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Martial arts idea
Don't worry about fighting hold stances and foot positions a lot.
It can make a some difference how you move, and pick up alot.
When you fight a good conditioned martial arts fighter, you can use the fighters even muscular good sides good.
While you fight take care where you see the fighter look, then move the fighter around, and use good strikes.
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Use them with some figures, and write a few good metaphors, or you can work on a few similes. Chapter 1 If you want to you could write transportation smart information words, and write a few activity words. Chapter 1 In application calculation ride pack calculation math use drum sound chart information. If you want to answer a few math problem you could practice a different budding voice through speech. As you do math look at some technical quality configuration math. Chapter 1 You could write a list of some helpful body weight objects to remember more objects. Chapter 1 If you want to write a few subject sentences write a some good block trail subject sentences. Chapter 1 If you want to remember more things good use skeletal production memory, and use stress work sound bright track memory. Chapter 2 You can use memory notes, and get through the noted breaks around a few stories, and plant a few words which can grow and toughen. You could also use good conditioning time budding swap ability work. How you could write cartoons. Chapter 1 If you want to write cartoons write a few good different good filmed computer characters, as you move the story on. In the story and make the characters take the story to heart, and make a few important scenes in the story. If someone says something mean be nice. If you hold in a lot of anger you'll find ways to hurt others. If you carry after thoughts you will face a lot of things. Martial arts combatives. Chapter 1 If you get in a good fight you got to come back good. When you get scared in a good fight loosen up good, and immediately work close in enough in a fight, and be tough. One thing you have to remember in a fight is how to move. Don't look at the opponent straight on. Move and make a fighter nervous, and feel the fighters separated eager reactions. Chapter 2 When you see a fighters body remember the opponent will use steps and move quick with a few continuous moment support counters with their hands, and work on your legs and few of your body movements. And they can use a lot of different counters. One way you can fight back is move around on your body motion, and use simple pressure for defense and offense.
If an opponent tries to capture you into spaces, or tries to muscle you with their legs and muscle weight endurance, direct their energy and move them by with your body and movement structure. Chapter 3 When an opponent makes a move, even though it may look thoughtless the fighter can move in and use parts of your defense of offense against you. When a fighter moves and looks ready half the time you got to take care of the way you move and fight. You got to remember an opponent can come back and control you. When your hit in the moment of a fight and stiffen up strong take time to loosen up your whole body. If you want to go through a few moves, you can fix the moment of a martial arts fighters moves, and part of the opponent's moves the correct way, and save a few movements. Chapter 4 When an opponent moves in and out and feints and makes series faces work with the fighter and break the fighter down set up good. Don't worry about fighting hold stances and foot positions a lot. You got to remember an opponent stiffens for awhile in stances. It can make a some difference how you move, and pick up a lot. If an opponent knocks you off balance, use the opponent's body fear movement and fear and do a few moves. Chapter 5 If a martial arts fighter puts a bear hug around you use the fighters tricep tendons, and kick both the fighters Achilles tendons. If you get in a fight with a martial arts fighter, and the fighter ducks good keep your hands and feet moving together. Chapter 6 If you know less arm holds than a martial arts fighter, move the fighters moves into a good position and cramp the fighters muscles right, and move the fighters arm moves.
Chapter 7 If a fighter moves good with little effort move around softly with ease. If you want to do forms good when your wearing a blind fold move slower, and work close to the moves, and move back to the same place. Chapter 8 if you get hurt and get blinded, you can fight back with a lot of quick throws, and later feel out an opponent. If a martial arts fighter knows more strikes than you, use the fighters energy, and strike around the fighters body as you strike the opponent, and correct the fighters moves. If a fighter stays still and waits look at the fighters hard position and soft fighting positions, and do a few moves. Chapter 9 If you get in a fight with a good fighter and get dizzy you can use ease relaxation points in your body. If a fighter holds your arms behind you use your body shape to loosen the fighters grip, and use different moves. Chapter 10 If an opponent moves around you with better returning foot moving you can catch up to the opponent with good foot moving and footing. Chapter 1 A way to make machines. Chapter 1 If you want to make better machines, you got to make a good strength point good loading updating machine. A way to make a time travel machine. Chapter 1 If you want to write a science fiction novel, you could write a time travel machine. If you want to make it right you got to make a time sinc equipment pressure cellular vehicle.
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