funkyfreshfellow
funkyfreshfellow
Funky Fresh Fellow
189 posts
Hello, Colin. This is the Pharaoh.
Don't wanna be here? Send us removal request.
funkyfreshfellow · 1 day ago
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NEWZIP POSTER
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funkyfreshfellow · 5 days ago
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Awesome... that's my guy....
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June-bug art challenge: Anorith! 2h35! I think it's so funny every time I make a bug pokemon and I think "wow it's so bug-eyed!" because like, duh. Anyway this is a little cutie 🥰
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funkyfreshfellow · 5 days ago
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Stone Endling
The last of its kind - a petrified fossil.
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funkyfreshfellow · 9 days ago
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June-bug art challenge: Shelmet! 3hr! It's so smallllll and didn't take too long to make! Fun shapes. Swirly shell~
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funkyfreshfellow · 13 days ago
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what's the mood for today?
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funkyfreshfellow · 14 days ago
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the super freaking mario brothers
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funkyfreshfellow · 16 days ago
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Dragon March DEMO!
A demo for Dragon March has been released on Steam and Itch.io!Play it today now and wishlist on Steam!
Been working hard to get this out just in time for Next Fest
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funkyfreshfellow · 17 days ago
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funkyfreshfellow · 22 days ago
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Most games that have a dialogue system making use of more than one text style have an internal markup system (similar to e.g. HTML tags) used to determine properties of the text, such as size, color etc. inside the message.
In the Super Mario Galaxy games, some of these tags are not merely redundant but outright self-defeating, so that one tag may change the text properties only to be immediately undone by a different tag changing them to something else.
The image shows a baffling example of a message in Super Mario Galaxy 2 that visually changes color 5 times (starting with black, to red, to black, to blue and finally back to black), which would normally need no more than 5 color change tags.
However, internally, the game instead changes the color 10 times, including multiple times in a row into the same color. This messy implementation is likely a remnant of various rewrites of the original message whereby the tags were never cleaned up between revisions.
Main Blog | Patreon | Twitter | Bluesky | Small Findings | Source: HEYimHeroic
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funkyfreshfellow · 22 days ago
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TODAY!!!!!!!
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funkyfreshfellow · 22 days ago
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i realized i never posted the full thing here so uwahhhh
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funkyfreshfellow · 24 days ago
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Multicore series 23 - Devil May Cry 3
a game that only gets better the more i play it. theres so many things you can do, with the huge arsenal of weapons given to you, that you can play it for thousands of hours without getting bored. some of the enemies can suck to fight, but once you figure out a way to deal with them they turn infinitely more managable. each time i play this game, i get blown away at how well everything comes together; from the styles to enemies themselves. initially, i was going to write "i like dmc4 just as much, but if i had to pick one, id pick 3" and now, after replaying 3 from start to finish, im not so sure anymore.
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funkyfreshfellow · 24 days ago
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It's been tiring but we're still here, happy pride yall
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funkyfreshfellow · 29 days ago
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COMMISSIONS OPEN
I will be taking commissions for character illustrations.
Dm me for details!:)
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funkyfreshfellow · 30 days ago
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sugar sugar ...
i think she's my favourite beast so far but she still has got like . half her story to go . maybe my mind will be changed (probably not though)
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funkyfreshfellow · 1 month ago
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This crossover was revealed to me in a dream.
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funkyfreshfellow · 1 month ago
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miss lily <3 ...
the cookie game is still on my brain give me like . 2 weeks and deltarune will probably have chased it out but i gotta make some stuff before it goes
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