A sideblog focused on Fallout and the analysis of it, mainly around New Vegas.
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Fallout New Vegas Faction Art Movements
NCR: Pop art + Installation Art
Reasoning/Basis: The NCR’s expansionist ambitions means that the appearance of strength is just as important as actual strength when it comes to victory. The Ranger Unification Monument not only symbolizes the treaty, it shows that the NCR can afford to devote a large amount of resources to seemingly useless things. On top of that, they have to make sure that the residents of their new territories are on their side, events like bitter springs do a ton of damage to their image as “bringing civilization to the wastes”. So they turn to the tools of the old world: Propaganda posters, advertisements, mass-produced material goods, etc. All of which fall heavily within Pop Art.
The Strip: Abstract Expressionism + Art Deco
Reasoning/Basis: Art Deco is closely associated with both Pre-War America and Luxury, two things that The Strip does it’s best to emulate. Mr. House is trying his best to revive the Vegas he remembers, and won’t accept any deviation from his vision. So for those who feel restricted by House’s rule, they must find ways to express their feelings in a way he won’t recognize and will allow, so they turn to the abstract. The process of creating the art, the feelings both conscious and unconscious expressed in creating that art become just as, if not more, important than the end result. Ironically, they would probably find kinship in Pre-War artists who felt the same way about the restrictions Pre-War America placed on culture and the arts.
Brotherhood: Minimalism + Serial
Reasoning/Basis: The Brotherhood are not only a group of militant zealots focused solely on gathering advanced technology, they are a group on the decline. They can’t really afford to be “wasting” resources and space for art, but at the same time they need to have a way to express their feelings of what’s happening. Any art would have to be minimal, easily moved or repurposed into its base parts if required to be approved. Thus, the focus would be on the arrangement of the parts as much as the parts themselves. Small objects, able to be moved to a better position or hidden if need be, isolated from everything else and unable to fully express themselves. Just like many of the Brotherhood feel about their current situation.
Boomers: Kinetic + Assemblage
Reasoning/Basis: A society of ex-vault dwellers, who upon meeting the outside world, decided it was best handled with overwhelming firepower. While many of them have never set foot in their original Vault, they still believe at their core that they are alone against a hostile world, as shown by how they all wear vault jumpsuits beneath their leather jackets. On those leather jackets however, we see them express their individuality through the use of a variety of patches, medals, ribbons, and spent bullet casings. Through the assemblage of these items, they turn each jacket into a unique work of art. They also dream of one day taking to the skies in the bomber underneath the lake, and while they can only experience flight through their simulators right now, they can still appreciate the power and potential of the wind through sculptures who move with it.
Jacobstown: Lyrical Abstraction + Neo-Expressionism
Reasoning/Basis: Jacobstown is Marcus’ second attempt to create a sanctuary for his fellow supermutants, a place where they can find peace from the discrimination and conflicts they face in the wasteland. After being driven out of Black Mountain by Tabitha, Marcus has also made it his goal to find a cure for the Nightkin’s schizophrenia. Along with preventing them from using the stealthboys behind it, a good number of them are on anti-psychotics. It would not be too much of a stretch for them to use a variety of Cognitive Behavioral Therapy techniques to supplement their treatment, such as dance and art therapy. Considering how the art would be loose, abstract, and focused on the emotions of the artists, expressionism would probably fit best. While the nightkin would be using the art as therapy for their schizophrenia, the second generation would be using it to help heal the mental damage of their transformation. Some first generation supermutants might even use it to help heal trauma, whether from the wasteland, or their transformation. None of them were asked if they wanted to be a supermutant after all.
Freeside: Funk + Graffiti
Reasoning/Basis: The people of Freeside are simultaneously possessed with a fierce independent streak and a deep resentment of authority. After being forced out by House’s securitron army, and now having to fight with the influx of NCR squatters over what little is left, their art would be focused on shouting to the world that they exist despite everyone else’s best effort to drown them out. Taking whatever supplies they could find, making it wherever there is space available, their art would be as far from formal as you could get. Whether it’s graffiti on a newly exposed wall, or a mocking statue made out of garbage, their art would be simultaneously confrontational to authority and a way to identify that the artist existed, however briefly. Freeside would be a constantly changing kaleidoscope of colors and art, as the weather and excavations of the ruins opens up new canvases for the artists to work on.
Westside: Performance Art + Mail Art
Reasoning/Basis: A tight-knit community that values strength, resourcefulness and the ability to survive what the wastes can throw at them. While they all contribute towards the common good and share their resources equally, those who face the many perils and beasts of the wasteland are given the most respect in Westside. The Thorn is a massive underground area where one can test their mettle against various creatures, a performance of martial might for the audience above. For those who’s greatest fights happened out in the wasteland, they find an equally receptive audience for stories and performances of their past hunts. With most resources put towards keeping the community safe from the dangers of the wasteland, it is hard for art in the classical way to exist. Instead, the residents of Westside have found their artistic outlet in postal art, sending a small piece of art to another resident for them to alter as they like, before passing it on to someone else. With no structure or rules beyond that anyone can participate, and that you must eventually pass your work to another, there are many networks that run in parallel or even intersect multiple times!
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