Gameplay video
I'm happy with how the game has turned out even it not being fully finished however my focus was to make the visuals for the game and I think that turned out well.
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Final version
This is the final version of this level which was inspired by a painting from Piet Mondrian.
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Piet Mondrian
I've had an idea to make a level based on Piet Mondrian's paintings as I feel like his paintings have a lot of opportunity for creating gameplay. For example you could make a platformer on the black lines or something to do with how there is different colors you may only be able to move through certain colors.
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Final version of the moon level
I added a lock to this to make where to put the key more obvious.
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Update on the level
After doing some try and error I decided as time is running out I'll leave this how it is and not make it more complicated however I really like the idea and might try it in another project.
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Elevator doors opening
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Current progress
So far I've made some short of a level lay out looking more at the maze design and have a sort of trail going on however the longer I look into this idea I may have to scratch the line idea has I have little time left and this is a big task.
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Target finish tv level
I want to make a level where you have to pull a cable to the end point and not make sure to cross over the line you've been on I want the level to be in a simple maze.
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This is the painting level
In this room there is all the painting/screen level where the player will take an item from each of the levels to move on.
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level design
So far I have created an office zone with all assets I made in maya using the brain texture and desk to make it look like the sponge BoB brain episode.
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Todays target - start adding in assets that I made in Maya
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Making some level design
I want to make the game look like you are inside a brain kind of like in the sponge bob episode.
So far I have modeled a elevator which the player will start in now Im going to model the desks and bran parts.
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Improved Eye
The new version of the eye is that the eyeball pans around the level looking in random places but when the player looks at the eye it will follow the player for a while.
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While starting to make the eye look at the player I found the It didn't quite work as the eye didn't really follow the player and had a weird rotation.
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Target giant eye ball
I aim to make a giant eye ball that constantly looks at where the player is to give an the wide that you are being watch.
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I wanted to change the level
I wanted to have the player touch the moon and have it fall out the painting but for some reason the player gets attach to the painting.
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Level 3
I finished drawing level 3 and i think it has turned out really well. I need to adjust
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