Tumgik
dylancpowers-blog · 7 years
Text
What I like about the CG short film “Adam”
I could talk for a very long time about everything I like about this film, but for the sake of the blog, I’ll keep it nice and concise. The visuals are absolutely incredible. The character models and environments are all really stylized and polished. Total eye candy for sure. The overall art direction for this film plays a big part in the immersion it has (at least for me). It looks and feels like the film that it is, and sometimes that’s hard to pull off the right way. The two characters at the end are some of the coolest looking characters I’ve ever seen in any video game or film ever. Totally badass to say the least! All of the character movements look clean and realistic, so whoever was in charge of the motion capturing and animating did a fantastic job.
Everything about the film ties together to create the compelling piece of work that it is, but the story is absolutely incredible and plays the biggest part of this in my opinion. What’s so good about it is how much the viewer has to figure out for themselves. It takes a good three or four watch throughs to catch everything in this film. Right from the start and all the way to the ending, there’s so much to see in Adam. What’s even better is that even if you don’t catch everything it’s still a great visually astounding story. The whole concept of these robots being “freed” at the end, and choosing to follow the ones who did at the end is so deep. We see from Adam’s viewpoint that he takes a moment to consider what he should do next and even though he has a million questions to ask, he still chooses to follow the characters in the end. Kind of in a sense like these two characters are saviors of some sort, or maybe god-like figures, or just beings with more power that are in charge...it’s crazy how many assumptions can be made and it still be relative to the story and make sense! 
Adam is a short film that has truly inspired me and acts as a role model in terms of what I want to accomplish with my films. It has won many awards and is achieving much acknowledgement from other well-known filmmakers and audiences worldwide. These people really worked hard on this film, and it can be seen by watching the film.
Relating to my previous post, if I could figure out how to get my hands on motion capturing as a resource, then I could attempt creating stories like this. I will do everything I can to get to this level of production quality.
Adam is a fantastic film. Go watch it.
https://www.youtube.com/watch?v=HaOOWK14pgs&t=120s
0 notes
dylancpowers-blog · 7 years
Text
Motion Capture - The Next Frontier
There are so many ideas in my head that I have to push to the sidelines for the time being because they’re so damn out there that I couldn’t possibly afford to make them anytime soon. We’re talking years out of my budget unless something crazy and unexpected happens. While I still write these ideas, there’s just some what of a sting that comes from knowing that although you will make these films at some point in the future, it’s going to be a long time before they get picked up again. I imagine a lot of writers feel the same way. When you finish writing a film and you’ve got all of this momentum going it’s kind of hard to swallow the fact that it’s near impossible for you to make it yourself right then and there. For me, most of these issues come from the fact that I would need the ability to use motion capture technology as a resource to pull off many of the elements in my stories.
While motion capturing is expensive and is still a lot of work, it is certainly faster than doing all of the raw animating yourself. That stuff takes FOREVER! (Especially if you want it to look good). The thing with having data and movements that were motion captured is that then, all the animation department has to worry about is everything besides the bulk of the movement. They still do all of the modeling, texturing, lighting, and refining, but like 95% of the character movements are already created by that time. That’s a giant step taken out of the way. 
I’ve done some research into creating your own motion capture studio and looking into all of the things you would need to pull things off, but even then, unless you’re a professional, how good are you actually going to be able to capture the movements. You would almost be saving money alongside time to just pay professionals to do your stuff in a studio that already exists. It’s a giant game of time and money when it comes to that stuff, but if there’s one thing that’s for sure, is that the science of motion capture is the next frontier for my filmmaking career.
My stories will be able to skyrocket in terms of production value if I can grasp an understanding of motion capturing. I want characters that aren’t just solely human. I like aliens...and stuff.
Thanks for reading
0 notes
dylancpowers-blog · 7 years
Text
Oats Studios
A new studio has opened up headlined by none other than one of my favorite directors, Neill Blomkamp. There’s a lot about this project of his that stands out from other studios though, Oats has promised to dedicate itself to the feedback of the audience. They want to interact with their viewers in a way that cannot be accomplished in traditional studio business practices. And after researching what Blomkamp has stated in interviews and press releases regarding the studio, it seems that they are pretty gung-ho to follow this standard.
Here’s the meat and potatoes of the studio: They do experimental short films where they are able to tell the stories that they want to tell exactly the way they want to tell them. The studio currently has debuted two promos or “trailers” so far and from what we (and I) can see, they’re stuff looks cool as hell. From what can be gathered, they have a good two or three 20-minute long short films in the works that they are showing off currently. They look incredible to say the least. Neill Blomkamp’s style is ever-so-present. The purple cow of the studio is something different though.
Blomkamp’s proposal to interact with his audiences more goes like this: The studio will be pumping out experimental short films onto the PC gaming community app “Steam,” but what they will also release will be the raw un-cut footage, 3D models, project files, and concept art associated with these films. All of these additional assets will be available for the public to purchase. This way, budding filmmakers and other fans of the films can get a closer more detail-oriented look into the process of creating these visual stories. Rather than just watching the film, for a little extra cash they will be able to get their hands on the raw materials and play around with things the way they see fit! They’ll be able to cut the film the way they think it should be cut, use the 3D models however they want, and see all of the nuts and bolts into how the original film was created. This concept hasn’t really been touched on before in a way that generated success, so it will be interesting to see how this all plays out. For me personally, I’m incredibly excited for this to be a thing.
They want to see everything that audiences make as well! And Blomkamp has stated that if people want to message them with concept art or screenplays that they are more than welcome to, alluding to the idea that Oats Studios would potentially pay large sums of money or potentially hire these candidates. Overall, Oats is really dedicated to making this about the people.
I think just to treat myself, I will send them a version of Discord when it is finished and see if I can land a spot working with them. Man, that would be a dream...
0 notes
dylancpowers-blog · 7 years
Text
I wrote an action/comedy film
As the title states, I have done something totally out of my comfort zone. Not exactly with the action part, but more on the comedy side of things. While I sometimes consider myself a funny guy, I don’t think I have the right to say that I can write funny stories with humorous dialogue. It’s an area of the swamp that I haven’t really dipped my toes into yet, so I was a little hesitant to start this in the first place. Personally, (as anyone that reads these blogs can probably tell) I like things that are more serious in tone. Not boring, serious. Stories that seem to have deep meanings, impacts, and are overall just immersive as hell. I like those kinds of stories and up until now, I’ve kind of stuck to that area of storytelling. The other side of the swamp basically.
Just because a story is comedic doesn’t mean that it lacks in any of the venues I mentioned earlier. A comedy film can still be immersive and have an impact on you, all I was saying was that I never thought I’d really be any good at it. There are a ton of comedy films that I love, many of which feature actors such as Will Ferrell and Mark Wahlberg (talking about you “The Other Guys”) so I’m not just anti-comedy.
The script is pretty short and only features two locations. I actually wrote it pretty quickly as well, and that’s kind of uncommon for me. I’m assuming it’s because it’s not as serious and ultra specific as other pieces I’ve written and are currently writing. I’m used to pondering the edges of existence and other themes in stories, so this one was kind of a nice break I guess you could say. I can’t but help be a little apprehensive to this piece because I feel like it happened so fast, but I know sometimes when you get an idea it just skyrockets and next thing you know it’s made and published. Regardless, I will treating this piece with as much care and determination as other things I have worked on in the past. 
Should be a fun side project to add to my demo reel since the big hitters I want to produce are going to take a little more time to get out. We’ll see what happens, I’m just along for the ride like everybody else.
Thanks for reading.
0 notes
dylancpowers-blog · 7 years
Text
Update: Upcoming Projects
I’ve been so inspired for so long by these stories that just BLOW MY MIND (like I said in the first blog) and I honestly feel like I just haven’t made one yet. Which I know some people enjoyed Unravel, but I think Unravel was the last project I needed to prove to myself that I had moved completely out of the beginner levels of filmmaking, at least that’s how it felt filming it. Everything just went a lot smoother and there weren’t near as many mistakes or lost time. I was so much more confident with everything across all phases of production. Now that I feel like I’m way more experienced and know more people, it’s time to jump into more impactful stories. Below I will briefly talk (without spoilers) about these two projects I’ve been working on for awhile now.
“Untitled Post-Apocalyptic Film” -
This is the project at the forefront of my to-do list. A post-apocalyptic film. I’ve done a good amount of research into what and all I like and dislike about other films in dystopian universes that I’ve seen and I think I’m finally ready to dive into my own. It is currently in the pre-production phase, working on finding locations and props beforehand. It will tell the story of a small group of survivors who must dive into the darkest parts of themselves to make it in the world they’re living in. This piece will feature more of an emphasis on real locations and is planned to begin production by the end of July this year.
“Discord” -
This is one of the absolute most ultimate passion projects that I’ve ever had in my entire life. So much that I’m confident in saying that it incorporates almost everything I love about story into one large psychological story. I am 75% of the way finished with the script and the plan is to raise around $3,500 to increase the production quality all around. This project is way too important and unique to give away story details this early on, but for anyone that reads, just know that this is the one. This is the film that I believe will show everything that I bring to the table in the creative industry. At the moment, the hoped release period is Q4 2018.
Of course I will be working on many different projects in between these two projects, but I felt the need to shed some light on these projects because I feel that they each will stand their own ground and hopefully blow a few minds. Thanks for listening to me brag about my upcoming projects. Hope you enjoyed.
0 notes
dylancpowers-blog · 7 years
Text
Tips for Film Festivals
So awhile back I entered my film “Unravel” into a local film festival here in NC just to see what would happen. I’ve had my sights set on competing in these things for awhile now, I just needed to actually make something that I thought might stand a chance. I love competition and I feel like a little competition in almost anything is a good thing. It’s human nature to want to do better than others, and even if not do better then just to be up against other people. It’s fun, and entering into festivals is a great way to get your work seen by other people and just push to get your name out there. So that’s exactly what I did, I entered my film into it, and what do you know? It was selected!
So here we are now, a day after the festival and I have a few thoughts to share and even a few tips and just things I learned from being there and being a part of it.
You’re definitely going to want your work to stand out, so do a little extra in your branding to help get more eyes looking at your stuff. Maybe make some posters or have some kind of marketing scheme to ensure that even if people weren’t going there to watch your film specifically they still see your film in some way. Just enough for it to catch their attention. Not all of the time, but a lot of the time people go to film festivals to see only a couple of films that they have in mind, so blowing them away with your film that they didn’t expect to be watching is a big plus on your part. Basically, find a way to stand out more from the rest of the films playing there. You don’t wanna be just another film. You’re already there, so you might as well go all out.
It’s always good to have an idea of what you’re going to say when asked about your film. You don’t want to sound pretentious, but you do want to make your film sound like something people will want to see. Already having in mind your answers to questions like “What is your film about?” or “What was the hardest part of it all?” is always a good thing. It’ll make you sound more professional and like you know what you’re doing. Again, you don’t want to sound pretentious, you just want people to see your work.
Lastly, if you go up for awards, keep your thanks and kind words simple, don’t go up there and go on and on about the entire shooting process and the story of how the PA’s got lost or anything like that because nobody really wants to hear that. Those things have a time and place and almost always they are not during the awards ceremony. It’s great that you got the award, but it’s not cool to go up there and hog the stage during your moment of fame.
Well, that’s all I have to say about this. It was a great experience not just being in the audience at a festival, but actually being a part of it and those are the few tips I had to share.
Goodbye.
0 notes
dylancpowers-blog · 7 years
Text
Why are most Post-Apocalyptic Short Films so bad?
I absolutely love dystopian worlds in movies, video games, and novels. I’ve always connected with the stories that take place in those worlds. Something about them just always hit home base with me. With this being said, I’ve seen many different short films that people have made on the internet and I feel like there are some things that just aren’t cutting it. Now I’m not here to bash anyones work; people work hard on these things, so hats off to them. Great work you fellow survivors of the apocalypse!
Here’s what I don’t like about most of the short films I see where the characters are thrown into a post-apocalyptic universe. It seems like so many of these films try a little too hard to explain what happened to the world and why everything went to nothing. Most of these situations where the writer was obviously trying to get his reasoning across is found in long and drawn out dialogue sequences that doesn’t really need to be there or like a conveniently placed note or relic from the past. It definitely depends on the writing and the story you’re trying to tell, but most of the time this kind of explaining or “word vomiting” is completely unnecessary. Instead of having characters discuss what happened, it would probably be a little more entertaining to somehow show or just hint at what happened and maybe leave it up to the audience to have to figure out a thing or two themselves. Most viewers will agree that they actually like having to piece things together with the elements they have placed before them. Again, this depends on the context of the story, but sometimes just giving away all the secrets of the world you’ve built kind of eliminates everything you worked for. 
Most of the time, for us indie filmmakers at least, we have to rely mainly on real locations we can find to shoot at because we can’t yet afford large amounts of CG to put characters in ultra-specific locations. Alongside finding locations that you can make feel like a world that’s moved on; proper costuming and makeup goes a very long way when it comes to making your world believable. If you have all of your characters in ragged and torn clothing or wearing cloaks or something then you’ve already successfully placed a large element in your film that helps sell that your piece is taking place after an apocalypse. Of course, it depends on what kind of apocalypse has taken place and how you want the story to go, but making your characters look and feel like they belong there and have been there will increase your production value by another 100%. The biggest issue with costuming that I’ve seen though is actually pretty simple and it comes from one specific piece of gear.
Gas masks.
These work great if you’ve chosen the right locations and successfully crafted a world where one must have a gas mask to walk outside, but if you have characters just walking around in gas masks because you can’t think of any other way to show that your characters are in an apocalyptic world, well you need to think again. I’ve seen this so many times and it works sometimes yes, but it happens way too often. Only have characters in gas masks if they need gas masks. There are so many other ways to make an apocalyptic world convincing without throwing gas masks on everybody.
These are just a few things that I’ve noticed. There are a ton of factors that go into making a film in general, but I feel like for a post-apocalyptic specifically on a low budget, these are some of the larger things to keep in mind. Locations, costuming, makeup, dialogue, and proper use of gas masks. If everything is considered and blended together well, you’ll have yourself a good looking and convincing short film that people will love. Audiences really dig dystopias, when they’re well made.
Hope you all enjoy,
Dylan Powers
0 notes
dylancpowers-blog · 7 years
Text
Ghost in the Shell. Why did it fail?
Well I consider myself quite the sci-fi/psychological genre bluff and I’ll admit, I loved the recent live-action adaptation of “Ghost in the Shell” regardless of what the rest of the social justice warriors of the internet would say about it. Ghost in the Shell is a story that has been regarded as one of the most badass pieces of entertainment since it’s earliest version in the 90s. It has had many different seasons and movies, so with this being said, it has been successful in the past over and over again. But all of a sudden even with all of this new advanced technology and CG techniques to really bring the story to life in a new and gorgeous way, people hated it. To be even more precise, people despised the live-action adaptation of Ghost in the Shell. For the rest of this passage, I’m going to talk/rant about what I think caused this uproar.
Now it’s no purple cow to expect almost any live-action adaptation of a Japanese Anime show to be utterly terrible. Most adaptations seem to cut out important parts of the story or completely murder the characters. Basically, they suck every time, but with Ghost in the Shell that’s not the case in my opinion. The live-action adaptation of Ghost in the Shell takes a well-known story that is generally hard to understand, and accurately portrays it into a feature length film without cutting any major corners. The universe seriously still feels like the original Ghost in the Shell universe that fans know and love. Besides this the film is an absolute masterpiece in regards to cinematography. One of the best looking films I’ve seen all year no doubt. So with all of this being said it’s hard to believe that the movie totally flopped. But it did, and here’s why.
It all started when someone on Twitter shouted the term “whitewashing” when one of the earliest trailers was released. Not even paying attention to what the movie was actually bringing to the table, all this person could see was that Scarlett Johansson (playing Major) wasn’t asian (like the original Japanese version) and they hated it. This “whitewashing” term made it’s way across the internet spreading like wild fire. It corrupted the minds of many movie-goers, fans, and random bystanders of the internet. In simpler terms, whitewashing means that filmmakers were basically taking a Japanese original story, tossing a bunch of big name American (and white) actors and actresses into the film, and calling it their own.
Here’s reason number one why this is incorrect, stupid, and beyond unnecessary and it is very simple:
Half of the cast IS Japanese and they even SPEAK Japanese in the North American live-action adaptation of the movie. 
Reason number two:
One of the writers for the original Ghost in the Shell movie helped with the screenplay! So for anyone saying that the story falls short and says that it’s because of the “whitewashed” cast, you couldn’t be more wrong. 
Reason number three, and the most important:
Scarlett Johansson may not be Japanese, but she does a damn good job of portraying Major. The supporting cast is excellent as well. Saying that these actors and actresses can’t play the roles because they aren’t of asian descent is completely ethnocentric and a meaningless point to be made.
Basically, this whitewashing term spread everywhere and ultimately slashed the films chances of going big right in half from the get-go. If this movie would have been given a chance, then it would have done fantastic I have no doubt. It is because of the arrogance of people on the internet that this films reputation was shot down before it even came out of the gate. It really rustles my jimmies. Such a great film, but it wasn’t even given a chance. 
The term whitewashing...what does this say about the world we live in today?
That’s all I have to say. 
0 notes
dylancpowers-blog · 7 years
Text
How EDM is slowly taking over the world
What started as a style that didn’t seem like it would ever get popular has totally gone above and beyond to prove that it could very well become the most popular genre in the entire world in due time. Electronic Dance Music is a genre that is incorporated into many other mainstream genres such as Pop, Alternative, and Rock. With this being said, the EDM genre is so unique that it still holds it’s own in the music industry as an individual alone while also incorporating other genres on occasion.
Electronic music was beginning to surface in the 1960s, but it wasn’t until the 70s that this style of music was ever noticed on it’s own. Many people didn’t know of it’s existence whatsoever. Back in the day, when everything was going down, EDM was known as Techno-a broad term that would encompass many different styles and techniques for a long time. Well known sub-genres of the Techno age are: Synth-wave, Trance, and Electro. These three are what pioneered the future for EDM-the stepping stones if you will. 
Most Techno music was thought of as “that stuff that played at the club.” It was the stuff you just kind of danced to because the beat was so catchy, or it just made you feel good. While there were styles that made you feel all kinds of ways, the good-feeling kind that had people tapping their feet was the big dog at the time. People loved it and they started talking about it. This kind of music all on it’s own (normally without vocals) was so unique and nobody had really heard anything like it at the time. Everyone likes things that are different, so it sold like hot cakes.
As the years passed by, the electronic music industry caught loads of momentum and inspiration. More and more sub-genres started to appear. Examples of these would be: House music, Bass-House, Glitch-Hop, Psychedelic, and Trap. Each of these had their own distinct styles while also maintaining that classic electronic “techno” feel that everyone loved. This style of music was starting to appear everywhere. Movies, Commercials, Video Games, Music Festivals, by the early 2000s people were finally hearing what these electronic artists had to say.
While this momentum gave the Techno scene a tremendous boost, it wasn’t until the 2010s that it revealed it’s master plan for world domination.
All hail the reign of Dubstep!
Dubstep is arguably one of the most interesting genres ever created. Artist’s such as Skrillex, Kill The Noise, and Nero helped introduce a concept called the “drop.” Basically a dance songs chorus, the “drop” had been around since the 70s, but it wasn’t until the artists of the 2010s (who are still around) started incorporating this terminology into their music that it became a mainstream term. While there are many variations, a song normally has two drops, or just one big one at the climax of the song. In Dubstep, the drop was literally like taking a bunch instruments and synthesizers and just going all over the place with the sounds you could create. This insanity was the final kick that audiences needed to get the electronic scene going. More genres would pop up and more artist’s would jump in in due time to help continue to revolutionize what was known as “Techno.”
Not long after 2010, there were so many genres and styles that were incorporated into the word “Techno” that people felt like it was a disservice to the artist’s to call their music a “Techno song.” There needed to be something knew that everyone could agree on that wasn’t so old school. This was the birth of EDM (Electronic Dance Music). A term everyone could agree on and a genre that took all of the styles and put them into one big family.
Today, EDM is heard across all avenues of the music industry. Thousands of festivals across the world specialize in bringing electronic artists to life and the following continues to grow day by day. What started as Techno has evolved into something much larger than anyone ever anticipated. There aren’t many genres that have the ability to incorporate themselves into other aisles of music and still sound good. EDM breaks this mold and it is truly something incredible.
There’s no telling how much longer it will take before EDM is classified as the #1 music genre in the world, but at the rate it’s heading now, it surely won’t be long.
0 notes
dylancpowers-blog · 7 years
Text
So here we are...
I don’t know if I find it hard to believe that Tumblr is still standing, or if it’s more that I can’t believe that I’m on here using it. Whatever the case, it seems like a pretty cool place to be, so here I am. I go on adventures often and I have a knack for storytelling, so maybe I’ll have something interesting to talk about.
As stated before, storytelling is kind of like my niche if I had to pick ONE. If it wasn’t storytelling…probably would be something like making friends with the Sandwich Artists at Subway. I grew up in the literal middle of nowhere-with limited things to do, so I got bored quite often. I found myself interested in endeavors such as going to the movie theater with mom, beating the final bosses in the early Crash Bandicoot games, or just running around outside with a stick swinging at other larger sticks. TV shows, movies, video games, basically anything in the entertainment industry is where my interests lied-or at least that what I thought until I was asked to choose what I thought I wanted to do for the rest of my life.
I thought and thought about this question for a long time. My family has always been in good shape financially due to my dad having no choice but to work when he was younger. He was pulled out of high school to go to work to help the family. Along his journey he realized many things and learned exactly what it was that he was going to do to ensure that his future child wouldn’t have to live the same life he had to. He basically didn’t have a choice. See, I grew up doing manual labor work and relying on common sense to solve most of the problems I ran into. My dad taught me a lot of things, and there were several arguments that spawned from our differing personalities. While I was a little more into technology and things that you could do inside, he wanted to make sure I knew how to do as much with my hands as possible and sometimes he didn’t really like or agree with my hobbies. I can’t thank him for what I learned from him now that I’m pushing 21. Back on track though, he owns his own business that builds giant poultry houses and I knew that one of the easiest career paths that I could have chosen would be to continue working for him and eventually take over the business. But even with all of this, I knew that that wasn’t what I was meant to do or what I wanted to do. I thought more about what was truly important to me. What was a part of my daily life that I loved no matter the situation? The answer is simple, it wasn’t just TV, movies, or video games specifically-it was the essence of story.
It had interested me my entire life in such a way that I had no doubts at all. I had considered things such as “Computer Engineering” or “Computer Science,” but lets be real, I had no idea what to do after getting a degree in those majors. While they are great career paths, I just really really really wanted to see people get excited for a story that I created. So with all of that in mind, I made the leap into an Arts College in Raleigh, NC where I currently reside pursuing a degree in Digital Filmmaking.
Everything that I’ve done in my life, I feel like plays a part in my brand, or the image I want people to see in me and in my work. When I think real hard about story it’s not that hard to figure out what it is that I just absolutely love about it.
I love getting my mind blown.
I absolutely live for the moments where you’re like sitting in your chair just like blown away by what you’re seeing on screen. We’re talking like hands on the head, semi-gasping for air, wanting to scream at the digital screen, that kind of craziness. It doesn’t even matter what it is that causes the overload of awesomeness. I love all of it, and it is ultimately what I want people to experience with my work. It’s that simple. I could run around and say that I want to change the world and stuff like that, but I just really want people to see what I bring to the table-be blown away from it-and come back for more.
Obviously that’s kind of what every person every in the entertainment industry wants, but not everyone can reach those heights. Understanding how these things go, I’m still studying the universe myself to find my own ways to get my name out there. I do believe I have a unique skill set and look that helps set my work out from others, but we can get into that another time.
Anyways, I kind of just blabbered on for awhile there, but I’d be lying if I said it wasn’t at least somewhat enjoyable. I’ll probably be posting on here again soon. I’m really only doing this as part of a project in College, but who knows what will happen. At the very least, even if no one reads this, I’ll be more prepared for this style of stuff on my future website I’ve got in the works.
Thanks for listening and I hope you all enjoyed.
- Dylan Powers
0 notes
dylancpowers-blog · 7 years
Text
Progress Made Pt. 2
So a few more weeks have passed since I got the job at Your Local Studio in Cary, and to be completely honest, I’ve never had so much fun with a job before. It’s such a rewarding feeling to know that I still have over a year left before graduating College and I already have connections and job in my industry. While it’s certainly not my end goal, it’s a start and I’m happy with it.
On the creative side of things, working on writing out a few new short films to produce before the end of 2017. These Shorts will feature several ambitious attempts at CG and immersing people into the story with different techniques. Looking to have characters in post-apocalyptic wastelands, overgrown forests, deserts, futuristic cities, etc. Lots of stuff in the pipeline currently and it will without a doubt see the light of day in the near future.
0 notes
dylancpowers-blog · 7 years
Text
Progress made:
Past couple weeks have been filled with momentum. My latest short film entitled “Unravel” released on February 1st and so far it has been well-received. Following the release, I went ahead and entered it into a few film festivals. I’ve never had anything that I was so proud of that I felt like it would have a chance in festivals, but I feel like Unravel actually has a chance, so we’ll see what happens. 
Besides all of that, I officially got Unravel and everyone associated with it on IMDb which is an insane milestone for me and my career. I also got my first official job relating to filming and video. I will be working at “Your Local Studio” being a part time video editor and production specialist. Maybe even go full time after college. We’ll see though.
All of this has happened so quickly and I’m thankful that I even have the chance to pursue my dreams. People would kill to have the opportunities I have, knowing this I will not take things for granted. Progress has certainly been made.
0 notes
dylancpowers-blog · 7 years
Text
Got the job at Your Local Studio! It’s not exactly my ideal job, but it’s definitely a step in the right direction and I’ll be working with like-minded professionals.
0 notes
dylancpowers-blog · 7 years
Text
Unravel has gotten amazing feedback so far. Couldn’t be happier!
0 notes
dylancpowers-blog · 7 years
Text
Almost finished with the first drafts of Episode 5 and 6 for a series I’m writing. #Writing #ScienceFiction #Mind
0 notes