Tumgik
gaypyro · 19 hours
Text
Tumblr media
I think Laios should play Spore.
14K notes · View notes
gaypyro · 1 day
Text
Tumblr media Tumblr media Tumblr media
This is how beta huntlow would go
5K notes · View notes
gaypyro · 1 day
Text
The Owl House Pitch Bible (Part 1)
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
2K notes · View notes
gaypyro · 2 days
Text
Tumblr media Tumblr media Tumblr media Tumblr media
the circus was in town that day 🤡
77K notes · View notes
gaypyro · 3 days
Text
Tumblr media Tumblr media
the mail is here
990 notes · View notes
gaypyro · 3 days
Video
635K notes · View notes
gaypyro · 4 days
Text
I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
5K notes · View notes
gaypyro · 5 days
Text
Sometimes, I wonder if some people really want to say they want to play a freeform rp, but don't know what the term is, or are scared of admitting they don't want to play a game with rules and just roleplay all the time. I know at least one (Non-D&D) game I'm in ended up being a freeform RP, and while I don't mind it; I do wish the GM was upfront about it basically being a freeform RP.
I think a lot of folks in indie RPG spaces misunderstand what's going on when people who've only ever played Dungeons & Dragons claim that indie RPGs are categorically "too complicated". Yes, it's sometimes the case that they're making the unjustified assumption that all games are as complicated as Dungeons & Dragons and shying away from the possibility of having to brave a steep learning cure a second time, but that's not the whole picture.
A big part of it is that there's a substantial chunk of the D&D fandom – not a majority by any means, but certainly a very significant minority – who are into D&D because they like its vibes or they enjoy its default setting or whatever, but they have no interest in actually playing the kind of game that D&D is... so they don't.
Oh, they'll show up at your table, and if you're very lucky they might even provide their own character sheet (though whether it adheres to the character creation guidelines is anyone's guess!), but their actual engagement with the process of play consists of dicking around until the GM tells them to roll some dice, then reporting what number they rolled and letting the GM figure out what that means.
Basically, they're putting the GM in the position of acting as their personal assistant, onto whom they can offload any parts of the process of play that they're not interested in – and for some players, that's essentially everything except the physical act of rolling the dice, made possible by the fact most of D&D's mechanics are either GM-facing or amenable to being treated as such.*
Now, let's take this player and present them with a game whose design is informed by a culture of play where mechanics are strongly player facing, often to the extent that the GM doesn't need to familiarise themselves with the players' character sheets and never rolls any dice, and... well, you can see where the wires get crossed, right?
And the worst part is that it's not these players' fault – not really. Heck, it's not even a problem with D&D as a system. The problem is D&D's marketing-decreed position as a universal entry-level game means that neither the text nor the culture of play are ever allowed to admit that it might be a bad fit for any player, so total disengagement from the processes of play has to be framed as a personal preference and not a sign of basic incompatibility between the kind of game a player wants to be playing and the kind of game they're actually playing.
(Of course, from the GM's perspective, having even one player who expects you to do all the work represents a huge increase to the GM's workload, let alone a whole group full of them – but we can't admit that, either, so we're left with a culture of play whose received wisdom holds that it's just normal for GMs to be constantly riding the ragged edge of creative burnout. Fun!)
* Which, to be clear, is not a flaw in itself; a rules-heavy game ideally needs a mechanism for introducing its processes of play gradually.
5K notes · View notes
gaypyro · 6 days
Text
Any setting where the elves have weaker booze than the dwarves isn't committing to the bit
96K notes · View notes
gaypyro · 7 days
Text
Tumblr media
Knowledge is empowering
112K notes · View notes
gaypyro · 7 days
Text
The "put both of them in a room together, and it will take them 3 Hours to realize they have a thing common between them. Even though that thing is a really main element in both of their life" dynamic between 2 characters that will never get along with eachother.
Tumblr media Tumblr media
8 notes · View notes
gaypyro · 8 days
Text
lord the peasants are so loud today
158K notes · View notes
gaypyro · 9 days
Text
In Japanese, they don’t say “moon,” they say “tsuki,” which literally translates to “moon,” and I think that’s how language works.
515K notes · View notes
gaypyro · 9 days
Text
Tumblr media Tumblr media Tumblr media
And here's another one ~
Never thought I would enjoy doing animation this much !
302 notes · View notes
gaypyro · 11 days
Video
Welcome Home Sally Starlet!! (Edit: she was missing a HL on her sleeve so I fixed it! .. Bonus: He is watching you )
8K notes · View notes
gaypyro · 12 days
Text
wow what the fuck? CNN just interviewed Solrock
10K notes · View notes
gaypyro · 12 days
Text
Tumblr media
she has been analyzed.
764 notes · View notes