A design investigation into how the people of Christchurh City can have a say in their city's rebuild
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Here is a taste of how my interface might look for a web based app. These image demonstrates how each icon (e.g. the roadworks cone) will have its own colour. So transport will be blue, nature based things will be green, retail will be purple etc. I also chose yellow as my base/landing colour because it is bright and positive.
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Another useful resource for everything that is happening in Christchurch currently, and what is intended for the future. It was also useful to see how they visually communicate this information to the public, using colours and symbols etc.
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I used the maps on Pages 178-183 to add to my research on information people might need to know when interacting with my installation, according to how they place each cube and icon on the Christchurch map. Map 3 was particularly useful as it showed building heights, which I have chosen for one of my feedback icons on the digital interface.
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Its not particularly good quality but this image shows an assessment of liquefaction affected areas and the degree of liquefaction after the 2011 quake. This map has informed my liquefaction symbols on my digital interface. One ‘squiggly’ line has the least potential for liquefaction in the future according to this map, and three lines has the most, meaning this area was strongly affected after the earthquakes.
I was also informed by the Environment Canterbury Regional Council website : http://www.ecan.govt.nz/advice/emergencies-and-hazard/earthquakes/Pages/liquefaction-information.aspx
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These images show more exploration into interface design, this time for healthcare apps, sports/exercise tracking apps, city/mapping/navigation apps, and blogging/photo journal apps.
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Exploring interfaces of city/park building games.
These images explore Theme Park Tycoon, Sim City Buildit, Age of Empire, Game of War, Command and Conquer, Commander - Napoleon of War. I also looked at a PC game, Black and White but no images for that are show
I looked into how these games use symbols and icons for communication throughout all sorts of different actions from the user, as well as the general layout and how they have prioritized different graphics.
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Interface snapshot from highstreetstories.co.nz You can click on any coloured dot to be taken to the story for that location. I intend to have something like this in the digital/web component of my concept. People can log into locations and see other people’s interactions for certain locations, or just see what is happening in that location in terms of the rebuild.
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Future Cities by Museum Victoria and Scienceworks. This concept aligns heavily with my own, but instead of giving the user freedom to place anything anywhere with little parameters, mine will have more parameters and more educational feedback, ie. more information on consequences of choices and reasoning, etc. Link to project information here : http://www.clicksuite.co.nz/work/scienceworks/
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Silver winner in New Zealand’s Best Awards - StopStart by Massey University student Isaac Minogue. This is a great example of effective and understandable graphics, that work for story telling and understanding the instructions easily. I particularly like the link between certain spaces and the app. The photographs that demonstrate that the user can access StopStart zones could be applied to my concept. Perhaps I could have spots around the Christchurch city that people can log into or scan QR codes for and interact with, either by seeing other people’s ideas, playing around with their own ideas for that zone, or learning about what is happening in that specific area. The everyday user could access this information over a coffee at the local cafe, or on their lunch break during the week.
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Gold winner at New Zealand’s Best Awards by Auckland University of Technology student, Sam Hayes. Great example of concept sketching and development. Clean and clear graphics for easy understanding of concept.
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