Thais (She/Her), Brazilian, Amateur 4t2 converter
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Hey, big thank you for your work; all your conversions are amazing. Just wanted to drop a ton of appreciation for your work !! The evil mascot's costume is actually hiding an incredibly talented person, just so you know <3
That was so sweet anon, thank you. Reading this just made my day brighter 🥰
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Sunday Blooms

Hello!
I decided to convert this lovely set by atticwindowatdawn. It has both low and medium poly objects:
download it ☀️💐Here💐☀️
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A quick-ish guide to the culture of The Sims 2 modding community.
Are you new to The Sims 2 community? Are you coming from more modern games, either in The Sims franchise itself or other contemporary games? Are you excited to start your #brand and become a #simfluencer and post your #earlyaccesscontent to support your #sidehustle?
Have a seat, then! Let's chat.
Hello, friend! My name's Pooklet. I've been playing since 2004 and creating since 2007. I'm by no means an expert in most forms of content creation itself, but I've been around since the heyday of The Sims 2, I've watched how community opinions have shifted (or not) since practically the beginning, and I'm hoping to give you a basic outline of the community culture that you can expect to encounter as a newcomer.
A very brief history of Sims 2 content monetization:
People have been trying to monetize content since there has been content to monetize, all the way back in the days of The Sims 1. We tend to call them "pay creators" and their websites "paysites." Some big names in this arena include The Sims Resource (their free-with-ads model is a relatively recent development, which is why you will find people to this day calling them T$R), PeggySims, Newsea, and many others that you can find on this handy website:
Paysites Must Be Destroyed
Now, if you have a glance at that website, you might be saying to yourself:
"But, that's illegal! I own the copyright to my custom content!"
Alas, no! Due to the wording of the End User License Agreement for The Sims 2, no custom content creator owns their creations for this game (or The Sims 1, or 3, or 4, for that matter, but we're talking about 2 right now). It all belongs to EA at the end of the day, and by installing and playing the game, you have agreed to these terms. Which means you have no individual, protected copyright, and it is perfectly legal for someone to download your paywalled content and then reupload it for free for others to enjoy. And they will!
Furthermore,
You are not making anything alone.
Everything from modding resources, to tutorials, to the mods required to fix disastrous glitches in the game code and make it playable at all, to the third party programs used to make any and all custom content, such as SimPE—all of these have been provided to you for free by other creators, many of whom have a usage policy that asks that people not use their freely-provided tools to make a profit. Although no one can be forced to follow a creator's policy, it is generally considered good manners to not try to make a profit off of someone else's free work. And if you are using these tools to make paywalled content, that's exactly what you're doing.
Pay creators have been ignoring these policies since the beginning of time, and so free creators likewise ignore their policies against sharing their paywalled content. Pay creators have also tried lots of different ways to keep their content exclusive, everything from trying to track leaks with slightly altered files to actively filling their content with malicious code. It has never worked.
Free creators have always found a way around these barriers. In fact, it's taken as something of a challenge to undermine monetization efforts. As you can see from Paysites Must Be Destroyed, there are entire teams of players devoted to reuploading paywalled content for free.
A culture of sharing.
The Sims 2 is something of a time capsule. At 20 years old, it predates a lot of the hyper-capitalist hustle culture that has infested every creative hobby. It is from a time when monetization was an outlier rather than the norm, and a much maligned outlier at that. This attitude has persisted for 20 years. Believe me when I say, you won't be the combo breaker. Especially now, given that The Sims 2 is not the most contemporary in the series and the community has shrunk considerably, down to the people who have either been here for a very long time, or newcomers that understand the community culture.
Also, it's just kind of not a great idea in general to try to make money off of a 20-year-old game with a pretty small community?
Like, I get that The Sims 4 is really saturated with pay creators and it's hard to get a foot in the door. I get that you might look at The Sims 2 and think that the small pond will give you room to be a big fish. It won't. You might get a handful of people willing to pay for your content, but at least one of those people will be resharing it for free.
Paywalls vs. optional donations.
Okay, so hopefully you now understand why people don't like it when you put content behind a paywall. But what about those Ko-fi and Paypal donation links you sometimes see at the bottom of people's downloads? Why is that okay, but a locked Patreon tier isn't? Well, because they're voluntary. No one is obligated to pay for that content to be able to download and use it. It's just a way for someone who does have a little extra cash to basically "tip" a creator whose content they like. You have no way of knowing whether the person who posts those links is actually receiving any donations. And that's kind of the point. Whether or not they receive any donations, they are still sharing their content, because they enjoy the hobby of making and sharing content.
"I can't make a living off of that!"
No, you can't. Because that's not what we do here. That is not part of our community culture for all the above reasons. If you want to make a reliable income off of your hobby, you're going to need to get a different hobby. Try Second Life! That is a community that actively encourages monetization. The Sims 4 allows for "early access" monetization. There's options out there for you, if what you want is to make a profit off of your creations for a game.
"Fine, what about monetized link forwarding services?"
Link forwarding services historically have malicious trackers or viruses embedded. People will also strip those and provide direct links to each other. Or they just won't download your content.
"What if I want to make YouTube videos of someone else's written tutorials and I enable ad revenue on them?"
Personally, I still think that's a dick move. I love video tutorials, I'm a very visual learner myself, and although you might feel entitled to compensation for reciting the steps of someone else's tutorial into a microphone and then editing and uploading the video, you're still monetizing someone else's freely-provided content. I would consider this an 'ask permission' scenario, one in which you tell the person, explicitly, that you will be making ad revenue off their work. If they're fine with that, then you're good! (For the record, I'm not fine with that.)
edit: more of of my thoughts on monetized youtube videos over here.
"What if—"
Look, no one can stop you from trying to monetize your content, or worse, someone else's content. But you will have the exact same arc as every pay creator who came before you: your efforts will be undermined at every turn, your reception in the greater community will be chilly at best, and it will become a battle between you and the folks resharing free reuploads of your content until any fun you initially had making content is gone.
"The steady erosion of every known social safety net beneath the crippling weight of end-stage, line-goes-up capitalism and the yawning abyss of poverty over which I am dangling has imbued me with such anxiety that I cannot engage with a hobby that precludes monetization. I am exhausted. I know no other way."
I get it, friend! I have lived in poverty all my life. I do not begrudge the impulse to find a way to make passive income off of your every waking moment. Increasingly, it seems like that is the only way to survive! Unfortunately, you will not be able to do that with this specific community. We know that we have something special here, having resisted monetization's encroach for so long, which makes us fight all the more viciously to maintain it. You are entitled to try to find ways to supplement your income, just not here. Personally, I consider that a feature, not a bug.
Bonus Round: Remember, That's Not Just Yours!
I said it earlier, but I want to reiterate: you are not making any TS2 CC alone. You are making it with tools, resources, knowledge and code that people have provided on the condition that they not be used for pay content.
To use myself as an example, "my" hair textures are a blend of resources provided by other creators. Namely, Nouk's original hair texture was edited by Vintage D, which I then further edited over the years, using parts by the creators Ephemera and Helga. It would be extremely shit of me to say "well, I think that the time that I put into my edit is worth money, so I'm charging for it" when the edits that I made would not exist without the work of those people. And it continues on down the line with edits that other people have made of my texture blends and color actions, and the content they make with them.
(If you see someone charging for these, btw, lemme know. I'd love to have a talk with them.)
In closing,
The knowledge base, the resources, the coding required to make any and all working content for The Sims 2 has been compiled for 20 years. Please understand, I'm not trying to denigrate anyone's creativity when I say: you cannot bring anything wholly "new" to TS2 CC-making, something that uses no one else's resources or programs, something you can point to and say "no one helped me with that. I did it all on my own. It is my property." Nor should you aspire to! The fun of The Sims 2 community is to share and share alike, to credit each other for our contributions, to hype each other up and iterate on shared works and resources. We've been doing it for 20 years, and hopefully we'll be doing it for many more! Wanting to be a #simfluencer is utterly antithetical to the community culture. No one is influencing anyone else. You need to leave that shit at the door if you want to be invited in.
TL;DR:
Don't show up to the commie circle-jerk trying to charge for handjobs. We're already giving them to each other for free, and nothing about your wrist technique is special enough to justify the cost.
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Simple Live Kitchen Clutter

I had a flare-up of my chronic pain these days, so I decided to make something comforting. And converting things is comforting.
The result is this set by JoyceisFox with 23 items — the biggest one I've shared here. Almost everything is low poly, except for the trio flower ceiling lamp (which is barely medium poly).
The tablecloth has an invisible recolor, so you can use the table both ways.
I thought it would be a waste to have these plates without a proper use, sooo:
I made those chocolate chips cookies too. Mesh by EA, but I retextured it to match my taste.
Just like with the Cat Café food, you can choose whether you want the custom plate or the game's default — but not both at the same time.
You can download it 💐🍴Here🍴💐
EDIT: Someone kindly informed me that the curtains mesh had a problem. I've already fixed and reuploaded the download files. If you already download the set, you can find the curtains here. I also decided to add these few extra itens on both files:
I also compressorized everything!
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Musician Career

This little set belongs to Syboulette, low poly. I didn't convert the microphone since it wouldn't work as a funcional object and it didn't make sense as a decor too
Download it 🎼Here🎼
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tysm for your conversions. i got back to ts2 after quite a long time, and i'm glad we have people like you to keep fresh content coming to this game.
also that url? sparking lots of joy (and rage). amazing.
Hi anon, thank you for your kind words. And welcome back! Here's a little gift to celebrate your comeback to the game:
This little plushie wolfie, by ACNH, converted by softdefault. Hope u like it :)
Grab it here
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Sunrise Alarm Clock

Hi!
A small clock by lot51, with a few softdefault recolors. Its fully funcional and has a broken state
Download it ⏰here⏰
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Buffet Servers

These two meshes belongs to ACNH, initially converted for ts4 by simdertalia. The empty tray is an invisible recolor.
You can download it here
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CatCafe Set Part 2

It took a while, but i finished what i had in mind for the catcafe. Its not too much, but here's what you got:
✤ The cat pancakes (medium poly) by HappySims. They're cloned from the game's pancakes and you'll need the same cooking skills to make them;
✤ Strawberry Mousse Cake by TianaSims, low poly (Yes, i'm aware its not cat-shaped), cloned from the game layer cake;
✤ The cookie cat cloned from the voodoo cookies by jackysims and original mesh by AiraCC. A small issue from this one: it have some small gaps holes on the mesh since i lowered the polycount. Low-medium poly.
For the download folder, you need to choose beetwen the custom plates shown in the preview or the default game from the games. You CAN'T have both in your game at the same time ok?
Download by Simfile 🐈☕Here☕🐈
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@evilmascotsblog Cat Cafe Wall Decal on the Butterfly Wall Crawler
These are so cute I needed them on the Butterfly decal because it has add-ons. They didn't take much editing, the original mesh uses 1024x1024 textures so I just had to reduce them to 512x512
Download - Alternate
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"playing the sims is relaxing" PLAYING THE SIMS:
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CatCafe Set Part 1

Hello!

This is what happens when you remember you have free will
This post will be a bit long, mostly because this set is a sort of a frankenstein and i need to explain a few things. I also decided to divide in two parts to try to keep it organized
First, theses itens by SyxamCC, low poly:
I recomend @episims catOMSPs to make the cat furniture functional. Otherwise they will be only decor objects.
Next, the CatFlower by LeoSims (around 5k), and the KittySofa by PixelVibes (around 3k):
I reduce the polygons of theses objects, so it may have a fews scratches around the mesh if you zoom too much around. Dont zoom too much around.
Theses ones are from Cowbuild, also medium poly reduced (around 3K):
Unfortunately, i dont know how to add OMSPs on custom shelves, so this one is only decorative.
And last the wall decals and wall menus... by me! Yay
I didn't find what i pictured in my mind anywhere, so i modified some game meshes and made theses simlishs recolors. Low poly. Images mostly from Pinterest and Canvas
Anyway, that's it. Let me know if you have some problem!
Edit: I noticed a small problem in the cat chair shadow, now fixed. Please redownload if you download before this edit
Download by Simfile 🐈☕Here☕🐈
The part 2 will be a few custom foods that match the theme... But i dont know when it will be posted. idealistically, beetween this week or next week. But i cant promisse anything. I will let this wip here so you can have a ideia of what I've been planning:
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Pretty cute dresser. ʕᵕᴥᵕʔ
kawaiikidz korilakkuma's dresser by thecluttercat 4t2
can be found under deco-sculptures!

download here: ( ´ ω ` )ノ゙
i felt sooo tired the whole day, but after a nap and some skincare, i feel renewed and more than ready to upload more stuff!!! some weeks ago, i saw that the amazing @evilmascotsblog did a whole conversion of the kawaii kidz set by ClutterTheCat for TS2, and it was so pretty! but i saw that there wasnt the bear's dresser from the original post; so i decided to convert it too to complete everything :D
ALL CREDITS GO TO THECLUTTERCAT ON CURSEFORGE! they made the original meshes and textures. Wow! Here you can find the download link for the original set: 🍰
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February 4th, 2000 - 2025 25 Years of The Sims
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people i’d like to know better
Thanks @phyleis and @yeoldecorprusarium for tagging me!
✿ Last Song: Talk (by Hozier);
✿ Favorite color: anything in pastel tones;
✿ Last movie: Some crap action movie that i dont remeber the name, idk;
✿ Last book: Iron Widow (by Xiran Jay Zhao);
✿ Sweet, spicy, or savory: Sweet;
✿ Last thing i googled: "How to add footprints on a one-tiled objects ts2";
✿ Current obsession: I am on a very unhealthy Arcane phase right now. And the sims 2, but on a forever phase;
✿ Looking forward to: I bought some material to try a new hobbie, embroidery. Oh, and i want to watch wicked when it come out on stream
I will tag @lesyasun, @simmer-until-tender and @pixelated-sim
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79 Collection Icons for The Sims 2
Its kinda diferent from what i share here, but as someone who has ton of cc in my game, i think folders are one of the best ways to organize my game. Unfortunately, the vanilla game doesn't offer much options, so i decided to make these. 79 (I forgot to print some before shrink then into the 28x22 size, sorry) different images on JPG format. Mostly from canvas
I tried to make them as variable as possible, since you never knows what context you'll need it. Its up to you how to use them anyways
You need to put theses on a different file from you Download folder. The path is: Documents\EA Games\The Sims 2\Collections\Icons
You can download by Simfile 📁Here📁
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