haolia
haolia
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Haolia • She/Her • 25+ A gacha fan interested in graphic design Currently playing: Arknights
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haolia · 10 days ago
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haolia · 1 month ago
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free him he did some of that but his haters are annoying
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haolia · 1 month ago
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Ambience Synesthesia 2025
Spring's Pulse / Here in Vernal Terrene / Vows of the Sea
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haolia · 1 month ago
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the original leeroy jenkins video was posted may 11th 2005… 10 years ago today… yowee
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haolia · 1 month ago
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Something I'm fond of saying is "The villain drives the plot but the hero sets the tone." Something that's very important about this is that the resolution to the conflicts presented need to match the hero's tone. If your story doesn't believe problems can be solved the way the hero wants to solve them... why is this the hero?
If you want your problems to be solved with brutal catharsis, then your hero should be someone who believes in brutal catharsis.
If you want your problems to be solved with forgiveness and reconciliation, then your hero should be someone who believes in forgiveness and reconciliation.
They don't have to begin there. This can be something they come around to over the course of the story, as they grow and change per their character arc. But by the time of their ultimate encounter with the villain, their values should be the values that drive the story forward.
There's this thing in D&D that some DMs do. Where, when you roll enough damage to deplete the monster's hit points, they'll turn to you and say, "That's a kill. Describe for the group how you take the monster down." And you're allowed to come up with some cool maneuver or something that your character did in order to deliver the finishing blow.
The hero's ultimate triumph over the villain is a lot like this. More than any other part of the story, this moment is their apotheosis. It should be a celebration of everything they are and everything they stand for.
You have defeated the villain; Now describe for the group what form that victory takes.
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haolia · 1 month ago
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So my sister is on vacation and has sent me a photo of the store she was buying clothes in.
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I'm going to lose it.
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haolia · 2 months ago
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haolia · 2 months ago
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haolia · 2 months ago
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It's so nice being on tumblr because you don't even have to make your own post but people would still follow you anyways if you're good at rebloging posts they like
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haolia · 2 months ago
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“i also choose this guy’s dead wife” was easily the #1 funniest thing to ever be written on the internet.
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haolia · 2 months ago
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everything looks like a nail when you've got a hammer and every song is actually about the character when they're on your mind 24/7
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haolia · 2 months ago
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A compilation of stuff I know about drawing Asian faces and Asian culture! I feel like many “How-To-Draw” tutorials often default to European faces and are not really helpful when drawing people of other races. So I thought I’d put this together in case anyone is interested! Feel free to share this guide and shoot me questions if you have any! I’m by no means an expert, I just know a few things from drawing experience and from my own cultural background. 
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haolia · 2 months ago
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i need feminism because when jesus does a magic trick it’s a goddamn miracle but when a woman does a magic trick she gets burned at the stake
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haolia · 2 months ago
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isekai but it’s a knight who gets hit by a horse and becomes an office worker
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haolia · 2 months ago
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We ask your questions anonymously so you don’t have to! Submissions are open on the 1st and 15th of the month.
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haolia · 2 months ago
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my mom’s getting too into the meme game
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haolia · 2 months ago
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I'm hardly the first to make this observation, but the problem with many self-proclaimed cozy stories is that they're so scared to take risks, scared to do anything that could make the reader even slightly uncomfortable, because being uncomfortable isn’t very cozy. Characters lack in flaws and messiness; conflict is lackluster or quickly resolved or avoided altogether; a darker moment must always be followed by a peptalk, never lingered on; moral ambiguity is eschewed, because anything else would be problematic and messy. If a main character has flaws it’s always those of the good victim, someone who needs to heal and be validated but not grow and be challenged. Challenge, of character or reader, is anathema.
As I'm playing Stray, I'm struck by the thought that this is quite possibly the coziest piece of media I've ever experienced. You're playing as a little kitty cat. You’re carrying around a tiny robot companion in a backpack. Your enemies are tiny white blobs called zorks. There are game mechanics to meow and scratch up people's walls and furniture and knock paint cans off shelves and take naps. The pacing rarely rushes you, rather actively encourages you to slow down. You can stop and listen to a guy play guitar, or look for flowers to gift someone, or take a nap on a cushion while beautiful scenery full of plants and fairy lights roll by.
But it’s also a game set in the ruins of a near dead world. The cute blobs will eat you alive. The robot you're carrying is an uploaded mind earnestly struggling through an existential crisis and mourning an entire species. Under the plants and the fairy lights is garbage and rust and buildings falling apart. There’s no sunlight. There are creepy eyes watching you in the sewers. There’s classism and oppression and the downfall of man.
And through it all, the robots who inherited the world are working so hard to find pockets of hope and happiness. They paint and play music and play games and dance and grow plants and create cozy little homes for themselves. They resist for the sake of freedom and autonomy, they create an entire language, they dream of a world most think they'll never see.
This dichotomy of dark and light is something I see often in (better) cozy media. Dungeon Meshi is a fun cozy adventure where they make delicious food and talk about self-care. It's also about grief and the inevitability of death and the impacts of social inequalities. The Long Way to a Small Angry Planet is a cozy found family road trip in space; it’s also about the difficulties of understanding each other across cultural barriers and the massive ramifications when we refuse to do so. Legends and Lattes is basically a dnd coffeshop au; it’s also about struggling to find happiness and purpose and self-worth after a life of violence, not knowing if you're able to successfully achieve anything but bloodshed. And All the Stars is full of found family and pastries and characters just hanging out; all of this happens as they're hiding and fleeing from invading aliens who see them as nothing but a resurce to be used. One of my favorite episodes of critical role is the beach episode of c2, where they basically just hang out; this happens soon after they buried their friend who died trying to save them, as they're trying to figure out who they are and what they want after his loss.
And that’s the thing, isn't it? Any story that is uniformly the same thing all the way through ends up as bland. A grimdark story that never offers respite or moments of hope will numb you to the horrors, removing their bite. A cozy story that offers nothing to be struggled against, nothing for which cozy moments and aesthetics is a break, lacks impact. A story needs ups and downs, a rhythm of misery and hope.
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