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entergamingxp · 4 years
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Cyberpunk 2077 Working to Avoid Bullet Sponge Enemies
August 11, 2020 6:21 PM EST
Even with plates of armor grafted on their skin, it seems that enemies in Cyberpunk 2077 won’t be true bullet sponges
Yesterday’s Night City Wire event gave us our first real look at the various armaments of Cyberpunk 2077. This is new territory for developer CD Projekt Red, which has kept mostly to the world of melee combat for its titles. Naturally, there are lots of questions that go past the guns in the game and into some of the issues that shooters can experience, namely bullet sponge enemies.
Speaking to VG247 about Cyberpunk 2077‘s combat systems, CD Projekt Red veteran and senior gameplay designer Pawel Kapala shed some light on what we can expect when smart-bullet meets enemy. And to answer that first question about enemies that can shrug off loads of buckshot with no worry – much like enemies in games like The Division or Assassin’s Creed Odyssey – Kapala stresses that players won’t have that kind of experience.
When asked how Cyberpunk 2077 will tow that ever-thin line between frustrating and challenging enemies in regards to their health bars, Kapala responded referencing the game’s apparently low time-to-kill. According to him, the normal goons and wastoids V encounters in Night City will be “quite fast to kill, quite fast to engage. However, they’re quite deadly as well, so you will need to basically use cover, and move around a lot.”
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Of course, enemies in Cyberpunk won’t stop at being overly-aggressive. The bigger baddies will come armed to the teeth (maybe quite literally) with cybernetic enhancements that elevate them to the realm of super-human. So, what are players to expect when they’re facing against a 7-foot tall gangster that replaced their torso with a tank? Apparently, it won’t be that bad. Kapala says that avoiding the issue of bullet sponges is as simple as making enemies react. “We basically ensure that hit reactions on our NPCs are always played. This is a big problem in most of the games that I played that have bullet sponges – that basically you don’t see any type of reaction on the NPC as you’re hitting him.”
Kapala has a point here, one of the worst parts of fighting against bullet sponge enemies is that there isn’t anything visual showing that they’ve been hurt. Sure, you may be able to watch that health bar slowly whittle away clip after clip, but it’s simply not as satisfying. I’m still hopeful that Cyberpunk 2077 introduces other mechanics that help avoid the monotony that comes with shooting one dude for five minutes. In fact, I hope that scenario doesn’t carry out in the game at all. But so far, it seems like the folks working behind the scenes to make CD Projekt Red’s first title with shooting mechanics satisfying are holding up the studio’s exceedingly high standards.
Cyberpunk 2077 is set to launch on November 19 for Xbox One, PS4 and PC, with Xbox Series X and PS5 releases coming later.
August 11, 2020 6:21 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/cyberpunk-2077-working-to-avoid-bullet-sponge-enemies/?utm_source=rss&utm_medium=rss&utm_campaign=cyberpunk-2077-working-to-avoid-bullet-sponge-enemies
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entergamingxp · 4 years
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Fable Job Listings Seem to Indicate That Release is Still Far Off
August 11, 2020 5:01 PM EST
Fable doesn’t seem poised to launch on Xbox Series X or PC any time soon based on current openings at Playground Games.
At long last, Microsoft revealed a few weeks back that the reboot of the Fable franchise is officially in the works at Playground Games. While the project has been rumored for years at this point, this was the first revelation directly from the publisher that fans would soon be able to return to the world of Albion. However, if you had any inclination that the forthcoming Fable game would be arriving soon, you might want to dash those hopes.
If you take a cursory glance over at Playground’s careers page on the studio’s official website, you’ll see that the developer still looks to be staffing up quite a bit. And not only are there a lot of active positions to be filled on Playground’s Fable team, but the roles that are currently being hired for look to be quite important.
Of the vital jobs that are currently open, Playground is still looking to add a Lead Audio Engineer, Lead AI Engineer, Lead Game Designer, Animation Director, and a Lead Scriptwriter to the team. These positions are just a few of the nearly 40 that are currently available at Playground right this moment.
Hi! We’re currently looking for a great Lead Scriptwriter to work with us on #Fable at Playground Games!#gamedev #gamejob #XboxGameStudioshttps://t.co/1RWTAESoN7 #job
— Hervé Gengler (@HerveGengler) August 7, 2020
With this in mind, what does it mean for the development of Fable? Well, it sounds as though the game is still pretty early into production. The fact that so many key roles like the ones previously mentioned are still up for grabs shows that Fable is still in all likelihood not going to release for a few more years at this point. Perhaps that shouldn’t come as a surprise given that all we’ve seen of the title so far is a very brief teaser trailer that features no in-game footage, but it’s still worth pointing out all the same. While this is purely just speculation on my part, 2022 seems like the earliest window in which Fable would be likely to release.
For now, all we really know about Fable is that it’s set to release on Xbox Series X and PC. Once Microsoft’s next-gen console launches later this November, perhaps we’ll start seeing more of what Playground has up its sleeve for this beloved RPG series.
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August 11, 2020 5:01 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/fable-job-listings-seem-to-indicate-that-release-is-still-far-off/?utm_source=rss&utm_medium=rss&utm_campaign=fable-job-listings-seem-to-indicate-that-release-is-still-far-off
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entergamingxp · 4 years
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Halo Infinite delayed to 2021 • Eurogamer.net
Microsoft commits to Nov 2020 launch for Xbox Series X.
Key Xbox Series X launch title Halo Infinite has been delayed to 2021, Microsoft has announced.
In a statement, 343 head Chris Lee said the studio faced a number of “development challenges”, including those relating to the coronavirus.
“It is not sustainable for the well-being of our team or the overall success of the game to ship it this holiday,” Lee said.
Halo Infinite Development Update pic.twitter.com/TFZvXhRN9f
— Halo (@Halo) August 11, 2020
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The delay is a blow to the launch of the Xbox Series X. Halo Infinite was seen as a key launch title for Microsoft’s next console.
However, the delay should perhaps not come as a surprise. 343 had already talked about the significant impact coronavirus has had on the studio as it transitioned to working from home. And in April, Xbox boss Phil Spencer insisted Microsoft wouldn’t “push when things just aren’t ready”.
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And it’s worth noting Halo Infinite’s recent gameplay reveal was something of a PR disaster, with criticism for its visuals hitting the headlines. In the video below, Digital Foundry explains more.
343 had said it was taking this feedback on board, admitting it had “work to do” on the graphics.
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Meanwhile, Microsoft has committed to a November 2020 launch for Xbox Series X – despite the delay to Halo Infinite. This is the first time Microsoft has put a month on the console’s launch window.
In a blog post, Microsoft said there will be thousands of games to play on Xbox Series X when it comes out, “spanning four generations”. Over 100 optimised for Xbox Series X titles are planned for this year.
from EnterGamingXP https://entergamingxp.com/2020/08/halo-infinite-delayed-to-2021-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=halo-infinite-delayed-to-2021-%25e2%2580%25a2-eurogamer-net
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entergamingxp · 4 years
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Modern Warfare and Warzone’s Bruen with a much-needed nerf • Eurogamer.net
Infinity Ward has nerfed one of Call of Duty: Modern Warfare and Warzone’s most powerful weapons: the Bruen MK9.
The Bruen, which was added to the game during Season 3 back in April, has seen a reduction in its damage range, which is certainly welcome. This LMG had the accuracy at range, mobility and reload time of an assault rifle – with the right attachments. It had become central to Call of Duty’s recent meta, and one of the most popular long-range choices in Warzone.
Infinity Ward has yet to publish exact changes, such as damage numbers, but data miners have already had a look to see what’s what. According to COD Tracker, the Bruen’s maximum damage range has gone down from 42m to 27m. That’s a 36 per cent reduction. Ouch!
Take that, Bruen.
Meanwhile, Infinity Ward has tweaked the FAL. This popular assault rifle has seen an increase in headshot damage (two-hit at range with one headshot), and a reduction in near damage (limbs and lower torso always three shot). So, a nerf at close range and a buff at long range, which feels about right for the FAL.
According to COD Tracker, the FAL’s maximum damage to 20m has been nerfed, going from 65 to 49. However, as the website points out, this does not account for changes to body multipliers mentioned in the patch notes. It sounds like the FAL is a headshot beast, but it will be significantly less powerful close up.
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Meanwhile, the Holger-26 LMG (increased damage range, increased ADS speed), and the M91 LMG (increased near damage) were both buffed. It looks like Infinity Ward felt the game’s LMGs weren’t competitive – apart from the Bruen, of course.
A second update is on its way to Call of Duty: Modern Warfare and Warzone. According to Infinity Ward’s Ashton Williams, the second patch fixes the graphical corruption issue with weapons players have reported recently, the Play Again option not working, and some more bits.
The second one fixes the graphical corruption issue with weapons, the ‘Play Again’ option not working, and more. I don’t have an ETA just yet, but we’ll share more details when we’re all set.
— Ashton Williams (@ashtonisVULCAN) August 11, 2020
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from EnterGamingXP https://entergamingxp.com/2020/08/modern-warfare-and-warzones-bruen-with-a-much-needed-nerf-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=modern-warfare-and-warzones-bruen-with-a-much-needed-nerf-%25e2%2580%25a2-eurogamer-net
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entergamingxp · 4 years
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Get a Look at How Microsoft’s xCloud Works on 5G
August 11, 2020 3:01 PM EST
Our own initial experience with Microsoft’s xCloud game streaming program has been a positive one and we’ve tested it out across WiFi, 5G, and LTE.
At long last, Microsoft is finally letting the general public go hands-on with its new game streaming service known as xCloud. Starting today, those with a subscription to Xbox Game Pass can begin checking out xCloud before it formally launches next month on September 15 in certain countries around the globe. Fortunately, we’ve previously had access to the service and can now share with you our early impressions of how it works.
Our resident Video Manager, Mario Rivera, has been in the private beta for xCloud for quite some time now and has been able to test how Microsoft’s game streaming platform functions. In our new video, which you can see below, Mario was able to give xCloud a whirl on a few different services which included WiFi, LTE, and 5G. He was also able to try out games of varying genres which included the like of Halo 5, Forza, and Gears of War.
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Based on Mario’s own time with xCloud, WiFi seems to be the best route to go down for the most stable connection. LTE and 4G connections, on the other hand, still allows for games to be streamed through your mobile device, but the result isn’t desirable by any means. And even though 5G has yet to release in a wide-capacity, Mario found that the upcoming advancement of the cellular network performs remarkably with xCloud. Even if most don’t have 5G access just yet, it seems like games could be easily playable via the network in the future.
We should have a whole lot more on xCloud in the future as it starts to slowly roll out, but for now, it seems like the service could be worth getting excited about. And if you’re looking to pick up a new phone that will be compatible with the platform, here are the four best that we think you should look into.
August 11, 2020 3:01 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/get-a-look-at-how-microsofts-xcloud-works-on-5g/?utm_source=rss&utm_medium=rss&utm_campaign=get-a-look-at-how-microsofts-xcloud-works-on-5g
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entergamingxp · 4 years
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Xbox Series X is Officially Launching in November
August 11, 2020 3:16 PM EST
While the price and exact release date are still to be announced, Microsoft has confirmed that the Xbox Series X will arrive in November.
With just a few months between now and the debut of the next-generation consoles this fall, Microsoft and Sony have found themselves in a bit of an arms race to reveal more details on when their respective new systems will launch. Neither company has budged just yet on announcing the full details for when their systems will launch or for what price, but Microsoft has narrowed the playing field to reveal the launch window for the Xbox Series X.
In a post on Xbox Wire, Microsoft has officially confirmed that the Xbox Series X will be launching in November, narrowing its initial launch window from holiday 2020. However, no specific details have arrived just yet for either the exact date that the system will launch or its price. The announcement of the system’s release window comes alongside the news that Halo Infinite, which was aimed as the console’s marquee launch title, has been delayed into 2021 to allow for additional development time and polish on the long-anticipated title.
Despite Halo Infinite being pushed back into next year, Microsoft detailed in its blog post that at the Series X’s launch users will be able to play “over 100 optimized for Xbox Series X titles” before the end of 2020. Additionally, as mentioned before by Microsoft, the Series X will encompass a number of titles across four generations of Xbox’s platforms through backwards compatibility.
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With the system now about three months away from release, it’s not a huge surprise that Microsoft has announced November as the official release window for the Series X. Both of its predecessors (Xbox 360 and Xbox One) arrived in November when they launched around the timing of Black Friday, making sense for Microsoft to aim for a similar launch window for the Xbox Series X. If that’s the case again, we can most likely expect the system in mid to late November.
A key factor that will likely play into the system’s launch is the potential announcement of a second model for the console, which we now know is most likely called the Xbox Series X according to recent leaks of the new Xbox controller. Like with the two model approach for the PS5, the Xbox Series S is reported to be an all-digital model that (presumably) will offer a cheaper alternative to the Series X. The Series S has not been formally revealed yet by Microsoft, but rumors indicate that we may see it announced sometime this month.
August 11, 2020 3:16 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/xbox-series-x-is-officially-launching-in-november/?utm_source=rss&utm_medium=rss&utm_campaign=xbox-series-x-is-officially-launching-in-november
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entergamingxp · 4 years
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Halo Infinite Surprisingly Delayed to 2021
August 11, 2020 3:05 PM EST
Halo Infinite has been officially pushed back to 2021 and will no longer be launching in tandem with the Xbox Series X this year.
In a year that has been rough on developers around the globe due to the ongoing pandemic, 343 Industries shockingly announced today that it will be delaying the release of Halo Infinite from its Holiday 2020 window into 2021.
Halo Infinite, which is the latest entry in the beloved first-person shooter franchise, was set to be the biggest launch title for the Xbox Series X later this year, but it will now be arriving a bit after the next-gen console arrives. “We have made the difficult decision to shift our release to 2021 to ensure the team has adequate time to deliver a Halo game experience that meets our vision,” 343’s studio head Chris Lee explained in a message on social media. Lee said that the had come about for a variety of reasons, but specifically mentioned how development has become tough this year due to COVID-19. He went on to thank fans for understanding while also acknowledging that he knows the news will be upsetting.
Halo Infinite Development Update pic.twitter.com/TFZvXhRN9f
— Halo (@Halo) August 11, 2020
Halo Infinite has been hyped up as the Xbox Series X’s biggest launch title for well over a year at this point, which makes its delay so shocking. That said, after some fans seemed to be left wanting more following the game’s campaign demo which was shown off a few weeks back, this delay perhaps isn’t as jarring as it once would have been.
It’s also worth noting that the Xbox Series X will still be launching this year and has been confirmed to arrive in November 2020. Previously, Xbox head Phil Spencer said that no single game getting pushed back would prevent the next-gen platform from arriving this year, and that is holding true.
There’s a lot to unpack here for certain, but what are your initial thoughts? Let us know down in the comments.
August 11, 2020 3:05 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/halo-infinite-surprisingly-delayed-to-2021/?utm_source=rss&utm_medium=rss&utm_campaign=halo-infinite-surprisingly-delayed-to-2021
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entergamingxp · 4 years
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Rockstar working to fix Red Dead Online after fans call it “unplayable” • Eurogamer.net
Rockstar is working to fix a raft of issues caused by the latest Red Dead Online patch.
Issues caused by Red Dead Online’s 1.21 title update include connection problems and low animal spawns.
“We are aware some players may currently be experiencing a range of issues including connection problems, low animal spawn counts, difficulty pitching Camps, entering Moonshine shacks and others,” Rockstar said on its website.
“We are currently developing fixes to address these and will share more information as it is available.”
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Recent issues with Red Dead Online have gone viral on social media, with various hilarious glitches catching the eye. Players are calling Red Dead Online a ghost town because of disappearing animals and characters. Those animals that remain may be broken, too.
Apparently there was a bug fix update… The game is now totally unplayable.#RDR2 #RDRVideo #RDOnline #PS4share pic.twitter.com/cKzE2WO4Nt
— Joy ? (@JolieyGaming) August 10, 2020
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This patch fucking mad rn lol #RdOnline #Rdr2online #Rdonline #PS4sharehttps://t.co/Qjm1XB3Uyv pic.twitter.com/aCuAZakEev
— Hodie (@hodiedd) August 11, 2020
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I had to do it… ?? Put sound on! pic.twitter.com/yHmLsYGyC9
— Red Dead Online Community (@RedDeadRDC) August 10, 2020
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My day in Red Dead. No animals spawn, ghost players, ghost wagons. pic.twitter.com/5CMnnU5x3L
— Damarus Moton (@Coach_Moton) August 11, 2020
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The issues come at a difficult time for Red Dead Online. In July Rockstar released Red Dead Online’s first big update since December of 2019. Players had become so fed up with the lack of meaningful updates that they dressed up as clowns and got together in-game to stage a sort of virtual protest. This week Rockstar dropped the 1.21 update, which was designed to fix issues with the game. Unfortunately it had the opposite effect, causing yesterday’s outcry.
from EnterGamingXP https://entergamingxp.com/2020/08/rockstar-working-to-fix-red-dead-online-after-fans-call-it-unplayable-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=rockstar-working-to-fix-red-dead-online-after-fans-call-it-unplayable-%25e2%2580%25a2-eurogamer-net
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entergamingxp · 4 years
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Sam Fisher is Coming to Rainbow Six Siege
August 11, 2020 1:46 PM EST
Sam Fisher is making another comeback and this time around will be venturing over to Rainbow Six Siege.
Well, it’s official: Ubisoft is apparently dead-set on bringing Sam Fisher to every one of its properties except for, you know, Splinter Cell.
Revealed in a new trailer this afternoon, Ubisoft announced that Sam Fisher, the iconic protagonist from the Splinter Cell series, is now set to make his way to the world of Rainbow Six Siege. Fisher, who will seemingly go by the designation “Zero” in-game, will be the next operator added to Siege and will be made available as part of the Operation Shadow Legacy event. Further details on Fisher’s inclusion in the highly-popular multiplayer FPS weren’t given, but more information is said to drop this coming weekend on August 16 during the NA-Mini Major Finals.
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While it may be surprising to see Fisher make his way to Rainbow Six Siege, this is actually something that Ubisoft has slightly teased that it has had an interest in for a bit now. Earlier this year, one of the game designers behind Siege hinted to us that we might start to see some guest characters from Ubisoft’s lineup make their way over to the game. Considering that Fisher is one of the more popular characters in Ubisoft’s portfolio, and he makes sense to fit into the world of Rainbow Six, it’s not too shocking to see him now being added to the shooter.
As for Fisher himself, the character’s latest stop in Siege is his latest in a long list of appearances. The Splinter Cell protagonist has notably popped up in other franchises such as Ghost Recon and Elite Squad in recent memory. Notably, a new Splinter Cell game itself has yet to be confirmed to be in development at Ubisoft, however.
Rainbow Six Siege is available now on PC, Xbox One, and PS4. More information on Fisher’s addition to the game and Operation Shadow Legacy as a whole should be coming soon, so stay tuned.
August 11, 2020 1:46 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/sam-fisher-is-coming-to-rainbow-six-siege/?utm_source=rss&utm_medium=rss&utm_campaign=sam-fisher-is-coming-to-rainbow-six-siege
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entergamingxp · 4 years
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New York Comic-Con Event Cancelled, Will Stream on YouTube Instead
August 11, 2020 2:12 PM EST
New York Comic-Con isn’t happening in person this year, but organizer ReedPop is set to hold a virtual event via YouTube from October 8-11
As many have likely expected, the physical New York Comic-Con has officially been canceled today. With most of the world’s in-person conferences shutting down in 2020 due to the coronavirus, it’s no surprise to see NYCC join them. However, it’s not all bad news. The team behind the event is still planning to put something together via a series of YouTube streams. This should give fans an opportunity to get a great look at some of the entertainment world’s hottest properties.
New York Comic-Con Going Online Only With Live YouTube Sessions https://t.co/DZAdBCTVhZ
— Variety (@Variety) August 11, 2020
The online New York Comic-Con will take place from October 8-11 on the NYCC YouTube channel. Expect to see streams covering properties like American Gods and Star Trek. Plus, panels from teams at DreamWorks Animation and Hulu. Obviously, this is just the tip of the iceberg. Fans should expect more announcements to drop in the coming weeks.
It will be interesting to see how some of the things Comic-Con is known for are handled in a virtual format. For instance, cosplay is always an incredibly popular part of the show. It would, of course, be a bear to organize, but I wonder if they’ll still hold some kind of showcase for fans who’ve spent the last few months prepping their cosplays.
There is a ton for the team at ReedPop to figure out. The panels and streams will undoubtedly be popular; however, Comic-Con has several things that don’t translate easily to a virtual event. This is not a task I envy.
New York Comic-Con might not be happening this year, but fans can still experience a slice of the event. Organizer ReedPop has YouTube streams scheduled from October 8-11 with plenty more to be announced in the coming weeks.
August 11, 2020 2:12 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/new-york-comic-con-event-cancelled-will-stream-on-youtube-instead/?utm_source=rss&utm_medium=rss&utm_campaign=new-york-comic-con-event-cancelled-will-stream-on-youtube-instead
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entergamingxp · 4 years
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Risk of Rain 2 Drops Out of Early Access Today With New Content
August 11, 2020 1:40 PM EST
Risk of Rain 2 is finally out of early access on PC. Console fans shouldn’t have to wait much longer for it drop on Nintendo Switch, PS4, and Xbox One.
After a little over a year in early access, Risk of Rain 2 is finally ready for prime time. The action roguelike is available now on PC via Steam. Players on Nintendo Switch, PS4, and Xbox One will have to wait a little longer. That said, fans should get excited, as the launch brings with it tons of new stuff and key improvements. Give the launch trailer a watch below.
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After a heated community vote, the Captain is the latest Survivor coming to Risk of Rain 2. Coming along with him is a host of new and updated items, features, and baddies. Notably, the fifth major update finally gives the game a proper ending. Complete with a cutscene, credits, and all the other bells and whistles you’d expect. Risk of Rain is a real, complete video game, y’all.
Of course, it’s not just new, shiny stuff to look at. The team at Hoppo Games have diligently been working to smooth out the entire gameplay experience. That means a renewed focus on both player agency and build diversity. The latter is incredibly important for a game like this one. Ensuring that players can change their playstyle, but stay viable is something you have to have for a game with as many potential builds as RoR2.
Risk of Rain 2 is available now on PC. As mentioned, the full launch will come on consoles at a  later date. Going off of past updates, that means players should expect launch in two or three months. It’s a bit of a wait, but it should be worth it for a tight experience that does the game justice.
August 11, 2020 1:40 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/risk-of-rain-2-drops-out-of-early-access-today-with-new-content/?utm_source=rss&utm_medium=rss&utm_campaign=risk-of-rain-2-drops-out-of-early-access-today-with-new-content
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entergamingxp · 4 years
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PlanetSide 2 studio buys developer making Alien game • Eurogamer.net
Daybreak Games has bought Cold Iron Studios.
Daybreak Games, which makes MMO shooter PlanetSide 2, did not disclose the terms of the deal, but did say Cold Iron Studios will continue to make its mystery Alien game for PC and consoles. Craig Zinkievich, co-founder of Cold Iron Studios, will continue to lead the developer.
“The game promises to deliver an action-packed, sci-fi shooter experience unlike any other game on the market,” reads the note to press.
Cold Iron Studios was established in 2015 by the creators of MMOs City of Heroes, Star Trek Online and Neverwinter at Cryptic Studios.
Cold Iron Studios has been passed around a fair bit in recent years. In January 2018, it was bought by FoxNext Games, the interactive arm of entertainment giant 20th Century Fox, and set to work on the new Alien shooter. In March 2019, Disney bought FoxNext Games as part of its $71bn acquisition of Fox.
Then, in January 2020, Scopely, the mobile gaming specialist behind Star Trek: Fleet Command, bought FoxNext Games from Disney and picked up Cold Iron Studios in the process. At the time, Scopely said Cold Iron Studios would be put up for sale in order for the company to find a more appropriate home for the Alien shooter. Now we know the result of that sale.
Now seems a good time to re-watch Ian playing Alien Isolation’s VR Mod. It’s something else!
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from EnterGamingXP https://entergamingxp.com/2020/08/planetside-2-studio-buys-developer-making-alien-game-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=planetside-2-studio-buys-developer-making-alien-game-%25e2%2580%25a2-eurogamer-net
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entergamingxp · 4 years
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HBO’s The Last of Us series will include a “jaw drop” moment left out from the original game • Eurogamer.net
Chernobyl creator Craig Mazin has discussed his in-development TV adaptation of The Last of Us, which is being made in conjunction with Naughty Dog for release on HBO.
Speaking to the BBC, Mazin discussed how the show would include new material mixed in with re-imagined scenes taken from the two games in the series.
“We’re creating new [things] and re-imagining what is already there to present it for a different format,” Mazin told the BBC’s Must Watch (skip to the last 10 minutes to hear his comments on The Last of Us in full).
“Our goal is not to keep you in love with The Last of Us,” Mazin continued, “but to make you fall in love with it again in a different way. It’s a passive way of taking it in, instead of playing it, but you’ll be experiencing more, with more characters in more ways. I think we’ve got something good going.
“If you have played the game, our intention is that you will watch the show and say ‘this has violated nothing of what I loved about the game, and what I witnessed in the game, but it has also brought me a whole lot more – things I did not know, really amazing things’.”
Mazin is working with The Last of Us creator Neil Druckmann on the series’ story, and recalled being particularly excited by one idea Druckmann mentioned had been left out of the original game.
“Jaw drop – that’s going in,” Mazin says of his reaction to hearing the detail. “For sure, we have to do that. You couldn’t stop me doing that. You will have to shoot me [to stop me] from doing that. And there were a few things like that.”
Mazin did not explain what this idea was – simply that it was an example of the “organic” way the TV adaptation’s story will expand on the original games’ stories without deviating from the characters fans have fallen in love with.
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There will be no wacky spin-off episodes where Joel and Ellie suddenly jump on motorcycles and go fight a bike gang, Mazin said. Instead, the TV series will allow for a deep exploration of the characters’ relationship – in a way a movie would not.
“For a time they were trying to make a movie of it and I can understand why it didn’t work out,” Mazin concluded. “The joy of a story like The Last of Us is in its length. It’s a journey, a slow creation of a relationship. We understand inherently that relationships earned over time are more precious and more deserving defense. So it had to be in this format.”
HBO’s show is currently still in the writing stages, and coronavirus is hampering the ability to travel and film on location. There was no update on when it might start shooting, or when we might see it be released.
from EnterGamingXP https://entergamingxp.com/2020/08/hbos-the-last-of-us-series-will-include-a-jaw-drop-moment-left-out-from-the-original-game-%e2%80%a2-eurogamer-net/?utm_source=rss&utm_medium=rss&utm_campaign=hbos-the-last-of-us-series-will-include-a-jaw-drop-moment-left-out-from-the-original-game-%25e2%2580%25a2-eurogamer-net
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entergamingxp · 4 years
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Alien Shooter Developer Cold Iron Studios Acquired by Daybreak Games
August 11, 2020 1:27 PM EST
Daybreak Games has picked up Cold Iron Studios which will continue to develop its upcoming Alien MMO shooter.
We’ve known for a few years now that the team at Cold Iron Studios is working on a new shooter that is set in the Alien universe. However, as the development of the project has continued, Cold Iron Studios’ ownership has started to change hands. Once again today, Cold Iron has now been picked up, this time around with Daybreak Games, the creator of titles like DC Universe Online, being the company’s new owner.
Daybreak announced today via a press released that it has now officially acquired Cold Iron Studios. In the process, Cold Iron itself is said to be continuing its development of the forthcoming Alien shooter, which is still planned to hit both PC and consoles in the future. Daybreak will serve as a publisher for Cold Iron moving forward and the studio itself will largely continue to run on its own.
“Daybreak and Cold Iron share the same passion and long history for delivering action-packed multiplayer games for audiences worldwide,” said Cold Iron Studios co-founder Craig Zinkievich of the move. “In combining our decades of experience developing and launching globally successful multiplayer titles, we’re destined to make great games together.”
If you remember back in 2018, FoxNext Games was actually the first publisher to pick up Cold Iron. However, when Disney ended up purchasing Fox, FoxNext games was eventually sold off to a company called Scopely earlier this year. Not long after, Scopely decided it wanted to then shop around Cold Iron, which brings us to today’s acquisition.
Cold Iron has definitely had a strange past few years but hopefully, being owned by Daybreak will bring the developer some much-needed stability. Not much is known about the studio’s Alien-centric shooter at the moment other than the fact that it’s surprisingly set to take the form of an MMO. Hopefully, we’ll begin to see more of this long-awaited project in the near future.
August 11, 2020 1:27 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/alien-shooter-developer-cold-iron-studios-acquired-by-daybreak-games/?utm_source=rss&utm_medium=rss&utm_campaign=alien-shooter-developer-cold-iron-studios-acquired-by-daybreak-games
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entergamingxp · 4 years
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Grand Theft Auto Online Los Santos Summer Special Out Now
August 11, 2020 11:36 AM EST
The latest Grand Theft Auto Online update brings new cars, six superyacht co-op missions, new business battles, and so much more.
Grand Theft Auto Online is set to get a smorgasbord of new summer content. The Los Santos Summer Special event brings with it tons of new toys for players to buy. Whether you’re in the mood for new cars, co-op missions, or some good, old-fashioned Open Wheel racing, this update should give you plenty to do.
GTA Online: Los Santos Summer Special
• 15 new vehicles including new updates at Benny’s • 6 new co-op missions in A Superyacht Life • New Open Wheel Races + the Open Wheel Race Creator • New Business Battles • Diamond Adversary Series
And more: https://t.co/GkhMDLViD3 pic.twitter.com/np9HmqsM40
— Rockstar Games (@RockstarGames) August 11, 2020
Grand Theft Auto Online Los Santos Summer Special brings the summer heat with some fiery new vehicles. Rockstar’s site shows off a few high-class sports cars along with an F1-style racing car and a stylish classic. There are 11 other vehicles, so there’s sure to be something for everyone. Additionally, the mod shops have several new ways to kit out your favorite rides.
If you own a superyacht, you’ll also have access to six new co-op missions. Make sure to do these fast, as you’ll unlock extra rewards for finishing them in the first week. The GTA Online team is also adding nine new Open Wheel races and an Open Wheel race creator. Expect to see scores of new races created in the coming days.
The update also adds new business battles, arcade cabinets, collectibles, and much more. Truthfully, if you’re a GTA Online fan and can’t find something to do, it might be a “you” problem. There is just so much to do here. As someone who casually plays GTA Online, it’s a bit staggering.
Grand Theft Auto Online is available now on PC, PS4, and Xbox One. The Los Santos Summer Special is out now.
August 11, 2020 11:36 AM EST
from EnterGamingXP https://entergamingxp.com/2020/08/grand-theft-auto-online-los-santos-summer-special-out-now/?utm_source=rss&utm_medium=rss&utm_campaign=grand-theft-auto-online-los-santos-summer-special-out-now
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entergamingxp · 4 years
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BioShock Job Listing Says Upcoming Game Will Take Place in an All-New World
August 11, 2020 12:48 PM EST
The fourth BioShock game apparently won’t take us back to the depths of Rapture or the heights of Columbia.
After over six years of dormancy, 2K Games confirmed in late 2019 that the BioShock series was set to return in a new entry that was being developed at Cloud Chamber. While initial details on the project and what it would entail weren’t given alongside its revelation, it seems some first pieces of information on the game are now starting to come about.
Found by publication VGC, recent job listings at Cloud Chamber purport that the next BioShock title will take place in “a new and fantastical world.” At face value, this might not seem like much, but given that the iconic setting of Rapture from the first two BioShock installments in addition to the city of Columbia from BioShock Infinite have become so iconic and beloved over the years, it wouldn’t have been shocking to see Cloud Chamber return to either setting. Instead, it looks like the next title will be taking us to a wholly new location.
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As for other key details that these job listings provide, well, there’s not a lot. Unsurprisingly, the forthcoming BioShock is said to still be a “narrative and systems-driven experience.” Given that these two elements have been central to all other entries in the series though, that shouldn’t come as much of a shock.
While it might be exciting to think about where the upcoming BioShock game could go, it’ll likely be quite some time before we see it in action. The game is reportedly going to be in development for “several years” before it will end up seeing the light of day. In the meantime, BioShock: The Collection did finally make its way to the Nintendo Switch earlier this year and should help tide us over until we learn more about the fourth installment.
August 11, 2020 12:48 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/bioshock-job-listing-says-upcoming-game-will-take-place-in-an-all-new-world/?utm_source=rss&utm_medium=rss&utm_campaign=bioshock-job-listing-says-upcoming-game-will-take-place-in-an-all-new-world
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entergamingxp · 4 years
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The Last of Us Part 2 Officially Adds Grounded Mode August 13
August 11, 2020 12:09 PM EST
The Last of Us Part 2 gets even tougher when Grounded mode launches on August 13. For a real challenge, turn on permadeath and see how far you make it.
The Last of Us Part 2 fans have wanted Grounded mode and now we know they’ll get it very soon. The tough-as-nails difficulty option is called the “ultimate test of skill” by developer Naughty Dog. However, it’s not just the new difficulty being added. You can also expect tons of new unlockable modifiers to change things up and several improvements across the board.
Introducing our new #TheLastofUsPartII Grounded Update, launching Thursday!
It adds:
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Grounded Difficulty
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Permadeath Mode
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2 New Trophies
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Unlockable Modifiers
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New Features & Improvements
Watch the trailer: https://t.co/86VneJecKu Learn more: https://t.co/LHfcHSXnzd pic.twitter.com/IF7h222sQj
— Naughty Dog (@Naughty_Dog) August 11, 2020
In The Last of Us Part 2, Grounded mode is your greatest challenge. Enemies are deadlier, items and ammo are harder to come by, and some of your most-used features are disabled or limited. Best of all, it’s unlocked from the start. No need to beat the game on a certain difficulty to hop in.
Adding to the challenge is the new Permadeath mode. It plays exactly as it sounds. If you meet your end at the hands of a zombie, then you start over at the beginning. No checkpoints. No mercy. Though, if you’re not feeling up to the total challenge, you can turn those checkpoints back on. However, are you really playing Permadeath mode at that point?
On top of the new modes, Naughty Dog is adding several unlockable game modifiers. These include everything from infinite ammo to 4-bit audio to slow motion to a mirror world. If you’re looking for a way to spice up your gameplay or just take even more awesome photos, this is the update for you.
Finally, the update adds several requested improvements. Among them is the ability to adjust film grain and being able to see your playtime down to the second. Tons of great stuff for the people who need it.
The Last of Us Part 2 is available now on PS4.
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August 11, 2020 12:09 PM EST
from EnterGamingXP https://entergamingxp.com/2020/08/the-last-of-us-part-2-officially-adds-grounded-mode-august-13/?utm_source=rss&utm_medium=rss&utm_campaign=the-last-of-us-part-2-officially-adds-grounded-mode-august-13
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