Warhammer Fantasy and Age of Sigmar fanblog. Currently running a Warhammer Fantasy Role Play 4th edition campaign set in Ubersreik.
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no caption can possibly make this funnier
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Forgot all about orktober until a few days ago, so last weekend I broke out my old orks, rebased them, sprayed em down, and then this week I started giving them the contrast treatment after work.
Once Snakebites turned interchangable Goff Boyz or Goff Beast Snagga Boyz.
There's not enough time to get 40 orks finished in 4 days of after work casual paint sessions (plus some misc stomrcast that needed basing and undercoating), but I'm a good way there, and I'll get em done over the weekend.
Waaagh Mr Bond.
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all throughout the kinger pomni scenes i could only think of how much joy you mustve been in for their dynamic
ko-fi👑
you FUCKING KNOW IT
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Art by Olga Moiseeva
April’s Theme: #TravelingShepherd
Presented by CDQ Magazine
Discover the artists of the Character Design Challenge community and the current Theme of the Month in our Facebook Group! And when you repost your design on our Patreon page, you can also win awesome prizes every month and choose the future themes!
RULES | WINNERS | MAGAZINE | BOOKS
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What if?
#warhammer fantasy#warhammer#whfb#warhammer the old world#the old world#warhammer dwarfs#bugmans brewery#bugman#gotrek#grombrindal#the white dwarf#white dwarf#kharadron overlords#fyreslayers#aos disposessed#aos cities of sigmar#cities of sigmar#josef bugman#jakkob bugman XI#gotrek gurnisson#gotrek and felix#aos#warhammer aos#age of sigmar#warhammer age of sigmar#dwarfs
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Dwarf concept art for Warhammer Fantasy Battles 4th edition, 2004, by Mark Gibbons.
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Grombrindal Returns



#white dwarf#grombrindal#warhammer fantasy#warhammer#age of sigmar#warhammer dwarfs#fyreslayers#kharadron overlords#the old world#blog name now officially prophetic#warhammer community
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This Bretonnian Lord miniature was first sculpted in 2008!
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Some interesting bits from lure of the lich Lord, warhammer fantasy adventure book
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A commission of my OC, an Ice Witch from Kislev named Tatyana Devoradoch Zhirovitch! Her father Ibramo Alfiero was a merchant from Tilea who won the good graces of the young Tzar Boris while evading dragonships from Norsca. Among Kislevites, he’s famed for delivering relief to Erengrad during a period of fierce summer raiding. At the Tzar’s court, he was taken as a lover by the infamous Ice Witch Devora. Tatyana is their first and only child, and has worked hard to live up to her mother’s high expectations.
Art by Sam Manley!
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Gonna be honest: Games Workshop has always put me off. But after almost four years of running this feed and folks constantly asking me to cover Warhammer Fantasy Roleplay, I finally picked it up and am shocked to report: I absolutely love it.
This is the soft cover Warhammer Fantasy Roleplay rulebook (1986) and everything you need to run the game is inside. Due to the cost of importing, GW reprinted RPGs from US publishers for the UK – D&D for a while, then Stormbringer, RuneQuest and Call of Cthulhu. You can spot the influences of all of them, but WFRP feels like its own thing. It is a skill based percentile system, with tactical combat tuned for the use of miniatures. It starts to shine when you get into the character careers, which dress classes with the trapping of a trade. The careers, which range from the expected, like merchant, to the delightfully odd, like rat catcher, give a window into the setting of the Old World and help define characters for roleplay. They also have exits to other careers, so they serve as the primary tool for character progression, again rooted firmly in the fiction of the world. This is brilliant stuff.
The world is the real treat. The Old World is roughly analogous to a high Medieval/early Renaissance Europe. There are guns and dwarves. Magic is dangerous. Chaos is a constant, reality-unraveling threat. Much of the world has a veneer of civilization, but it is thin and you can see the reality that is poor, violent and brutal without much squinting.
The art does quite a bit of world building. John Sibbick’s iconic cover sets the stage well (Mohawks!). Tony Ackland fills things out with traditional illustrations that emphasize the grime. But just as important are Dave Andrews’ building diagrams and floor plans. As much as I can see their utility for the miniature-centric portion of the game, just seeing them gives a lot of life to the world in a way that most other city books before and since lack.
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