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AGENT HOEDERER / IRENA ZELLMAN
constance zimmer. fifty. cis woman. she/her. ┊┊ irena zellman, better known as agent hoederer has been with cerberus corp as an eo since 2023 and is LEVEL III. A HIT AND RUN has gifted them seismokinesis, though POOR CONTROL/REACTIONARY, FAINTING AND BLEEDING has also been noted. when they aren’t protecting the tri-state area, they are fond of attending the opera and are never seen without HER 24-CARAT GOLD RING ON HER RIGHT INDEX FINGER. civilians think they are humorous & determined, but some of the other agents see them as ABRASIVE & DECEITFUL. cerberus corp should consider the fact that their last mission status was complete but with her unconcious when giving out the next one. ┊┊
001. GENERAL
name irena heidi zellman (ee-ray-na) nicknames none, nickname at your own risk. age fifty date of birth may 04, 1973 zodiac taurus place of birth seattle, washington current residence manhattan, nyc gender cis woman pronouns she/her sexuality bisexual occupation conductor (former) & composer
faceclaim constance zimmer height 5'1 tattoos none piercings ears distinguishing features scar on her top lip positive traits humorous, perceptive, quick-witted, creative, resourceful negative traits judgemental, narcissistic, abrasive, snobbish, reserved labels / tropes entj likes wine, classical music, rock/heavy metal music, moxing gold and silver jewelry, coffee, high waisted pants, tailored blazers dislikes nosy people, time wasters, plants that aren't plastic, wearing shorts/short skirts or dresses fears death, people in masks, heatwaves, the smell of vanilla hobbies reading french literature and plays, going to the opera, attending concerts habits picking at the skin beside her nails, pressing her top lip into her nose, smiling when delivering a lie, running her fingers through her hair, wearing her sunglasses on her head and even at night.
002. EXTRA ORDINARY
near death experience…
it was after an orchestra rehearsal. irena can't remember if it was her fault for not looking before crossing the road - she can't remember if she looked or not. a car was speeding, going way too fast. she was always afraid of dying, especially before she'd successfully become an egot. the car that hit her quickly drove off afterwards - they left her to die. she just couldn't go that way. it felt like she failed at everything: relationships, upkeeping a family - it felt like her teenage daughter hated her, not hitting her career goals... there was a lot of impact, something had knocked into her and the revving from the engine as they drove away would have been able to be felt if she wasn't in such a state of both mental and physical shock. her power projects outwards but also comes from within, reflecting her experience. she was briefly 'visited' by a member of ceberus corp but there was no reason to believe she was an extra ordinary - perhaps just a very lucky person. still, they would continue to monitor her in the months following.
power…
it all happened at the beginning of this year. irena's power didn't manifest straight away, mostly because she felt so numb to it all. it started to show when she was experiencing flashbacks of the incident. it started off minute, her hearing warping somehow before she'd pass out she was dampening sound, that was the first sign everyone seemed to miss. it all spiralled from there. the 'shaking' of liquids around her when upset. she was always good at masking emotions but the change within her made it somehow noticeable. breathing eased it. without even realising it, irena was controlling her newly found ability without realising it until she wasn't. there is a potential to be able to bring down buildings but that is dangerous considering she's so new to her ability but also because agents are meant to protect the city, not destroy it. her power is naturally destructive. a child stepped out into traffic and it caused her to stand out into the road, shielding the child and then putting her hand out - it was a risky test and the highly pressured situation made her lose complete control. vibrations not only acted as a shield but quickly crushed the approaching car and driver, the road cracking in the direction the car had been, as an earthquake transpired. the child was unscathed, irena was unconscious - the corp located her before anyone else could. there was now a fatality on her hands. stress lessens her control over it and as conducting is very physical she was advised not to try it until gaining better control - she agreed to this almost immediately and resigned that post.
drawbacks / vulnerabilities…
her awareness certainly hasn't helped her ability to control it, if anything the stress of it being known to her has made it worse. irena herself is vulnerable if it's triggered, not so much on a small vibration scale but anything more than accidentally breaking a drinking glass makes her bleed from her nose, bruises also appearing on her body as she's not immune to the vibrations herself. in cases of severe stress and/or when a lot of strength has been put into using her ability, it renders irena unconscious.
cerberus corp…
irena was recruited but initially wanted to hide from cerberus corp. she didn't believe she had an ability and was more than happy keeping it that way. deep down, she doesn't really want to be a 'hero' for anything or anyone but will feign it because she wants to be able to control it. the fact of the matter is that she can't go back to her normal life without mastering that and considering she has no one to teach her, she accepted the offer to join. irena is very much still a rookie and that frustrates her. she's older, she's used to success- the woman has an academy award from composing... she wants to be able to climb up to ranks but that's not something that can be faked seen as her own ability has a very visible physical toll on her. there is a lot of frustration, she does not want to be a level iii. she's powerful on missions but then needs another to pull her out, if required. that doesn't make her much of a team player as she very much keeps to herself and would not currently do the same for anyone else unless it benefited her - the woman's treating it like a game and that's dangerous. although powerful, she's currently too much of a liability. her tactics and planning, however, is excellent, it's just her execution where she struggles. emotions and physicality trigger things from her and while her 'accident' is still fresh in her mind, it's not a good idea for her to be conducting. irena is still working on scores but had to replace her equipment after she damaged it losing control.
codename…
irena chose the name. it's a character name from the french playwrite, jean-paul sartre's les mains sales (dirty hands), a pragmatic political leader. she's quite pretentious like that and has a very high regard for herself so it doesn't match her power at all. perhaps it gives her away that she doesn't have any intention of becoming a hero that protects the city.
003. EXTRA
tba!
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