anno listing “tom and jerry” as one of his top ten anime, unironically
when he admitted to forgetting rei existed not even halfway through the making of evangelion
“i feel like star trek is american imperialism itself”
when anno’s highly anticipated australia visit had to be cancelled because he fell down a tokyo escalator during rush hour and cracked his forehead
“we have to put a little repulsive things in our works, especially for the children. it’s like poison: we need to give it to kids little by little to establish an immunity, so they’ll grow up with the ability and mental strength to resist”
when he called an american fan a “fool” for spending textbook money on anime
“i don’t listen to the beatles”
when he accused disney of casual fascism for “portraying nazis as fashionable”
“disney is simply not capable of handling the wide range of stories we see in japanese anime”
when he compared animation to “masturbation shows”
when he justified his veganism not for political or religious reasons, but because he has “no interest in ordinary life, including eating”
“when i first met anno in college, the first thing he told me was how he knew every line in space battleship yamato, except for the first episode, and the reason he didn’t know every line in the first episode was because he didn’t record it, and the reason he didn’t record it was because he didn’t know if the series would turn out any good”
"i dislike western civilization. i don’t place much trust in western civilization”
"i have an attachment towards deformity. i can’t love something if it’s not broken somewhere”
“maybe i have multiple personality disorder. i don’t even understand myself”
the fucking problem with fgo really is that they started thinking of noble phantasms as gameplay elements instead of plot devices. a fsn character has six paragraphs of explanation on what their noble phantasm does and under what extremely specific conditions it can or cannot be countered. a fgo character has three to six lines that come down to "shoots a beam that takes effect" and then lists the effect as just what it does in the game. they used to tell you the narrative consequences of the beam. we used to be a society.