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Overwatch - Hero Guide
Genji -swiftstrike can be used to engange if you secure a kill -swifstrike does 50 damage, if you hit all rmbs in the head and swistrike you deal over 200+ damage -swifstrike gets reseted after a kill or a dragonblade -dragonblade should be used if you can secure two or more kills -swifstrike into the air -> ult -> swistrike again to attack -if you have nano boost you can kill targets(200hp) with just a slice and swistrike -farm ult on tanks, poke from behind -use agility -use rmbs up close, otherwise lmb -always deflect any damage -can deflect everything except: zarya beam, wisnton beam, flashbang over or underhead, explosives from junkrats ability, symmetra beam, aoe damage, mei freeze, -deflect can also block melee, eg reinhardt hits -has an easy time to destroy tps and get heros that are not with the team, eg widow
McCree -flashbang can be thrown over shields to stun rein, eg roadhog hooks him(extremely powerful) -flashbang kills 150 hp heros with a headshot, eg tracer(10+140) -flashbang doesent stun enough to kill 200hp heros safely -if possible fan the hammer is the best option(secures 100% kills even on reaper and mei if done right) -fan the hammer has a huge spread thats based on rng -fan the hammer does 270 damage if all bullets hit -mccree needs exceptional good aim -use combat roll to dodge attacks and gain distance vs danegrous threats or to reload fast -ult wont secure more than 1 kill usually, use it to zone them out or gain time or get them off an objective(create panic) Pharah -concussive blast can be used to gain speed(facing other direction) or to push people around, eg off the map -rockets do 120 dmg on body shots, you will need 2-3 rockets to kill a 200hp hero -hitscan heros(mccree, ana, soldier, widow) are your most dangerous threats -easy to destroy stationary stuff eg turrets -your ult deals a lot of damage but you are stationary and very easy to hit even for non htiscan heros, eg genji, zen, roadhog
Reaper -does insane damage upclose -do not try to fight even on medium distance -escape with shadow wraith in time, not when you are already losing at low health -ultimate is best used from top(most of the time) -is good vs most tanks -bait roadhog hook(dodge with ability) or go in when he hooked already or attack with a zarya(most safe one, as he can one shot you because you are almost at the same range) -flanking is brud and butter -shines on control points and close quarters
Soldier: 76
-easier to play than mccree, but very similar -most solid dps -most common choice for triple tanks dps -helix rockets deal 100 damage and splash damage -your ult reloads the mag and reloads 50% faster -ult works good with nano -you can rocket jump to reach certain locations(jump combined with shootin a rocket at the floor)
Sombra -niche pick -teammates should use hacked health packs to charge sombras ult -primary weapon has extreme spread -hacked health packs regenerate 3x faster -you make no sound when invisibile until you go visible(voice line) -ult must be used with the team at every time
Tracer -insanse burst damage up close -hard to hit -using blink to get out of sight and dodge threats is key -you can get hit during blinks in theory -counters are mostly hitscan dps eg mccree as soldier(only if they have good aim) -a tracer wont get hit by flashbang usually -extremely hard to counter a good tracer -recall realoads and you are at the max health from the previous 3 seconds -you get ult really fast, so just throw it out sometimes -you need to land headshots to be effective with tracer -the ult deals 400 dmg and some splash damage -ult works well with zarya ult -can easily break chokes by just blinking multiple times -you get one blink per second -manage your blinks, eg dont engage in a fight without blinks
Bastion -niche pick -extremly high dps -stationary and easy to kill without portection(poking around walls or flankers) -gets hard countered by genji(deflect) -extremly big hitbox, worse than some tanks -the blue square is your head hurtbox(in turret)
Hanzo -niche pick -extremely hard to play -requires good aim -can be tricky, because no hitcan -extremly slow and has no escape/movement option at all -inconsistent hits -sonic arrow is extremely powerful for your team -scatter arrow does a bit over 400 damage, eg one shots zarya -aim at the feet of enemys or rooms or walls to deal great damage -headshot deals 250 damage, eg kills mei and reaper on the spot -can wallclimb to get a better position or escape -not an actual sniper, stays with team at midrange(eg soldier and mccrees range) -spam your ult because it has one of the fastest ult charges in the game -use ult to deny a push, eg they used ults and try to walk in -ult works good at chokes, eg a small room/entrance -ult works great with zarya ult, doesent outdamage zenyatta ult though -ult deals 300dp/s while standing in it -if the origianl arrow gets blocked by dva the ult will not go off -the arrow and the whole ult can be redirected by genji (same as dva) -ult is best used if shot through wall(too obvious and slow otherwise)
Junkrat -niche pick -mine ability can be used to jump, eg reposition -traps can be destroyed but you get notified if someone destroys it or walks in it -good at close quarter chokes(rooms, small chokes) -feeds the enemy teams support, because often fails to get kill confirm -ult will get destroyed most of the time, dont be greed, eg go for 1-2 kill
Mei -niche pick -best used on chokes like hanamura and eichenwalde -use the wall to seperate the enemy team or to stopping them from shooting or to reach higher places quickly -you can freeze heros with right click and then headshot them(kills 250 hp heros) -freeze is really powerful vs tanks because they will get focused down and are much easier to freeze and have no portection, eg reins shield is down -powerful but very slow charging ult -headshots deal 150 damage, eg kill tracer on the spot -great at contesting(walling yourself up in a corner and ice blocking)
Torbjörn -niche pick -do not try to fix your turret if its already underfire -do not focus your gameplay completely around the turret, it should be 1/3 of it -turret should be placed so the enemy team doesent spot it fast, eg bushes -use the primary fire for distance fights and secondary fight for close range -you do a lot of damage up close with the secondary fire(smiliar to reaper) -your ult gives yourself 500 armor, faster shootin speed, and a turret that deals more damage at 800 hp -you can use the armor on yourself(275hp), eg you take damage and you dont have health->use armor for 75 health
Widowmaker -niche pick -requires great aim -hard to play -headshots deal 300 damage -positioning yourself high is key -even on distance, some heros can harm you(soldier, cree, mei, ana, pharah) -bad vs rein because he can block all your shots -winston, genji and dva all hard counter you
D.Va -extremly high health -hard to kill due to armor and 600hp -can easily get in and out with defense matrix and jump jets -can 1v1 almost any hero in the game -shuts down a lot of dps heros like mccree and especially soldier -defense matrix can eat up the damage of a whole time -use defense matrix to block certain ults such as reaper and soldier to completely shut them down -you can block zarya ults if timed well -you cant block wisnton or zarya beam -use jump jets to reach highgrounds with key targets positioned, eg reaper, genji, widow, winston waiting to engage -use your matrix to help out reinhardt with his shield
Reinhardt -almost must pick on triple tank comps -great to advance -shield my break quickly vs certain heros such as soldier, junkrat, bastion -try to move to the side with your shield as the shield breaks, to avoid dying by a team focus -spam firestrikes to get ult -extremly powerful ult -you can ult, then firestrike, and charge someone(the mob takes 100 from the firstrike and another 50 from the charge, often resulting dead) -your ult can only be blocked by shields -zarya can block your ult -when tryin to move in a choke, try to move in, not out or on the same spot -its your job to bait mei walls on chokes if you have no agile hero that can get out
Roadhog -can one shot with both rmb and lmb -deals extremly high damage up close with rmb -feeds ult from enemy team a lot as he takes a lot of damage -do not use your selfheal unless you are about to die otherwise, your supports ult are much more important -ult is not that good, often doesent kill -ult can push heros against the wall to kill them -you can deal with almost all damae dealers in the game, eg genji -your hook can still connect even if the target is around the corner or not visible(right now, soon hook 2.0) -80% of how well you do is decided on how well you land your hooks -you can keep pressing lmb after the hook so you dont miss the timing -hooked targets are stunned and cannot escape, eg tracer cant recall -hook combo: rmb/lmb(optional but secures kills for sure if it hits)->hook->lmb(always, never do rmb)->melee -one shoting certain heros with hook is tricky, because they bug to the side or even behing you
Winston -hits mutliple targets -has an easy time to kill squishy heros because you dont need to aim -good vs genji, widow, zenyatta, hanzo, mercy -your ult deals 50 dmg per hit -use your ult to disturb and push enemy heros off the map -you can use your ult to survive -avoid: mccree, reaper, soldier, roadhog -you only deal 50 damage per second, your primary goal is to annoy the enemy team -jump does aoe damage on landing -watch how miro plays winston to realize you suck on winston
Zarya -bubbles last for 2 seconds -bubbles give zarya charge if they get hit(dont shoot them)->higher damage output -if you receive a bubble try tanking hits for zarya/your team -try avoiding to shoot her bubbles -shoot the bubbles if absolutely needed, eg someone ults -the shields each asborb 200 hp but they can take single hits over 200 eg dva explosion -a fully destroyed shield(200 damage) gives you 40% charge -its key to shield improtant roles of your team -its important to decide which hero to shield, eg two are in danger->decide which one to shield because the other one is gonna die probably -giving a shield to an ulting hero will provide them with 2 seconds of free ulting whithout danger, eg genji, pharha, reaper -do not waste bubbles if nobody is actually getting shot -you must save your shields, eg roadhog hooks -you cant sleep because you need to react in under 0.5s for most damage
Ana -the grenade can heal herself for 100 -buffed targets get healed doubled, eg 160 per shot -debuffed targets cant get healed -must pick, even without triple tanks -spam ult as you generate ult really fast -ult works best on genji(with ult), rein, soldier(with ult), roadhog(with ult) -ult gives 50% resistance to the target and 50% more damage->almost impossible to kill tanks with ult on it
Lúcio -save amps for critical situations -speedboost + amp to push -keep speedboost most of the time -healing works great with ana grenade -use wallride often -learn to wallride -wallride is faster than normal movement and can reach highground easily -use boop to push people off the map or gain distance -you can finish off low health heros -spam your shots at all time
Mercy -niche pick -if you have res you should hide -damage boost while you have nothing to heal -you can fly with pharah
Symmetra
-easy to play -you can place turrets at the spawn to get some early charge
Zenyatta -does a lot off damage for a support -the target takes 30% more damage from everything -discord orb should be on tanks because it reduces 30% of their in theory -tanking ult on tanks is essential -hard counter almost every ult in the game -your ult can get stopped by a grenade from ana(no healing) -ult heals 300 per second, some heros outdamage that(nano genji, pharah) -you die to instant high damaeg eg headshots from hanzo, widow or a charge from rein -you can go for charge shots, fairly easy to hit tanks
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