galipemre-practice02
galipemre-practice02
Making Connections-DMA
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galipemre-practice02 · 2 months ago
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Contemporary Practitioners Who Have Similar Projects
5. Zachary Corzine – Faux Flora
Zachary Corzine's project, Faux Flora, presents digitally rendered botanical forms inspired by real flowers like sunflowers and lilacs. These animations emulate time-lapse recordings, transforming natural elements into otherworldly digital sculptures that align with the aesthetic of Digital Gardens.
Corzine, Z., 2025. Faux Flora. [online] Colossal. Available at: https://www.thisiscolossal.com/2025/03/zachary-corzine-faux-flora/ [Accessed 24 Apr. 2025].
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galipemre-practice02 · 2 months ago
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Contemporary Practitioners Who Have Similar Projects
4- Jakob Kudsk Steensen – Berl-Berl
Jakob Kudsk Steensen's Berl-Berl is an immersive installation that reconstructs swamp ecosystems through 3D animation and sound. By collaborating with biologists and composers, Steensen creates poetic interpretations of natural phenomena, aligning with the thematic essence of Digital Gardens.
Kudsk Steensen, J., n.d. Berl-Berl. [online] Available at: https://www.jakobsteensen.com/berlberl [Accessed 24 Apr. 2025].
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galipemre-practice02 · 2 months ago
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Contemporary Practitioners Who Have Similar Projects
3. Dominic Harris – Bloomed (2016)
Dominic Harris's Bloomed series features interactive digital artworks where viewers can explore animated studies of various flower species. The interactivity and focus on botanical subjects resonate with the interactive and thematic aspects of my animation series.
Harris, D., 2016. Bloomed. [online] Dominic Harris. Available at: https://www.dominicharris.com/artworks/bloomed-2016 [Accessed 24 Apr. 2025].
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galipemre-practice02 · 2 months ago
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Contemporary Practitioners Who Have Similar Projects
2. teamLab – Digitized Nature: Nemophila (2023)
teamLab's permanent exhibition, Life is Flickering Light Floating in the Dark – Nemophila, in Osaka's Nagai Park, transforms a botanical garden into an interactive digital art space. Using non-material digital technologies, the installation creates immersive experiences where nature becomes living art, echoing the immersive goals of my project.
teamLab, 2023. Life is Flickering Light Floating in the Dark – Nemophila. [online] designboom. Available at: https://www.designboom.com/art/nemophila-teamlab-digital-art-installation-blooms-glows-botanical-garden-osaka-04-11-2023/
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galipemre-practice02 · 2 months ago
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Contemporary Practitioners Who Have Similar Projects
1. Silvia Ruzanka – Botanical Computing (2024)
Silvia Ruzanka's solo exhibition, Botanical Computing, showcased digital animations that explore the intersection of nature and technology. Her work delves into science fiction narratives, accompanied by digital ephemera and analog research materials, offering a multifaceted view of botanical forms through a digital lens.
Ruzanka, S., 2024. Botanical Computing. [online] New Media Artspace. Available at: https://newmediartspace.info/exhibitions/2024_silvia-ruzanka_botanical-computing/index.php
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galipemre-practice02 · 2 months ago
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Projection Mapping Workshop
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galipemre-practice02 · 2 months ago
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Projection Mapping Workshop
It’s been quite a beneficial and interesting projection mapping workshop, led by Alex once again. I gained a lot of insights, especially regarding a Blender add-on called ''perspective plotter'' and how to easily project objects onto 3D surfaces. In addition to that, we learned how to navigate projections and make adjustments between Blender and the real world. I created a couple of animations projected onto a cube, which made it look quite intriguing and illusional. There’s definitely potential here for me to draw inspiration for future projects using this technique.
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galipemre-practice02 · 3 months ago
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Developed Ideas for Major Study Project 03
''Digital Gardens'' Contemporary 3D Animation Series
Concept:
A series of animated digital botanical sculptures that showcase surreal and fascinating transformations of plants or flowers evolving and interacting with digital effects. Abstract exploration of growth, decay, renewal, and harmony with technology.
Example/Prior Arts:
youtube
Experience Planning/Narratives/Storyboards:
Detailed sketches and visual mood boards clearly defining each botanical sculpture’s transformation. Storyboards outlining growth and interaction animations.
Technical Feasibility:
Blender, Houdini, or Cinema 4D for procedural modeling and animation. Feasible through stylization and abstract forms.
Design Specifications & Visualization:
Rich, vibrant colors; surreal organic forms. Fluid, seamless animations symbolizing growth and digital integration.
Feasibility – Skills/Resources:
Moderate skills in modeling and procedural animation techniques. Stylized approach simplifies complexity.
Production Plan:
Weeks 1-2: Sketching concepts, reference research, blogging.
Weeks 3-5: Modeling and texturing digital botanical forms.
Weeks 6-8: Procedural animation tests.
Weeks 9-10: Rendering and visual effects integration.
Weeks 11-12: Final composition, editing, and presentation.
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galipemre-practice02 · 3 months ago
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Developed Ideas for Major Study Project 02
Abstract Animated Sculptures Conveying Human Feelings
Concept:
-Creating a visually striking series of animated abstract sculptures, each visually interpreting a different human emotion through fluid, dynamic animations (e.g., anxiety, calm, joy, anger). The aim is expressive art rather than narrative storytelling, blending kinetic sculpture concepts with emotional visualization.
Examples/Prior Arts:
Audience:
-Art enthusiasts, creative industry professionals, gallery exhibitions, social media followers interested in abstract visual art.
Experience Planning/Narratives/Storyboards:
-Visual sketches and motion studies capturing key emotional movements or transformations. Storyboards defining movement language and emotional symbolism.
Technical Feasibility:
-Blender, Houdini, or Cinema 4D (using procedural animation or simulations) for sculptural movements. Manageable scope focusing on abstract animation (no complex characters required). It could be print the models out in 3D printer too?
Design Specifications & Visualization:
-Clean, visually striking abstract forms with appealing motion. Lighting and color palettes chosen carefully to match emotional tone.
Feasibility – Skills/Resources:
Moderate to high modeling, procedural animation, or simulation skills. Manageable within 12 weeks through controlled complexity.
Production Plan:
Weeks 1-2: Emotion selection, research, concept sketches.
Weeks 3-5: Modeling/sculpting abstract forms.
Weeks 6-8: Animation experiments, refinement of emotional expressions.
Weeks 9-10: Lighting and initial renders.
Weeks 11-12: Final rendering, editing, and presentation. (3D Printing?)
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galipemre-practice02 · 3 months ago
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Developed Ideas for Major Study Project 01
Animated 3D Diorama Series:
Concept & Context:
-A series of small, beautifully detailed animated dioramas showing everyday scenes but with hidden magical or surreal elements. Encourages exploration and imagination, blending realism with fantasy in an engaging miniature style.
Examples/Prior Art:
Audience:
-General social media audience (ages 16-35), fans of relaxing, aesthetic content.
Experience Planning/Narrative/Storyboard:
-Simple looping animations, each telling a tiny, whimsical story or scene. Sketches/storyboards for each diorama, emphasizing clear visual storytelling.
Technical Feasibility:
-Feasible using Blender for modeling, animation, and rendering. Short loops reduce render time and complexity.
Design Specifications & Visualization:
-Low-poly or stylized textures to enhance charm. Strong use of color, lighting, and small animations (moving plants, flowing water).
Production Plan:
Weeks 1-2: Concept/storyboarding.
Weeks 3-7: Modeling and texturing (2-3 dioramas).
Weeks 8-10: Animations and lighting.
Weeks 11-12: Rendering, post-production, and short showcase reel.
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galipemre-practice02 · 3 months ago
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Photogrammetry Workshop
Photogrammetry workshop went quiet well and beneficial. Even though I had already awared of some process from my previous job experience, I've learned so many new things regarding the process and the software called Agisoft Metashape. We run a couple of tests with that software and tried to get the best results of 3D photogrammetry by taking pictures random objects. The most important rule in this process is taking the pictures of the object in every angle as possible and without changing the format whatsoever. The formula is, more data you give the software, more better results you will likely to have at the end. Additionally, Agisoft Metashape is a quite practical software and have basic interface where everyone could do photogrammetry as needed. In my opinion, especially for some 3d objects it is much more easier to get photogrammetry rather than model them from scratch.
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galipemre-practice02 · 3 months ago
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Photogrammetry Workshop
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galipemre-practice02 · 3 months ago
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Reflection 02
The final presentation went overall well. The feedbacks I've had are in below;
Branding of the presentation could have been designed better.
The time I have given for the audience for experiencing the prototype could have been more.
Overall pitch could have been more detailed in terms of the story.
The connection between museum and excavation site have been presented and created quiet well.
The way I presented the presentation was appreciated.
Digging up the artefacts experience have been founded a lot fun and interesting.
The overall pitch has been founded to has a potential to move forward with it.
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galipemre-practice02 · 3 months ago
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Final Prototypes
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galipemre-practice02 · 3 months ago
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Final QR Codes
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Excavation Site Inside of the Museum
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galipemre-practice02 · 3 months ago
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Work In Progress (For the feedbacks from class)
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galipemre-practice02 · 3 months ago
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Reflection 01
According to the feedback I had gotten at the class, I needed to change the background as black and try to give more Xray effect in the experience before the presentation. Additionally, I've gotten some spelling corrections and minor feedbacks from the class regarding the web AR experience.
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