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red dead redemption聽 graphics is the kind of graphics i would want to implement into my game as it is the most realistic looking and i want my game to have a realistic vibe
i like the art style within the game but i want my game to聽 look realistic and not cartoonish how ever if i was going to do a cartoonish game i think i would go for something like this
I don't really like the style it pretty just blocks in the world and it quite basic design
im not really a fan of these types of games as i just find them boring and not that fun how ever i understand why people love these types of games
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the game i am going to create is going to be implementing different aspect of nature and man and how the two side clash together and how to make man and nature closer together. the game is going to be a puzzle game with hints of fast game play . the game is predominately going to be a slow pace game where the player has to use their mind to get to the next stage and their is going to be a different outcome depending on the strategy you have chosen. the game will also include fighting off different species of animals. you will also have to provide the essentials for you character such as water, food, fire and shelter.
FarCry primal has the fighting and survival part i want to add to my game the thing FarCry primal is good for is showing exactly how people would of lived like along time ago
stranded deep is a survival game that puts the player in a situation they have never been in which is being stranded in the middle of no where.
The Forest is a survival horror video game developed and published by Endnight Games. The game takes place on a remote, heavily forested peninsula where the player character Eric Leblanc and his son Timmy are survivors of a plane crash
Portal 2 is a puzzle-platform game developed by Valve
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i can over come the problem聽 with watching YouTube videos on how to make different aspect of聽 games I can also implement some ideas from games I have previously played as a idea of guidance. I can also go on to different website to get other people ideas and get opinions from people I don't know聽
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The Problem
i it would be new to me when doing this project聽 as i am working more independently so the best thing for me to do would be to look at how other people have made there games and learn the ways they do to overcome problem later within the project. because then if there is a problem then my time would be focused on聽 fixing this problem when i could have prevented the problem in the first place聽
and to overcome these problems I'm going to learn from the mistakes i make i am also going聽 to look into the things i don't really understand before i try to execute them.聽
however with covid as well it is going to be harder for me to learn things as I'm not going be taught聽聽
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How to use a computer properly
Support your back.聽
Adjust your chair.聽
Rest your feet on the floor.聽
Place your screen at eye level.
Have the keyboard straight in front of you.
Keep your mouse close
Avoid screen reflection
Avoid wearing bifocals
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weekly reflection
this week i have dove into designing collectables and characters for my game. what hasnt gone well is that i still dont know 100% on what collectables i should聽 design i want to get these characters designed and finished before the work is due in
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theoretical problems
if i was to get my game professionally printed and uploaded聽 to steam i would have people play test it looking for any game breaking glitches or things that i could improve before it is released to the public i would also go to people that know what they are doing . i would aslo release and update the game on a regular so people arent getting boresd of the game
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when getting feedback on my work i would show the person juding previous work i have done then show them newer work this is to show the person giving me feedback exactly how far my work has come from previous work
i could also upload my work to different sites and have the public give me feedback on my work
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weekly news
Playtonic Games, the UK-based developer behind Yooka-Laylee and Yooka-Laylee and the Impossible Lair, has teased a new reveal that should be headed our way "soon".
The studio took to social media today to offer some kind words to fans and to promise that a reveal is on the way. "We'd like to give our community, our friends, a giant hug," Playtonic says. "We know you're all wondering what we have cooking, and although we can't say just yet, something will be revealed SOON. Thank you for being patient with us."
So, what does the studio have cooking at the moment? One obvious bet would be a new entry in the Yooka-Laylee series, whether that be a new platformer, or perhaps a game from a different genre entirely. Back in 2019, just after the release of The Impossible Lair, Playtonic said that the series could well receive "a racing game like Mario Kart or a shooter like Splatoon" one day. Could that be in the works?
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weekly reflection
this week i have focus聽 more on the research side of games and not so much on designing a game. i could of put more effort in designing a game then research. what has gone well for me this week is that i understand more of the rules about games and advantages you can gather over your opponent in certain games. next week i am planning to work more on the art side of my game
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Rules that are in tabletoop games聽 and games in general
limit the amount of players that a game can have, the number of spaces on a board, the number of possible moves and the limits of what can be done in a particular move. these are all types of rules that are required within a board game im doing a board game that is a war game.
within in a war game the rules are In war games, the main purpose is to defeat or destroy your opponent. Examples include, chess,cherckers and go
in games that you would play such as Call of duty the way of winning the games is to out power your oppenent with better weapons this is achievable by playing the game and leveling up
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the audience the game i am desgning needs to have a story which it needs to stays true to
the game need to be appeling to the audience so it makes the person want to play the game
the game needs to be fit for the audience i am desgining the game for other wise they wont play it
the game also needs to be playable as well this is because if the game isnt playable then there wouldnt have been any point designing it
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weekly news
A new Battlefield potentially called Battlefield 6 is in development at EA Dice and it's set to arrive on PS5, Xbox Series X and PC in Holiday 2021 so sometime between October and December
Details on Battlefield 6 remain thin on the ground at this point in development, but EA has teased that the new Battlefield will be a "true next-gen vision for the franchise" and boasts "never-before-seen scale," with rumors pointing to potential 128-player maps and a modern-day setting.
EA has said we will learn more about the new Battlefield in the next few months, but we've managed to pull together everything we know about the next entry in the veteran FPS
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weekly reflection
the research on the different games has gone well for me this week as i feel i have learnt more about about the different sort of games
the planning of the game could have gone better as聽 i only have a ruff idea of what i am going to do but i dont have a solid thought on w hat im going to create
this week i am planning on having a solid idea of the game i wont to create and im going to move on to another stage of planning
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Twine is a free and open-source tool created by Chris Klimas for making interactive fiction in the form of web pages. It is available on Mac OS X, Windows, and Linux.
Adobe Inc. is an American multinational computer software company. Incorporated in Delaware and headquartered in San Jose, California, it has historically focused upon the creation of multimedia and creativity software products, with a more recent foray into digital marketing software
The Unreal Engine is a game engine developed by Epic Games, first showcased in the 1998 first-person shooter game Unreal
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