gamemasteraeon
gamemasteraeon
Æon Shenanigans :V
29 posts
Fan of gaming, art and procastination
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gamemasteraeon · 1 year ago
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@elranno Wolf Link is pretty swag, so I drew a Wolf Zelda
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gamemasteraeon · 1 year ago
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wolf link
@elrannosketches 's wolf Link is pretty swag, which is why I drew this :>
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gamemasteraeon · 2 years ago
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Robin Hood
Here's Robin from that damn Disney movie that turned me into the freak I am now! Oh well, at least he has a little more drip, and now he looks more like Erroy Flynn's Robin (as it should be). May draw more characters and perhaps even do something with them! 
Posted using PostyBirb
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gamemasteraeon · 3 years ago
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I cannot stress enough the importance of transformations that are not necessarily redemptive.
- Cold and misanthropic villains who learn to care for the people close to them
- Coerced villains/minions running away–not to help the heroes, but to help themselves
- Villains who have dedicated their life and existence to The Cause who develop agency, who begin making their own decisions for their own reasons, whether or not they are GoodTM decisions 
- Bigoted villains who learn to stop being a dick in that specific area
- Villains otherwise driven by hate who reevaluate their motives if not their purpose
- Heroes so dedicated to The Cause that they stop caring for the people around them
- Heroes who stop caring in a healthy way, who become jealous or excessively competitive 
- Characters on all sides with trust issues who learn to trust, if only one or two individuals
- Selfish characters who learn self-sacrifice, even if it's only for fellow team members instead of a hero team or a Noble CauseTM 
- Characters who stand up to their abusers/refuse to be taken advantage of anymore in their interpersonal relationships outside the context of switching sides
There seems to be a growing expectation and even demand in fandom that villains be redeemed/redeemable, that heroes only become more GoodTM, and that anything else is somehow shortsighted or glorifying bad behavior. But people don't only grow in one direction, and personal progress doesn't have moral requirememts. Personal change doesn't have moral requirements. 
People can learn to love, to trust, to grow, to think for themselves without experiencing a major paradigm shift, and people don't always experience major paradigm shifts for the better. The fight for GoodTM and its necessity can actually be highlighted by a hero who goes bad and must then be defeated by former allies. Agency can actually be more profound if it doesn't conform to expectations or tropes within the story, because it becomes twofold: the character in question liberates themselves not only from the restrictions imposed on them by their circumstances/leaders but from those imposed by the reader/viewer as well.
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gamemasteraeon · 3 years ago
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I live for NES Zelda reinterpretations
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Up next is Gibdo - I didn't want to just make a straightforward mummy, so I merged it with the ReDeads.
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gamemasteraeon · 3 years ago
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It’s really cool to see all those different versions of the 2 same characters, and it is even cooler that even the american box-art/manual art gets recognized!
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Sprites of Princess Gwaelin and the Princess of Moonbrooke!
There’s a mix of official art and sprites here, mostly got from wikis!
The Princess of Moonbrooke’s sprites go: official art, american versions, then sprites.
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gamemasteraeon · 3 years ago
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mobspin
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gamemasteraeon · 3 years ago
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zoraspin
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gamemasteraeon · 3 years ago
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✨🕯✨You can still get your copy of the LOZ Anthology! (My second piece for Zelda II)✨🕯✨
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gamemasteraeon · 3 years ago
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Tips for Writing a Difficult Scene
Every writer inevitably gets to that scene that just doesn't want to work. It doesn't flow, no matter how hard you try. Well, here are some things to try to get out of that rut:
1. Change the weather
I know this doesn't sound like it'll make much of a difference, but trust me when I say it does.
Every single time I've tried this, it worked and the scene flowed magically.
2. Change the POV
If your book has multiple POV characters, it might be a good idea to switch the scene to another character's perspective.
9/10 times, this will make the scene flow better.
3. Start the scene earlier/later
Oftentimes, a scene just doesn't work because you're not starting in the right place.
Perhaps you're starting too late and giving too little context. Perhaps some description or character introspection is needed before you dive in.
Alternatively, you may be taking too long to get to the actual point of the scene. Would it help to dive straight into the action without much ado?
4. Write only the dialogue
If your scene involves dialogue, it can help immensely to write only the spoken words the first time round.
It's even better if you highlight different characters' speech in different colors.
Then, later on, you can go back and fill in the dialogue tags, description etc.
5. Fuck it and use a placeholder
If nothing works, it's time to move on.
Rather than perpetually getting stuck on that one scene, use a placeholder. Something like: [they escape somehow] or [big emotional talk].
And then continue with the draft.
This'll help you keep momentum and, maybe, make the scene easier to write later on once you have a better grasp on the plot and characters.
Trust me, I do this all the time.
It can take some practice to get past your Type A brain screaming at you, but it's worth it.
So, those are some things to try when a scene is being difficult. I hope that these tips help :)
Reblog if you found this post useful. Comment with your own tips. Follow me for similar content.
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gamemasteraeon · 3 years ago
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Zelda 1 redesigns/alternate outfit ideas. 1st one is based mainly off of her official art. The others are inspired by The Legend of Zelda manga by Maru Ran.
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gamemasteraeon · 3 years ago
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drew this back when it was zelda’s 35th anniversary and then for months thought “i should probably post that”
and then i didnt
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gamemasteraeon · 3 years ago
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Byzantine clothing of the 14th century
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gamemasteraeon · 3 years ago
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Play It :)
Join the Zelda cult
Ever played any Legend of Zelda games?
Nope XD
I only have vague memories as a kid where I was playing a Zelda game on my cousin’s n64 one time and I kept making him fall into a lava pit, no idea what game that was XD
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gamemasteraeon · 3 years ago
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I love him
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gamemasteraeon · 3 years ago
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A Dragon Warrior II drawing, inspired by the American manual art!
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gamemasteraeon · 3 years ago
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This is a drawing I made for my friend (that’s not on tumblr) 🍕 maned pizza wolf  🍕
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