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harbingeroflemons · 2 years
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for those who don't know:
4/13 - john and jane's birthdays, homestuck's anniversary, reoccurring number
6/12 - karkat's birthday, hivebent's anniversary, reoccurring number
8/8 - vriska day
9/14 - hiveswap's anniversary
10/25 - 4/13+6/12, cascade's anniversary, reoccurring number, homestuck end date (credits), rosemary wedding day
11/11 - act 6 anniversary, crockercorp number, when hiveswap A1 takes place
12/1 - jade and jake’s birthday
12/3 - dave and dirk's birthday
12/4 - rose and roxy's birthday
2/2 - sollux day
3/14 - inverse/evil homestuck day
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harbingeroflemons · 5 years
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God Tier Alterations
Hi all! So I’ve been working with Kess from @creative-classpect on a concept for a little while- that concept being that when you god tier, you may undergo some changes.
Mod Ama and our lovely friends @heliotropehero and @arnak1337 contributed to this list! :>
Below the readmore are the concepts! Not all of them are serious, nor are all of them physical changes. We tried to get at least five for each aspect, and some of these are from the point of view of someone external.
- Mod Wren
Keep reading
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harbingeroflemons · 5 years
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For a Rage player to ascend
I saw a post recently on how after going godtier you are filled with your aspect, that it changes you.
So I’m doing that now with Rage
You find the mundane excruciating. You have no interest in this, why are you doing it? Repetitive duties, paperwork, the activities that don’t interest you become torture
You never get anxiety again You lose all of your phobias Those just… aren’t worth your time anymore
You love more. You have never loved your passions more than before. You care so much it hurts, you feel your soul drag away from your body when leaving loved ones or hobbies. You hate more. You don’t act out any more than usual, but you can feel something dark and powerful inside of you.
You start to notice your veins. They feel warmer than they should be. When you first feel anger you feel lava ignite inside of you. Molten liquid flows through your veins and you feel it burning. But it doesn’t hurt. It sure does hurt anyone that touches you. People get second degree burns if they grab you when you are aggressive.
You don’t realize it at first, but when you are swept into a rage you become a storm. When you grit your teeth and growl and seethe thunder echoes from you. When you clench your fist purple wisps start floating around it. There’s sparks of electricity as you attempt to suppress your anger.
You notice your stressed breathing isn’t quite the same. It’s heavier, thicker. Trails of smoke float from the corners of your mouth with each exhale. It’s like you are a machine and the fire inside of you refuses to go up or burn out.
When you are alone at night you take a deep, relaxed sigh in an attempt to destress. You notice glints of flames in the dark. You exhale embers.
And that’s what it’s like for Rage players after they ascend
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harbingeroflemons · 5 years
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◈Scorpio◈
Sign of the Conqueror
Blue◈Prospit◈Light
The sign of Scorpio is traditionally represented by the Scorpion. This is symbolized by another arachnid, the Spider. Spiders are interesting creatures. They have evolved an extremely efficient method of hunting, and because of it, are an effective and dangerous threat to their prey. They are also representative of power, dedication, and mystery.
◈◈◈
The Light aspect is represented by the Iris. Irises represent knowledge, wisdom, and the aim for receiving such. The strange appearance of these flowers might come as a bit of a shock at first glance, they appear to stretch the rules of what a flower should look like, yet they undeniably are just that. The word iris also comes from the greek word for “rainbow”, which is in itself a vibrant and colorful spectrum of light.
◈◈◈
◈Aries◈ ◈Taurus◈ ◈Gemini◈ ◈Cancer◈
◈Leo◈ ◈Virgo◈ ◈Libra◈ ◈Scorpio◈
◈Sagittarius◈ ◈Capricorn◈ ◈Aquarius◈ ◈Pisces◈
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harbingeroflemons · 5 years
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Aspects in a phrase (ft. keywords)
Breath:
Freedom and movement, flighty and open; there are endless choices before me because I am not held back by chains
Blood:
People and connections, loyalty and bonds; the ties between us are what keep us strong
Mind:
Distant and calculating, observant and clear; I consider all potentials, and focus in on those that are best, unbiased to bonds or emotions
Heart:
Emotional and shifting, personal and impulsive; the individual is unique and overwhelming, instinct guiding me to only one potential
Rage:
Fury and doubt, defiance and pessimism; I see all these things around me, and they’re wrong. Your faith has blinded you, but I can see.
Hope:
Joy and belief, peace and trust; I see all the negativity around me, but it is okay! Nothing can stay bad forever, no matter how bleak it seems!
Light:
Information and importance, awareness and perception; I exist between the lines and seek the truth in all things, bringing to the light reality and the true path.
Void:
Secrets and darkness, irrelevance and confusion; existence and truth are an illusion, and some things are best kept in the shadows
Time:
Death and the end, repetition and timelines; impossible is just a word, and fate is what we choose
Space:
Creation and beginnings, intuition and patience; how we reach our destination holds true importance, and anything broken along the way can be fixed into something new
Life:
Energy and desire, growth and lack of restrictions; I am a collection of potentials that I can make true, and nothing can stop me from doing the impossible!
Doom:
Futility and acceptance, entropy and limits; so many things exist outside of our reach, there’s no point in trying to achieve what we know can never be achieved
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harbingeroflemons · 5 years
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I heard something about best girl over here?
homestuck tumblr is so easy literally all you have to do is mention Vriska and y'all just start pounding the reblog button like a bunch of chimpanzees
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harbingeroflemons · 5 years
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Here’s the short comic I made for @pichikui​’s Danny Phantom charity zine, GOING GHOST! She’s selling digital copies on her gumroad if anyone missed out! Profits are donated to RAICES 👻💀!!
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harbingeroflemons · 5 years
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Rage Masterclasses
Lord of Rage
The Lord of Rage happens to be the title of one of my favourite classpecters ever (x), and as such analysing them is quite the undertaking. Anyway. The Lord of Rage is, as with all other masterclasses, impressively powerful. Given their alignment with anger, however, they’re likely prone to fits of rage or internal conflict, and they’ll have to learn to live with that on the course of their development. 
A list of powers:
Pure Truth - The Lord can effectively ‘defragment’ their own beliefs, able to employ near-perfect reason and fully formed logic to plan and act. This makes them one of the most skilled tacticians possible, excluding a select few others, most of which are Understanding classes.
Consuming Torment - The Lord can subject foes to extreme pain, that can cause insanity, confusion, or distraction, and can be used for interrogation or threatening. This is much more effective when the Lord has physical contact with their target, and at high power can cause death by heart attack.
Strife Sense - The Lord gains a supernatural martial sense, improving their combat prowess without much physical change, as they can recognise the most effective moves and weak points to utilise in a melee.
Contrivance - The Lord can make reality bend to their advantage. Situations unlikely or vaguely remembered can be altered to work in the Lord’s favour, allowing them to survive tight situations or gain resources in unscrupulous ways.
an alternate powerset can be found here, as i wouldn’t want to override that. ;)
Muse of Rage
Possibly the most insidious character of all, the Muse of Rage sows the seeds of doubt and conflict with ease. The Muse is likely to have a similar personality to the Lord, as the both of them embody Rage, although the Muse’s strong passive nature means they’ll likely be a bit calmer than their class counterpart.
A list of powers:
Up Close and Personal - The Muse gains a bonus to damage and strength when using melee weapons, and an even bigger one when not using a weapon at all. This bonus is a multiplier that can range from 1.5x to 40x, depending on their development toward full realisation. This can result in powerful Muses being able to punch through solid concrete with ease.
Reality Screams Before You - The Muse can intimately attack the universe, causing matter to crumble and rend with a snap of their fingers. They can walk toward solid rock, and it will crack and provide them a path.
Reflexive Warp (passive) - Any pain or unhappiness the Muse experiences is likely to have an effect on physical reality around them. Particularly traumatic events can cause destruction on an impressive scale.
Nebulous Blaze - The Muse can project searing purple flames that seek out enemies, and have a few miscellaneous uses. These include: scrambling information, unscrambling information, creating semi-corporeal illusions that emerge from the flames, heating food, causing pain without physical harm, and increasing the Muse’s flight speed.
The Rage masterclasses are likely to appear in sessions where there is an incredible lack of anger, or where disbelief is necessary for progress. Most Rage masterclasses will be accompanied by a small team of 1 to 3 other players, which, given the fact that the session is already extreme enough to require a masterclass, are likely to also be masterclasses, particularly a complementary Hope masterclass.
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harbingeroflemons · 5 years
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Lord of Rage
The Lord of Rage. One who commands and leads Rage.
“Out of suffering have emerged the strongest souls;
The most massive characters are seared with scars.”
Keep reading
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harbingeroflemons · 5 years
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9’s guide to Rage
As a Lord of Rage who is fuck deep in classpects, here is my take on Rage and recommended reading for understanding it.
Rage: Righteous Fury
Rage, Hope, and the idea of determination
Musing about splinters
Rage and determination
Some of my thoughts on Rage
Rage as a fundamental force of reality
Rage and it’s connection with voice
Hope/Rage and distance
Hope and Rage themes
For a Rage player to ascend
I hope it helps in some way!
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harbingeroflemons · 5 years
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Could you do a playlist for a Lord of Rage? (I totally understand if not!)
https://open.spotify.com/user/hhdoesstuff/playlist/4vavJfV6czS5RkDwBl0dHT
here are the songs i used
heaven knows by the pretty reckless
broken crown by mumford and sons
i’m so sorry by imagine dragons
river below by billy talent
horrible kids by set it off
hallelujah by panic at the disco
emperor’s new clothes by panic at the disco
my demons by starset
i hope you like the playlist-mod life
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harbingeroflemons · 5 years
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“Ain’t no rest for the wicked”
Lord of Rage aesthetic
Want to see more? Support me on patreon!
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harbingeroflemons · 5 years
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Lord of Rage:
The Lord is the active master class. Lords become an integral part of their Aspect and have complete control over their aspect, but they also have to go through a long journey to gain this level of power. Rage is all about anger, passion, fear and falsity. The Lord of Rage would use their power over Rage in whatever way they can, in order to achieve what they want. It is their challenge to learn how to control their aspect, instead of having it control them, as well as to not only focus on their own aspect, but to broaden their horizon.
PERSONALITY:
Lords are always very enamored with their Aspect, but have none of their opposite Aspect within them. A Lord of Rage would be an extremely passionate person, they’re basically obsessed with their likes but more likely than not in a healthy manner. They can’t keep their mind from returning to the topic and can’t help but get excited by those thoughts. They live in a world in which the few things that matter to them in life basically involve the passions they love. It is very usual for Lords to have a disconnect to their opposite aspect, at least at the beginning of their journey. For example: Caliborn, the Lord of Time, was always very good at being time-y. He was extremely masculine and obsessed with mortality and destruction, and was very good at working in patterns, but he was really bad at creating things and trying out new stuff. A Lord of Rage would be very good at working under stress and using their anger to get results, but wouldn’t be able to see other possibilities other than the one they choose to take. A Lord of Rage would be very much controlled by their Rage, lashing out at people and holding grudges for a long time, but after a while of working on themselves they would not only learn how to control their own anger, but also how to manipulate the anger in others and how to put it to constructive use.
POWERS:
A Lord of Rage would be able to embody and therefore define Rage in the form of Anger, Passion, Fear and Falsity. They would be able to use the Powers of every other active Class of their Aspect. This results in:
Knight: Illusion Physiology: By weaponizing Rage in the form of Falsity, the Lord can make themselves up or can transform their body completely into illusion. Their body can become tangible if they wish, and they can take on any appearance to fool others. Depending on the situation they may either consciously choose a form or assume one automatically based on the beliefs of an observer.
Witch: Acrimony Manipulation: The Lord can sense and manipulate the Rage of themselves, people, animals and other creatures, whether by increasing or decreasing the Rage in the victim.
Mage: Rage Comprehension: The Lord is able to know what makes a person feel negative thoughts, by  knowing every fear their victim has, the Lord would be extremely proficient at causing strong aggressive responses in their opponents by saying the right things at the right time.
Prince: Temper Eradication: The Lord can destroy Rage, instantly taking away the drive of their opponents and making them unable to attack the Lord, and leaving them vulnerable to the Lords’ attacks.
Thief: Fervor Allocation: The Lord can steal the Rage from their Opponents, becoming even angrier in the process, while their opponents would become pacifists the Lord would become a wrathful god.
Maid: Fury Genesis: The Lord could create Rage in others, overshadowing every other part of their victims, literally blinding them with Rage.
HOW YOU AFFECT YOUR SESSION:
In a Session with a Lord, their Aspect fights against their Session, any session with a Lord of Rage would be fought by the same Rage the Lord is supposed to control, This might manifest itself as extremely aggressive Dersites, Prospitians, underlings and Consorts. There might be an extremely difficult political situation between Prospit and Derse, which could very quickly lead to an destruction of the entire Incipisphere. Think the Cold War, but cranked up to a hundred.
FRAYMOTIFS:
SOLEMNE DE IRA - The Lord floods the minds of every person around them with absolute anger, washing away everything that once was, leaving the victims trapped in a painful illusion which will feel so real that it causes physical damage
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harbingeroflemons · 5 years
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The Rage meter
The Rage meter has a scale of 1-126 Gaining a minion earns another 9 levels added until the maximum of 126 is reached
Each minion bestows a spell that is only 1 point on the Rage meter. Spells are minion abilities and what the other forms they can evolve into.
Upgraded and advanced forms of the spell can be unlocked through training and sidequests. Upgraded forms cost more and do not have to be used in place of the basic spell.
Each individual spell costs 1 point, but using them with a larger range or combining spells will take a certain amount of Rage meter.
Spells stack in increments of 3. The effect is made 6 increments stronger by adding 3 points to the Rage meter. Can either increase effect or range and duration.
For instance, the Wrath spell costs 1 point to increase strength by 3 times the Lord’s maximum. It lasts for 3 seconds. 3 points - 6xs strength 6 points - 12xs strength 9 points - 18xs strength Or alternatively 3 points - 6 seconds 6 points - 12 seconds 9 points - 18 seconds Or multiple points can be stacked to make it stronger and increase the range and duration, but that would take greater control and near mastery of the spell. Rage is rather unwieldy like that.
The Rage meter is refilled whenever the Lord absorbs Rage around them or sparks their own Rage.
Spells
1: Lie
Tell an incredibly convincing lie. Affects one person at a time. Affected individuals have the whites of their eyes turn purple. Looking into their eyes for 3 seconds has a chance to make the lie spread.
Range: any form of communication. Duration: 60 seconds. Aesthetic: If the effect was written, wisps of black come from the words. If the effect is spoken, their words materialize in the air.
False prophet: convince them that something they know to be true is false. Costs 3 points. Unlocked after 300 uses of the base spell.
2: Zen
Immune to the instincts of others. People can not sense their intentions or instinctively sense their presence.
Range: Seeing or hearing the Lord as well as being in general proximity. Effect is made stronger with distance. Duration: Lasts for 30 seconds. Aesthetic: A purple, quarter sized circle on the back of each hand. Their eyes become muted and dull.
Whispers of madness: People try to not think about them and will deliberately try shunning them. Black feathers fall around them. Lasts for 18 seconds. Costs 3 points. Unlocked by completing the Shun the Sinner side quest.
3: Terror
Appear incredibly intimidating. The weaker willed might act as if they are authority. The more average willed might struggle to not act in fear. Additional points can be used to fight resistance.
Range: Affects any target within 15 foot cone in the direction they are facing. Additionally, anyone not within the cone, but is within 9 feet of the Lord and looking at them gains the effect. Duration: 6 seconds. Aesthetic: The Lord gains a visibly dark aura. Purple rays of light come from them when it is invoked or stacked.
Hellfire eyes: only their eyes have the effect. Eye contact is much more potent and has a much higher chance to paralyze for a short time. Affects any who make eye contact. Their eyes flicker with violet fire. Costs 2 points. Unlocked upon looking into Odin’s eye.
Command: only their voice has the effect. While in use, reality becomes warped, muting everything besides the Lord and their voice. Area of effect with a range of 30 feet. A black crown hovers over the Lord while it is in use. Costs 3 points. Lasts for 9 seconds. Unlocked upon finding the 9 Commands of the Lord.
4: Calm
Calm and soothe. Aggressive people and forces mellow out. Can be used to lessen or remove certain parts of Rage.
Range: Area of effect, 12 feet. Duration: Lasts for 60 seconds. Aesthetic: Gain a purple halo
Can be used to lower the Rage meter. Enemies below 9% health or stamina have a 50% chance of falling to the floor.
Lull: make up to 3 targets below 36% health or stamina fall unconscious for 3 minutes. The Lord’s eyes glow a soft, warm purple and purple halos float above the targets. Costs 3 points. Unlocked upon reaching the Field of Whispers and consuming 3 flowers.
Temperament: calm the Lord down and create a plateau of Rage, giving them incredible mental clarity. A purple storm clouds floats above their head. Lasts for 15 seconds. Costs 2 points. Unlocked after completing the Calm of the Storm side quest.
5: Wrath
Become enraged and boost strength by 3 times maximum. Any injuries that would occur from that feat are disregarded. 
Duration: 3 seconds. Aesthetics: Limbs become covered by black soot, starting from the end and going to the nearest segment, like the wrist, elbow, or heel.
If over 14 points are used, a combustion effect can occur. If over 18 points, a shockwave effect is possible. After 99 points is reached, Cataclysm mode is activated, giving a storm aura. Every point adds an additional 3,000 pounds to the Lord’s capability. If the full meter is used, output becomes a flat 300,000.
Resolute: focus Rage into the Lord’s arm. The Lord can become unwavering, piercing through barriers and grabbing fluids as if they were solid. Their arm is coated in dark purple and black whisps. Costs 4 points. Lasts for 3 seconds. Unlocked by completing the Warpath sidequest
6: Resist
Boost defense by 3 times maximum. Gain +10% resistance towards elemental damage. Any force towards the Lord is made 1/9th of it’s original power.
Duration: 3 seconds. Aesthetics: Gain a crystalline purple hue, as if their skin is made with a thin layer of dark purple, transparent gems.
Tower: become an unmovable object. Their entire body gains a deep, dark purple hue. Costs 3 points. Unlocked by sustaining 900 blows while using Resist.
7: Nightmare
Summon a demonic, dark purple manifestation. Manifestations can take the form of a creature or a copy of the Lord. A manifestation will intensely follow the Lord’s intent.
Duration: 9 seconds. Range: 300 feet. Aesthetic: a large, glowing, light purple dot appears on each arm corresponding to the number of manifestations.
Each additional manifestation costs 3 more points than the last. A second manifestation costs 3, a third costs 6, a fourth costs 9, etc.
Rage facet: By adding 3 points the manifestations can take on a special Rage ability. Spite: have thorn-like protrusions Rejection: strike with repulsive force Anger: their touch burns Unlocked by finding their respective standing stones.
8: Mania
Create unease and mania. Stronger willed targets can resist, but can be swayed by others around them being affected.
Range: Area of effect with a range of 12 feet. Duration: Lasts for 12 seconds. The first 3 seconds of the effect are gradually gaining manic energy until reaching the peak. The last 6 seconds of the effect are working down and gradually losing manic energy. Aesthetic: A whirling sound comes from the Lord. A vibrant purple aura, sparking with electricity, forms around them
If stacked up to a cost of 27 points, making a range of 324 feet and if affecting more than 120 people than Mass Hysteria is activated. Mania and rioting will continue for up to an hour, regardless of if they boosted the duration or not.
Eyes of disarray: only their eyes have the effect, affecting only those who make eye contact. The whites of their eyes turn purple. Costs 2 points. Unlocked upon finding Odin’s eye.
9: Quake
Create a focused shock wave by directing one or two fists at the target. It is powerful enough shatter glass and crystal and can crack stone and metal. It can rend damaged targets.
Range: 36 feet. Aesthetic: fists glow a faint light purple.
If done on targets below 9% health or with obvious weakness, deal critical damage.
Repel: Things below 99 pounds can be launched with incredible force, as if fired by a cannon. They create a shockwave that has light trails of violet near the edge. Costs 3 points. Unlocked by completing the All Good Things side quest.
10: Illusion
Create realistic visual and auditory illusions. People, objects, scenarios, etc. The illusion dissipates if it exceeds 9 foot distance from the center of the effect.
Range: a 9 foot radius bubble. Duration: 18 seconds. Aesthetic: purple embers flicker off of the Lord
Select: Create an illusion only certain people can see. Affects up to 9 people. Costs 3 points. Doesn’t usually work on Mind players. Unlocked after reading the 3 Tomes of Illusion.
11: Passion
Supercharge materials. Supercharging objects makes them glow red hot or even melt.
Range: physical touch Duration: 3 seconds Aesthetic: Exhale wisps of smoke. The Lord gains a temporary magma aura, making them drip lava and burn parts of the ground. 
Spirit of the Storm: move 3 times the Lord’s top speed. Purple lightning arcs off of them. Maximum speed of 99 miles an hour. Lasts for 9 seconds. Costs 6 points. Unlocked by completing the Trial of the Conquering King side quest.
12: Instinct
Gain predator and prey instincts. Smelling fear, knowing when things don’t feel right, etc.
Duration: 30 seconds. Aesthetic: The whites of their eyes turn black. A thick ring of purple wraps around each iris.
Track: gain a 360 degree sense of Rage. Can see, feel, smell, and hear its sources and follow its trail. Their irises turn purple and a circular purple aura appears behind their head. Range of 90 feet. Costs 3 points. Unlocked by eating (edible) crystal from the Coercion Caverns.
Reflex: fine tune instincts so that they can take over, allowing the Lord to remain subconsciously on guard. They react superhumanly fast, leaving a bright streak of purple energy with their reaction. Their pupils glow purple. Costs 3 points. Lasts for 30 seconds. Unlocked by completing the Paranoid Protection side quest.
13: Direct
Guide and channel anger, either own or others, to a specific target. If the source is Rage around them, sources would feel their Rage swell up and cause them to direct it at whatever specified target.
Range: 90 feet Source: Up to 3 sources, they must be within range Duration: 9 seconds. Aesthetic: Pointer finger or implement glows purple. The target briefly shimmers as the effect takes place. Sources gain a slight purple hue.
If it’s the Lord’s own rage, the target would feel a burning, stinging sensation and gain in stress as the Lord places their Rage onto the target. At 9 points, living things feel very stressed. At 18, things can ignite. At 20+, targets can crack and break, as if gravity was many times stronger.
Invoke: summon subordinates through writing their runes or calling their name. Opens a swirling, dark purple vortex that looks like a plume of deep purple flames. Unlimited range. Costs 3 points. Unlocked by finding the runes of both Huginn and Muninn.
14: Threshold
Remove all physical limiters and pain threshold. Injuries do not impeed ability and wounds are covered by opaque purple, indestructible, glass like constructs.
Duration: 3 seconds. Aesthetic: Veins turn black. A purple aura of fire forms on their shoulders.
If 27 points are placed into Threshold, the Rage meter will not drop below it’s current level for 30 seconds.
Sustain: Half of stress, pain, anger, fear, etc. is removed and simply fill up the Rage meter and have half of their effect. Wounds are covered in deep purple fire . Costs 9 points. Unlocked by completing the Enlightenment of the Fallen side quest.
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harbingeroflemons · 5 years
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9's Lord of Rage Shenanigans
Shenanigans are made when spells are combined. They are immediately unlocked upon reaching the required level.
They can be discovered through experimentation, practice, or from scrolls/books/paintings/legends scattered around the planet.
They can not be bolstered by the Rage meter, meaning they have a locked in effect that can not be expanded upon
Level 1
Not applicable
Level 2
Disguise Alter self to appear as someone else. Face, clothes, etc. Eye color shifts to purple, though only the particularly perceptive would be alerted by it (Seers/Mages are more likely to notice. Light/Void/Heart/Mind/Blood would be put off, feeling black magic and that something is wrong.) Lasts for 6 minutes Lie, Zen 3 points
Level 3
Haunt Pass by as a stranger. All living things they pass are given minor chills and paranoia. The air blurs slightly around the Lord and people can hear faint whispers. Lasts for 6 minutes. Zen, Terror 5 points
Intimidate Makes the Lord extremely difficult to lie to. Lasts for 3 minutes. Lie, Zen, Terror 6 points
Level 4
Charm Appear unnaturally appealing to a person or creature. The Lord’s gaze is almost inhuman, inherently wrong. Lasts for 3 minutes, effect lasts for 9 minutes afterwards Lie, Calm 6 points
Soothe Creatures get feelings of comfort around you. They become lulled and tired after 30 seconds. If their health or stamina is below 9% they will fall unconscious. Range of 30 feet, lasts for 8 minutes. Calm, Zen 6 points
Level 5
Scorn Their words shake up and mentally scar up to 3 people. Also leaves physical wounds on the target (scars, minor burns, lacerations) Range of 27 feet. Can increase the target amount by expending a point for each target over 3 Lie, Wrath 5 points
Bad idea Makes an attacker realize how the situation would go poorly. Their instincts scream that it is a terrible idea and they receive precognitive flashes of bad outcomes. Zen, Wrath 6 points
Level 6
Shiver The Lord’s touch slowly freezes an object. Their hands become a light icy purple. Thin, chilling wisps come off of them. Lasts for 9 seconds. Cooldown of 3 seconds. Calm, Resist 7 points
Juggernaut Dash forward 9 yards. Can not be stopped while moving. Cooldown of 6 seconds. Wrath, Resist 9 points
Level 7
Phantasm Create a realistic ghost of the Lord. It is dispelled after taking 3 strikes. Lasts for 9 minutes. Lie, Nightmare 3 points
Rejection Create a sturdy 180 degree dome force field. It is 3 feet in front of the Lord and 9 feet tall. It is dark fuschia and transparent. If damaged, it cracks similarly to ice or glass. Calm, Resist, Nightmare 9 points
Black Knight Create a clone of the Lord. Lasts for 60 seconds. Lie, Nightmare 12 points
Level 8
Incite Lie and lull up to 3 people, compelling them into revealing their true desires and intentions. Lie, Calm, Mania 3 points
Harbingers Summon 3 copies of the Lord. Their presence induces unease and causes the environment to become agitated. Rumbling thunder, cracking stones, the local temperature rising or lowering, etc. They last for 9 minutes and can not take damage. The Lord can speak through them and has vague sensations of how they interact with everything. Nightmare, Mania 9 points
Level 9
Thunder orb Create a whirling black orb the size of a billiard ball. It looks like a solidified storm cloud. Upon command it explodes with a massive burst of thunder. The sound is deafening and explodes with kinetic energy. The blast is strong enough to throw objects up to 180 pounds backwards. Range of 30 feet with a cone of effect in front of the Lord. Terror, Quake 8 points
Shatter Create 2 replicas. Upon striking them they shatter like glass, splintering and cutting everything within 3 feet. The Lord can near seamlessly switch between these replicas. 9 points Nightmare, Quake
Level 10
Smoke screen Exhale a large, thick cloud of smoke and cinder. Terror, Illusion 5 points
Substitute Disappear in a cloud of black smoke and purple embers. Reappear 9-90 feet away. Lie, Zen, Nightmare, Illusion 7 points
Level 11
Elemental Shift a limb into lightning or lava for 3 seconds. Resist, Mania, Passion 9 points
Great eruption Throw a lava punch, hurling it forward like a large cannonball in the shape of a fist. Wrath, Passion 9 points
Conquer Send a shockwave of will and passion forward, marking the Lord’s intent and power. Simple creatures like most underlings and consorts fall unconscious. Average willed creatures are shaken. They have a chance to become paranoid. Most players and some carapacians. Powerful willed creatures feel personally attacked. Bosses, Derse nobility, and particularly powerful players. Affects a 27 yard radius dome. Can spend 3 extra points to increase range by 6 yards. Terror, Illusion, Passion 14 points
Level 12
Warning The Lord becomes attuned to their own fear. They are given precognitive flashes that show undesirable outcomes. Mania, Instinct 5 points
Lightning armor The Lord’s body is coated with lightning, granting them 9 times their average speed and increased stabbing power. Lasts for 30 seconds Resist, Mania, Passion, Instinct 12 points
Level 13
Fervor Create an object of unhealthy obsession. They can not pry their fixation away. Lasts for 15 minutes. Lie, Mania, Illusion 6 points
Scorch Fire bend. Simple as that. 3 points for a basic technique or maneuver. 6 for a moderately complex one. 12 for a complex and difficult one. Passion, Direct
Seize Tear open a rift, summoning forth an object of Rage. The summoned target must hold deep-rooted Rage. Range of 1,800 feet Nightmare, Direct 3 points for underlings under 27% health 6 points for cursed or bloodied objects 9 points for carapacians and players (nobility can not be summoned) + 3 points for every 1,800 feet over range
Level 14
Flash step Teleport in a flash of purple lightning. Range of 900 yards and must be within eyesight. Upon touchdown there is a burst of booming thunder and crackling electricity. The thunder is powerful enough to shatter glass and the lightning can stun enemies. Passion, Direct, Threshold 16 points
Endure Convert Rage meter to health percentage. Takes 2 seconds to restore a point of health. Caps when health reaches 100%. Wrath, Resist, Passion, Threshold Ratio of 3:1, costing 3 points for 1% of health
Refuse The Lord summons all of Rage to alter reality, forcibly ripping open a portal to a different timeline where a particularly undesirable things did not happen. They appear in the timeline in the middle of the event, but this time the outcome changes. Requires every basic ability. Costs 126 points, the entire Rage meter. The Lord must also be in possession of their fully charged vessel.
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harbingeroflemons · 5 years
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The Land of Cataclysm and Imperialism
A land for the Lord of Rage
LOCAI: The land of Cataclysm and Imperialism. A world of endless rage where an empire sets out to conquer everything.
LOCAI is a battered planet, scarred from the endless plagues of the land.
Volcanoes. Ash tornadoes. Earthquakes. Lightning strikes. These are every day occurrences on the land.
At sea, things only get worse. The ocean is dark like ink. There are whirlpools, tsunamis, typhoons and monstrous blackened icebergs.
Though the planet may shake, tremor, and rage, there is still some stability. The black armaments constructed by the consort empires stand firm.
Metals, scorched black from fire, are used to construct impenetrable walls around their castles. Obsidian, tempered to withstand the planet’s rage, is primarily used for consort weaponry. Massive shards of it are scattered around the planet. Powerful warships made from accursed materials brave against the rough seas.
The land might be ravenous, but so are the consorts. The planet might fight them, but they fight back.
The consort empires, as steadfast as they are, can only manage to keep up with the planet.
Recently a great force has come to the the land of Cataclysm and Imperialism. The Denizen. The denizen has swiftly taken over 7 of the 14 Great Strongholds. They have corrupted the consorts and claimed them as their citizens. A war rages, no longer for survival, but now for integrity and conviction.
The remaining 7 consort empires can not take on this threat separately, but they are not willing to work with each other. Not yet. They will need help. They will need a hero.
But… they will not take outsider assistance so easily.
Their anger causes storms. Their wrath ignites the sky. Their rage pushes them past their limits. The only way the remaining 7 empires can work together is if a hero of legend approaches and conquers them.
They just need someone to lead them and unite them… a person whose Rage can overpower their own and bring them to victory.
The Lord of Rage must conquer the free lands, fight off the invader, and restore the consorts to their glory days.
The Lord of Rage must travel through Heaven and Hell for their vengeance.
Through fire and fury. Through terror and tragedy. Through wrath and wrought.
The Lord of Rage shall march on, bringing with them divine retribution.
Denizen suggestion: Odin, Norse God of wisdom, warriors, and rulers. In order to obtain knowledge of runes he hung himself from the World Tree for 9 days and nights.
Features - Coercion Caverns A vast cave network that crosses the entire planet. It holds thousands of purple stones and cursed precious metals capable of containing the power of Rage.
- The Imperial City The strongest of the 14 Strongholds. As mark of it’s superiority it is known simply as “The Imperial City” Many dark secrets and powerful weapons lie here.
- The Dark Throne A large throne that sits at the center of the Imperial City. Only those who hold true power may sit upon it and discover the power it holds.
Cataclysm and Imperialism aesthetic
Powers for the Lord of Rage
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harbingeroflemons · 5 years
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Madness, as you know, is like gravity. All it takes is a little push.
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