eurydiceshadowsong
eurydiceshadowsong
Writings of an Insane Wizard
9 posts
She/her transfem. Pyromancer. Slave to the (Wiz) grind (it don't sleep).Blog is half rants, half oc lore
Don't wanna be here? Send us removal request.
eurydiceshadowsong · 2 years ago
Text
Tumblr media Tumblr media
I forgot that Draconians don't have sitting animations, so if you try to sit down you just get frozen until you move to a different zone lol
4 notes · View notes
eurydiceshadowsong · 2 years ago
Text
Eurydice ShadowSong oc introduction
I forgot to make an introduction for my wizard Eurydice lol
Tumblr media
I made 3 different character pages before coming to one I liked lol (even though Golem Minion is Myth only, and it's the favorite spell of a Fire wizard??? Eh whatever) Now here is a long lore piece. It's technically capable of being two separate posts, but I preferred them being together because I am lazy (and personally found the third person one to be boring by itself) Can't wait to wake up tomorrow and notice something about the story I want changed, even though I triple checked it to make sure I liked it lol ______________________________________________________________
Deep within the crystalline halls of Nidavellier, under chilly Grizzleheim, roamed Rune-Master Konur the Young. Before he bested Hragar in a battle of wisdom and took his name, he spent hours carving runes into one of the many halls of the labyrinthe Winterdeep Warren. The runes dictate the instructions to install life into things that seldom have it. However, it is unlike Myth's imaginary input, or Storm's creative mechanations. Yet, with the nasty and powerful Grendel Jotun taking command of the Hall of Valor, and his brothers Ullik and Grettir moving into its adjacent Helgrind and Winterdeep Warrens, Konur's runic message (and how the spell worked) was left unread for centuries to come.
One day, an old wizard, wise beyond his years, by the name Merle Ambrose, visited Grizzleheim. He came to Grizzleheim in an effort to understand the lore of runes. Even though Konur was long gone, the knowledge of runes remained well-used in Grizzleheim, as the Bears, Wolves, and Ravens use them consistently. One of many Mystic Ravens, Kol ShadowSong, offered to teach Merle. With soft words and days of patience, the lore of the Runes was passed along.
With plenty of warnings prior, Merle ventured into the Winterdeep Warren in search of Konur's runes. Having made him temporary invisible to avoid the grendels, he found the the runic message about installing life, still eligible on the crystal walls, and studied it. Though his time was cut short as he did not want to alert the grendels. Long ago the first mother of Grendels had asked all things to swear an oath to not hurt her children, and all but the Spider Queen refused. Now, the only thing that can harm a Grendel is a spider. Merle fled from Nidavellier back to the surface, to continue his lore-research, and even begin speaking of trade with the bears of Grizzleheim. After his trip to Grizzleheim, he returned to Wizard City. He enchanted one of the many Wood Golems in Golem Court with these runes, and the runes gave it life-like features. Merle named him Patrick, and that was how he lived for many years. ______________________________________________________________
. . . I've been resting and studying in Wizard City. It's really cold outside there recently. I wonder if my nose will freeze off like Kelvin's, but I am currently residing in Krokotopia to talk to Niles. The temperature here is scorching and I think I may burn. I hear it is hotter in some places of Mirage, I pray to Lady Nightstar I do not go there soon. Perhaps being a fire wizard will protect me from being set on fire, or the runes on my body will prevent me from being set on fire. Headmaster Ambrose has notified me of my origins as a Wood Golem, which I wonder about a lot. Is the runic transformation the reason for my weird eyes? And why am I so sensitive to noises and things that touch my 'skin' if I am a robot (as the Marleyboneans call me)? I do not look like a golem, but I am not exactly human either, I wonder if I am the only one of my kind around. On a slightly different topic, I've yet to adjust to my new body fully, even though the Magic Mirror made the feminization of my body as seamless as could be. I've taken the name Eurydice, from the Greek Story, as well. Niles is very supportive. That makes me happy.
I have done a horrible job trying to segway out of my rambling thoughts back to the topic I wanted to write about. I was wondering how much one's school truly matters. Is it predetermined, or something people can choose by their own will? Are more childish and deceiving students likely to be Fire or Myth, while the mature and patient are Ice? I hear many negative things about Death wizards, but they don't seem all that bad to me. Even Mortis the Death tree is quiet nice and not as annoyingly vague as I would expect. Fire wizards are noted to be quick to anger and easily passionate, but I wonder if they are childish and deceiving as well. With spells like Fire Cat and the playful Fire Elves, and the trickster Helephant and Efreets. Does Myth (which comes from Fire and Ice) take from the deceptive nature of Fire? Much like it may take from the patient nature of Ice? Or do Fire wizards have no such nature, as they are an elemental school? I've been talking with Niles about this for a while now, but I have yet to reach a definite conclusion. It seems one's chosen school is very complex.
I wonder if me being a Pyromancer means anything about my personality, or if I just like it because it had my favorite color and theme. The Book of Secrets assigned it to me, but were those questions really enough to know for sure? 11/12/2023 -Eurydice ShadowSong
(I rewrote the backstory like 3 times before finally doing it in a way I actually liked. Btw Konur is actually a character in Wizard101 lore, but he gets mentioned in one of the Grizzleheim lore books and literally nowhere else from what I've seen. And despite her being a golem, I Hocused Pocused her at the Magic Mirror so she is literally trans lol. I just have attempted to write that as something that is well accepted and not out of place in the Spiral.)
(And Fun fact: Her red/blue clothing is not because of her name lol. I chose the colors when I first made her since I thought they are my favorites [and men couldn't wear pink]. It was just a hella coincidence that a boss I have personal history with in my favorite world just so happened to have my color scheme and a last name I could also choose to have.)
Tumblr media
Here's another image I don't have the Blue Moon staff I am working on making a green colored pet (preferably a Crop Watcher) to help make the Hunter's Moon Staff fit in I'm rgb now
3 notes · View notes
eurydiceshadowsong · 2 years ago
Text
Personally, I like to believe Morganthe fell into deep into the Outer Dark and is waiting to strike back, but we have no proof on that. +Seeing as Leviathians and Deep Spawn exist in the deep seas, I'm not too eager to see what lies outside the safety bubbles lol
Btw, lore is usually given out by certain characters on the websites rather than all of them, so if you can find one you can search posts by their name for more. For the Wizard101 website, I'd start with Librarian Fitzhume and Scholar Zandar (as those are currently the only two I know). I've tried to look for more consistent ones (since those two seem to be inactive now), but no luck.
actually no hang on im thinking about worlds and how they work some more. i know in pirate we travel between worlds via the windlanes and such, and we can obviously stand on an open ship deck without, like, needing to worry about breathing. is it a treasure planet/etherium situation, where its like Space But With An Atmosphere? what happens if you fall off the edge of a world? how far does a world's gravity extend-- does it work like a globe, where you can just walk around the edge of a world and wander onto the underside of it? or would you literally just fall into open space?
how do the solar cycles work? the fact that there's astral magic named for the sun and the moon as well as all the iconography accompanying it suggests that those two bodies do exist, but is there an individual sun and moon for each world? how does that affect its orbit? do some worlds just lack either of them like marleybone? polaris DOES have a sun and we know it because of this bit of dialogue when we first get there:
Tumblr media
but it is the same sun we see constantly setting on zafaria? or the same sun we see in that weird liminal space in the mirage prequesting? as far as i can remember most skyboxes dont have a visible sun but i may be forgetting something
and then on the other end of astral magic we know stars exist obviously except they look different on different worlds-- see places like Marleybone and Grizzleheim VS. Polaris. and like obviously outside of the game i know its because they adopted a less cartoony style later on, so they forewent the hand-drawn-looking stars in those earlier two worlds in favor of more realistic ones. (worth mentioning we are all the better for it polaris is one of my favorite worlds strictly for how GORGEOUS it is.) but how is that explained in-universe? is it explained at all or are we just supposed to accept that the stars look different when viewed from different worlds??
i know all of this can probably be explained with Weird Magic Shit but i am a man of SCIENCE damnit i demand plausibility from my fantasy wizard game,
63 notes · View notes
eurydiceshadowsong · 2 years ago
Text
The question of gravity (and falling out off a world) was asked on the Pirate101's forums, and this is Blind Mew's official response.
"Well, I think the answer depends on where you are when you fall off. If you're in a world of the Spiral, you'll fall (we have gravity, after all). You might get lucky and be bounced around a little by wind, but you'd fall untill you hit the edge of the bubble that surrounds each world, then you'd be in the Spiral (see below).
In the Spiral, you drift: gravity is no longer an issue. There are eddies and currents in the Spiral (the threads are the best examples), they would catch a hapless character and perhaps carry them to a world (which they'd then fall out of). You wouldn't worry about suffocating in the Spiral, but it's still not something you'd ever want to do - there's a reason ships never leave the threads. Once you leave the threads, there are... things that swim through the Outer Dark, things that are very big. And very hungry.
So why do crates and debris float? Clearly, the same reason that ships do. Long ago, the peoples of the Spiral perfected some kind of process, using exotic materials (think Cavorite) or lesser (i.e. non Wizardly) magic that makes things supernaturally buoyant. It's the basis of aeritime commerce."
actually no hang on im thinking about worlds and how they work some more. i know in pirate we travel between worlds via the windlanes and such, and we can obviously stand on an open ship deck without, like, needing to worry about breathing. is it a treasure planet/etherium situation, where its like Space But With An Atmosphere? what happens if you fall off the edge of a world? how far does a world's gravity extend-- does it work like a globe, where you can just walk around the edge of a world and wander onto the underside of it? or would you literally just fall into open space?
how do the solar cycles work? the fact that there's astral magic named for the sun and the moon as well as all the iconography accompanying it suggests that those two bodies do exist, but is there an individual sun and moon for each world? how does that affect its orbit? do some worlds just lack either of them like marleybone? polaris DOES have a sun and we know it because of this bit of dialogue when we first get there:
Tumblr media
but it is the same sun we see constantly setting on zafaria? or the same sun we see in that weird liminal space in the mirage prequesting? as far as i can remember most skyboxes dont have a visible sun but i may be forgetting something
and then on the other end of astral magic we know stars exist obviously except they look different on different worlds-- see places like Marleybone and Grizzleheim VS. Polaris. and like obviously outside of the game i know its because they adopted a less cartoony style later on, so they forewent the hand-drawn-looking stars in those earlier two worlds in favor of more realistic ones. (worth mentioning we are all the better for it polaris is one of my favorite worlds strictly for how GORGEOUS it is.) but how is that explained in-universe? is it explained at all or are we just supposed to accept that the stars look different when viewed from different worlds??
i know all of this can probably be explained with Weird Magic Shit but i am a man of SCIENCE damnit i demand plausibility from my fantasy wizard game,
63 notes · View notes
eurydiceshadowsong · 2 years ago
Text
Tumblr media
169 notes · View notes
eurydiceshadowsong · 2 years ago
Text
The Celestial Enigma
. . . I seem to be unable of grasping the strings behind Astral Magic's inner workings. The Sun School revolves around Sun damage, which is easy for any wizard to understand. However, it also used Fire/Myth/Life magic as well. This was harder to get, but as the Sun school comes from Fire, and the two schools that come from Fire (Myth and Life), it's more plausible. One Elemental school, two Spirit schools, the Moon and Stars schools work the same way under more in-depth studying. Then Sun Magic uses Fire/Myth/Storm spells, while using "Solar" buffs rather than "Sun" buffs. Not to mention the school's ability to enchant preexisting spells, making them stronger, or completely changing their school identity. A blight upon my treasure cards, no doubt, but a useful one if I could make use of it. Are these all different schools and the terms are interchangeable, or are each Astral school just an umbrella of many different schools? Is a "Sun" wizard different from a "Solar" wizard. Are Enchants and Polymorphs subsections of Sun magic and Moon magic respectively? Would I refer to Sun Magic as "Pure Sun" and Fire/Myth/Life Sun Magic as "Sun"?
I feel that the complexity of Sun magic is equally shared by the other two Astral schools as well, in ways that I or the Spiral has yet to see. I had recently visited the Chancel (a subsection within the Solarium) and conversed with a statue named Phaeton (I assume him being able to talk is related to Magic in some way). He referred to my Pyromancy tactics as "Primitive", but he shared nothing more than vague comments, even when I asked him to be specific. Maybe I'll figure out more about this mysterious type of Magic later. Though, my current theory on how it may operate could be entirely misplaced as it is. Now I wonder how much I know my own Fire Magic...
11/7/2023 - Eurydice ShadowSong
(This was an attempt at an in-universe blog written by my main character. Minus the tags, which are just me ranting lmao. The goal of said blogs atm are to write about things I find interesting through the eyes of how I think my wizard would see it.)
6 notes · View notes
eurydiceshadowsong · 2 years ago
Note
idk ill pitch Casper for the schismist bitch thats what i thoought
((btw for context this anon sent a second ask saying "well. Kasper" so im adding it here instead))
Casper was too normal* i love Kasper much better because he HAS to be ✨Unique and Special ✨ in some shape or form. Also can i just say "the schismist bitch" is the best way i've ever heard anyone refer to him as. im getting that tattooed on my body /j
(* i say Casper is too normal but i legit just put generic ass names like Brian and Andrew in my poll LMFAO im stupid. so Casper can stay too)
6 notes · View notes
eurydiceshadowsong · 2 years ago
Text
Housing is the true end goal of Wizard101
How i look waiting for KI to give us more housing items
Tumblr media
16 notes · View notes
eurydiceshadowsong · 2 years ago
Text
Help first blog???
Idk what I'm doing
On a Wizard101 related note. It's double reagents and I farmed over 700 Mist Wood over the course of a couple of hours earlier, and then lost like 300+ making just tc displays. I get that Mist Wood is the most common reagent in the game (probably), but I had like 0 when I started because recipes eat it up so quickly (and I also built the Basement Door which is 100 Mist Wood for whatever reason??? [Why are Karamelle housing recipes abominations?]The 50 Toffee Beans were hell as well.)
Walking through the same two zones in Zafaria for 4 hours was pretty nice though.
24 notes · View notes