The Anadi are just giant sapient jumping spiders that can transform to take on human/humanoid shapes but oh my god the artists rly managed to capture the oooOwOooo of jumping spiders
consume at your own risk, some will grant you immortality while others will make you burp ghosts! also here are some info pops to sate yall curiosity too~
combat additions to make it actually take more than a round for your players to kill your cool boss
difficult terrain. flood that cavern! oops the floor is lava! make the walls attack and grapple!
environmental effects in general. make an avalanche happen as soon as combat starts. combat during a storm is a great opportunity for lightning to strike. rain, snow, darkness, distance, fog, anything that'll impose disadvantage on their hits.
charm and fear effects. charm/fear conditions on a PC or two can totally turn the tide of an encounter.
straight up just swallow a PC or two. sometimes ingestion is the answer.
official statblock be damned, your boss should ALWAYS have additional legendary actions and/or resistances, condition and damage resistances/immunities, multiple attacks (probably more than the statblock says) and a motherfucking escape plan!
portals. seriously, just chuck some portals in there. I've never run a combat that couldn't be improved by the addition of a portal or two.
time constraints, mid-combat puzzles, a non-combat goal, anything the PCs have to do during the fight that isn't actually fighting.
in general, just get weird with it! wizards of the coast doesn't own you! no gods no masters! hit harder and have more fun!
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