Writer, fangirl and general dabbler of fabric crafts. who knows what lurks in the depth of this page? If you're feeling generous, buy me a 'coffee' (lemonade) here!
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Rewatching Treasure Planet (great movie, watch it) made realize something about the way that stories convey information to their audiences. There's been a lot of discussion on the overuse of plot twists and how many stories prioritise surprising their audience over telling decent stories. However, if you instead reveal the "twist" to the audience before it becomes known to the characters, you can build tension and stakes. Treasure Planet comes right out and tells you that Long John Silver is the main villain almost immediately after his introduction (And even before he's introduced we're warned about a cyborg, so you'd have to be pretty dense to not put 2 and 2 together and realize he's a bad guy). So when the audience watches him and Jim bond and grow closer, it builds tension for when Jim finds out and it highlights the tragedy of their friendship, because we all know it's not going to end well. Then, after the truth is revealed, stakes are created because we want the friendship between Jim and Silver to be repaired, because we know it was real, but we don't know if can be after what Silver's done. And all of this would have been lost if Silver's true nature had been a cheap plot twist. The tragedy would be completely overshadowed by the surprise and betrayal, and any investment in their relationship would have been built on the false impression that Silver was a good guy.
Another good example of this is Titanic. Even if you were somehow ignorant of the ship's sinking, the film makes sure you know that it sank with its framing device of Old Rose telling her story to people salvaging the Titanic's wreak. And Titanic's plot structure could only possibly work if you know the ship is going to sink. I'm not just talking about building tension, tragedy, and stakes for the characters like with the above example, I mean that if you didn't know that the Titanic was going down walking into the film, the abrupt shift from romance to suspense-disaster would be an increadibly tough pill to swallow. But it works because we expect it. You don't walk into a film called Titanic without expecting the damn boat to sink.
However, the sad thing about both of these examples, is that despite all the benefits that came from telling the audience these things ahead of time, I think the main reason the creators didn't make them plot twists was because they couldn't have. Treasure Island is the single most influential piece of pirate media out there, and you'd have to have been living under a rock for over a century to not know the Titanic sank. So, the writers had to work around the fact that these important turning points in the narratives were common knowledge, and they wound creating incredible stories as a consequence.
I want to see more of this style of writing in stories where the writers aren't forced to do it. We've clearly seen that you can tell some really damn good stories by giving information to the audience before the characters learn it, and I just wish more works would do that instead of trying to surprise people with shocking twists.
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i took 3 years of film classes and i still don't fucking understand how the camera obscura works. thats magic to me idc
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> read library book
> it's good
Thank you library
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hi, a lot of you need a perspective reset
the average human lifespan globally is 70+ years
taking the threshold of adulthood as 18, you are likely to spend at least 52 years as a fully grown adult
at the age of 30 you have lived less than one quarter of your adult life (12/52 years)
'middle age' is typically considered to be between 45-65
it is extremely common to switch careers, start new relationships, emigrate, go to college for the first or second time, or make other life-changing decisions in middle age
it's wild that I even have to spell it out, but older adults (60+) still have social lives and hobbies and interests.
you can still date when you get old. you can still fuck. you can still learn new skills, be fashionable, be competitive. you can still gossip, you can still travel, you can still read. you can still transition. you can still come out.
young doesn't mean peaked. you're inexperienced in your 20s! you're still learning and practicing! you're developing social skills and muscle memory that will last decades!
there are a million things to do in the world, and they don't vanish overnight because an imaginary number gets too big
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via indiarosecrawford
Frog Paints a Water Lily Pond 🪷🎨🐸
𝑓ₒᵣ ⲕᵢ𝑛𝑔 ₐ𝑛𝑑 𝑐ₒ𝑡𝑡ₐ𝑔ₑ
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dnd paladin character concept: a knight raised alongside a magic user, who loves his friend, considers them family — but the magic user through a twist of fate ascends to godhood, vanishing from normal human life. so the knight swears fealty to the fledgling god so he can have some connection to them even still & the god who loves him dearly in return blesses him with gifts and divine powers as a way to reach back toward him, back toward earth. this paladin’s vows are easy to keep, like second nature… and prayer is both automatic and personal
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It's baffling to me when people don't want to "yes and" in a fandom space. When they're like "no, you're wrong, this is how the characters behave and this is how it would go." Like sorry, but sounds like a skill issue to me. I have a boundless imagination and can imagine the blorbos falling in love in a million different ways 🤷♀️
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huge shout out to this little kid for writing my favorite poem
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You’re gonna have a good time
Megalovania if it was in major key rather than minor key
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Ok am I, stupid or do a fair portion of the lyrics to Kiss From A Rose just not make any sense at all
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maybe i was made for loving things. maybe that's what life is all about.
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Something something vampires have no reflection so he can't even try to see his brother's face anymore when he looks into the mirror
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thinking about anastasia trusova paintings again
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