ech0bunnie
ech0bunnie
echobunnie
5 posts
✨🐇 Destiny | she/her• OC Worldbuilding • Guilty Gear AU • Lore •Writer of spells, sigils, and dreams.
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ech0bunnie · 17 days ago
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Here’s a little Isla posting~ 🦇✨
She was my first lil brain child, so I am wee bit fond of Lil Miss Dandy
⋆˚☆˖°⋆。° ✮˖ ࣪ ⊹⋆.˚ ⋆˚☆˖°⋆。° ✮˖ ࣪ ⊹⋆.˚ ⋆˚☆˖°⋆。° ✮˖ ࣪ ⊹⋆.˚
ISLA DANDY Moveset
Class: Balance Difficulty: ★★★☆☆ Fighting-Style: Nightless Sigil Ballet (Hybrid spellcraft + vampiric strikes + Slayer-inspired close combat)
Normals:
5P – Wisp Tap: Fast poke with two fingers glowing violet.
5K – Dandy Sweep: A graceful low-angled kick.
c.S – Velvet Fang: A swift, close-range palm strike infused with violet sigil light. Hits twice with elegant precision.
f.S – Spiral Bloom: Whipping mid-range strike with magic spiral.
5H – En Pointe: Powerful heel drop infused with vampiric energy.
5D – Sigil Burst: Standard launcher, releases small glyph.
2P – Inkthorn: Low jab with a sharp magical pulse.
2K – Crescent Flick: A sweeping foot spin.
2S – Bloodlow Arc: Low cleave that causes minor knockdown.
2H – Laced Rift: Magic explosion at her feet, strong knockback.
2D – Gossamer Sweep: Elegant low sweep with glyph trail; ideal for setups.
6P – Glyph Parry: Raises a sigil like a shield, anti-air counter window.
6K – Pirouette Fang: Overhead spinning kick with a glyph flash.
6H – Reverie Ripper: A slow, arcing double-hand slash that carves a glowing crescent sigil in the air.
j.P – Dusk Tap: A quick, upward flick of her fingers glowing with faint sigil light.
j.K – Crescent Pointe: A swift, midair ballet kick with a slight upward arc, delivered in a poised en pointe form.
j.S – Crimson Flutter: Aerial ballet spin kick.
j.H – Moonpetal Fang: Slashing dive from the air.
j.D – Dancer’s Fall: Spinning aerial descent that bounces.
Special Moves:
Violet Sigil
Bind (214P/S/HS): Places a trap glyph on the ground. Activates when opponent steps on it, rooting them briefly.
Bloom (236P/S/HS): Places a timed glyph in the air that detonates in a burst of arcane petals.
Air Bloom (j.214P/S/HS): Aerial glyph drops for layered zoning
ISLA’S GLYPHWEAVING MECHANICS:
Isla casts floating sigils via 214P/S/HS (Bind) and 236P/S/HS (Bloom). Button strength determines range, delay, and effect
Bind (214P/S/HS): Traps that snare on contact. P = close/fast, S = mid, HS = far/slow
Bloom (236P/S/HS): Glyphs that detonate after delay. P = fast/small, S = balanced, HS = slow/large.
j.214P/S/HS – Aerial Glyph Drop: From the air, Isla drops a floating glyph that hovers or falls, depending on the button: P: Fast drop, close range. S: Mid-float, spacing tool. HS: Lingering arc, ideal for zoning arcs or layered traps.
VISUALS:
P: Small, soft flicker.
S: Mid-glow, steady pulse.
HS: Large, bright, swirling energy
Fleur de Sang (623HS)
Isla launches into a beautiful, flowing sequence of strikes in various ballet poses - each hit is a precise magical blow. Inputting direction changes alters the flourish:
Neutral: Graceful strikes.
Forward: More aggressive, vampiric finish (bite).
Down: Ends with an elegant sweep.
Final hit emits a glyph burst that knocks opponents back and creates a rose sigil under their feet.
Crimson Step (236K)
Teleport dash with a brief glyph shimmer. She reappears behind or above depending on directional input.
Used for mixups or escaping corners.
Can pass through projectiles.
Blood Offering (214K hold for feint)
A rising fang-hand strike. Costs small HP but amplifies next glyph’s power.
Isla cuts her palm and casts a blood-powered sigil, increasing her glyph damage and aura intensity for 3 seconds.
Costs some health to use. Activates a glowing red aura around her glyphs.
Can feint to bait reaction.
Overdrives
Fatum Sigillum – Seal of Fate
(632146P+K)
Triggers all placed glyphs in a chain reaction, each exploding in succession. Cinematic effect if all 3 hit.
Isla raises her hand - three massive glowing glyph rings appear behind her.
They slam forward in a cascading wave.
If it hits, cinematic triggers: her eyes glow crimson, and she whispers: “History remembers… the cursed and the kind.”
She slashes with magic across a dark field of roses - opponent crashes down, glyph marks seared into the earth.
Danse Macabre – “Waltz of the Nightless
(214214HS)
Isla levitates, her cape spreading wide as bats swirl around her. She moves in perfect tempo to haunting music, each step a strike:
Bats swarm
Glyphs explode
She finishes with a midair pirouette and downward blast into a sigil seal.
This is a full-screen punish tool and cinematic Overdrive.
Final line (softly):
“This ballet is not for the living.”
Bloodline Requiem - (Dramatic Finisher, only in Critical Health + Full Tension)
(632146D)
Isla channels both her vampire and spellcasting side. She bites her wrist, letting her blood circle around her like ribbons.
The screen goes black-and-red; only glowing sigils remain.
Final attack: A massive, multi-layered glyph bloom explodes in the shape of a flower.
She quotes;
“My name is Isla Dandy. I inherit the dusk.”
⋆˚☆˖°⋆。° ✮˖ ࣪ ⊹⋆.˚ ⋆˚☆˖°⋆。° ✮˖ ࣪ ⊹⋆.˚ ⋆˚☆˖°⋆。° ✮˖ ࣪ ⊹⋆.˚
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ech0bunnie · 21 days ago
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happy pride month!
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ech0bunnie · 22 days ago
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HAPPY PRIDE!
(and late Sin`s bday)
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ech0bunnie · 23 days ago
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CHARACTER INTRODUCTION:
Isla Dandy✨🦇
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Class: Balance Difficulty: ★★★☆☆
Her grace, like a blade The Nightless sorceress of vampiric ballet
Isla Dandy is the daughter of Slayer and Sharon - born from love, legacy, and something far older. A rare hybrid of human and vampire, she wields the long-forgotten art of Nightless sorcery: a lost magic shaped by instinct, memory, and silence held between heartbeats.
Raised within the candlelit halls of Villa Vampir, Isla grew up among tea rituals, morning haiku’s, and whispers of bygone wars. Though soft-spoken, she moves like a dancer - each step deliberate, each gesture spellbound. In battle, her sigils spiral through the air like choreography, forming traps and wards with fluid precision. Every strike is part of a greater dance: poised, graceful, and deceptively lethal.
Though born into legend, Isla carries the burden of becoming something she never chose. Torn between two worlds and haunted by destinies whispered in dreams, she often questions where the legacy ends and where she begins. Yet even in the shadow of prophecy, she remains steadfast - rooted in compassion, guided by love, and believing, always, that gentleness can shape a future no fate could predict.
PROFILE:
Full Name: Isla Eleanor Dandy Pronouns: She/Her Species: Human-Vampire Hybrid (Nightless) Age: 17 Height: 4’11” (she levitates to make a point) Birthday: February 21st Origin: Villa Vampir (Transylvania) Blood Type: Unanalyzable
Houses: Ignis (Primary) / Aria (Secondary) Affiliation: Sanctum Unity Academy - Team IGNITE Weapon Type: Glyph sigils, vampiric ballet, and spell-augmented close combat Aura Color: Violet with shimmering silver layers Fighting Style: “Nightless Sigil Ballet” - graceful zoning mixed with arcane strikes and inherited Slayer-style elegance
Hobbies: • Studying forgotten branches of magic • Dueling practice with Nova • Dream journaling • The fine arts • Cat whispering (just ask Sir Meowington) • Writing haikus in ink that glows when she’s thinking too hard  Likes: • Enchanted tea • Moonlit dancing • Forgotten spells • Soft poetry • Stargazing • Quiet Kindness Dislikes: • Sunburns • Forced destinies • Messy spells • Being underestimated • When Nova punches her juice boxes open “for fun”
OTHER NOTABLE FEATURES:
Often accompanied by her magical familiar, a tiny silver kitten named Sir Meowington the Brave - loyal, clever, and trained in both tea etiquette and battle (in that order)
Carries a parasol named Noctelune - a sunshield that doubles as a magical focus and elegant bludgeon. (Not part of her standard moveset.)
QUICK FACTS:
Daughter of Slayer and Sharon; wears a fleur-de-lys hairclip as her family crest.
Her aura shimmers like moonlight on frost, with tiny glowing sigils across her skin.
Wears gloves for precise spell casting.
Has memorized every poem Slayer recited to her as a child.
Inherited Sharon’s silence - not as coldness, but as a protective shield
Feels emotional echoes in sacred places and old battlegrounds.
Sharon still brushes her hair every evening when they’re together.
Her first spell, Echoheart, bloomed the moment Slayer first held her - unfolding every heartbeat, every instance of love she had known from the womb onward.
Dreams of people and places she’s never known - echoes of the past or glimpses of the future.
Terrible at playing it cool; levitates, stutters, or spills tea when flustered.
Secretly fears she’s too human for the Nightless, and too Nightless for the humans.
Loves her father deeply, but worries she’ll never match his composure or strength.
Keeps tea sachets in her spell pouch - believes there’s a brew for every emotional emergency.
“My father once told me, ‘Power should never shout.’ So I learned to whisper… and let the magic do the talking.” - Isla Dandy
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ech0bunnie · 23 days ago
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🌙 Hi Tumblr - I’m Destiny (she/her)!
This blog is a space for me to start sharing a project I’ve been working on: a Guilty Gear-inspired alternative-universe filled with original stories, emotional arcs, and a whole lot of love for legacy, magic, and character driven storytelling.
Expect to see:
OC lore and world-building
Guilty Gear-style movesets and intros
Story snippets and magical aesthetics
Personal reflections and fandom thoughts
I’ve poured my heart into this creation, and I’m finally ready to start sharing it with the community. If you love fanon expansions, dramatic flair, and giving original characters space to shine - you’re very welcome here. 💜
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