ZuuZolMul #583427. Earth Flight, Lurker. Tumblr cannot decide whether or not my icon and header changes are saved so sorry if I look like I still have the defaults to you
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consider: a clan of guardians who all, somehow, ended up with the same charge
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added lore to my fr page where dragons born with primal eyes are considered the illegitimate children of their element's deity and everyone has different opinions about this. some think it's something holy and magical (one of the parents must have valued the deity above even their partner!!! [said with a reverent and approving tone]), some see it as proof of spiritual adultery (one of the parents must have valued the deity above even their partner!!! [said with a shocked and astonished tone]), my clan mostly sees it as cool and kind of funny (ha ha the plaguebringer fucked your mom!! [said in the tone of a 14 year old boy])
#hmmmm#my primary clan considers primals to be blessed by deities#they often have 'gifts' like prophetic visions#though maybe there's other groups that believe in the godchildren idea
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Magic on Sorneith: Dragons & Beastclans
This is part two of my overview of Sorneith's magic and how it functions. Because it's so large, I've decided to split it into parts -- this post will cover the relationship dragons and beastclans have with magic.
Dragons
Dragons are, at a fundamental level, beings created from pure magic. All dragons possess a magical core within them which is visible through their eyes. They are the only known creatures on Sorneith who possess these cores, and are thus the only species naturally capable of storing and using magic. Not only are cores what allow dragons to use magic, but they are a critical component of their existence: dragons will die without a way to replenish their magic, and hatchlings born without magic are considered incompatible with life. The presence and quantities of magic within a dragon directly affect their health and lifespan – generally speaking, the amount of magic one possesses is consistent from birth until death (barring any injuries or illness), and both too little and too much magic can drastically reduce the expected lifespan of an individual. In extreme cases, it’s possible for dragons to contain so much magic that their bodies cannot handle it, causing them to burn out and die as the energy returns to the planet.
The element and manifestation of a dragon’s magic is formed while they develop in their eggs – during this period, they act as sponges, absorbing the most dominant element around them. Pre-natal magic can also affect their physical attributes such as eye type and certain traits unique to each flight’s natives. This process is necessary to the egg’s development, and should one be unable to absorb this energy during incubation, the egg will wither and die.
A dragon’s element is an intrinsic part of their magical core. Whilst a dragon can absorb enough magic to survive from complimentary elements, they are incapable of utilizing it to any meaningful degree. A dragon cannot use the magic of an opposing element at all. This means that it is possible to “starve” a dragon by denying them energy they are compatible with.
Dragons who find themselves incapable of restoring their magic, either through “starvation” or through magic-related injuries to their core, have a prognosis of only a few years.
A dragon’s current reserve of magic within their body is known as “breath.” All dragons are capable of learning magic with varying degrees of aptitude, with some breeds such as Fae being more naturally attuned than others. Because of the slowly concentrating presence of magic on Sorneith, each successive generation tends to possess more powerful magic than the last.
Physiological Manifestations
There are several known traits that manifest in a dragon’s physiology based on their elemental alignment. Note that all of these are described as “possible,” so they’re not universal – whether for the sake of creative freedom, or perhaps because the manifestation of these traits depends on the natural concentration/affinity for an element within an individual.
Earth dragons possess unusually thick hides and scales.
Fire dragons have been known to emit smoke. It’s unclear whether this is related to their ability to breathe fire, or if it is something physically produced from their cores or bodies having unique properties.
Water dragons (may) have gills and are (definitely) capable of breathing underwater. They may also be born with extra fins.
Light dragons may possess natural bioluminescence.
Shadow dragons cast abnormally large shadows.
Mutations of the extremities are associated with Plague dragons – particularly possessing more than usual. All Plague dragons are non-symptomatic carriers of the plague, but might exhibit pockmarks, scarring, or boils. They also possess a natural tolerance to diseases and poisons.
The gem and antennae of Skydancers is a sensory organ attuned to magic. It is capable of sensing the presence of magical energy from a great distance, and is so sensitive that they can identify the moods of other living creatures based on the energy they release. Everlux antennae also serve a similar purpose, though are much less sensitive – unlike Skydancers, Everlux often take advantage of their antennae’s attunement to magic and use them to channel more powerful spells. Universally, magic is known to have a minor influence on a dragon’s personality.
Beastclans
Beastclans, and all other natives of Sorneith, do not possess the natural affinity for magic that dragons do. They are capable of learning magic through dedicated study to a limited, but functional degree. Most Beastclans can be seen making extensive use of various tools and foci such as staves, tomes, and certain materials, most likely to aid them due to this fact. They are also known to use enchanted tools and equipment in lieu of performing magic themselves, such as the Abyssal Maren wearing fossil armor created by Undertide researchers to protect from decompression sickness.
Certain creatures may possess certain elemental traits such as the tusks of Bullephant’s or gemspikes on Charoite Burrowers, but this should be attributed to the influence magic has on its environment – a well-documented phenomenon. Likewise, many creatures are also known to be capable of using magic whilst possessed by the Shade; a consequence of the Shade’s magic-devouring nature. No other creature on Sorneith is known to express their elemental affinity through eye color.
Out of the currently identified Beastclans, Maren seem to be the most prolific magic users by far. Longnecks must study for decades to utilize it to meaningful degrees, and Harpies are also stated to be quite poor natural spellcasters. Serthis, Talanok, and Centaur clans do not seem to make regular use of magic.
Mimics
The ability of mimics (that is, the NotN mimics) is almost completely unknown in both origin and function. There is no known way to perform the strange feats they are capable of.
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they should add pillar of the world body pillow to the flight rising merch shop .
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Magic on Sorneith: Energy & Elemental Alignment
This is part one of my overview of Sorneith's magic and how it functions. Because it's so large, I've decided to split it into parts -- this post will cover the nature of magic, as well as how elements interact with one another.
What is magic, and where does it come from?
Magic is a form of natural energy originating from within the ley lines that run throughout Sorneith. The exact nature and means by which it is created is unknown, but it is shown to exist in both a neutral form as well as that matching all eleven elements. The ley lines themselves are constantly replenishing the magic within them – though, as seen with the Shade, this regeneration has its limits, and it is possible to deplete the magic in a given area through overuse. The exact element of a given area’s magic, as well as its strength, is in large part determined by the influence of the World Pillar’s shards and the deities which protect them.
Various monitoring apparatus built to collect data from the ley lines are scattered around Sorneith and are known as Sanctums. Scholars analyze the data from these terminals and relay their findings to the Oculus of The Eleven in the Starfall isles, where magisters monitor their activity and attempt to identify where the strongest magic energies gather. All eleven flights possessed a Sanctum at one point or another; ten are currently active, with Lightning having decommissioned theirs to build a reactor in its place that is used to power much of the region’s infrastructure.
Elements
Most magic in Sorneith takes alignment with one of the eleven major elements, with certain elements considered complementary or opposite to one another. These relationships describe the difference in energy signature – two elements whose signatures are complimentary may be capable of similar things, both in terms of application as well as the effect they have on the environment around them.
There is no canonical list of what elements are considered complimentary or opposite. However, for your reference, here is a link to a set of images made by PaleRose (17904) that show the elemental weaknesses/advantages in the coliseum.
If I had to personally list what I think is most likely:
Opposite elements include Light & Shadow, Fire & Water
Complimentary elements include Plague & Nature, Light & Lightning, Water & Ice
I think Arcane is unique in that it's either the "universal donor" of energy, or it's incompatible with literally every other element. This is due to the fact that its domain is literal metaphysical reality & its status as the artificial, human-manifested element.
This projected list is far from exhausted, and is based on a combination of "well, duh, fire and water are opposites" type of logic and other site lore.
The next section of this overview will focus on Dragons and Beastclans -- their relationship with magic, how it impacts their physiology, and the fact that apparently dragons can explode.
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I love you dom organizers I love you skin/accent shops I love you fan breed artists I love you lore writers I love you hatchery runners I love you artists I love you nest renters I love you subspecies makers I love you fodder sellers I love you guide writers I love you people with fandragons I love you people with dragonsonas I love you outfit makers I love you people who make off-site tools I love you FR side of Tumblr I love you FR Discords I love you giftbombers I love you people who tell you when your dragon is on the front page I love you g1 lairs I love you newbie lairs I love you monolairs I love you players who aren't from the US/don't speak English as a first language I love you people with free-to-use codes and assets I love you coliseum services I love you Baldwin/Sophie rentals I love you people who share their Arlo notes I love you people who do challenges and quests I love you people with breeding projects I love you FR community





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forgive me father for i have not locked in
#this isn't a flight rising post but it Is one. to me#sorry rockdad i'm sornieth's weakest pebble#i'm not making my flight proud i'm watching fucking anime
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Currency in Sorneith: What actually is Treasure, and where does it come from?
Have you ever thought about treasure? Like, really thought about it? For as prevalent as it is within both Flight Rising's gameplay as well as the universe of Sorneith, we really don't know much about it.
I had originally intended for this to be part of an answer to a lore request, but I went off on a huge tangent for the background section, so I'm posting it separately.
To start, let's get out of the way the list of things we know, 100%, about treasure.
Treasure is the primary currency used in Sorneith.
It is a coin-based currency with a golden color and metallic sheen.
It has existed at least as far back as the Sandsurge's creation.
It seems to only posses a single face-value coin.
It is a currency used primarily, if not exclusively, by dragons.
...And that's really about it.
While we've heard about the origin of many things on Sorneith, there's no mention of where treasure is minted, how it's circulated, or even why it was chosen as a currency to begin with. You would think this would be fairly important information, given that all eleven flights are actively at war with each other. Not only would controlling the continent's supply of treasure be a very noteworthy advantage for a flight logistically, but having Sorneith adopt that currency would have a lot of cultural implications as well.
It could be possible that all eleven flights mint their own currency, but again, the chances of these all being the same is fairly unlikely. This implies to me, at least, that treasure is most likely created by some kind of unaffiliated third party.
It's known that there are regions in Sorneith outside the deitiy's influence. It is possible that within one of these areas is where treasure is minted, in much the same way that couriers (as in, the NPCs) are organized through an off-screen organization. However, and much more interesting conceptually, is the idea that treasure is not being minted at all.
This isn't entirely unheard of. Many monetary systems in real life will often select currency that is difficult or impossible to create in order to control inflation and counterfeit -- similarly, if the mints responsible for making coinage were destroyed, then that would also mean nothing new is entering circulation.
Sorneith notably lacks any mention of actually making currency and does not seem to have an active banking system, not even with economically-focused flights like Fire and Lightning. Not to mention that, in a setting where individuals may range from 3" to 30' tall and where the cost of items ranges into the tens of thousands, that only having a single face-value for currency is something you'd only commit to if you were crazy… or if you didn't have the choice.
This is where I pull out my tin-foil hat, so bear with me.
For those of you interested in games, you might know that in the Fallout series, the post-apocalyptic setting's main currency is bottlecaps. They're quite numerous due to their commonality before the war, but the technology required to make more is long since lost. For this reason, they've been adopted by the residents of the west coast as currency to trade for goods and services. And while they originally were only used in one location, the merchants travelling across the continent took that currency with them, which has slowly caused most of the setting to also adopt bottlecaps in their monetary systems.
Sorneith, coincidentally, is also a setting that takes place after a large event wiped out all previous inhabitants -- ones who had much more advanced technology. It is also a setting with many warring factions who all inexplicably use the same monetary system and currency, one which is never mentioned to have been created by any living group and is most prevalent mechanically with a group of merchants who are known to move their business all around Sorneith.
I think Sorneith is in a very similar situation to Fallout's wastelands. The magi of the Second Era were an incredibly advanced civilization whose presence permeated every square inch of the continent, leaving behind not just the ruins of Light, but countless other kingdoms and countries. Meanwhile, the dragons were a young species with no developed culture or technology of their own, who have been at constant war with each other since their creation. They would not have had the time or inclination to create a unified monetary system.
The economy of Sorneith likely began with bartering. Light, being situated in one of the largest Second Era ruins, was probably the first flight to adopt a currency based system. To this day they still utilize magi relics as currency for their flight's festival, and likewise turned to the old coinage scattered across the Sunbeam Ruins as a convenient alternative for trade. As merchants and dragons travelled, they took this habit with them, and over time the majority of dragon society came to view "treasure" as the standard unit of currency.
But that's just a theory...a dragon theory.
In all actuality, we know so little about the topic that it's hard to say with any real certainty. But I like this interpretation and think it cleans up a lot of loose ends, logistically.
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By far the most common religious practice in Wind is to write something on a piece of paper and then throw it into the breeze, or, the alternative being to tie it onto wind chimes. If you find one of these messages, you're not to keep it, but there's nothing against reading it before letting it go on its journey again.
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I love how broad tastes run on Flight Rising. Someone shares an image of the gorgeous dragon they just got and from my perspective it's the ugliest creature I've ever seen in my life. Most game of all time
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Currency in Sorneith: What actually is Treasure, and where does it come from?
Have you ever thought about treasure? Like, really thought about it? For as prevalent as it is within both Flight Rising's gameplay as well as the universe of Sorneith, we really don't know much about it.
I had originally intended for this to be part of an answer to a lore request, but I went off on a huge tangent for the background section, so I'm posting it separately.
To start, let's get out of the way the list of things we know, 100%, about treasure.
Treasure is the primary currency used in Sorneith.
It is a coin-based currency with a golden color and metallic sheen.
It has existed at least as far back as the Sandsurge's creation.
It seems to only posses a single face-value coin.
It is a currency used primarily, if not exclusively, by dragons.
...And that's really about it.
While we've heard about the origin of many things on Sorneith, there's no mention of where treasure is minted, how it's circulated, or even why it was chosen as a currency to begin with. You would think this would be fairly important information, given that all eleven flights are actively at war with each other. Not only would controlling the continent's supply of treasure be a very noteworthy advantage for a flight logistically, but having Sorneith adopt that currency would have a lot of cultural implications as well.
It could be possible that all eleven flights mint their own currency, but again, the chances of these all being the same is fairly unlikely. This implies to me, at least, that treasure is most likely created by some kind of unaffiliated third party.
It's known that there are regions in Sorneith outside the deitiy's influence. It is possible that within one of these areas is where treasure is minted, in much the same way that couriers (as in, the NPCs) are organized through an off-screen organization. However, and much more interesting conceptually, is the idea that treasure is not being minted at all.
This isn't entirely unheard of. Many monetary systems in real life will often select currency that is difficult or impossible to create in order to control inflation and counterfeit -- similarly, if the mints responsible for making coinage were destroyed, then that would also mean nothing new is entering circulation.
Sorneith notably lacks any mention of actually making currency and does not seem to have an active banking system, not even with economically-focused flights like Fire and Lightning. Not to mention that, in a setting where individuals may range from 3" to 30' tall and where the cost of items ranges into the tens of thousands, that only having a single face-value for currency is something you'd only commit to if you were crazy… or if you didn't have the choice.
This is where I pull out my tin-foil hat, so bear with me.
For those of you interested in games, you might know that in the Fallout series, the post-apocalyptic setting's main currency is bottlecaps. They're quite numerous due to their commonality before the war, but the technology required to make more is long since lost. For this reason, they've been adopted by the residents of the west coast as currency to trade for goods and services. And while they originally were only used in one location, the merchants travelling across the continent took that currency with them, which has slowly caused most of the setting to also adopt bottlecaps in their monetary systems.
Sorneith, coincidentally, is also a setting that takes place after a large event wiped out all previous inhabitants -- ones who had much more advanced technology. It is also a setting with many warring factions who all inexplicably use the same monetary system and currency, one which is never mentioned to have been created by any living group and is most prevalent mechanically with a group of merchants who are known to move their business all around Sorneith.
I think Sorneith is in a very similar situation to Fallout's wastelands. The magi of the Second Era were an incredibly advanced civilization whose presence permeated every square inch of the continent, leaving behind not just the ruins of Light, but countless other kingdoms and countries. Meanwhile, the dragons were a young species with no developed culture or technology of their own, who have been at constant war with each other since their creation. They would not have had the time or inclination to create a unified monetary system.
The economy of Sorneith likely began with bartering. Light, being situated in one of the largest Second Era ruins, was probably the first flight to adopt a currency based system. To this day they still utilize magi relics as currency for their flight's festival, and likewise turned to the old coinage scattered across the Sunbeam Ruins as a convenient alternative for trade. As merchants and dragons travelled, they took this habit with them, and over time the majority of dragon society came to view "treasure" as the standard unit of currency.
But that's just a theory...a dragon theory.
In all actuality, we know so little about the topic that it's hard to say with any real certainty. But I like this interpretation and think it cleans up a lot of loose ends, logistically.
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everybody look at my gross and nasty horse
Pestilence (eldritch/eldritch/leaf)
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Hello everybody. I know everyone is inundated with requests for help lately, but as I say in the description to the gofundme I have just made, my living situation is not simply unpleasant/abusive, my family is actively being ableist in ways that are harming my mental and physical health.
I also have a paypal account.
Even the smallest donation is a ray of hope that you can very directly give me. I would also incredibly appreciate anyone spreading this.

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