ginuki-mga2023mi5015
ginuki-mga2023mi5015
MI5015 – 3D Games Design
111 posts
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ginuki-mga2023mi5015 · 1 year ago
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Final Fly Through
I had to compress this as it refused to upload on tumblr
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ginuki-mga2023mi5015 · 1 year ago
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final playthrough
The play-through was compressed so that I could upload it. Overall I am satisfied with the out come, I am mostly proud of the assets I textured. However there are things I would have changed I wish I could have added music and sound effects but that is because of my lack of time management which I shall improve on
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ginuki-mga2023mi5015 · 1 year ago
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final execution Play through and fly through
The original files were too big to upload on tumblr
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ginuki-mga2023mi5015 · 1 year ago
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Google drive link to files
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ginuki-mga2023mi5015 · 1 year ago
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The final look of the game
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ginuki-mga2023mi5015 · 1 year ago
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starting screen
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ginuki-mga2023mi5015 · 1 year ago
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removal of mini-map
When I did blueprints for the mini-map I forgot that the churros and rain section is meant to be a maze and the player should not know where they are. So i sadly had to get rid of it
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ginuki-mga2023mi5015 · 1 year ago
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added an emmisive glow to the geodes
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applied the same nodes to all the geodes that had the section incorporated into it, some colours worked with the emissive glow better than the rest. such as the the purples being more visible than the orange but it looks nice
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ginuki-mga2023mi5015 · 1 year ago
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mini map blue print
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ginuki-mga2023mi5015 · 1 year ago
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print string - you have collected fruit
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I decided to add a print string so the player is aware that they have collected the fruit
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ginuki-mga2023mi5015 · 1 year ago
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visibility thing + collecting system blue print
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ginuki-mga2023mi5015 · 1 year ago
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struggling with blue prints
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For some reason the collision bix blueprints refused to work with me and I got errors instead, When I tried it out the first time it worked. I will have to do the blueprints all over again
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ginuki-mga2023mi5015 · 1 year ago
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applied visibility blue print on to the fruit
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it worked, I managed to get it to work. I believe I had typed in the wrong name for the asset somewhere along the blueprints which is why I got and error. But now it works
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ginuki-mga2023mi5015 · 1 year ago
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Messing around with blue prints for hiding and unhiding mesh
I wanted my fruits to be hidden until the player goes near it, and then it will turn visible. I thought that it would make my game a but harder and feel more like an open world exploration game
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ginuki-mga2023mi5015 · 1 year ago
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final layout of landscape
I need to turn off the auto exposure by using a post-processing volume, but other than that the game is done and this is the final layout
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ginuki-mga2023mi5015 · 1 year ago
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mineral cave progress
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I scattered all the geodes everywhere and added a spotlight just so I could see inside the game and navigate around it, it won't be there for the final game
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ginuki-mga2023mi5015 · 1 year ago
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completed layout of churros and rain
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