shyposts all kinds of random thingsnot active, pops up, posts and disappearspoor English
Don't wanna be here? Send us removal request.
Text

OBLIVION REMASTERED COMING SOON
OHHHHHHH
14 notes
·
View notes
Text
Free Talk section of my comic(is that even a comic?)
can't translate that much Chinese to English so it's in Chinese as it is

1 note
·
View note
Text
Separated at Birth
attention:
headcanon, oc hok, possible lore mistakes



64 notes
·
View notes
Text
Very headcanon-heavy First Council lineup from my bf and I’s Elder Scrolls roleplay. I’m insane about Morrowind.
He said I should post my art so I hope my slop is enjoyable. :smile:
Clothing is hard.
And yes I’m also on the Nonbinary Kagrenac train. Love me some morally gray queer characters.
342 notes
·
View notes
Text
I love how different the Dunmer Houses are in Morrowind. We have joinable Houses as Telvanni Redoran and Hlaalu which features how mages fighters and thieves are like in Morrowind. The whole Dunmer race culture is full of imagination, eccentric and fascinating at the same time. We have mages who are blasphemous isolationists, fighters who are stubborn and proud like a peacock, thieves who are sly and cruel. Generally speaking none of them can be considered morally "good"(except for some Redorans), yet that is what makes them interesting. The Imperial guilds and the Imperial Legion the Imperial Cult are also present in Morrowind but they are just not as interesting. All the Imperial forces give me the same impression as, well, clever.
one thing i love about morrowind is the cultural diversity and heterogeneity of vvardenfell. and it's not even just a worldbuilding backdrop, either: the main quest has you interface directly with the imperial interests on the island as well as the native dunmer there. and the dunmer are of course split into three great houses, each of which are culturally distinct, and four ashlander tribes, likewise distinct. this is not even to mention what we learn about the ancient chimer and dwemer, the dagoths, etc etc. you are forced to confront and come to terms with the variety of peoples on this island you are charged with changing the destiny of.
but the subsequent two games really fail in this department. as far as i remember oblivion fails completely, with cyrodiil being truly culturally homogenous, which i see as a major failure of world design. in preexisting lore cyrodiil was known to be nearly as diverse as morrowind, with each city-state county unique, with a division between the colovian estates and the nibenese tribes. but oblivion's failure of the imagination is a well-documented issue with the game, being known more or less as "the elder scrolls: lord of the rings edition".
skyrim rectifies this issue, but only somewhat, and clumsily. you'd think that the whole "imperials vs stormcloaks" divide would give an interesting heterogeneity to the setting, but it's not so much a cultural divide as an ideological/political one. at the end of the day, these two groups are fundamentally just nords. you do get a little bit of a breather with the stronghold orcs, but they don't matter much in the grand scheme of things; they're just set-dressing. the game takes two of the potentially most interesting and skyrim-relevant cultures, the reachmen and the falmer, and reduces them to arrow-fodder, just bandits and goblins with fancy names. it took them an entire dlc to introduce an actually different (friendly) faction distinct from mainstream nords, the skaal, and we already met them in bloodmoon ten years ago.
one has to wonder: is this actually a failure on bethesda's part to imagine unique and diverse cultures in their newer video games? or do they just not think anyone would be interested in that nowadays? i think either prospect is depressing tbh
520 notes
·
View notes
Text
Happy ever after

567 notes
·
View notes
Text
Rubedo

a really rough sketch of some alchemy prompt, the final step of the Magnum Opus
53 notes
·
View notes
Text
After that fateful fight, both left with scars from each other. A twisted form of a keepsake. Been thinking what if both Mehrunes and Martin (as a spirit) still have scars from the final battle in The Temple of One? Martin's torso looks a little off, but overall happy with poster-like result.
80 notes
·
View notes
Text

pat pat good hero
55 notes
·
View notes
Text
Hero of Kvatch

282 notes
·
View notes
Text

mantle a god
49 notes
·
View notes
Text

Sometimes I want to ship Viktor and the Hexcore
9 notes
·
View notes
Text

Why don't you love me as who I am?
(by this I mean Jayce is Christine)(no I don't mean it)
3 notes
·
View notes
Text

I love how disturbing his transformation to the final form is (split in the middle, cool!) and I can't help but want something more disturbing
8 notes
·
View notes
Text
im sure someone has done this already but
46 notes
·
View notes