dragons-bookshelf
dragons-bookshelf
The Dragon's Bookshelf
112 posts
Amateur writer, tabletop gamer, and general role-playing game fanatic, mostly fantasy with departures. Expect artwork, lore, gaming house rules, and related literary critique. Main blog is @scotsdragon
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dragons-bookshelf · 6 years ago
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Figured I’d start posting more of my D&D stuff here again.
The Big Fucking D&D 4E Rant
Or, ‘That Time Wizards of the Coast Fucked Up D&D’s Lore’ 
At the risk of raising the spectre of edition war again, I feel like it’s worth going back and exploring that time that Wizards of the Coast fucked over basically all of their lore to chase a trend that wasn’t there. Admittedly this comes with the (begrudged) acknowledgement that quite a bit of of this is likely to be out of date now that fifth edition has been out for a good several years now, but that edition has its own problems and while I’m not really going to touch upon it now, my problems with it are many and numerous.
It should be noted from the outset that this is going to talk about fourth edition in a negative and critical context, but I’m not going to be talking about the rules of the actual game as a game. This is entirely centred on story, worldbuilding and lore, and how those were handled in fourth edition as compared to what came before. That being said, if you like fourth edition, and especially if you like its lore, I would not suggest reading further.
I’m going to go far beyond being critical in this; I’m going to get outright mean.
A shout out must go to Susanna McKenzie (@cydonian-mystery) for input and feedback on this.
I suppose the most important place to start is, in many ways, the beginning, by which I mean my own introduction to Dungeons & Dragons. Mostly because it’s directly linked to the main reasons why I consider the lore to have been ruined, but before I even start off with that, I’m going to have to tell you where the lore was before I can really adequately explain its downfall.
Keep reading
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dragons-bookshelf · 7 years ago
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Could you give me a suggestion for a system for a sci-fantasy rpg?
There are a bunch of options. The most prominent is the recently-released Starfinder from Paizo Publishing, though.
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dragons-bookshelf · 7 years ago
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Do you have any recs for pure sword and sorcery? fewer kinds of monsters and less over the top powerful magic even at the highest levels? I'm not a huge fan of high fantasy and I want something slightly grittier along the lines of Robert E Howard, and C. L. Moore.
Fortunately, there are a lot of options. I’m gonna list basically some of the big ones that I’m familiar with outside of those two, so I’m sorry if this repeats stuff you’re already familiar with.
One of the biggest names in sword-and-sorcery is Fritz Leiber, the mastermind behind the various Fafhrd and Grey Mouser stories. A classical sword-and-sorcery double act between a barbarian-bard and a failed wizard’s apprentice turned swordsman-thief. You can find a decent collection on Amazon under the title Lankhmar, and it’s well worth checking out. 
On the hugely gritty end is the work of David Gemmell, especially with his character Druss the Legend who’s more or less the de facto protagonist of the Drenai series. His stuff is violent, brutal, and unflinching, and has almost no actual magic with the few fantastical elements being extremely subtle or even entirely absent at times. I’m usually mostly a fan of the high-magic stuff, so my fondness for his stuff is a pretty big outlier.
A little more magical but no less gritty is the work of Michael Moorcock, with his Elric of Melniboné stories. It’s about the emperor of an ancient, decaying kingdom, a cursed and physically weak man kept alive only through drugs or the presence of a vastly powerful black sword that drains the souls of its victims. In many ways he can be seen as a mirror opposite to Conan, frail, cerebral, himself a dabbler in evil sorceries, and a god who has far less distance and far more direct manipulation in his life. It’s great stuff.
Finally, Kane the Mystic Swordsman by Karl Edward Wagner is similar in many respects, though owes more directly to Conan the Barbarian in his style and substance, to the point that many have called him a worthy successor. Kane is a near-immortal wandering mighty-thewed swordsman like Conan, but lacks much of his actual morality. For as much morality as Conan has. He’s brutal and borderline-evil at times, and also like Elric is a master of evil sorceries in his own right, though he will slaughter his way through foes with sword in hand as often as not.
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dragons-bookshelf · 7 years ago
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Do you have any recs for pure sword and sorcery? fewer kinds of monsters and less over the top powerful magic even at the highest levels? I'm not a huge fan of high fantasy and I want something slightly grittier along the lines of Robert E Howard, and C. L. Moore.
Fortunately, there are a lot of options. I’m gonna list basically some of the big ones that I’m familiar with outside of those two, so I’m sorry if this repeats stuff you’re already familiar with.
One of the biggest names in sword-and-sorcery is Fritz Leiber, the mastermind behind the various Fafhrd and Grey Mouser stories. A classical sword-and-sorcery double act between a barbarian-bard and a failed wizard’s apprentice turned swordsman-thief. You can find a decent collection on Amazon under the title Lankhmar, and it’s well worth checking out. 
On the hugely gritty end is the work of David Gemmell, especially with his character Druss the Legend who’s more or less the de facto protagonist of the Drenai series. His stuff is violent, brutal, and unflinching, and has almost no actual magic with the few fantastical elements being extremely subtle or even entirely absent at times. I’m usually mostly a fan of the high-magic stuff, so my fondness for his stuff is a pretty big outlier.
A little more magical but no less gritty is the work of Michael Moorcock, with his Elric of Melniboné stories. It’s about the emperor of an ancient, decaying kingdom, a cursed and physically weak man kept alive only through drugs or the presence of a vastly powerful black sword that drains the souls of its victims. In many ways he can be seen as a mirror opposite to Conan, frail, cerebral, himself a dabbler in evil sorceries, and a god who has far less distance and far more direct manipulation in his life. It’s great stuff.
Finally, Kane the Mystic Swordsman by Karl Edward Wagner is similar in many respects, though owes more directly to Conan the Barbarian in his style and substance, to the point that many have called him a worthy successor. Kane is a near-immortal wandering mighty-thewed swordsman like Conan, but lacks much of his actual morality. For as much morality as Conan has. He’s brutal and borderline-evil at times, and also like Elric is a master of evil sorceries in his own right, though he will slaughter his way through foes with sword in hand as often as not.
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dragons-bookshelf · 7 years ago
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Hey, I've been hearing that WoD has been in some well deserved shit recently but I'm only familiar with the 20th anniversary editions for Mage and Werewolf slayer I'm curious if you could help explain what they did/what edition the shit went down in.
The recent Vampire 5th edition had a few unsavoury implications written into it to the point that accusations were made that it was attempting to appeal to the alt-right and other similar neo-Nazis. In addition they work with an individual who is to put it mildly a completely and utterly vile specimen of a human being, whose name I’m not including here because he’s a namesearching arsehole.
While they’ve addressed some of the worries of fans with regards to the former issue, they’ve failed to cease working with the latter individual and any interaction with them as a company should have that taken into account.
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dragons-bookshelf · 7 years ago
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I’m usually far more interested in tabletop games than their computerised opposites, and I could never get into Dragon Age in particular, but this is kinda shitty for those who are interested in those titles.
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dragons-bookshelf · 7 years ago
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*cracks knuckles*
All right then. I’ve been meaning to dust off my own D&D sideblog for a while, so here we go with providing some examples. I’m limiting this specifically to other types of fantasy outside of the standard high fantasy and sword & sorcery millieu.
Courtly Romance and Chivalry
There are a number of options for this, and they range from standard secondary world fantasy to more historical and mythological settings. My list here shouldn’t be treated as fully extensive.
Blue Rose - based on the romantic fantasy subgenre, specifically as seen in the works of Tamora Pierce and Mercedes Lackey. A lot of courtly drama and intrigue and swashbuckling, based in a fictional world.
Pendragon - naturally based off of Arthurian mythology, and having a lot of stuff given over to the court of Camelot and the chivalric adventures of the various knights. The same company also has a kickstarter for a spin-off called Paladin: Warriors of Charlemagne that might be worth checking out.
Historical Fantasy
This one’s a bit more prominent as historical settings serve as an inspiration for a variety of fantasy worlds and games, and this of course invariably extends to settings that actually use historical settings with a degree of fantasy elements thrown in. Note that I’m going to emphasise Europe here simply due to greater familiarity with games in that millieu, and as a European myself I’m ill-equipped to judge how accurate or respectful games using other settings actually are.
Because of this, feel free to add other examples in reblogs
Chivalry & Sorcery - one of the early tabletop games inspired by D&D, taking a more pseudo-historical approach. It’s based on 12th century France and strives for a degree of historical accuracy and medieval politics.
World of Darkness, Dark Ages (including Vampire and Mage) - while the World of Darkness has earned some negative attention lately (and for good reason), the dark ages RPGs are still an old favourite of mine. Also worth checking out is Mage: The Sorcerer’s Crusade, set during the Renaissance. The Mage stuff has a really cool open-ended magic system worth checking out.
Ars Magica - this exists along very similar lines to the dark age material above, based around mages and magic-users in a ‘Mythic Europe’ setting. It also has a really cool open-ended magic system, and one of my personal favourites.
Make sure the system you use matches the kind of players you have, for an optimal experience
Admin Note: This is part of the ongoing series called “D&D isn’t the only TTRPG if you don’t want fantasy play another goddamn game!”
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dragons-bookshelf · 7 years ago
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dragons-bookshelf · 7 years ago
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Upon anon request- rolling tables for meals and rations! They’re a bit simple, given how quickly they were made, but they can throw together a quick meal. Finally, my research of medieval and renaissance food comes in handy.
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dragons-bookshelf · 7 years ago
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my favorite thing about dungeons and dragons is that you can study for it alone, wherever you are, and also the fact that i found an entire database of free resources about 5.0  that are basically all you need to play except for an actual campaign lol
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dragons-bookshelf · 7 years ago
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Random Gemstone Generator
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image credit: Lucas Durham
A “Gemerator,” if you will. Since there is already a way to roll randomly for gemstones in the DMG (p. 134), this series of tables is for creating brand new gemstones that might not even exist in nature. These are the gems as you might find them in a dungeon. To determine their worth, I would use the DMG. The appearance of the gem might not affect its overall worth since we are inventing new gems, so just make it worth as many gold pieces as is appropriate for the circumstance. You can also use this with my jewelry generator.
Gem Type
Most precious stones and minerals considered gems come in two varieties, either a stone or a crystal. Roll 1d6 to determine the gem’s type:
1: Stonelike (Matte)
2-3: Stonelike (Glossy)
4: Crystalline (Opaque)
5-6: Crystalline (Translucent)
Gem Size
First roll for the gem’s size. Since this is D&D, the gemstones can afford to be much larger than in reality. Fun thing I never really thought about before making this is that gemstones are a good way for adventurers to carry around gratuitous amounts of wealth in a smaller amount of space. Imagine carrying around a one-centimeter diamond instead of 5000 gold coins in a one-ton chest. Don’t ever dismiss the importance of gemstones.
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Gem Shape
Although a gem’s shape does come from its cut, to simplify this series of tables and increase the variety it generates, I’ve separated the gem’s cut and its shape into different tables.
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Gem Cut
Most valuable gems found in a dungeon have already been cut unless said dungeon is a natural cave system. To determine how the gem was cut, roll on the table below. Before modern advances, most hard gems were “cut” by abrading two gems together of similar hardness, beveling the natural crystal’s corners into facets. The gem dust from the abrasion was gathered and mixed with water or oil for polishing the gems into their finished form.
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Gem Color
Next roll for the gem’s color. I could have just gone with ROYGBIV colors but gems can come in many varying hues. If you roll a 20, the gem has two colors. Roll again, ignoring further values of 20. Then roll on the next table to determine how the two colors interact.
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Gem Pattern
Duo-colored gems are common, especially among stones rather than crystals. Think things like banded agate or tigers eye.
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And you’re done! You’ve got a brand new gemstone that may or may not exist in nature! Use it for important or unique magic items or when imagining a new mineral for your setting.
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dragons-bookshelf · 7 years ago
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dragons-bookshelf · 7 years ago
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By Maxime Brienne
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dragons-bookshelf · 7 years ago
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dragons-bookshelf · 7 years ago
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dragons-bookshelf · 7 years ago
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dragons-bookshelf · 7 years ago
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