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eye-scream-in-pain · 2 hours
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fondly remembering Mad At Mouse Yaoi Guy
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eye-scream-in-pain · 2 hours
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What's it like if someone goes to silent hill who's just a LITTLE shitty? There's gotta be a middle point where you're not pure enough for normal town silent hill but you're not running from a dark enough past for meat mannequin silent hill. Is there a silent hill where it's just like a real soggy unpleasant dog thingy just rather bothers you a bit.
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eye-scream-in-pain · 2 hours
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mine!
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eye-scream-in-pain · 2 hours
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Finished Enotria The Last Song.
More style than substance, poorly balanced gameplay hampers one of the most visually delicious soulsalikes I've ever played.
Enotria is a parry game. A perfect parry negates all damage. It does not cost stamina, and your character has no stance meter of their own for enemies to deplete. Parrying is your best option by far. Parry the enemy long enough, and their stance meter will deplete, giving you an opening for a critical attack.
To balance this, Enotria's parry has noticable endlag where you cannot move or attack. You cannot parry while attacking. These two design choices kneecapped the game. The best way to defeat most bosses is to simply stand in once place and parry until the enemy dies. Using this method, I defeated bosses several on my first try, with one hand. This was only accelerated with the use of a weapon with the overpowered poison damage effect.
This was truly a shame. As Enotria features some of the best environment and level design I have ever seen in any game, much less a soulsalike. It is bright, colorful, varied, a true feast for the senses.
The soundtrack is limited, but it goes extremely hard. To the point where the frenetic acoustic Italian folk ballads feel far too epic for what is actually happening gameplay wise.
Every soulsalike feels the need to hit all the greatest hits. Decaying city, gods who abandoned their people, madmen competing for control of reality, dour and dismal tone. Enotria suffers from it's influences here, for the game is at its best when it indulges in sheer effusive melodrama. Gloomy monologues about fallen gods felt strangely out of place. But a baudy monstrosity gorged with human bodies cracking jokes about "something in his mouth" felt appropriately excessive for the setting. It is a game that begs to be ridiculously overacted.
Entrancing visuals and lackluster gameplay. Typical for a first-time soulsalike. I would not recommend Enotria, but I will be watching the studio like a hawk for a potential sequel.
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eye-scream-in-pain · 2 hours
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eye-scream-in-pain · 2 hours
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eye-scream-in-pain · 3 hours
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Lissajous curve table
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eye-scream-in-pain · 3 hours
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Favorite thing about renaissance faires is that they have fuck all to to with the renaissance. This thang is not about historical anything this is about dressing up like a fairy and watching a joust
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eye-scream-in-pain · 3 hours
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(via shepherdmakestiktoks)
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eye-scream-in-pain · 3 hours
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1989 Nissan Snail
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eye-scream-in-pain · 3 hours
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its so sad that radfem just means transphobe and not like. this
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eye-scream-in-pain · 5 hours
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played a half life mod series called timeline where you're trying to stop nazis from altering the flow of time. g-man teams up with hitler, it's a wild time, whole thing goes crazy
there's a bit where you get sent to a pocket outside of space-time, and jumping in a portal takes you to a random unwinnable scenario in history, one of which is
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eye-scream-in-pain · 5 hours
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eye-scream-in-pain · 6 hours
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new favorite YouTube comment just dropped
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eye-scream-in-pain · 7 hours
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I think you fundamentally have to understand the cars from cars (2006) as furries. Questions about anatomy or how they function realistically doesn’t matter. They are human people telling a human story with abstracted, anthropomorphized car bodies. Them being cars is incidental. I would say it is more a furry movie than zootopia is, in which you fundamentally have to understand these anthropomorphized animals as, on some level, functioning like the real life animals they represent.
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