I will say, one of the benefits of being a Sailor Moon fan is that Naoko Takeuchi is notoriously private. We go years without hearing anything from her, and when we do she’s just like “Glad you like Sailor Moon! Thank you!” and disappears again. That’s nice.
when you try to get into the png nightclub but you see the dotted rectangle surrounding the bouncer stretch him wider to block the entrance cus ur not on his clipboard
Everyone says that the eagles should have just carried the ring to Mordor but people who really know their lore know that they were actually stuck in some sort of hotel
For those unaware, Super Mario Maker for the Wii U disabled uploading levels in March of 2021, and is shutting down its servers entirely in April of this year. I don't know if there's a good estimate on how many levels have been created in SMM's lifetime, but in 2016 Nintendo reported about 7.5 million levels created by players, so the number is High.
In the meantime there is a community dedicated to taking every level that has yet to be cleared for the first time, and clearing it. Some of these levels take 6-10 hours of attempts to beat, and some of them use obscure glitches that no one else has discovered. Nevertheless, as of a few months ago there were less than 20,000 uncleared levels and currently there are less than 1,000.
Nothing remains but the most difficult platform experiences you can imagine. The community is confident they can "beat Super Mario Maker" but the deadline is fast approaching. It will be a tight race, and this is shaping up to be a potentially historic moment.
As of yesterday, all levels uploaded in 2016 have been cleared.
I can't tell whether it's wisdom or just getting old when I see someone who doesn't realize a bit is happening, and I decide I shouldn't commit twice as hard to the bit.
"Oh, great, another game falls prey to Yellow Paint Syndrome" well, gee, my guy, maybe if we didn't demand hyper-photorealism in every game regardless of context, modern platformers might be able to develop a visual language that doesn't require painting a sign on every single interactable feature to render it distinguishable from the clutter.