flynn-3dmodeling-workbook
flynn-3dmodeling-workbook
Flynn-3DModeling-workbook
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flynn-3dmodeling-workbook · 2 months ago
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Done at last
first, here's some screenshots of my file organizing in Unreal Engine itself
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now here's some pretty pictures I took of everything while flying around
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I am very pleased with what I have made here and am personally quite impressed with myself for being able to make 2 entire Giant Birch World Complexes and a room in a house from nothing but a sheet of numbers and a description in just 2 weeks.
Obviously there are some things I feel could be better, mostly the textures which seem strangely pixellated (especially on the bookshelf but it's really everything) but overall I think it's very cool and it was lots of fun to create
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flynn-3dmodeling-workbook · 2 months ago
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Unwrapping the Birches
the process of unwrapping the Milky Way and Sesaris Paired Birch World Complexes has been a herculean task but I mostly expected it
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my first attempt involved attaching the entire model together
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which did go pretty well initially
it went a lot less well when I attempted to do flatten mapping on all the faces and it took 27 hours to get 68% done with "building cluster data" before crashing
probably lucky it did crash because otherwise it would've gone on to the next step "mapping faces" and then the next step "finding dead space" and "collapsing clusters"
so anyway, after deciding that fully unwrapping the entire thing was unpractical I thought of a new method
what I did was detach a lot of the objects into structure catagories for example all the Computing Bands in the Sesaris Birch World Complex
now that I have a bunch of groups of things insead of 1 giant things it should unwrap in a much more timely manner
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this was the unwrap of the JVH-Gates placed around the complexes, due to the size of all these structures I'm only really gonna do flatten mapping since cleaning it up won't make too much difference I think
I didn't need to unwrap the Jump-Vortex Hypertunnels inside the gates themselves as they are just gonna be glowing
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this was the unwrap for the Milky Way Birches and Frame cluster which includes all the Birch Worlds, Pylons, Star Habitats, Farming Disc stacks, Dimensional Support Anchors, Shipyard/Forge/Refinery Bands, Star Habitats and Defense Bands
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this is the unwrap for the Sesaris Birches and Frame cluster
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this is the unwrap for the Milky Way Computing Bands cluster, what it contains is pretty obvious
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this is the unwrap for the Sesaris Computing Bands cluster
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this is the unwrap for the Milky Way Alderson Discs cluster, also pretty obvious what this one is
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this is the unwrap for the Sesaris Alderson Discs cluster
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this is the unwrap for the Milky Way Ringworlds and Networlds cluster which contains all the Milky Way Complexes Ringworlds and Networlds
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this is the unwrap for the Sesaris Ringworlds and Networlds cluster
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this is the unwrap for the Milky Way Habitats cluster which contains all the regular habitats, not the Star Habitats
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this is the unwrap for the Sesaris Habitats cluster
turns out the Topopoli by themselves still have a zillion faces and take ages I'll try unwrapping but if it doesn't work I'll just export them and stick some sort of metalic colour material on them in Unreal Engine
as for texturing everything else
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I went in the same order as unwrapping starting with the JVH Gates (in Substance Painter)
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this is the Birches and Frame cluster of the Milky Way Birch World Complex in Substance Painter
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this is the Birches and frame cluster of the Sesaris Birch World Complex in Substance Painter
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this is the Milky Way Computing Bands cluster in Substance Painter
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this is the Sesaris Computing Bands cluster in Substance Painter
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this is the Milky Way Alderson Discs cluster in Substance Painter
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this is the Sesaris Alderson Discs cluster in Substance Painter
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this is the Milky Way Ringworlds and Networlds cluster in Substance Painter
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here's an in engine progress image I took while waiting for the next lot of texture maps to bake
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this is the Sesaris Ringworlds and Networlds cluster in Substance Painter
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this is the Milky Way Habitats cluster in Substance Painter
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another bonus in engine screenshot
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this is the Sesaris Habitats cluster in Substance Painter
I have come to the conclusion that texturing the Topopoli in engine instead of unwrapping their UVs is a good idea
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done
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flynn-3dmodeling-workbook · 2 months ago
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updated cool room pictures
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added another gravchair behind the bookshelves
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added the gravity distortion around the drones from their flight
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and the lamps
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i also found this really cool effect for the Birches by turning it to reflections lighting mode
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flynn-3dmodeling-workbook · 2 months ago
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Vase and Cups
side table decorations
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Vase in Substance Painter
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Cup in Substance Painter
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Vase in engine
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numerous cups in engine
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flynn-3dmodeling-workbook · 2 months ago
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Micro-Forge
last main desk thing
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texture in Substance Painter
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in engine
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flynn-3dmodeling-workbook · 2 months ago
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Toolbox
the other main desk thing
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in substance painter
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on the desk
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flynn-3dmodeling-workbook · 2 months ago
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EM Matter Synthesiser
trying to finish up the main desk objects
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apparently I forgot to screenshot it in substance painter
oops
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flynn-3dmodeling-workbook · 2 months ago
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Audio Nulling-Field Generator
next thing to be textured
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here's the texture
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and in the engine
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also I got these potentially temporary Birches outside while the real one tries to unwrap
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flynn-3dmodeling-workbook · 2 months ago
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Drone 1 (Flat) and Drone 3 (Pointy)
time to texture both other drones
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Highlighting the glowing parts on drone 3
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Drone 1 textured
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drone 3 textured
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flat drone in scene
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pointy drone in scene
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all 3 drones in one image
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flynn-3dmodeling-workbook · 2 months ago
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Armchair and Side Table
now I decided to finish my chair and table stuff
presumably
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Armchair texture
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Side Table texture
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in the scene like this
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flynn-3dmodeling-workbook · 2 months ago
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Texturing the Lev-Lamps
like Drone 2 (Lamp) the lev lamps are 90% glow with a sensor strip
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here's the highlighted glowing parts
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sensor strip
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look at them go
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flynn-3dmodeling-workbook · 2 months ago
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Bookshelf
next was time to take on the task of texturing the bookshelf
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the many colours of books were slightly annoying to make but I eventually was shown the fill tool which made it a lot faster
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flynn-3dmodeling-workbook · 2 months ago
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Texturing Gravchair
technically the Gravchair didn't need any texturing, just to be put into Unreal Engine
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it looks suitably like a gravity distortion
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here's some other images of the scene as a bonus
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flynn-3dmodeling-workbook · 2 months ago
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Texturing Drone 2 (Lamp)
finally got shown how to select only parts of models to give them the glow texture
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yellow and red are wher glowing will happen
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sensor strip
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glowing bright
still working on the colour of the red glow but it's getting there
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flynn-3dmodeling-workbook · 2 months ago
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Texturing the desk model of the FUDS You Cant Help Deny Forever
I thought texturing the Forest ship would be good to do now
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it was pretty easy, just 3 colours
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flynn-3dmodeling-workbook · 2 months ago
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Texturing the work tables
next up was the tables, a big feature of my scene
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found this for the rug
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the tables are metal because I thought that'd look better for tables that jewelry is made on
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flynn-3dmodeling-workbook · 2 months ago
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Texturing the room
now it's time to start texturing everything and putting it into Unreal Engine
starting with the room
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it took a bit to reaquaint myself with how to use Substance Painter
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carpet and panels
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walls and doors (and ceiling)
very easy
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