enactivewebs
enactivewebs
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enactivewebs · 10 days ago
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10.06
Taking Census data as well as statistical studies into personality traits (based on the Big Six types) to develop faux distributions of different personality features across the story IDs
Also using AI to create approximate and imaginative distributions of life goals, values etc to the different IDs
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enactivewebs · 10 days ago
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9.06
Starting to develop a 'taxonomy' and structure for the AI generated stories based on real Auckland census data and AI approximations
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Creating an excel spreadsheet in which different realistic material traits are attributed to a set number (200) of different story 'IDs' - gender, cultural background, employment, occupation type, religion, language etc
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enactivewebs · 10 days ago
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8.06
Troubleshooting 'thesaurus' function in the prototype with a lot of back and forth with the machine ~ eventually got there
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enactivewebs · 10 days ago
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7.06
Advancing the 'vibe coded' versions and trouble shooting errors
Prompt engineering is important in this process as well as asking the AI what it needs from my end in terms of debugging
Learning a lot about both how to collaborate with AI as well as coding principles more generally
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enactivewebs · 10 days ago
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6.06
Following a supervision hui where we discussed the potential of fully generating a bank of stories through AI and then analysing them, I began to recreate the experience using a 'vibe coding' approach which although time consuming, has been effective at creating more complex and dynamic interactions (where AI can extract themes from the stories on the fly and adapt to user interactions more intuitively than in UE5), without knowing three.js or react coding
Something to continue exploring as an approach. Some negatives include the pay wall to use the Lovable ai platform as well as a lack of fidelity compared to UE5 due to web hosting
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enactivewebs · 10 days ago
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6.06
Ais discourse analysis = ais organisation and paradigm of what fits in a particular category. The stuff that is left out is important
Whats included and discluded in the ai narratives ?
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enactivewebs · 10 days ago
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5.06
Adding interactivity to click on a star and trigger a nebula which visualises features of a narrative
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enactivewebs · 10 days ago
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4.06
Asking Claude how it would categorise narrative features in relation to different types of nebulae and aspects of nebulae
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enactivewebs · 10 days ago
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1.06
Bringing the tree back in to have some connection to the site
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enactivewebs · 10 days ago
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1.06
Overarching narrative themes
Click on an individuals name - nebula activates - nebula key appears with colour coded linguistic and thematic details
You can click on one of the details and it filters out everything that features that trait?
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enactivewebs · 10 days ago
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31.05
Developments of the niagara nebula -> from galaxy look + feel to something more spherical, dynamic and elegant
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enactivewebs · 10 days ago
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30.05
Initial UE5 nebula niagara tests
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enactivewebs · 10 days ago
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30.05
Nebula modelling in Blender
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enactivewebs · 10 days ago
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30.05
Nebula systems inside broader nebulas
Broader categories with more specific types of stories inside them
Eg main story key into different linguistic expressions collated and categorised together on different levels?
Different eco systems or worlds inside worlds?
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enactivewebs · 10 days ago
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29.05
Nebula skybox tests UE5
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enactivewebs · 10 days ago
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27.05
Clouds occluding perspectives
A house which looks different from different perspectives
The same nebula but it morphs
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enactivewebs · 10 days ago
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27/05/2025
Adding names for each star and calling and receiving logic UE5
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