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havocfett · 1 month
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My only note is that I was in fact involved in the original Face Biter Mike conversations.
The following is not my idea; it was the original brainchild of a friend of mine named Omicron, with help from various others including EarthScorpion, TenfoldShields and ShintheNinja:
So, you know what I want to do one day? Run (or play in) a D&D campaign in which the Big Bad Super Dragon that is fuckoff ancient and unfathomably powerful and whose actions have shaped history and bent the course of nations and had repercussions on the whole culture and society in the region where it's set; the Bonus Special Boss for some endgame optional quest after you defeat the direct BBEG and win the campaign...
... is a white dragon.
To explain this for people not deep into 5e monster lore; D&D dragons are sapient beings, and known for their instincts and tendencies, and whenever you meet an big evil dragon that's really old it's usually this ancient creature of terrible intellect Smaug-ing it up all over the place.
Except white dragons are fucking stupid. Like, they're still capable of speech and thought! They're just… feral, hungry morons. And you almost never see them portrayed as ancient wyrms for that reason; they lack majesty. Critical Role did it, yes, but even then, Vorugal is explicitly the most bestial member of the Chroma Conclave, and the others are the more intelligent planners and long-term threats. An ancient white as a nation-defining endboss, though; not a thug for a smarter master but as the strongest and biggest threat around is just not the sort of thing you tend to see.
Adventurers: "Oh wise Therunax the Munificent, gold dragon of Law and Good, what can you tell us adventurers of the evil dragons which rule this land?" Therunax the Munificent, 500-year old Gold Dragon: "Good adventurers, know this: this land is torn apart by the evil of Tiamat's spawn. The eastern marches are the dwelling of Furinar the Plague-Bringer, black dragoness whose hoard is a thousand sicknesses contained in the body of her tributes. The southern volcanic mountains are the roosting of Angrar the Wrathful, the fiery red dragon, who brings magmatic fury on all who do not worship him. And the northern peaks are home to Face-Biter Mike, the oldest and most powerful of all, of whom I dread to speak." Adventurers: "F-Face-Biter Mike???" Therunax: "Oh yes, verily indeed; two thousand years has Mike lived, and his eyes have seen the rise and fall of five empires, and a hundred and score champions have sought to slay him; and each and every one he bit their fucking face off."
Like... I want to see a campaign where Face-Biter Mike is genuinely the most powerful dragon in the region, if not the entire world. Where sometimes he descends on a city to grab himself some meatsicles and causes a localised ice age by the beat of his vast wings and the frigid wastes of his mighty breath and by the chill his mere presence brings to everything for miles around him, and everyone just has to deal with that for the next decade. An entire era of civilization comes to an end, an empire falls, tens of thousands starve in the winter, all because Mike wanted a snack. Where his hoard is an unfathomably vast mass of jewels and artefacts and precious stones frozen in an unmelting glacier, except he is a nouveau riche idiot with fuckall appraising skill, so half of his hoard is coloured glass or worthless knicknacks, and he doesn't give a shit.
"Your Draconic Majesty, this crown is… It's pyrite." "Yeah, well, it's brighter than this dusty old thing made out of real gold, it's my new best treasure. Throw the other one away." "…throw the Burnished Tiara of Bahamut, forged in the First Age of Man, your majesty???" "See? I can't even remember its fucking name." "But my lord-" "DO YOU WANT TO BE A MEATSICLE" "…I will fetch a trash bag, your majesty."
But at the same time, he's not stupid, he's just simple, and in some ways that makes him more dangerous than the usual kinds of scheming Big Bad you see in these things, while simultaneously justifying why Orcus remains on his throne (because he's lazy). Face-Biter Mike doesn't make convoluted plans or run labyrinthine schemes; he just has a talent for violence and a pragmatic, straightforward approach to turning any kind of problem he struggles with into a problem that can be resolved with violence. Face-Biter Mike has one talent and it's horrifying physical power, so his approach to any complicated problem is "how do I turn this into a situation where I can fly down and bite this dude's face off?" with absolutely no regard for the collateral damage or consequences of doing so, because those are also things he can turn into face-bitable problems.
"My lord, the dread necromancer Nikodemion is using his undead dragons to attempt a conquest of the eastern kingdom; his agents are everywhere, his plans are centuries in the making, what can we do against such a mastermind?" "I'm gonna fly over the capital and eat the eastern king." "M-my lord???" "The kingdom will collapse without leadership, Nikodemion will win his war, he'll take the capital and crown himself king." "And that helps us… how?" "Once he does I'll fly over to the capital and eat him." "…" "This is why you advisors all suck. You're all about convoluted plans when the only thing I need to win is know where my enemy is so I can fly down there and eat him. Stop overthinking things."
And, like, yeah, it's a simplistic plan, but when you're several hundred tons of nigh invincible magical death, you don't need brilliant strategy; the smartest way to win a war is, in this case, the simplest. He's not even all that clever at figuring out the consequences of face-biting, he's just memorised the common consequences of doing so.
(If you want to go all in on Mike being the major mover and shaker in the region; Nikodemion only even has a pet zombie dragon because Mike killed the last dragon to show up and contest his turf but wasn't going to eat a whole dragon by himself. Nikodemion got to stick around and amass that much power because Mike ate the Hero of the Realm while he was adventuring because he figured the Hero would come and try to slay him at some point. Nikodemion got started because Mike ate half the leadership of the Academy of High Magic who typically keep evil wizards and necromancers in check. And then eventually this product of Mike's casual, careless actions becomes a big enough problem to bother Mike personally, at which point Mike eats him too.)
He doesn't even really fail upwards, either! He is regularly reduced to nothing but the glacier he stores his hoard in, but he's Face-Biter Mike so nobody wants to commit to actually ending him forever lest they get their faces bitten the fuck off. And his hoard's in a huge-ass magical glacier so nobody can get to it without running into the Invading Russia problem; it's hard to wage war when everything is frozen over and you're both starving and freezing to death. Once he's been beaten back to his central lair and has lost all his holdings… I mean, he's still a problem, but he's a far away problem. So he loses his assets and spends a decade in a cave brooding it up while no one dares risk trying to actually kill him, and then a generation or two later he flies down to a kobold colony and gets himself some minions, or a dragon-worshipping mage comes to offer his service against a pittance from his hoard, or a particularly stupid cult starts thinking they can get in good with him and leech off his power, and then he's (hah) snowballing again.
He's also got a very… well, the kind of weird Charisma that Grineer bosses do. Like Sargas Ruk, who's a malformed idiot, but oddly charismatic. As he's a dragon, that makes him a natural sorcerer and thus Charisma is all he needs. He's pretty relaxed when he isn't in a face-biting mood, and he's kind of infectiously optimistic, because his life has taught him that he will succeed as long as he perseveres. So he just believes it.
And sometimes that's really refreshing to work for, as an evil minion of darkness! It's like, you're coming to your Evil Dragon Lord with terrible news; you've worked for evil overlords before, you know how it goes. You fall to your knees weeping and tell him that you've failed to seize the incredibly powerful magical artifact, you think your life is forfeit. And he's just like "Eh, it's okay, these things are all over the place. Better luck next time. You remember the guy who took it, right?" and you go "Y-yes, oh great lord!" and he's like "Sweet tell me his name later and I'll grab it" and then eats a frozen adventurer he kept around as a snack.
His followers tend to quickly realise that if they fail him, bringing some temple's silver or a sack of brightly coloured beads or a couple of dead cows means he's super forgiving because at least he's got something out of the day. "Oh boy, cows? It's been forever since I had those, ever since the Orc Steppe Nomads took over it's all about goats and onions. Today is a good day." He's a master of delegation by dragon standards, in that he just tells you "Just go get it done, I don't care how" rather than micromanaging you and constantly appearing as an image in smoke or taking over your campfire.
The key part of Face-Biter Mike as a threat to players (because he exists in the context of a D&D campaign) works well in that you can rely on several known quantities:
He will not pull sneaky shit that you don't see coming
He will not make convoluted plans that you must work to unravel
He will consistently attempt to come down and wreck you personally if he finds the opportunity and you are a threat to him
You cannot fight him head-on (at least not until the last leg of the campaign, and ideally as an optional boss rather than mandatory)
So as long as you are good at staying under the radar, thwarting his minions (whom he gives broad orders to with almost zero oversight) and not putting yourself in face-biting range, you can deal with him. If you succeed, it won't be the first time Mike has lost his assets and had to go brood in his glacier for a decade or two before rebuilding. It happens; he can deal with it. And that's a win for you within the context of a single campaign, so take the win.
And if you're not going to use him as an enemy, he works pretty well as a quest-giver, too! The costs for failure are obvious and straightforward, and "do whatever, just get me mine" means that players have a lot of freedom in accomplishing their goals. As far as evil overlords go he is actually one of the least dangerous to work for; his pride is relatively subdued by draconic standards, his goals are simple and typically achievable, and he is easily pleased.
(There's also a good chance he is the forefather of any draconic sorcerer in your party, because Face Biter Mike is a deadbeat dad.)
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havocfett · 3 months
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Rashida Tlaib has set up a petition to send to the White House to recognize and stop the ethnic cleansing and forced displacement happening in Gaza. If you’re a US citizen please sign. I have no illusions that this will change policy, but the public outcry against their actions must continue. We will not be distracted or discouraged from continuing to object to these humans rights violations.
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havocfett · 5 months
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"Dragon," poem assembled using quotations from Wikipedia articles
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havocfett · 5 months
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replaying the adversary route to get caps of moments i liked and this is probably one of the most hype moments in the game. a total mindscrew on a playthrough where you see her first off, but once you know what's up,
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it hits you like a truck.
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havocfett · 5 months
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adverstubborn 5ever actually
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havocfett · 6 months
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See Ya, Space Cowboy
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havocfett · 7 months
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me: so what job experience do you guys bring to the team
guard one: well, we have a lot of experience with breakdancing—
guard two: no we absolutely do not. but we did guard these two doors for a bit
guard one: i killed jfk
guard two: he didn’t
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havocfett · 7 months
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Every post begins its life as a single fertilized cell.
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Reblog to help this post zygote evolve into a Creature
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havocfett · 7 months
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havocfett · 7 months
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havocfett · 9 months
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immaculate
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havocfett · 10 months
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It’s that time of year again, baby!
On this fourth of july I want everyone to remember the actual reason to celebrate the day.
The vicksburg surrender, July 4, 1863.
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havocfett · 11 months
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For those who might happen across this, I'm an administrator for the forum 'Sufficient Velocity', a large old-school forum oriented around Creative Writing. I originally posted this on there (and any reference to 'here' will mean the forum), but I felt I might as well throw it up here, as well, even if I don't actually have any followers.
This week, I've been reading fanfiction on Archive of Our Own (AO3), a site run by the Organisation for Transformative Works (OTW), a non-profit. This isn't particularly exceptional, in and of itself — like many others on the site, I read a lot of fanfiction, both on Sufficient Velocity (SV) and elsewhere — however what was bizarre to me was encountering a new prefix on certain works, that of 'End OTW Racism'. While I'm sure a number of people were already familiar with this, I was not, so I looked into it.
What I found... wasn't great. And I don't think anyone involved realises that.
To summarise the details, the #EndOTWRacism campaign, of which you may find their manifesto here, is a campaign oriented towards seeing hateful or discriminatory works removed from AO3 — and believe me, there is a lot of it. To whit, they want the OTW to moderate them. A laudable goal, on the face of it — certainly, we do something similar on Sufficient Velocity with Rule 2 and, to be clear, nothing I say here is a critique of Rule 2 (or, indeed, Rule 6) on SV.
But it's not that simple, not when you're the size of Archive of Our Own. So, let's talk about the vagaries and little-known pitfalls of content moderation, particularly as it applies to digital fiction and at scale. Let's dig into some of the details — as far as credentials go, I have, unfortunately, been in moderation and/or administration on SV for about six years and this is something we have to grapple with regularly, so I would like to say I can speak with some degree of expertise on the subject.
So, what are the problems with moderating bad works from a site? Let's start with discovery— that is to say, how you find rule-breaching works in the first place. There are more-or-less two different ways to approach manual content moderation of open submissions on a digital platform: review-based and report-based (you could also call them curation-based and flag-based), with various combinations of the two. Automated content moderation isn't something I'm going to cover here — I feel I can safely assume I'm preaching to the choir when I say it's a bad idea, and if I'm not, I'll just note that the least absurd outcome we had when simulating AI moderation (mostly for the sake of an academic exercise) on SV was banning all the staff.
In a review-based system, you check someone's work and approve it to the site upon verifying that it doesn't breach your content rules. Generally pretty simple, we used to do something like it on request. Unfortunately, if you do that, it can void your safe harbour protections in the US per Myeress vs. Buzzfeed Inc. This case, if you weren't aware, is why we stopped offering content review on SV. Suffice to say, it's not really a realistic option for anyone large enough for the courts to notice, and extremely clunky and unpleasant for the users, to boot.
Report-based systems, on the other hand, are something we use today — users find works they think are in breach and alert the moderation team to their presence with a report. On SV, this works pretty well — a user or users flag a work as potentially troublesome, moderation investigate it and either action it or reject the report. Unfortunately, AO3 is not SV. I'll get into the details of that dreadful beast known as scaling later, but thankfully we do have a much better comparison point — fanfiction.net (FFN).
FFN has had two great purges over the years, with a... mixed amount of content moderation applied in between: one in 2002 when the NC-17 rating was removed, and one in 2012. Both, ostensibly, were targeted at adult content. In practice, many fics that wouldn't raise an eye on Spacebattles today or Sufficient Velocity prior to 2018 were also removed; a number of reports suggest that something as simple as having a swearword in your title or summary was enough to get you hit, even if you were a 'T' rated work. Most disturbingly of all, there are a number of — impossible to substantiate — accounts of groups such as the infamous Critics United 'mass reporting' works to trigger a strike to get them removed. I would suggest reading further on places like Fanlore if you are unfamiliar and want to know more.
Despite its flaws however, report-based moderation is more-or-less the only option, and this segues neatly into the next piece of the puzzle that is content moderation, that is to say, the rubric. How do you decide what is, and what isn't against the rules of your site?
Anyone who's complained to the staff about how vague the rules are on SV may have had this explained to them, but as that is likely not many of you, I'll summarise: the more precise and clear-cut your chosen rubric is, the more it will inevitably need to resemble a legal document — and the less readable it is to the layman. We'll return to SV for an example here: many newer users will not be aware of this, but SV used to have a much more 'line by line, clearly delineated' set of rules and... people kind of hated it! An infraction would reference 'Community Compact III.15.5' rather than Rule 3, because it was more or less written in the same manner as the Terms of Service (sans the legal terms of art). While it was a more legible rubric from a certain perspective, from the perspective of communicating expectations to the users it was inferior to our current set of rules  — even less of them read it,  and we don't have great uptake right now.
And it still wasn't really an improvement over our current set-up when it comes to 'moderation consistency'. Even without getting into the nuts and bolts of "how do you define a racist work in a way that does not, at any point, say words to the effect of 'I know it when I see it'" — which is itself very, very difficult don't get me wrong I'm not dismissing this — you are stuck with finding an appropriate footing between a spectrum of 'the US penal code' and 'don't be a dick' as your rubric. Going for the penal code side doesn't help nearly as much as you might expect with moderation consistency, either — no matter what, you will never have a 100% correct call rate. You have the impossible task of writing a rubric that is easy for users to comprehend, extremely clear for moderation and capable of cleanly defining what is and what isn't racist without relying on moderator judgement, something which you cannot trust when operating at scale.
Speaking of scale, it's time to move on to the third prong — and the last covered in this ramble, which is more of a brief overview than anything truly in-depth — which is resources. Moderation is not a magic wand, you can't conjure it out of nowhere: you need to spend an enormous amount of time, effort and money on building, training and equipping a moderation staff, even a volunteer one, and it is far, far from an instant process. Our most recent tranche of moderators spent several months in training and it will likely be some months more before they're fully comfortable in the role — and that's with a relatively robust bureaucracy and a number of highly experienced mentors supporting them, something that is not going to be available to a new moderation branch with little to no experience. Beyond that, there's the matter of sheer numbers.
Combining both moderation and arbitration — because for volunteer staff, pure moderation is in actuality less efficient in my eyes, for a variety of reasons beyond the scope of this post, but we'll treat it as if they're both just 'moderators' — SV presently has 34 dedicated moderation volunteers. SV hosts ~785 million words of creative writing.
AO3 hosts ~32 billion.
These are some very rough and simplified figures, but if you completely ignore all the usual problems of scaling manpower in a business (or pseudo-business), such as (but not limited to) geometrically increasing bureaucratic complexity and administrative burden, along with all the particular issues of volunteer moderation... AO3 would still need well over one thousand volunteer moderators to be able to match SV's moderator-to-creative-wordcount ratio.
Paid moderation, of course, you can get away with less — my estimate is that you could fully moderate SV with, at best, ~8 full-time moderators, still ignoring administrative burden above the level of team leader. This leaves AO3 only needing a much more modest ~350 moderators. At the US minimum wage of ~$15k p.a. — which is, in my eyes, deeply unethical to pay moderators as full-time moderation is an intensely gruelling role with extremely high rates of PTSD and other stress-related conditions — that is approximately ~$5.25m p.a. costs on moderator wages. Their average annual budget is a bit over $500k.
So, that's obviously not on the table, and we return to volunteer staffing. Which... let's examine that scenario and the questions it leaves us with, as our conclusion.
Let's say, through some miracle, AO3 succeeds in finding those hundreds and hundreds and hundreds of volunteer moderators. We'll even say none of them are malicious actors or sufficiently incompetent as to be indistinguishable, and that they manage to replicate something on the level of or superior to our moderation tooling near-instantly at no cost. We still have several questions to be answered:
How are you maintaining consistency? Have you managed to define racism to the point that moderator judgment no longer enters the equation? And to be clear, you cannot allow moderator judgment to be a significant decision maker at this scale, or you will end with absurd results.
How are you handling staff mental health? Some reading on the matter, to save me a lengthy and unrelated explanation of some of the steps involved in ensuring mental health for commercial-scale content moderators.
How are you handling your failures? No moderation in the world has ever succeeded in a 100% accuracy rate, what are you doing about that?
Using report-based discovery, how are you preventing 'report brigading', such as the theories surrounding Critics United mentioned above? It is a natural human response to take into account the amount and severity of feedback. While SV moderators are well trained on the matter, the rare times something is receiving enough reports to potentially be classified as a 'brigade' on that scale will nearly always be escalated to administration, something completely infeasible at (you're learning to hate this word, I'm sure) scale.
How are you communicating expectations to your user base? If you're relying on a flag-based system, your users' understanding of the rules is a critical facet of your moderation system — how have you managed to make them legible to a layman while still managing to somehow 'truly' define racism?
How are you managing over one thousand moderators? Like even beyond all the concerns with consistency, how are you keeping track of that many moving parts as a volunteer organisation without dozens or even hundreds of professional managers? I've ignored the scaling administrative burden up until now, but it has to be addressed in reality.
What are you doing to sweep through your archives? SV is more-or-less on-top of 'old' works as far as rule-breaking goes, with the occasional forgotten tidbit popping up every 18 months or so — and that's what we're extrapolating from. These thousand-plus moderators are mostly going to be addressing current or near-current content, are you going to spin up that many again to comb through the 32 billion words already posted?
I could go on for a fair bit here, but this has already stretched out to over two thousand words.
I think the people behind this movement have their hearts in the right place and the sentiment is laudable, but in practice it is simply 'won't someone think of the children' in a funny hat. It cannot be done.
Even if you could somehow meet the bare minimum thresholds, you are simply not going to manage a ruleset of sufficient clarity so as to prevent a much-worse repeat of the 2012 FF.net massacre, you are not going to be able to manage a moderation staff of that size and you are not going to be able to ensure a coherent understanding among all your users (we haven't managed that after nearly ten years and a much smaller and more engaged userbase). There's a serious number of other issues I haven't covered here as well, as this really is just an attempt at giving some insight into the sheer number of moving parts behind content moderation:  the movement wants off-site content to be policed which isn't so much its own barrel of fish as it is its own barrel of Cthulhu; AO3 is far from English-only and would in actuality need moderators for almost every language it supports — and most damning of all,  if Section 230 is wiped out by the Supreme Court  it is not unlikely that engaging in content moderation at all could simply see AO3 shut down.
As sucky as it seems, the current status quo really is the best situation possible. Sorry about that.
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havocfett · 1 year
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we should send tom cardy to eurovision next year
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havocfett · 1 year
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It's the last day of the Guns Blazing kickstarter! We're past 16,000$, so back now and push us towards our first stretch goal of VTT integration with Foundry and Roll20!
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havocfett · 1 year
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the least realistic thing about star trek is that starfleet uniforms don’t have pockets and nobody complains about it
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havocfett · 1 year
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By the way! Your art for that Kickstarter came up on my news feed! Here's the link! Just wanted to share :)
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oh, that's so awesome!!! thank you so much for sharing!!!
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