Stella | she/herILTV sideblog @im-in-love-with-iltv
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Slay the Princess is at an all-time high discount of 30% off! Get the game for just $12.59! This also brings our studio bundle to a whopping 38% off! Get Scarlet Hollow AND Slay the Princess for only $26.64. If you only have one game and want to grab the other, use the bundle to get an extra 15% off anyways >:] Tell your friends! Gift a copies! The time for Tabitha Scarlet and Princess Princess propaganda is NOW. Bundle link for ez purchase: https://store.steampowered.com/bundle/33452/The_Black_Tabby_Games_Collection/
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proliferate is a completely balanced mechanic that has never been broken how could adding an easily repeatable way to perform it from the command zone change that
The FIRST round of Edge of Eternities spoilers had a legendary guy with Proliferate printed on him, the designers are smiling on me
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nonsensical headcannon that jason is a big fan of akita neru
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I predict a Steven Universe spin-off will be announced!
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Normalize toys during sex. Roll that hot wheels over them titties. Skurt.馃弾
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even IF dude was gender neutral, you could make that trans girl so much happier by calling her 'girl', or 'lady', or anything else really.
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please check me out on art fight this year yay woohoo

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For all the MTG fans, if you know, then you know.
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tfw ur trans and you put a lot of work into your appearance but you鈥檙e still afraid of being misgendered

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hard cider was invented when someone decided to make beer that tastes good instead of bad
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I just came up with a really inconvenient, possibly unplayable four-player game: The Evil Advisor
All you need is a completely normal chess board and a deck of cards that you can somehow divide into an even amount of cards that mean "yes" or "no". Out of the four players, only two need to know how to play chess - those play the role of advisor. The other two play as rulers. At the start of the game, both advisors pull a random card from the deck, which dictates whether their goal is to win the game, or lose it. They keep their respective card, showing it to nobody else.
The rulers, who ultimately choose where to move the pieces, always aim to win the chess game, and also know that the advisor may or may not be on their side, and don't know whether to trust the advisor or not.
If the ruler wins the chess game, they win the whole game. An advisor only wins if they reach their own goal - if an advisor's goal was to lose, but the ruler wins, the advisor loses, and vice versa.
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