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dungeonfood · 2 days
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falin touden, cleric
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dungeonfood · 4 days
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dungeonfood · 4 days
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I couldn't find an English version so I put the fan translation of the sketch on top of the Dungeon Meshi: Adventurers Bible Complete Edition pages of this comic
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dungeonfood · 4 days
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Marcille: "Uhhh . . . I'm so hungry . . ."
Laios: "We should have waited until we were at the end of this maze to kill and eat the minotaur. Senshi, what do we have left?"
Senshi: "We're good on water due to that aquifer leaking into the maze, but otherwise all we have left is my spices and this unopened bottle of benadryl."
Laios: "Hmm . . ."
Marcille: "Laois, look at me. Benadryl isn't food."
Laios: "I know that, but what if we were to kill and eat the Hat Man?"
Chilchuck: "WHAT?"
Senshi: "What's the Hat Man?"
Marcille: *sighs* "It's a shared hallucination, generally induced by certain kinds of drug intake. Some mages have tried to study if it's real but were unable to prove that it stayed tangible or present after they sobered up."
Senshi: "So that benadryl would lure the Hat Man to us, and give us a chance to fight it? That will be tough. Sounds like we will have to kill, cook and eat it all before the medicine wears off if it will lose tangibility otherwise."
Laois: "That's it! If we need only one or two of us to kill the Hat Man, then the rest can be dosed up only right before the meal is done cooking."
Senshi: "There's one problem with that. Dwarves are basically immune to any tallmen drug that isn't prescription strength. I'll need half the bottle just to have enough time to eat the meal. Chilchuck, you'll be able to use it the most efficiently because of how little you weigh. I can make sure that the fire is ready, but you'll have to fight the Hat Man alone and dose Marcille afterwards to help you with the cooking prep. Laios and I shouldn't risk taking more than needed just to eat."
Chilchuck: "ARE YOU CRAZY?! YOU DON'T EVEN KNOW IF THE HAT MAN IS REAL! And I don't do the fighting in this group! There's NO WAY that-"
Narrator: And so with their plan formulated, Chilchuck took a heavy dose of benadryl and prepared to fight the Hat Man in single combat.
Part 2
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dungeonfood · 4 days
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dungeonfood · 4 days
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not to be annoying but i do think a lot of people mischaracterize falin. shes got the most drastic canon v fanon thing going on. which i guess makes sense bc 1. we dont see much of her and 2. lot of the fan stuff are anime-onlies that have seen even less
but i think like a good 90% of the time i see falin-centric art or posts im like hrm hrm hrm thats all wrong no nope no-siree
she's just a cool chick that takes life as it comes, doesn't hold grudges even against a mother that apparently was trying to beat the magic outta her, finds her older brother the coolest person in the world, and has autism about observing life (and death, she loves the ghosts she has a connection to) and nature and taking care of things (including taking care of her brother, which is why she's even in the dungeons; she saw her scrawny mess of a brother and decided she had to fix that).
and i think my favorite part that people don't talk about is... she would have done the same for marcille or laios if it were one of them that was eaten. you could see it in her eyes:
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it's what shuro misunderstands about her. it's easy to see her feminine, cute, good girl pieces and forget the rest of her. but she loves things to an ends-of-the-earth extent; the kind of caring that makes you a little insane. and that's how I think she and laios end up on the same page with their weirdness. they have different interests, but they are the same level of committed to those interests.
it's easy to love her, because she probably loves you just as much, if not more.
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dungeonfood · 4 days
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Shuro: You used black magic to bring back Falin, are you stupid?!
Laios: hey what the fuck is your problem man?
Senshi:
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dungeonfood · 9 days
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laios and his father seem to be more similar than he'd ever like to believe, and it's messing me up a bit actually....
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dungeonfood · 9 days
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dadchuck is everything to me
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dungeonfood · 10 days
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🥰
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dungeonfood · 13 days
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dungeonfood · 13 days
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the fact that kobolds seem to be this more "animalistic" race, with kuro talking in broken language and like improper grammar. this, coupled with the fact that he seems unaware of the fact that he's being exploited by mick, makes kobolds appear to be less intelligent than other races.
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but we actually find out that the simple speech patterns are in fact due to common being kuro's second language. and in a scene where kabru talks to kuro in his native language, it's actually kabru with the simple speech patterns.
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we even learn that kuro seems to actually have a much better understanding of his situation with mick than we first imagine. merely wanting to stay with them so they can have someone who they can feel relaxed around.
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this, coupled with a bunch of other things, really makes dungeon meshi stand out from other fantasy media. there are no "dumb" or "evil" races, they're all just people.
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dungeonfood · 13 days
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he refuses to eat anything but the zombie meat
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dungeonfood · 13 days
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Stinky group of gamerz
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It came to me in my fever dreams
tag yoself, I’m Chilskyrim
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dungeonfood · 15 days
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marcille is NOT an animal crossing cozy gamer girl she is a fucking spreadsheet warrior. maybe she plays stardew valley but she runs that farm like the navy
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dungeonfood · 16 days
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oh yeah I’m totally writing the next chapter of my fic haha. Not just staring at the blank document what. Yes I definitely have more than one sentence after working on it for a week hahhahah..
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dungeonfood · 20 days
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haven't seen this on here yet so:
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in case you don't want to slog through the shitscape that is the bird/letter website, take a peek beneath the cut (shamelessly copied from the something awful forums dungeon meshi thread)
- Her first memory of video games was watching her father playing Wizardry on Famicom, also Dragon Quest, Ultima, and Fire Emblem among others.
- She was a difficult child so her parents didn't let her play. Wizardry is a boring game to watch, but the monster illustrations on the walkthrough evoked her imagination and made her keep watching.
- She only started becoming a serious gamer after the serialization of Dungeon Meshi was locked, for research purposes. Before that, she read fantasy novels such as The Neverending Story (Michael Ende) and The Lord of the Rings (JRR Tolkien).
- The international title for Dungeon Meshi: Delicious in Dungeons was decided by her editor.
- D&D popped up a lot when she researched the history of video games, so she read the rule books, replay novels, and games inspired by D&D.
- One of the first games she studied was the Legend of Grimrock (game's 80% off on Steam atm). Originally, she wanted Dungeon Master (FTL Games) which was famous for "RPG with meals" but hunting down the game and machine was too much.
- She didn't like games other than turn-based RPGs at first, but she decided to stop being picky and play anything that piqued her interest.
- She played Zelda: BotW and TotK on a borrowed Switch from her editor due to the console's scarcity at the time.
- She enjoyed Red Dead Redemption 2 and God of War for their stories. RDR2's incredible attention to detail had Kui engrossed so much that she asked her editor and other mangaka to play it so she could discuss it with them.
- Kui praised The Witcher 3 localization as something only possible with full support from the developer. Cyberpunk 2077 is one of her all-time favorites.
- Papers, Please was her first taste of indie games.
- Disco Elysium is the perfect game for her due to the lack of fighting, intriguing story, charming character interaction, and top-down perspective. She tried playing it in English at first due to an unlikely chance for JP loc, but it was out of her ability. Thus she is forever grateful to Spike Chunsoft for localizing it.
- Kui played Baldur's Gate 3 from the time it was in Early Access. Again, she's grateful for Spike Chunsoft's JP loc. She hoped BG3's success would bring the possibility of JP loc for other titles too, such as Pathfinder: wotr
- She likes games with top-down perspective because they have narration text for monologues and scenery description. Even if the graphic is lacking, the texts show the atmosphere and each character's behavior and psyche. Also, characters that react to your choices.
- She praised Unpacking and House Flipper for being able to tell what kind of person lives there only through their belongings, and that there's no right or wrong for the placements; she would make the best arrangement and then enjoy her hard work while sipping tea.
- The biggest inspiration for Dungeon Meshi was the Cosmic Forge pen from Wizardry VI. With improved graphics from its predecessor, now it could show broken farming tools in the background and many more details that made exploration so much fun.
- At the time of the interview (Dec '23) she still hadn't watched DunMeshi anime, but she attended the recording sessions. She's embarrassed that the dialog she wrote now acted passionately by professionals. Marcille's screaming was wonderful but also made her want to flee.
- Kui was anxious about the CP2077 anime adaptation, but she was relieved it was the Night City she knows and loves.
- Other than minor adjustments, she left it to TRIGGER as to how to adapt
- She's happy that Mitsuda Yasunori was chosen as the anime composer, as she used to play Chrono Cross and rewatched the opening many times.
- Her anticipated games in 2024 are Cloudpunk, Nivalis, and Avowed.
- DunMeshi would be hard to adapt into a game because in the first place, what Kui depicted in the manga are parts that are omitted in games for the sake of brevity.
- If DunMeshi game was Wizardry-like, it'd be told through Laios' perspective and eating was essential not to die
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