ginuki-mga2023mi5014
ginuki-mga2023mi5014
mi5014 - character design and modelling
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ginuki-mga2023mi5014 · 1 year ago
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Project files
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ginuki-mga2023mi5014 · 1 year ago
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submission requirements
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ginuki-mga2023mi5014 · 1 year ago
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FINAL DOUFU TURNAROUND
I am satisfied with how Doufu ended up looking, I would have loved to have added his chopstick weapon however given the practicality for me to animate it along with Doufu would have made it difficult to proceed with it. There are also a few mesh mistakes that I wish I could have fixed alas the time ran out but I am still happy with the final Outcome
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ginuki-mga2023mi5014 · 1 year ago
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FINAL ENVIRONMENT TURNAROUND
I am pleased with how the environment turned out, there are changes I made to my concept art to make it more appealing and less boring. Overall however I am satisfied with the final outcome
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ginuki-mga2023mi5014 · 1 year ago
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FINAL BOBO TURNAROUND
Overall I am pleased with how BoBo's model came out, there are minor changes I would have made if I could have such as the apron and the amount of faces BoBo has as there are too many for faces thanks to her tapioca pearls which could have been resolved had I paid a bit more attention.
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ginuki-mga2023mi5014 · 1 year ago
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Doufu cape rig
a lot of videos I watched said I should use a cloth simulation for the cape, but that's too intense from what I researched so instead I used wiggle bone physics, similar to Bobo's hair, worked pretty well but as per usual I must weight paint. It is truly such a detestable task
Update: decided not to add a rig to the cape as it would barely be seen in the animation and it would not be worth the time it takes to actually weight paint it
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ginuki-mga2023mi5014 · 1 year ago
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weight paint Doufu's legs
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ginuki-mga2023mi5014 · 1 year ago
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Doufu weight paint after
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It could be better but it is what it is
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ginuki-mga2023mi5014 · 1 year ago
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Doufu weight paint Before
before
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very much struggling with this, I do not like weight painting , it is not fun
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ginuki-mga2023mi5014 · 1 year ago
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Doufu turn table (without eye and mouth change)
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ginuki-mga2023mi5014 · 1 year ago
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bobo turn table with grease pencil outline (Without eye and mouth ) change
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ginuki-mga2023mi5014 · 1 year ago
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adding soft simulation to doufu
It sadly did not work, instead, blender crashed so I will not be trying to add the soft body simulation aspect to doufu
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ginuki-mga2023mi5014 · 1 year ago
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adding eye rig and mouth rig to doufu
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ginuki-mga2023mi5014 · 1 year ago
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doufu rig attempt 1 progress_ manual rig
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ginuki-mga2023mi5014 · 1 year ago
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Doufu rig attempt 1 progress
i had to manually rig him becuase he only has one arm, i will definitely have to wave paint but other than that so far so good, much better than my progress with bobo at the star
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ginuki-mga2023mi5014 · 1 year ago
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BoBo- final rig
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I went ahead and did an animation test to make sure everything worked fine. so far it has been alright, there are a few adjustments i need to make but it looks all right
one issue I have is that the face does not follow along with the body rig, I can't seem to fix this and I had to manually move the image.
It wouldn't be a problem as I wanted to replicate more of a stop motion/2d animated look, so it's alright if it's choppy. Nonetheless, I will try and find a way to make the face and mouth follow along the body rig
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ginuki-mga2023mi5014 · 1 year ago
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bobo weight paint - hair
I weight painted her hair so that only the hair, neck and head bones had influence over her entire hair
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youtube
this video helped me get a better understanding of how exactly I should wave paint
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