takes on many of these concepts, perhaps most especially the drow, and how they fit into a recovering medieval world.
War, plague, and cataclysm has more than decimated the population. Crypts sit unconsecrated, leading to the rise of roaming and moaning undead hordes, and tunnels packed with shrieking malevolent ghosts. Trade routes wind overgrown and unguarded across the landscape, beasts and bandits crouching behind every rock and tree. The fields go unplowed, instead prowled by unnatural creatures born of experimentation and new unearthly magics that have risen in the new world. Once prosperous fishing villages sit abandoned, the sea having sunken into the earth. Trained militiamen return home only to find where once their villages stood is now barren waste, and, rich of arms but poor of shelter, find themselves faced with the choice to turn to robbery, or form a free company—but who’s to say they have to choose one or the other? There is much to be earned or taken by anyone who can hold a spear.
War on any large scale is unthinkable, and peoples that were once bitter enemies set aside their quarrels to bring hope to an injured world. This setting is post-apocalypse, the apocalypse came and went, and now society is rebuilding, and there is a chance for a relatively normal life for most.
The adventure hooks in the setting would largely revolve around small-time mercenary companies of 3-30 warriors, muscle for hire traveling around doing odd jobs that usually involve some manner of violence, such as clearing the way through haunted crypts so a group of monks can reconsecrate them, driving off dangerous monsters so that the fields can be safely plowed and famine averted. Generally an emphasis on adventures and dungeon crawls that are not just “go to where these goblins or orcs live and smash up the place because it stinks and they suck.”
These mercenary companies would, obviously, be the adventuring parties, but with a place in society that isn’t just the nebulous “adventurer”.
This post is a gauge of interest for that idea, because a full campaign setting book would be fun to write, but also a ton of work and requiring way more art than we could ever produce in-house, meaning it would definitely need its own Kickstarter. We can’t commit to this if we don’t think anyone is going to buy it. Either way, it’ll be a long time, because we still have plenty of work to do on other projects.
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Campaign settings I'd like to see more of!
Atlantis! I'd love to see more underwater creatures, kingdoms, societies and cultures! Give me somewhere we can finally put sea elfs, sirens and tritons to good use! Make a kingdom that was submerged by water that is now threatened by pollution or some wild magic that the Surface is doing! Give me underwater magic! Give me Sea Sorcerers!!
Greek Polis! Show me how the Gods would react to mortals as powerful as them. Show me Spartans that refuse to use magic in their armies, give me Athens that uses magic to progress. Show me magic ships and the minotaur terrorizing everyone!! Give me Athena's Paladins and Hestia's Clerics!!
MAGIC. SCHOOLS. C'mon, guys, put Strixhaven to use!! Adapt it for middle schoolers and teens!! Give me novice wizards that have no idea how to use their powers, give me an enormous school that has so many hidden places and creatures that not even the founder knows about. Give me kids being kids while doing FUCKING MAGIC!! Do you know how feral kids would be if they could conjure fire at will?? BRING. THE. CHAOS.
Volcano Dungeons. Make that pyromaniac sorcerer freak out when their fireball has no effect anymore. Take the Fire Plane to their level, make it the most hot and dangerous dungeons. Get a active volcano and they have to run agaisnt the clock to get out before getting thrown out with a bunch of deadly magma and lava.
Defend the Temple. This time your players are on the other side of the story, they have to defend their temple from invasors. Give me Native Empires that are fueled by anger and grief and they are finally getting their revenge. Give me Aztec Gods, give me Inca culture, bring the Mayas back to life. Show the deadliest creatures from tropical forests, give me the Amazon's most fantastic animals (that might not be completely fantasy in the end)
Post-apocalyptic medieval cities! Show me abandoned castles, ruins old as time. How the fields and feuds were reclaimed by nature, how magic build up and took down empires. Give me beasts that are no longer recognizable from zoology books, give me fiends that have gathered thousands of souls from desperation. Show me forests that grew from the foundation of temples and building that were not touched again by nature, deemed evil.
Please hit me up If you want an extended version of any of these!
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Campaign settings I'd like to see more of!
Atlantis! I'd love to see more underwater creatures, kingdoms, societies and cultures! Give me somewhere we can finally put sea elfs, sirens and tritons to good use! Make a kingdom that was submerged by water that is now threatened by pollution or some wild magic that the Surface is doing! Give me underwater magic! Give me Sea Sorcerers!!
Greek Polis! Show me how the Gods would react to mortals as powerful as them. Show me Spartans that refuse to use magic in their armies, give me Athens that uses magic to progress. Show me magic ships and the minotaur terrorizing everyone!! Give me Athena's Paladins and Hestia's Clerics!!
MAGIC. SCHOOLS. C'mon, guys, put Strixhaven to use!! Adapt it for middle schoolers and teens!! Give me novice wizards that have no idea how to use their powers, give me an enormous school that has so many hidden places and creatures that not even the founder knows about. Give me kids being kids while doing FUCKING MAGIC!! Do you know how feral kids would be if they could conjure fire at will?? BRING. THE. CHAOS.
Volcano Dungeons. Make that pyromaniac sorcerer freak out when their fireball has no effect anymore. Take the Fire Plane to their level, make it the most hot and dangerous dungeons. Get a active volcano and they have to run agaisnt the clock to get out before getting thrown out with a bunch of deadly magma and lava.
Defend the Temple. This time your players are on the other side of the story, they have to defend their temple from invasors. Give me Native Empires that are fueled by anger and grief and they are finally getting their revenge. Give me Aztec Gods, give me Inca culture, bring the Mayas back to life. Show the deadliest creatures from tropical forests, give me the Amazon's most fantastic animals (that might not be completely fantasy in the end)
Post-apocalyptic medieval cities! Show me abandoned castles, ruins old as time. How the fields and feuds were reclaimed by nature, how magic build up and took down empires. Give me beasts that are no longer recognizable from zoology books, give me fiends that have gathered thousands of souls from desperation. Show me forests that grew from the foundation of temples and building that were not touched again by nature, deemed evil.
Please hit me up If you want an extended version of any of these!
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Rolls to Alarm Your Players
Want to spice the game up? Why not try alarming your players for no real reason? Make sure to make a show out of counting the dice before you roll.
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So imagine a DnD character who's whole motivation is 'X guy killed my parents and I need to find them' and the party just thinks 'ok, revenge quest, that's normal'
But when they finally find the guy the person with dead parents is just like "Hey buddy, long time no see. It's a shame we got separated, here's some money" and they're super chill.
The party is just confused and goes "Wait, why are you giving him gold?"
The guy just goes "Cause I owe him money?"
The party "But he killed your parents???"
"That's why I owe him money!"
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