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"Her eyes were break bar blue"
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I'm done with your games, and I'm finished with you. I am not your dearheart.
this is messy af and not the best but eh its somthing xd
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It is always fun to compare my GW2 main with his version in BG3. So sad curly hair is apparently too much to handle for our current technology lol.
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jokes about Lane being dick sucking height then proceeds to die and scream as the npc I joked about leans over to resurrect Lane
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even if you dont play wvw, i think everyone should go claim their title!! theres some fun ones for rp purposes, like underworld veteran or desolation veteran! or maguuma veteran for a mordremvari???
you can pick up the box from legendary retired commander burn razor (the dude w the warbringer on his back)
anyways thats my ted talk thanks
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wip comic of Jim's partial Kryptis transformation
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A brief go-over of 'Eparch's Fear' and 'Eparch's Regret' and how Isgarren played a part in what Eparch ultimately became. This is kinda scattered but I think gets across my thoughts Decently Enough.
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Isgarren saved Eparch from collapse after he'd just barely escaped Mordremoth, and lost his brother to him in a highly traumatic event. He'd learned fear for the first real time.
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And then he comes to adore Isgarren. Resplendent. Even Mabon thinks the two were amicable enough to be friends.
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The Wizard's Tower, a safe place. A peaceful one, unlike Nayos, a land of hostility and danger.
Breathe.
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A land where even breathing is harder, difficult, unpleasant.
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Isgarren teaches the wayward Kryptis of the world, and Eparch is enamoured with it. But there is a problem...
Eparch is a natural predator. He needs to feed. He cannot push this need aside, it drives him, it is his nature that he cannot deny. But he likes Tyria, what can he do?
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Wizards do not need to sate physical need after their ascension.
So what he does is explain. He wants to become a Wizard. To free himself of the hunger. To be able to remain in Tyria without it tearing him apart and causing him to be a threat to it.
And Isgarren rejects him. He is unbalanced, in some fashion. Not fit to be a Wizard. But Waiting Sorrow is, he says to Eparch's face.
But Eparch needs this. He must feed. But it seems he rejects his nature on the ground of loving Tyria. And he cannot feed on Isgarren; there is nothing there to consume. He is empty.
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His nature is screaming at him, and he cannot find anything to sate it from Isgarren.
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He snaps. He is given no choice but to seek out something, anything, to sate that hunger. And it's been so long, he goes berserk. And in the wake of it, regret. He did not want for this.
And Isgarren sees it, and there is judgement. Judgement as Eparch tries to plea and argue how it all came to this; something he never wanted to come to pass to begin with.
And then he is banished, to a hostile world where surviving is a struggle.
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A place he belonged, no longer. Rejection, from the one who saved him, who he looked up to and admired.
And when Isgarren talks to Mabon of his actions?
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Perhaps he hoped that Eparch's nature could be 'tamed' as Mabon's was. But he brushed aside Eparch's hunger, until it reached that breaking point. And for Eparch's actions, Isgarren condemned all Kryptis to the same standard. (Thank you for this input elder-dragon!)
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And then,
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when we are led to believe through Eparch's memory (which I would find more honest) that he expressed his desires to Isgarren.
And Eparch's spider form in the meta? The Consumed King. Consumed by his own hunger.
And sadly, thousands of years later...
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Isgarren's rejection of him, simply for the way he was, stuck with him.
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wip comic of Jim's partial Kryptis transformation
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SotO had so much potential at the start but didn't really seem to have direction at the end. I think what bothers me is that the last half of the expac, that which takes place in Nayos, feels so impersonal to the Commander. I really wanted a story that made the Commander/Wayfinder/Whatever come to terms with their highly traumatic past via having them get offered the position of wizard. Which would then make them think back to everything they've done and had to do to ensure the survival of not only themselves, but the entire fuckin' world, and whether or not a fresh start is worth erasing yourself, your memories, your relationships.
Finally, probably right before or even DURING the final boss fight, the Commander goes "nah, i think i like remembering my friends, loved ones, deeds, and experiences, even if those memories hurt they are what make me, me."
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I know this is really small and inconsequential overall but one little part of the release that kind of grinds at me is, during the very last instance, we get three separate options to choose on how the commander interprets the "peace" agreement with the kryptis. being either welcoming of it, you're all on thin ice, or totally neutral. it gives the impression that anet is definitively aware of the complaints regarding the commander now just feeling like they're a background character with no real influence on the story, and so they decided to throw in one little paper-thin bone to compensate for that. "here!! you get to choose how you feel about the outcome of everything!! this fixes everything!" and then regardless of what you choose there's literally no reaction to it from everyone else anyway. even if you choose the negative one. just the illusion of choice.
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finally getting around to play the newest GW2 story episode and ...
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I hate this so much
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I do feel like I should clarify that I really am glad people enjoyed their time with the expac. Everyone's experience is going to be different. I swear I'm not gonna go at anyone for enjoying themselves just because I didn't. I didn't vibe, you did, we're cool.
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Secrets of the Obscure or as I like to call it: bar filling simulator
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Okay so bearing in mind I'm not an author and couldn't write my way out of a paper bag:
I think one of the most frustrating parts of Anet's writing to me is that so, so often they'll introduce or set up a concept that has so much narrative potential and intrigue only for them to just. Drop it. Or never bring it up.
And I can never tell if it's a budget issue or they're just doing it on accident.
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like. just imagine if you will.
first soto patch happens as-is. sets up the ambiguity of the astral ward and peitha as our reluctant-but-necessary ally.
first nayos map is us taking out eparch's generals (heitor/ignaxious/etc) to initiate placing peitha on the midnight throne.
second nayos patch is us realizing, oh shit, peitha is actually worse than eparch and we've been aiding and abetting the real villain this whole time.
third and final patch is us dealing with that. what that means for the kryptis as a whole and the astral ward & their shady shenanigans idk, but it sounds infinitely more interesting at first blush to me lmao
i totally get why players might not like this, getting attached to peitha and feeling betrayed, taking away player agency etc. but for me personally its much more interesting. i'm just kinda tired of the whole "leader bad so we kill them and then everything is now okay" and this would at least spice it up :p
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I hope this meta is no longer bugged so I can witness it
(soto meta spoilers ahead)
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i'm just saying, they are verrrry difference in presentation
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So far he only killed a bard, a squirrel and a cat. Too tired of being a commander in GW2 so he decided to turn to murder in BG3.
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I hope the next SOTO update will be something big and exciting because at launch the expac started strong and I liked the story direction. But the moment we went to Nayos it started getting boring. Which is bizarre because the idea of Nayos sounded really exciting!
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