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ginathethundergoddess · 11 minutes
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i love the extras of dungeon meshi in how it fleshes out the world because they make it so much more evident how race affects every part of the story while avoiding the zootopia racism problem. like obv a main theme of the story is like, humanity and desire, 'to eat is to live', etc, but since the majority of it takes place in the dungeon isolated from society and thru the lens of laios, the racial aspects play out more like shadows on a wall for most of the story.
then in the extras we get comics like this
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which at a glance fleshes out the racial aspects via a character explaining the racial rules of universe - humans have x amount of bones, while orcs and kobolds have more. however, if u take it less straightforwardly, it points out how the concept of 'human' is a constructed concept in the world. the fact that there are different categories of human in different parts of the world based off of what types of humanoids occur there is already a demonstration of this. in response, the bones explanation seems to kabru and the characters as an objective way of measuring humans vs nonhumans.
but obv, when the culture was deciding what humanoids were humans and nonhumans, they weren't blindly analyzing skeletons and then deciding. just visually, one can glean that orcs and kobolds look less like the ingroup of tallmen, elves, dwarves, gnomes, etc. the bones explanation appears as a justification for that immediate prejudice under a scientific guise - I'm sure that one could come up with the same number of physical differences between a gnome and an elf that they would find between a tallman and an orc. it sounds a lot better to say 'well, an orc has 230 bones while a human has 206' then 'well, an orc looks ewwww yucky yucky to me while a human looks normal'.
and what i like abt the comic is that the characters take the explanation at face value for the most part. when a contradiction is brought up in the oni, kabru can neatly slot them into the predetermined number of bones framework. bc that's kinda how it works irl - there r cultural prejudices that we can posthumously justify, and if we find something outside of it, we can twist it to fit into our predetermined binary. however, since the reader does not live in a world where there are orcs and kobolds to be prejudiced against, we can see that flaw in the cultural logic. when the party encounters the orcs, the number of bones has no bearing on their humanity. They r shown to be cliquish and distrusting of outsiders, but not any more than the elves are later in the story.
tldr dungeon meshi worldbuilding is so good
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ginathethundergoddess · 13 minutes
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One must always pay the cheese tax
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ginathethundergoddess · 13 minutes
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And what if we actually got Kurenai and Hinata bonding episodes, and Hanabi would get to tag a long with them sometimes :(
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ginathethundergoddess · 23 minutes
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You know how the companions have descriptions for their personal things like their base armor, camp clothes, underwear? What would DU drow's be?
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I only drew these out so the underwear joke could have more impact, it's true.
EDIT: My god, the typos.
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ginathethundergoddess · 30 minutes
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Because I love the idea of DU drow as a companion... how would you recruit him? Where do you find him, and what's his intro cutscene?
Hi, I've been thinking about this since I got this message :V
There's this nautiloid pod somewhere nearby the Owlbear cave right? So those things were just crashing all over the place, not just near the beach where the actual ship fell. I believe his pod could have had a similar fate and fallen somewhere off the beaten path.
Mind you that, In this scenario, waking up from the pod and onto the forest map would have been DU Drow's first-ever conscious minutes ever since having his mind wiped, so he truly has no fucking idea of what just happened - he just knows his head is in shambles and that he needs to survive for long enough for his memories to return, assuming they ever will. So, his immediate instinct would be to retreat away from where the people are.
I think underneath the bridge, where there's running water and some fauna/flora would be a good spot to find him. Players might take a day or two until they stumble across this weirdo companion and so they are more in the loop than he would be. You'd find a little blood-trail leading you down there, and eventually spot a fist's corpse with no shoes near the river - DU drow would be crouched down by the water washing blood off himself:
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While the rest of the party may have been picked off random places as they went about their days, this guy was busy being dissected and put back together over and over again - and there's no way Kressa bothered to dress him back up fully before he was taken away from her (me allowing the man to have pants on at all is a mercy onto you all) so he begins with no armor, but to make up for that fact he's the only companion who begins with a great-sword, which he would have stolen from the fist.
When you approach he is perfectly calm, In fact, he doesn't seem all that there. He stands up and appears half-ready for a fight, but lets you speak first. You can either ask what he's doing here, or about the corpse. You get more or less the same answer to both:
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If you successfully persuade him, he tells you with no particular tone of shame or remorse that you got him, he did kill him, however he claims he was attacked first. Whether you pry into his mind with the worm, or have a scroll of read-thoughts, you get the same narration:
"Behind the aloof facade, you find the drow's mind to be in a concerning state of disarray: dozens of thoughts racing, jumbled, all at once, each trailing into the next before you can catch a hint of substance. You don't find the answers you were looking for, just red goo."
You CAN however use speak to the dead on the corpse. If you do that, it's revealed that he is actually telling the truth; The fist found him and assumed him to be with the drow who raided Wakeen's rest. Otherwise, you have to either take his word for it, attack him, or leave him.
He will refuse your offers to join you/go to your camp until you reveal to him that you have been tadpoled - either through using the Illithid-worm option, or telling him upfront through normal dialogue. If you didn't peer into his head earlier, you will now, confirming to yourself and him that he's also been infected. Then, you can tell him you're looking for a cure, and he will agree to travel along. This gets you approval from Shadowheart, Karlach, and Astarion, and disapproval from Lae'zel, Wyll, and Gale.
If you attack, he's as easy a fight as any companion would be at that point. If you choose to leave him be/not tell him about your worm so he refuses to join, he will appear at your camp after two long rests, basically forcing himself to into your party unless you kill him. You find him hanging out around Withers and he tells you he's decided to travel with you from now on, and that he will make himself comfortable.
If you ask for his name, he tells you to just call him whatever you want to (cue like 5 joke dialogue answers - he responds to all of them with a snort and you get approval if you pick any flattering ones). Whatever you ask about him gets you a very blunt, vague response. If you have Shadowheart in your party/are playing as her, she implies he may be suffering from memory loss, finally prompting him to admit to it. Otherwise he only reveals this after a couple more long-rests.
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ginathethundergoddess · 41 minutes
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what do you meaaaaaaan this is baby sturgeons youre lying to me.... you just Shrunk him
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ginathethundergoddess · 43 minutes
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Exclusive: Discworld TTRPG in the works by studio behind Fallout wargames
Modiphius, the studio responsible for tabletop adaptations of Star Trek, Fallout, and more, is working on a Discworld TTRPG.
Having secured the rights to the beloved series with an agreement from the late author Sir Terry Pratchett's estate, Modiphius is already at work on a Discworld roleplaying game "around the city of Ankh-Morpork and the wider Disc." This will hit Kickstarter later in the year.
Read more here.
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ginathethundergoddess · 44 minutes
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heya folks, happy lesbian visibility week! my bday is next week and i'd be super appreciative of some financial help since i've had shit luck getting hired since moving. i just wanna get thru my lease so every bit is helpful, ty!
i've been on hiatus for a bit but i'm aiming to get back into gear next month so my patreon is also an option if you wanna keep up with progress on my comic or see art early or get a sketch bust from me!
⭐ MY KO-FI ⭐ MY PATREON ⭐
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Going to be opening commissions later
Rather than taking a lot this time I will be taking 10 at a time and closing bookings so they're done in a timely fashion and open again when the 10 are done.
I'll post the google form later when I open - Please see the pricing guide below
edit:
I should add that I will be opening them at 11GMT tonight - I will make a point to open them as different times each time I open them so that people in different timezones dont miss out
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(totk rewritten/botw 2 wip)
yes i am making 'new' arrow types that you craft with material in bulk (essentially like the new types in totk but crafting them instead of having to fuse it for each single one- to be specific, ZELDA crafts them for you bc i think its great to give her more stuff to do, the same will work with weapons and repairing weapons but that i will lock behind quests as i mentioned before, maybe you will select the stuff and then keep playing while she does a lil animation and then throws it back to you when in combat, otherwise you can make multiple at once so it doesnt take too much time- or you approach her and open an extra menu for crafting/repairing)
what are the best effects i should include? :3
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Last 3D animation I made, just before the release of new horizons. Took too long but they look cute together… 
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Flooflers
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Frog 🐸
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A comic (?) about my love of weird little bats for this halloween
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