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plant pot
I made this plant pot as a basic space filler. as on my map it looked a bit bare in my spawn place. I based this out of one of the plant outside of my house. Then i did miniature Christmas trees because its Christmas.
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border wall
I designed this wall by taking the path chopping the path bit off and leaving me with wall, then also taking off the pillars leaving me with just the stone wall. Then I copied and pasted it from the top of the box in voxel to the bottom of the box, leaving me with this tiled effect but I dont really like it as you can see the pattern has repeated but it was just me being lazy.
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movement
In my game i wanted it to move for me other wise it would be to easy and you would be able to stop and start when ever you want to shoot the zombies so i made it so it would move along the y axis for however long i want till it hits the target point
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Recreate my Pixel art assets in Voxel.
.I tried to recreate my chip from my 2d game. I dont like it as it looks really bland it looks alot better when it was smaller and in 2D as you can add black outline borders on it to make the outline more distinctive. I also could have done with texturing it instead of leaving plain but i copied it exactly, it probably would have looked better if i had some darker yellow and brown tones in there.
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voxel tools
the tools i mainly use are here i prefer the straight line tool. since writing this Ive used voxel a bit more, and have tried to learn all of the keyboard shortcuts and have also figured out how all of the tools can be utilized properly. i find that box mode is the most helpful as you can make a large surface quite quickly in both X and Y directions.
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what is voxel
MagicaVoxel is a free, open source software package that is a simple, yet surprisingly powerful 3D modelling software
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voxel website
this is the voxel web site you can buy other peoples 3d creations to use for your self on there, it is also a platform where you can share your builds and designs with other people.
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starting stairs
I want to use these stairs to be the main focus when i exit sporn
i kind of based the steps of the idea of exiting a car park like the stair case
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path / main street
I am happy with how this turned out, the main floor i got the idea from a patio pack, where they are all different size slabs so there is no straight lines and cross sections. The idea is that you walk down this path as you do in the call of duty lobby screen.
But i also took inspiration from the street lights that they had in mary poppins, the ones you have light with fire and a big stick,
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inbetween floor for zombies
I am quite pleased with how this turned out, I kind of based it off of block pathing but i didn't do it as traditional block pathing i did it as a brick wall, so it is kind of a cross between the two. The element of the block pavement is that i used different shades of red to create a more naturalistic sense to it. The only downside to it is that I copied and pasted it 4 times to fill the whole square so you see repeated patterns in the brick work.
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Creature Designs:
Discuss the different types of zombies, some run, some walk, some eat brains- what do yours do? Why? Compare them against other monsters.
George A. Romero- popularised modern zombies Look into the film and discuss..
Sequel to Night of the Living Dead has four people holding up in a mall where they try to figure out what to do next due to the zombie outbreak, which is taking over the country. It's not often a sequel to one of the greatest horror films ever made manages to be even better but that's what Romero pulled off in this masterpiece, which isn't just one of the greatest horror films but it takes its place as one of the greatest films period. The movie works on so many levels because it's disgusting, vile, violent, sadistic, depressing, funny, smart and technically brilliant. The movie not only works as a blood and guts horror film but it also works perfectly as a drama because Romero's screenplay gives us plenty of time to get to know the four characters and feel for them. That's something brave to do with a horror film and in its theatrical cut, running an epic-feeling 127-minutes, we get a lot of character development and there's even a large stretch where we forget the zombies because we're so wrapped up in the character stuff. I think the screenplay contains the perfect mixture of drama and horror but it also manages to throw in some social comments as well as some great humor. The screenplay never really gets the credit it deserves, which might seem like a strange thing to say considering it's one of the most respected horror films by critics and fans. I thought it was a masterful job to set the action inside a mall, a place where the characters can get everything they need to live a perfect life yet there is that small problem of the zombies. The performances are another major plus even though these too get some bashing by some. Ken Foree, Scott H. Reiniger, Gaylen Ross and David Emge don't deliver Oscar-caliber performances but they do suit the characters just fine and really bring them to life, which is a rather hard thing to do. Being able to bring the characters to life isn't possible if the performances are bad. We also have the masterful special effects by Tom Savini, which are still breathtaking all these years later. There are countless classic gore shots including the head being blown off at the start of the film, the blood pressure death and the unforgettable gut pulling sequence. The zombie creations are all simple but very good. I stop short of calling this the greatest horror film ever made but it's certainly in my top three. The movie works on so many levels that you can't help but get caught up in all the drama each time you view the film, which isn't something that can be said about too many films within the genre.
Compare them against other monsters.
Silent Hill- (demons and hallucinations)
In silent hill i wouldn't say they were zombies, but I wouldn't say they were demons either. I would probably call them Hallucinations that the people have constructed through bad viewing, I really like the one on the right. It makes me think of the doctor in the plague with the mask.
The Last of Us- cordyceps
These have come from the process called cordyceps where an ants body gets taken over by a mushroom or fungi which makes them crawl to the highest place and die so they can sprout from their heads.
Doom Eternal (demons)
Doom eternal demons i really like. As they remind me of the fire guy from suicide squad when he turns into the fire demon and fights the enchantresses brother. This is because of the horns and the skull, I also really like the bronzed armor with engravements on them, and over all the character is just ripped.
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Weapon Designs
Again, discuss the designs, are they unique or bland? What is the firepower like, do they all shoot? HOW DO YOU WANT YOUR GUN TO LOOK, REALISTIC? FUTURISTIC? CARTOONY? WHY?
Chappie
I quite like these guns, as they suit the game really well but personally I wouldnt go for them as I dont really like them even though they would fit my game style really well they just look off to me.
Call of Duty Warzone:
Personally I think this is one of the coolest guns out there. When you inspect it, it has wings that flap about as it is a dragon. It also has tracers so when the bullets get shot you can see them and they light up blue. They are plenty of other guns like this i warzone that have tracers some have electricity tracers and some have just regular normal colours.
Call of Duty Zombies Raygun
The ray gun has been in every call of duty Zombies, and it fits so well with the theme of zombies because it is of that style. It doesnt shoot normal bullets it shoots rays, it has been many different colours of the recent it has been red but it has been blue and purple before i preferred the purple.
Portal 2
this is a portal gun. you can use it to teleport yourself around the map through portal i like the style of this gun as it doesnt look like a gun and looks futuristic. But my game isn't going to be futuristic it is going to be apocalyptic.
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Crosshairs in games
Josh said that the crosshair will be important for my game, as its the main part the players will control.
Max Payne 3
There is not much to say about this one as it is just a dot in the middle of the screen however i like that it is so simplistic. It has the same crosshair as warzone and i play that all the time.
Valorant
i like valorants crosshairs as you can select what one you prefer and what colour, i quite like Dizzy as it is red and simplistic also, it is also the smallest and the least distracting out of them all.
Uncharted
I hate the crosshair on this game it is way to big, and personally i think it takes up way to much space i think the circle looks DISGUSTAN. It also isnt a very nice colour it would blend it to the surroundings it needs to be a different colour to stand out.
I personally find that its much easier to aim on a first person game then a third person game as there is nothing else blocking you from the rest of the screen, people may argue that you will see a bigger image however i think that seeing the bottom middle of your screen gives you a major advantage. Obviously that is personal preference.
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On-Rails Shooter
I've decided to my make game an on the rails shooter, this happened because I started creating a narrow street with the idea of zombies emerging from alleyways, I thought as a standard first person shooter it would be too easy as the player would be able to stop and line up the shots. Now instead the player will be controller by the rails, and they will have to kill the zombies before they move on, otherwise they will be hit.
In a rail shooter the player control is limited to directing where to fire a virtual gun or move their avatar around the screen; the player does not control the path their avatar takes from the start to the end of the level. Examples of On-Rails shooters:
Time Crisis- discuss art styles and gameplay, which one stands out to you as the best and why (watch vidoes).
The players are different, but the scenario in Crisis Zone is pretty familiar--Cobra-style terrorists have taken over an urban complex consisting of a shopping center, a park, a hotel, and an office building, and a crack antiterrorist team, led by you, has to infiltrate the complex and shoot absolutely everything it can. If you've played a light-gun game in the past six years or so, you've probably played a Time Crisis game--and so, in turn, picking up Crisis Zone shouldn't take long. You'll move automatically in the first-person perspective around a series of environments, plugging enemies as they pop up, run, slide, and jump into your field of vision. Pressing an alternate button on the Guncon2 (Namco's light-gun peripheral, which the game supports and basically requires for the right experience) will cause you to duck down behind a riot shield, and will at the same time automatically reload your weapon. The riot shield concept is a new one, as the other Time Crisis games had you ducking behind whatever environmental cover you could find. It seems to react a bit more quickly, which is a good thing, since the urban terrorists seem to be much better armed (and much better shots) than their Time Crisis cousins.
House of the Dead
Pistol Whip
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First Person Shooters
Discuss game play, art styles, character designs and weapon designs.
Warzone:
Warzone is decidedly less complex. Everyone has normal regenerating Call of Duty health plus armour plates that can soak up about extra one health bar of damage. There’s no ultra rare super armour, so the time-to-kill is always consistent. In most cases, one or two head-shots are all it takes to bring someone down. Ditching bullet-spongy armour achieves a harmony between weapon damage and health that distinguishes itself from Apex. You die quicker, but also heal faster that's why i like it so much you can move around the map much quicker and all in all its just so much faster paced than all the other battle royals
Overwatch:
Overwatch’s game play has remained almost entirely unchanged since launch and centres around taking and controlling points on the map or escorting payloads from one end of them to the other, all at the expense of the enemy team’s health bars. It’s a simple setup and not an altogether original one, but it’s the nuance found in how you go about winning each match that makes Overwatch so brilliant.
Each team of six can be stitched together from the current pool of 32 heroes. Not only does each play differently and bring their own tricks to the party, but they also affect the other heroes on the ever-expanding roster with each new addition. Overwatch is a game bursting with character, not least displayed in the characters themselves. Blizzard has created a world where anything goes and everything flourishes
Halo:
Halo Infinite looks absolutely gorgeous. The environments within each map are so detailed and pretty that I’m now looking forward to the campaign even more. The lighting, settings, and overall look of Infinite bring the futuristic world of Halo to modern-day glory. It wasn’t enough to really mess things up but it was noticeable and made some fights slightly harder than they should have been. I’ve only experienced one crash in my 20 hours of playtime, so my experience has been pretty steady.
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