dread-kore
dread-kore
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dread-kore · 2 months ago
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do you know of any solo-player crafting / designing games? like a witch making posions or someone building a cottage? the dream is a pen and paper solo-player architecture design game. or exploration/scavenging??
THEME: Crafting and Exploration
Hello friend, I selected some games that try to fit as many of the different prompts you are looking for here. Nothing fits everything, but everything fits something.
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Dust and Void, by Robin Gibson.
The last remnants of humanity reside on Cathedral, a space-faring city, on its centuries-long mission to find a new home. Cathedral relies on spacecraft designed for deep space scavenging for vital resources.
In Dust and Void, players take on the role of these pilots. Players will explore the depths of space, look for resources, avoid dangers, and balance work, well-being and worship to make a name for themselves and build a legacy. Can you bring in enough to see humanity to a brighter tomorrow, and also to stay in the relative comfort of deep space?
This looks like a game that balances multiple characters, but is still designed for one person. It also appears to be a balancing game, so I’d expect being required to fulfill multiple objectives without depleting energy reserves or resources. If you want a game with high stakes and strategic options, you might want to check out Dust and Void.
Courier, by Sleepy Sasquatch Games.
Courier is a solo-RPG where you take control of a Courier—someone who travels the Wasteland delivering and trading cargo in exchange for REP, the currency of this post-apocalyptic future. As you explore the world around you, locations and factions are revealed and recorded on your map.
Choose to take jobs for factions and build reputation to access new benefits all while becoming better at your job and earning new character perks.
Courier is a highly structured game that focuses on exploration and salvage, leading your character through locations and various encounters, including Combat, Trade, and salvaging cargo. You work towards completing quests, earning money, and upgrading your reputation. Courier is probably the most like a traditional ttrpg in this list, and is great if you want to play a game but don’t want to be responsible for creating the world around you.
Guillotine Earrings, by Ella Watts.
You are a magical jeweller in a city on the brink of revolution. A solo RPG.
Guillotine Earrings is a magical journalling game on two pages. Your character is a jeweller living in a city on the brink of revolution, held in the grip of a cruel and despotic tyrant.  Over the course of the game, you describe and draw the jewellery they make as they attempt to fan the flames of protest in the city with their art. You also describe the parties they attend, the allies they find, and the communities they enlist as they start a revolution behind the unlikely barricade of their storefront. It's up to you to decide which you prefer - or to play the game more than once, creating different people in different cities as they try to rise up against their oppressors.
This game is intriguing to me because while your character is responsible for making items, you’re also crafting a revolution. Your decisions throughout the game will determine whether you’ll have a better chance to improve your art or improve your revolution’s odds through persuasive checks - recruiting for the cause, making powerful allies, and improving your network. There’s also optional rules for a jenga tower or a pool of jewelry, if you want to heighten the tension and increase the randomness of your results. If you want a game where your character occupies a niche in society that gives them the ability to cause great changes in the world around them, I’d recommend Guillotine Earrings.
Botanicals, by Ben K Rosenbloom.
A game for making potions to solve peoples' problems.  For one or more players. You will need some flowers, spices, maybe some bottles or cups, and anything else you want to throw in a potion.
This game can be played solo, although it also has instructions for higher player counts. This game might even work as a single-person larp, as it recommends creating your potions and determining their effects based on their colour and scent. The crafting of this game is more literal than it is theoretical, and it is likely to require some cleanup afterwards, so if what you are looking for is something immersive, this might be a good option. If you’re looking for mechanical crunch, you might want to look somewhere else.
Salvager, by TEU Games.
Collect salvage from wrecked space ships. You will gain in power and equipment. If you live long enough, retire to a life of luxury. 
This is another exploration game that brings you across a hexmap as you look for salvage. The game fits on 2 pages, but is full of descriptions of what you find inside the ships, as well as roll-tables determining what your retirement looks like depending on how many credits you save. Just be warned - if you duck out of a job before it’s done, you risk losing money and also retiring in disgrace!
Bad Bad Brew, by CABBAGEHEAD.
BAD BAD BREW features a colourful trifold spread with all the rules and inspiration you need to brew your next potion. It includes all the instructions, several tables for ingredients and side effects, and your Alchemist's Tools to easily change its properties.
The game is designed to be accessible, easy to play and highly replayable. All you need is one six-sided die, writing tools and some creativity to start playing.  The average session can be last from 10 minutes to as long as you want.
This is another game that has some tactile components to it, asking you to literally brew some of your concoctions. The game also expects your character to not always get the recipe right - and when that happens, expect a number of interesting side-effects. The game also suggests porting your creations into group sessions - perhaps something that your character made gets sold to an adventuring party! If you want something that can be played quickly, with many possible uses, check out this game.
Renovation, by kay w.
Renovation is a solo journaling game about a house. Whether or not the house is haunted depends on your definition of a haunting. In this game, you play as the house, old and worn, full of many memories and perhaps even ghosts. A new owner has come to renovate.
You do not wish for the renovation, but it comes regardless. 
This is a story in which the architecture of a house is a form of resistance - and the new creation that you turn into at the end of the game is a horror, not an accomplishment. This is the closest I could find to an architecture game, using a deck of cards to determine what element of your house is changed. If your foundation crumbles, you are no longer the house you once were. This game certainly isn’t for everyone, but if you’re interested in a horror take on a game, this might be worth taking a peek at.
Masterpiece, by LordPaido.
It was on my walk home from the store when I saw it. A bird floating through the air, barely flapping its wings. At once, ideas began clamoring for attention; moving without movement as the theme for a new poem! But my masterpiece could also use such an allegory, although it might take more editing to make work….I'm so close, and yet, I feel so much further than when I started….just a few days more, and it should be complete.
Masterpiece is a solo GM-less journaling game about the creative process and what goes into making a truly unique work of art. Maintain your inspiration as you draw on the influences of the world around you, past, present, and future. Strive to remain focused and not grow distracted by lesser works. Weather whatever storms the outside world and your inner landscape throw at you – and see if you have what it takes to reach your full potential.
This game lists architecture as one of the forms of art you could use in your creative process. The game depends on a deck of cards, which you draw from to navigate your ideas, as well as tokens, which you use to track your character’s inspiration. Every “day”, you draw and place a card, and then interpret your progress into a journal entry. Sometimes you might draw an idea for a lesser work, which is mean to replicate how artists often have more ideas than time to complete them. The game might end with a finished Masterwork, but it might not! Out of all of the games I looked at, this is probably the most suited to the architecture prompt you listed. I hope you find it interesting!
Games I’ve Recommended Before
Grimoire, by Anna Landin.
Exclusion Zone Botanist, by William Rose.
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dread-kore · 2 months ago
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I've been running a casual solo ttrpg club (pretty much like a book club) lately on my discord.
Anyone have any good recs for lesser known solo ttrpg's? I'm always down to expand my list of options
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dread-kore · 3 months ago
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Sapien boy and neanderthal girl doze in the springtime, finally together again
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dread-kore · 3 months ago
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youtube
Oh Italy did not come to play
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dread-kore · 4 months ago
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AS ABOVE, SO BELOW
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dread-kore · 4 months ago
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Baby bird season is incoming and I’d like to remind everyone that birds do not have a significant sense of smell. Bird parents will not reject birdlets because you have handled them.
If you see smol birbs with few or no feathers on the ground, you can safely put them back into their nest, bird parents will still care for them.
If you see smol birbs with some or most feathers on the ground, please leave them there, as bird parents are probably nearby watching and feeding.
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dread-kore · 4 months ago
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The thing with amateur local theater is it is almost always bad BUT keeping it alive is the most important thing
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dread-kore · 4 months ago
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howdy all!!!
i'm doing a quick solo sale from today until October 4th (my little sisters birthday <33) in order to get me to her graduation!! :D it's in december and oh boy can that hotel and plane ticket cost cost so ... sale!! i really want to be able to be there for his graduation so please check out the bundle!!
includes:
the narrator paradox: narrate the protagonist of your story as they attempt to defy you and escape the game
dead man's hand: play as a collector of tales, using poker hands to divine paranormal stories in the wild west
little shepherd, little spy: use your bookshelf to pass along messages in the fairy war
osteotzee: use a yahtzee scorecard to augur the deaths of mythical beasts
little celestial fieldwork guide: grab your camera and explore your city looking for hidden spirits and little gods
the graveyard game: write an ethnography of a magical, haunted graveyard
with breath & sword: use therapeutic grounding methods to fight or tame monsters
you are thinking about silver: an autofiction lyric game about being 14 in a family of werewolves
if any of those sound appealing please check out the bundle!! :D
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dread-kore · 4 months ago
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want to play some swamp/bog/wetland themed games?
May I suggest my recent 3 ttrpgs? They're all solo-journalling rpgs, and no prior wetland knowledge is required!
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'so, you're a small patch of moss in a big bog...'
a micro solo rpg about being moss facing the inevitability of becoming peat. explore grief, mortality, and inevitability.
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'the bog eternal'
a game about being a bog fighting against people trying to harm you, with only your natural traits. totally not an allegory for anything beyond that... I'd totally tell you if it was, deeeefinitely not an allegory for transness, nope.
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'you're going to your ideal wetland'
a game about creating and traveling to your dream wetland, emotions about climate justice, and naming that wonderful place.
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dread-kore · 4 months ago
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it is a beautiful day in the wetland and you are a horrible bittern is a game about causing mischief, finally dealing with those pesky humans, and oh, wait, what's this? ah, i see... dealing with the consequences of your actions.
play 'it is a beautiful day and you are a horrible bittern' here for pay what you want!
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dread-kore · 4 months ago
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BUNNUSHKA...
Is out now!
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Inspired by this photo:
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It's about a bunny living a slow, peaceful life in the countryside. Players role play as sweet little Bunnushka and write journal entries based on seasonal prompts. You can also roll to add in book reviews, write letters, record recipes, and write poems.
You can use your own journal or print out stationery I designed!
Also, I made a playlist so you can listen to Bunnushka's radio. If you'd like to listen along, go here.
PLAY BUNNUSHKA
My games are always free and I'd love to know your thoughts!
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dread-kore · 5 months ago
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Fantasy Guide to Employment: Household of a Castle
The castle does not run itself. The castle would remain a pile of stones without servants to keep it running. The guide below focuses on the private household of the lord himself, anybody who worked inside the main keep of the castle. I will be expanding outside the walls in a future post.
The Steward/Seneschal
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This person was the head of the household staff. They would have the task of running things on the Lord's estate. They are the managers, so it is up to them to keep the staff in line. The steward would keep the castle accounts and keep the lord informed of all of the goings on of the lands and tenants. They would have to be educated needing to do accounts and write letters. Though the castle's Lady would be expected to do all these things, the steward served as a backup and assistant in all the tasks even representing the lord and lady when they were unavailable.
The Chamberlain
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The chamberlain is the servant employed to look after the Lord's bedchamber. He would look after the Lord's clothes as well and keep track of the other servants' liveries, the official uniforms of the guards, pages and squires. This was not always the case, some larger households had a separate office but most medium seized manors and castles lumped them together. The chamberlain's main task was ensuring the lord was kept happy. He would even be the last servant a lord would see at night before he went to bed at night. They would be educated.
The Marshal
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A Marshal was in charge of the stables as well as the military presence in the castle. They would oversee the household's horses, carts, wagons, and containers. He oversaw blacksmiths, horse grooms and stableboys. He also oversaw the transporting of goods. The Marshal was sometimes in charge of disciplining servants. They would likely come from a middle class background as well as having military experience and education.
The Page
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A page was a young noble boy about seven years old who would be sent to serve a Lord. He would be in charge of tidying up after the lord, carrying messages to other servants and occupants of the castle and serving him at meals. Unlike others on the list, the page would not be paid. His experience was his payment as he would learn the running of a castle and manners of a lord.
The Lady's Maid
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The lady's maid is be the female body attendant of the castle's noble women. She would be in charge of caring for the lady's chamber and her things. She would dress the lady and attend her wherever she would. (The lady's maid would basically do all the work a chamberlain would but you know the wage gap...)
Maidservant
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A housemaid/maidservant works to clean the castle. She would be among the first to awaken every morning. Her first task would be sweeping the floors. The thing with mediaeval floors a that they were often covered with a thin layer of rushes, a kind of grass. Weekly if not daily, a maidservant would be expected to change out the rushes and scatter new ones. If it really needed it, she would scrub the stone floors which would be done with a soap called lye, made from ashes and lard. The maidservant would also be expected to go into the bedchambers when the occupants awoke. She would empty the chamberpots if need be. She would get rid of the ashes from the fire and ready the fire for later. She would make up the bed or strip it for the laundresses. She would wash anything that needed washing including furniture and ornaments.
Laundress
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The laundress was responsible for the cleaning of anything made of fabric in the household. The laundress would have to fetch their own water either from the castle well or from a nearby river. They would heat the water in large vats and add lye soap (the most popular of the cleaning agents). The constant exposure to soap and hot water was physically tough on the hands of the laundresses and their backs. When the detergents were added to the water, the laundress would dump them into the vat and stir that shit like soup. To dry it they would pin it out on lines or beat the water from it. The laundress might make money by selling secrets. Since they are handling unmentionables, they knew what happened behind closed bedchamber doors or what didn't.
Nursemaid
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The nursemaid was in charge of the castle's children. They would ensure the child was fed, washed and generally kept alive while the parents would either be away at court or busy with the lands. The nursemaid would be a common woman from the surrounding lands who would come in to care for a noble child in the stead of the mother who would be expected to get on with other jobs. The nursemaid would be an underlying of the noble governess, a sort of hands-off nanny.
Cook
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The cook was one of the most important servants in the castle. They would have the task of overseeing the running of the kitchens and keeping supplies in order. They would likely be on call at all times. Henry VIII's cook was often woken in the night because his royal master wanted a midnight snack. The cook was a valued member of the household and would have been highly sought after if they were a very skilled cook. Cooks would have been paid a handsome wage.
Scullion
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The scullion was the lowest member of staff. They would be responsible for scrubbing and cleaning the servants quarters and the kitchens. They would scrub floors with lye, scour pots with sand, sweep put the fireplace and clean up after the other servants. They were the first to rise in a castle and tasked to light all the fires in the kitchens.
Payment & Lifestyle
Within the mediaeval household, payment came from the hand of the steward. As the Lord's manager of accounts, he was in charge of paying staff.
The grander jobs in the castle such as the marshal, the chamberlain, nursemaid and lady's maid would pay better. They would have certain privileges including better bedchambers.
A nursemaid who was breastfeeding the Lord's children would be a valued member of staff. She would be fed better than the other servants.
The page would sleep in a chamber off the lord's bedchamber or sometimes at the foot of the bed. A page would wear the Lord's livery so he would be dressed on the Lord's coin.
The chamberlain would have rooms close to the lord and lady, just in case they were needed by the master in any kind of emergency.
The cook would sleep near the kitchens so they were close enough just in case they are needed in the night.
The other household servants would all sleep in chambers together. The women would sleep in one and the men would sleep in another. Nightly dalliances were frowned upon massively.
Most servants came from the surrounding lands of the castle. When the lord and his family were away at court or somewhere else, there would be a drop in employment. Everything would be cut down ex. Instead of three laundry maids, only one might stay on after the lord goes. The steward, the marshal, the chamberlain, the page, the cook, the nursemaid and the lady's maid were all important staff so their job would be permanent.
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dread-kore · 5 months ago
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quiz enjoyers! i am now inviting you to come create something in my workshop❕
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dread-kore · 5 months ago
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oh no, you are horny? you might as well do this quiz to see exactly what kind of horny you are because we all know that information is super important.
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dread-kore · 5 months ago
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ATTENTION ALL BLACK PLUS SIZED BABES WHAT DO WE WANNA READ I WILL WRITE IT FOR YOU BC YOU DESERVE THE ENTIRE WORLD MY LOVE
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dread-kore · 5 months ago
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hi 7am and my day is already made because the first thing i saw is hozier & annie lennox dancing together at soundcheck for her recent sisters concert
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🥹🥹 my heart has melted
📸 misanharriman
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dread-kore · 5 months ago
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i'm gonna be honest i don't get why they say everypony instead of everybody in mlp. it's not like the word everybody is human-specific. the ponies have bodies. the word everypony, however, is pony-specific in a world where ponies are not the only people in their society, which means it would be more accurate and inclusive to use everybody instead of everypony. it all makes no sense to me
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