Jasmine || author/editor || 18+ aroace || genderfluid || disabled || all pronouns but "it" are fine Fantasy books, video games, cosplay, vibes, etc.
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Please consider either donating or sharing this around. My mom has done so much for so many people, and to only have a single donation thus far is heartbreaking.
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for april fools we’re deleting this entire site sayonara you weeaboo shits
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Okay, now the add-on works and my game is running normally.
But my roommate who plays on PS5 doesn't have the add-on option at all.
Did they release it on PC early by mistake? There are no patch notes or posts about this on the Bioware website (and their socials are just dead in general). Which yet again raises the question: what are you promoting with this promotion?
What do you mean they updated Veilguard with promotional Executor-themed weapons?
Why did they update it? They said they were done with updates.
Who updated it? They fired everyone.
Promoting WHAT? They didn't have DLC in the works or even planned.
Executor-themed? Themed after the one thing in the game that literally everyone hated???
The weapons look like boba, the update killed the game's optimization on my PC, and the add-on that actually adds the weapons to the game (at least in the EA app) doesn't work. I only know they look like boba because I've seen screenshots from other people! So, uh, another classic Veilguard L, I guess.
#veilguard critical#bioware girl what are you doing#it's a limited time thing so presumably it's to encourage people to buy the game#but only on PC? and they didn't tell anyone they were doing it?
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clara confirms burakhovsky is real ???🤔🤔
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the apathy-psychosis meter teased for pathologic 3 bears the implication that while the bachelor's mental health is dwindling rapidly, artemy is just... okay. he kills three people, has a dream about it, wakes up and goes about his day. dankovsky is fighting the horrors, artemy is getting a really good deal for a smoked fish at a playground
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What do you mean they updated Veilguard with promotional Executor-themed weapons?
Why did they update it? They said they were done with updates.
Who updated it? They fired everyone.
Promoting WHAT? They didn't have DLC in the works or even planned.
Executor-themed? Themed after the one thing in the game that literally everyone hated???
The weapons look like boba, the update killed the game's optimization on my PC, and the add-on that actually adds the weapons to the game (at least in the EA app) doesn't work. I only know they look like boba because I've seen screenshots from other people! So, uh, another classic Veilguard L, I guess.
#veilguard critical#what is even going on at Bioware why did they shadowdrop promo updates on a game no one is playing?#with nothing to promo?
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the way i started dry heaving
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happy quarantine release day to all whom celebrate can't believe they made him even more depressed
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TL:DR - Our van was stolen again. She's been found, but we need financial help to get her fixed and home from California. Links to help at the end.
Hi friends.
We're sharing this because 2025 is making it clear that we need help.
This last weekend Adrian was in L.A. for Gallifrey One, and on the way to the show Sunday morning he and his helper planned on stopping by our van.
Only, our van, the Iris, wasn't there.
The Iris has been stolen twice before, during the 3 years she was also our home, so Adrian immediately went into a panicked trauma spiral.
His amazing friends at the convention stepped in. His helper and another friend opened the booth while he talked to hotel security confirming the van was removed from the closed lot at about 3am.
They continued to run the booth while he went across town to the closest police station to file a police report (because you can't do it over the phone). Since the van was registered to Mikka he had to video call so the officer could confirm Adrian was allowed to have been driving it and could file the police report. There was also the fun of California not being able to access Oregon's DMV information.
Intermittently during the filing process Adrian was able to secure a rental van so that when the convention ended we had somewhere to put all our stock and displays, and a way to get home. It came out to $1750.
Adrian's friend went to get the rental after he got back from the police station.
Word had gone around the vendors and our booth neighbor took up a collection. We often say Gally is family, and this was absolute proof of that fact. The collection took a chunk out of the rental cost and really made it feel less hopeless.
The Monday plan was to start driving back to Portland, and when they got home then planning could start for how to get our booth to ECCC.
Shortly before Adrian stopped for the night Mikka got the call from the LAPD that the Iris had been recovered, and impounded.
So now while Adrian finishes driving home we are coordinating a mechanic to fix at minimum the door lock and ignition that had both been drilled out, but also possibly other damage that we won't know until the mechanic can get to it.
The mechanic can't get to it till Thursday, which means we have to pay impound fees for 4 days, plus the tow to the impound lot, and the tow to the mechanic. The estimate for that portion is $500-600.
Assuming the Iris isn't horribly damaged the repairs should be done by Monday. We can get Mikka a flight down to LAX for between $50-$250, depending on what's available when we book it (we don't want to book until the mechanic has looked at the Iris and confirmed they can fix everything).
From there Mikka will just need to drive our van home and cover about 3 tanks of gas.
We're looking at anywhere from $850 to $1150 before repair costs (and not including the $1750 rental), which we figure could be $150 or could be $1000 (who even knows with car repairs). And we need to do this all in the next week so that the Iris is home and safe for ECCC the week after.
And it sucks but we need help. We got about $300 from our lovely vendor friends, and that really did help. But were hoping our wider community might be in a position to help as well.
We just don't have the spoons to do a gofundme so if you can help our CashApp is $AdrianElliot, PayPal is [email protected], Venmo is @AdrianElliot13, and you can also buy stuff from the website if you want goods in exchange for coin. And if you're not in a place to help financially, sharing this will help too.
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there is always some anders take thats "he shouldnt had blow up the chantry he should had done (thing that couldnt possibly be done or plan that wouldnt work at all) instead" and that thing its never "he should had been nicer to merrill" wich wouldnt had change the general situation but. it would had been nicer to merrill.
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isabela sketches to get into the summer mood ☀️
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Based on real freak2freak banter in the game
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Garrett “why is everyone in my party dying” Hawke
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Veilguard in many ways is reductive while being the most directly moralizing of the Dragon Age games, which makes it impossible to play a character with politics, ideas, or morals different from those the game espouses.
The game continuously tries to convince the player that these options do exist, hints at the fact that you will need to make sacrifices in order to win the war against the Evanuris, and ultimately, to stop Solas. But it fails to actually deliver on any of those promises by providing only three major choices, and a handful of minor choices. Not to mention that most of the dialogue options won't allow you to be authoritarian with a sole focus on defeating the Evanuris.
In my mind our three major decisions are:
The City you choose to send other people to defend, resulting in it being Blighted and captured by the villains already vying for power.
The person you choose to lead the other group when attempting to kill Ghilan'nain.
Whether to provide Solas closure & redemption, trick him, or fight him.
My issue with the first decision is that it does not go far enough. In a game that is ostensibly about hard choices, the fact both cities come out of it still standing, even if one survives in very bad shape and under totalitarian rule, doesn't make sense to me. The city you help should barely survive thanks to your presence, and the one you leave others to defend should be blighted and uninhabitable.
Additionally, you should be able to give a reason to your companions, in game, as to why you chose one city and not the other. For example, my Grey Warden Rook chose to help Treviso because they knew Minrathous' history with Blights and thought they might be able to handle it without them. But there are other Rooks who will save Minrathous because they hate The Crows. There are Rooks who will flip a coin and follow its lead. There are Rooks who think Minrathous does not deserve to be saved.
But this game does not, textually, allow Rook that kind of anger. It does allow Rook to say anything at all about the choice, other than that they had to make it, and that they are sorry. The game tells us we must feel bad for not being able to save everyone. But why?
Part of my issue with the second choice lies with Lucanis, and the fact the game does not allow you to dismiss any of your companions. He fails to strike when it counts most, and Rook and the whole team seem understanding if frustrated by it, but are willing to give him a second chance. But why? Because it is the morally right thing to do? Because he needs a shot at redemption?
Those are not good enough reasons for my Rook. But the game does not allow Rook to dismiss him after a catastrophic failure. It insists he remain, despite it being more than reasonable to kick out the guy who had one shot and missed.
Which relates to my real gripe with this choice: you should be able to choose any of your companions to lead the group, resulting in any of their deaths. And they should be the one to strike the final blow, not Lucanis, unless he is the person that is chosen. This, to me, is far more narratively satisfying, and puts the choice back into Rook and the player's hand.
The final decision is the one I feel is the most well done, but I still have issues with it.
The Inquisitor, romanced or not, and Morrigan, should be there in all endings. Morrigan should always help you defeat Solas, and the Inquisitor, based upon decisions they made in the prior game and not solely relying on whether or not they romanced him, should either fight with or against you. If they meet that criteria in the ending where you trick Solas, they should be the final boss. Additionally, the Inquisitor should get to choose whether or not to go with Solas if they have high enough friendship or romance in the redeemed ending.
My frustrations with Veilguard overall are the way it tells you it is doing something, without ever showing you, the severe limitations it imposes on actually roleplaying, and the way it glosses over previously established cultural issues and flaws within its narrative. It reduces the Venatori and Antaam to shells of their former nuanced selves. References to slavery within Tevinter culture are almost entirely removed. The Crows have morphed into an illusion to an Italian Mafia rather than a brutal group of spies who take part in child slavery and kill those who do not live up to their expectations. I cannot be a dalish elf, or a city elf, in a way that at all reflects the culturally distinct upbringings those two groups have. I cannot make Rook into anything more than they already are. I cannot make a Rook that falls outside of what the game deems as acceptable.
This game sanitizes the aspects of Dragon Age that were most interesting to me personally, trying to tie up all lore questions in a nice little bow, in aim to appeal to the widest audience possible. But it fails to do that, because in doing so, it lost the identity that makes it appealing.
I have said this before, and I will say it again: All art is inherently political because art is both a reflection of and the means by which culture is facilitated. And the illusion of choice in this game, the illusion that you can make hard decisions or play a character that's antagonistic or authoritarian, feels very inline with what capitalism presents to those who live under it. The choices we are presented with are a facade. The representation we are given is surface level and largely unsatisfying. We must act, even in our fantasies, in a way that corporations deem acceptable. We must maintain the status quo.
#veilguard critical#i disagree that the Venatori were ever nuanced but otherwise this hits the nail on the head#love the idea of the Inquisitor as a potential final boss too
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dude idk what’s wrong with me but dragon age 2 has been on the edge of my psyche for the past month since i finished the game
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VG: "The Crows are freedom fighters who love helping orphans :) They only hurt Evil Guys or animals (being controlled by Evil Guys). Illario is a singular bad egg for no reason except his own innate badness, and there are no systemic issues in the organization or his dynastic family that rules it :)))"
IN: "Avicinda is trying to birth a new god to replace his dead one by capturing and enslaving humans and forcing them to attempt to rebuild a holy artifact. Their failed attempts have resulted in a plague that feeds upon their loved ones' desperation and renders them into an unwaking vegetative state."
This is Avicinda btw:

I can't believe VG's writing is less polished, mature, and emotionally compelling than Infinity Nikki, a gacha game about fashion wizards who live in a fairytale world with an economy run on literal wishes
#veilguard critical#infinity nikki spoilers#i'm quite enjoying the fashion wizard gacha game for the record
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I can't believe VG's writing is less polished, mature, and emotionally compelling than Infinity Nikki, a gacha game about fashion wizards who live in a fairytale world with an economy run on literal wishes
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